autumnsongbird wrote: »Balancing in this game is terrible. They need to hire a weekly balancing team if they are going to be a serious MMO. This whenever we do an update we change a bunch of crap that screw up a lot of builds is like junior high kids playing at being game designers. The leaps are too big and balance is never achieved. Seems like they dont' even play their own game and have a clue how things are and how things really change when they make changes. It's truly shameful.
Want to add that if they really were balancing we would not see all these updates from different gamers (some well known) on how builds are different now. The changes would not be so significant that builds from a year ago are no longer favorable compared to other builds. If an update can change things that much then it's really not being done well. They need to learn to gradually tweak things rather than what seems like almost random overhauls.
ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
No offense, but where are the date stamps of that graph? Those numbers could've been pulled at any given time. Also, that graph isn't really explaining anything in detail; showing inconsistency.
Also, I highly doubt that most people in Cyrodiil are wearing light armor across the board with 501+ CP in PC-NA. I doubt that strongly. Especially when medium armor players are leading in PVP in PC-NA. Not to mention, there are more stamina users than magicka users (which I think we both know). So you're trying to get me to believe that in knowing that there are more stamina users than magicka users, that light armor is leading currently across the board? Bruh... C'mon now, bruh. @ZOS_RichLambert
ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
What he has Templar videos a lot. For 5 weeks straight he had the same magica Templar on PS4 in his list. That was doing TG before the buff to radiant.Last week the number 1 spot was a magica Templar 1vX.I will take the bet that executioner/reverse slice kills more people than the two radiant morphs. Magic Templar is one class. All the classes that use stam as their resource pool, a overwhelming vast majority of them use two hander. Stam consistently outperforms magic. I certainly can do more than 10 k more damage per second on a stam toon with purple weapons and gear than I can on my magic toons (which I prefer) with gold weapons and gear. I have waited two years and five month to see the magic Templar v X player on video. I have watched 44 of Lefty's videos to see it. Looking forward.... Some day soon, no ETA.
could the reason for this be that not everyone knows the benefit from it?
Khaos_Bane wrote: »Khaos_Bane wrote: »ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
Can we get a graph of players who die to jesus beam vs anything else?
Is this what you are struggling with now @FENGRUSH ? First it was the OP healing, not it's RD? Something is always getting in your way !
Healing is still crazy across the boards - its just the fact that you can burst better now. People who know how to build their char can still deal pretty well with it.
Hey man, I just watch your stream and do enjoy it sometimes. You just used to *** about healing a lot. WTH do you think a build made for healing is supposed to do ? I have to admit, I would enjoy healing through your STORC in PvP, just to know you are raging.
anitajoneb17_ESO wrote: »So to summarize - there is data, and then there is relevant data. The trick is to realize which is which and act accordingly.
Why are you trying to say exactly ? That heavy armor is not as used as it should given how OP it is, and that its (lack of) usage is due to external factors ?
What do you reckon then ? To nerf heavy armor ?
I'm sorry but "yes+but+no+maybe+perhaps+also" just lead nowhere.
Without understanding why people do what they do in the game, and just basing your decisions on what what people do is as bad as just pulling number out of a hat.I appreciate that ZOS base their thinking upon what we actually do and choose in the game, not upon assumptions regarding the why and the how.
ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
ZOS_GinaBruno wrote: »Those numbers were pulled yesterday. I saw it happen.

ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
Thanks for posting this. I do have some feedback.
1. Saying things like "I probably shouldn't respond to such a post." Is not a healthy start to facilitating communication. The op is visibly frustrated. Your response creates more of a divide between the players and devs and supports the lack of transparency. Let's be mature about this. Not belittle your frustrated player base.
2. You probably shouldn't be using your own experiences to implement balance. If you enjoy the game and have a favorite character your going to be biased. That's dangerous for a dev to have that kind of power. Zos should have unbiased QA play testers. Play testers would provide honest unbiased feedback.
3. This is the kind of transparency this community has been craving for. Why have you guys withheld this type is data for years? Recommend you provide weekly or bi-weekly "hard data" feedback. That would really help stop assumptions from the community and help you guys be more transparent.
ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
Thanks for posting this. I do have some feedback.
1. Saying things like "I probably shouldn't respond to such a post." Is not a healthy start to facilitating communication. The op is visibly frustrated. Your response creates more of a divide between the players and devs and supports the lack of transparency. Let's be mature about this. Not belittle your frustrated player base.
2. You probably shouldn't be using your own experiences to implement balance. If you enjoy the game and have a favorite character your going to be biased. That's dangerous for a dev to have that kind of power. Zos should have unbiased QA play testers. Play testers would provide honest unbiased feedback.
3. This is the kind of transparency this community has been craving for. Why have you guys withheld this type is data for years? Recommend you provide weekly or bi-weekly "hard data" feedback. That would really help stop assumptions from the community and help you guys be more transparent.
ZOS_GinaBruno wrote: »Feedback from everyone is one very important part, but we also look at hard data and how a change would affect every other part of the game.
Honestly Gina, I've enjoyed many conversations with you and various Devs since Beta. But the claim that you're using "hard data" to determine the affects of various changes is laughable considering the current state of your game.
*****
What hard data did you examine when balancing the CP system? Do passives like unchained look balanced to you?
What hard data did you examine when implementing Battle Spirit, especially in relation to class defining skills like Dragon Blood?
What hard data did you use when implementing a no CP campaign? Did you adjust Streak / Dodge penalties to compensate for 0 CP PvP?
What hard data did you use when implementing crutch sets like Shield breaker? Did you adjust this set after nerfing sorc shields?
What hard data did you use when setting shield duration at 6 seconds? Are your matrices showing an acceptable number of MagSorcs in Cyrodiil?
What hard data did you use when implementing proc sets like Valendrith and Viper? Do you feel these sets increase or decrease the importance of player skill in ESO?
What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?
What hard data did you use when buffing Soul Assault? Is another long-range, undodgeable beam encouraging or discouraging smart counter-play in ESO's PvP?
What hard data did you use that allowed gap closers to exist in their current state? Has banning players for using a mechanic you developed helped to address the underlying mechanical issues?
What hard data did you use to balance Masters and Maelstrom weapons for Magicka and Stamina users? Do you feel that Magicka users benefit from their vMA weapons as much as Stamina users do from theirs?
What hard data did you use when deciding that multiple poisons should apply on one person? Do you feel zerglings need additional advantages to be successful in 20 v 2 situations?
What hard data did you use when implementing Rally and Vigour? Do you feel stam builds need a burst heal from their offensive weapon (Rally) and a passive heal (Vigour) whose ticks surpasses a DKs burst heal?
What hard data did you use when deciding that Bound Armor would remain a toggle? That Storm Atronach would be the only Atronach in the game that can be CC'd?
What hard data did you reference that led you to decide that Streak should be the only CLASS DEFINING SKILL in the game that punishes the user for casting it more than once? Why is the same not true for other class defining skills like cloak, BoL and Wings?
*****
I hope you understand why the community might have a tough time understanding your use of "hard data." The current state of ESO leads me to believe that either:
a) you don't use hard data, or
b) you do use hard data, but lack the competence to use it effectively, or
c) you do use hard data and have the competence to use it effectively, but lack the monetary incentive to do so
"Men are more important than tools. If you don't believe so, put a good tool into the hands of a poor workman."
- John J. Bernet
ZOS_GinaBruno wrote: »Those numbers were pulled yesterday. I saw it happen.
Actually more pew pew and less qq would make this game better. People that are at the lower end of the bell shaped curve in terms or performance or ability will always complain. What I guarantee is Rich shared with you the data and you blasted him. He won't be doing so again. If Gina said he pulled it today that is what it is. You are not entitled to a pull stamp. We as the customer really have only two choices stay or go.
Actually more pew pew and less qq would make this game better. People that are at the lower end of the bell shaped curve in terms or performance or ability will always complain. What I guarantee is Rich shared with you the data and you blasted him. He won't be doing so again. If Gina said he pulled it today that is what it is. You are not entitled to a pull stamp. We as the customer really have only two choices stay or go.
Not entitled to ask a question? Yes the data was pulled yesterday. It is reasonable to ask how far back the data goes. Is it from 1 day? 1 week? 1 month? 1 Year?
What is wrong with trying to understand data that has been presented to you?
leepalmer95 wrote: »You can't just pull out a random graph with no filters...
Playing pvp for more than an hour clearing shows how many people are stamina and light, there it literally like 75% + people who are stamina and most of them wear heavy.
Wonder how many of those people are actually active, are alt's etc...
ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
Actually more pew pew and less qq would make this game better. People that are at the lower end of the bell shaped curve in terms or performance or ability will always complain. What I guarantee is Rich shared with you the data and you blasted him. He won't be doing so again. If Gina said he pulled it today that is what it is. You are not entitled to a pull stamp. We as the customer really have only two choices stay or go.
Not entitled to ask a question? Yes the data was pulled yesterday. It is reasonable to ask how far back the data goes. Is it from 1 day? 1 week? 1 month? 1 Year?
What is wrong with trying to understand data that has been presented to you?
Actually more pew pew and less qq would make this game better. People that are at the lower end of the bell shaped curve in terms or performance or ability will always complain. What I guarantee is Rich shared with you the data and you blasted him. He won't be doing so again. If Gina said he pulled it today that is what it is. You are not entitled to a pull stamp. We as the customer really have only two choices stay or go.
Not entitled to ask a question? Yes the data was pulled yesterday. It is reasonable to ask how far back the data goes. Is it from 1 day? 1 week? 1 month? 1 Year?
What is wrong with trying to understand data that has been presented to you?