not in the slightest.
only people that cannot one shot complain about heavy armor. people give up so much to be able to survive just a little bit and every full re**rd DPS cries about it. proof lies in the complaints about reactive that does nothing to increase damage but helps mitigate gank damage, its literally an anti gank set and everyone cries about. sorry, not sorry.
if everything were balanced 1 out of every 3 people would be wearing heavy armor.
imagine all the forum tears if heavy armor were that viable .
That's a bunch of bs
salty DPS right here
Strider_Roshin wrote: »Considering the fact that my heavy armored stam DK is the only character of mine that doesn't need to run the serpent stone, yeah I'd say they were over-buffed.
soo sustained build with sacrifaced some cp from damage or resists to get more heal or stacked healing buffs, ok, but not much people I tink are that much stackng healing sacrifacing something other if they are not for very sustain build + look still on something like sap essence, 2-3k hits so it will still negate your healing from vigor
soo sustained build with sacrifaced some cp from damage or resists to get more heal or stacked healing buffs, ok, but not much people I tink are that much stackng healing sacrifacing something other if they are not for very sustain build + look still on something like sap essence, 2-3k hits so it will still negate your healing from vigor
You do not have to sacrifice anything. Just stack max stamina and weapon damage to high heaven.
Heavy armor is not balanced black rose and reactive are the worst part of it.
If I can 1v5 a group and kill everyone except for a magplar out of stamina ccd on the floor and not dying because of reactive and end up giving up and just leaving after 8 minutes that's not balanced, sets like these are rewarding you for being bad.
Heavy armor is not balanced black rose and reactive are the worst part of it.
If I can 1v5 a group and kill everyone except for a magplar out of stamina ccd on the floor and not dying because of reactive and end up giving up and just leaving after 8 minutes that's not balanced, sets like these are rewarding you for being bad.
Is the magplar ever going to kill you?
not in the slightest.
only people that cannot one shot complain about heavy armor. people give up so much to be able to survive just a little bit and every full re**rd DPS cries about it. proof lies in the complaints about reactive that does nothing to increase damage but helps mitigate gank damage, its literally an anti gank set and everyone cries about. sorry, not sorry.
if everything were balanced 1 out of every 3 people would be wearing heavy armor.
imagine all the forum tears if heavy armor were that viable .
That's a bunch of bs
salty DPS right here
No he´s right. You´re just completely wrong with your analysis on heavy armor from start to finish. Currently if not using drop sets any build on my magica sorc performs better when i use heavy armor 5p instead of light for pvp.
5 heavy seducer is better than 5 light seducer.
5 heavy julianos is better than 5 light julianos.
5 heavy kagrenac is better than than 5 light kagrenac.
5 Blackrose is better than basically everything else (on a magica sorc - w t f)
Heavy provides almost the same dmg as light as soon as wrath is procced (every dot, caltrops and basically just sneezing at you proccs it). Heavy almost provides the same sustain light armor does for magica (if you´re using a lightnign staff to counter dodging heavy armor sustain is actually superior to light due to the 50% resource return).
On top of comparable magica sustain heavy armor offers 10% extra HP, extra healing, extra armor and resistance and stamina sustain.
Heavy armor is not balanced black rose and reactive are the worst part of it.
If I can 1v5 a group and kill everyone except for a magplar out of stamina ccd on the floor and not dying because of reactive and end up giving up and just leaving after 8 minutes that's not balanced, sets like these are rewarding you for being bad.
Is the magplar ever going to kill you?
These templars aint that dangerous on their own, but they are if they are in a group, and said group is extremely strong because of the fact that the templar cant rly die unless focused by multiple players. Most magplars dont run out of magicka, ever for some reason, they barely take dmg and less so if cced due to certain set(s). IMO theres something wrong with that.
Strider_Roshin wrote: »Considering the fact that my heavy armored stam DK is the only character of mine that doesn't need to run the serpent stone, yeah I'd say they were over-buffed.
Stamina dk has always had endless sustain, especially if redguard.
The_Outsider wrote: »I've been on Haderus (PC NA) for the past few weeks, so I can't speak for TF. But the DC and AD on Haderus (the decent ones) consist entirely of Heavy Armor Tank/DPS builds. Nothing but HA DKs and Templars as far as the eye can see. The tank meta is real, especially on my campaign.
Strider_Roshin wrote: »The_Outsider wrote: »I've been on Haderus (PC NA) for the past few weeks, so I can't speak for TF. But the DC and AD on Haderus (the decent ones) consist entirely of Heavy Armor Tank/DPS builds. Nothing but HA DKs and Templars as far as the eye can see. The tank meta is real, especially on my campaign.
And it's about to get worse with the next update.
The_Outsider wrote: »I've been on Haderus (PC NA) for the past few weeks, so I can't speak for TF. But the DC and AD on Haderus (the decent ones) consist entirely of Heavy Armor Tank/DPS builds. Nothing but HA DKs and Templars as far as the eye can see. The tank meta is real, especially on my campaign.
Strider_Roshin wrote: »Strider_Roshin wrote: »Considering the fact that my heavy armored stam DK is the only character of mine that doesn't need to run the serpent stone, yeah I'd say they were over-buffed.
Stamina dk has always had endless sustain, especially if redguard.
That's great, I still need the serpent mundus when my DK is wearing medium armor; whereas I don't need it when I'm wearing heavy. Light and medium armor should be superior when it comes to resource management, and DPS. Currently you're losing minimal DPS, while obtaining superior resource management, and survivability in heavy armor.
AhPook_Is_Here wrote: »I think it's fine, i get why 2 shot gank builds don't like it because it's good at defeating that play-style, but there are many ways to deal with tanky builds, and super-tanky builds don't dish out much damage. I'm actually happy about the longer fights now in this game.
AhPook_Is_Here wrote: »I think it's fine, i get why 2 shot gank builds don't like it because it's good at defeating that play-style, but there are many ways to deal with tanky builds, and super-tanky builds don't dish out much damage. I'm actually happy about the longer fights now in this game.
Fights were always long between equally skilled opponents.
Now every moron can equip certain sets hold rmb and is basically not killable in a 1v1 or even 2v1 encounter while waiting for friends to arrive.
The problem is it might counter twoshot gank builds (but those are actually the builds that have the biggest chance at killing tanks still). It harms gameplay for everyone not running those builds even more.
Bobby_V_Rockit wrote: »AhPook_Is_Here wrote: »I think it's fine, i get why 2 shot gank builds don't like it because it's good at defeating that play-style, but there are many ways to deal with tanky builds, and super-tanky builds don't dish out much damage. I'm actually happy about the longer fights now in this game.
Fights were always long between equally skilled opponents.
Now every moron can equip certain sets hold rmb and is basically not killable in a 1v1 or even 2v1 encounter while waiting for friends to arrive.
The problem is it might counter twoshot gank builds (but those are actually the builds that have the biggest chance at killing tanks still). It harms gameplay for everyone not running those builds even more.
I HATE gankers and think they ruin PvP, so anything that limits their sneaky backstabbing wuss playstyle I fully support. HEAVY ARMOUR FOR ALL!!!
Bobby_V_Rockit wrote: »AhPook_Is_Here wrote: »I think it's fine, i get why 2 shot gank builds don't like it because it's good at defeating that play-style, but there are many ways to deal with tanky builds, and super-tanky builds don't dish out much damage. I'm actually happy about the longer fights now in this game.
Fights were always long between equally skilled opponents.
Now every moron can equip certain sets hold rmb and is basically not killable in a 1v1 or even 2v1 encounter while waiting for friends to arrive.
The problem is it might counter twoshot gank builds (but those are actually the builds that have the biggest chance at killing tanks still). It harms gameplay for everyone not running those builds even more.
I HATE gankers and think they ruin PvP, so anything that limits their sneaky backstabbing wuss playstyle I fully support. HEAVY ARMOUR FOR ALL!!!