Summon Shade is a good example. It lasts 15 seconds. OP wants Sorc pets to last indefinitely and not be a toggle. That's horribly unbalanced. It would be OK for them to not be a toggle if they had a finite duration.
Explain how its unbalanced? Do you constantly find yourself saying man I would have beat that sorc if his pet didnt kill me? Man that sorc pet build kicked my ass? Sorc Pet builds are so OP!
Maybe if this was an option sorcs would be able to rejoin the meta in pvp even then its unliekly.
I mean I would be cool if the worked similar to the way nb pets worked as long as you take away the cast time.
I think you never met a good pet sorc.
Pet sorc is op.
Sorc pets shouldn't get ward
Summon Shade is a good example. It lasts 15 seconds. OP wants Sorc pets to last indefinitely and not be a toggle. That's horribly unbalanced. It would be OK for them to not be a toggle if they had a finite duration.
andreasranasen wrote: »All I see here is a bunch of non sorcs talking. You are clearly stam if you whine about sorcs could get OP if you remove ALL THE DAMN toggles we have. I have 1.5 bar dedicated to just toggles to increase Max magicka. I have two fighting skills + ult. That's it! So stop with your BS about sorcs can get OP if you remove some toggles!
TheDarkRuler wrote: »
@RebornV3x
You know there's button to command your pet already right? Or you dont?
"Pet command" button It's on settings,
Button + left click : order your pet to attack your target
Button + right click: order your pet to come back and become passive follower
@RebornV3x
You know there's button to command your pet already right? Or you dont?
"Pet command" button It's on settings,
Button + left click : order your pet to attack your target
Button + right click: order your pet to come back and become passive follower
@RebornV3x
You know there's button to command your pet already right? Or you dont?
"Pet command" button It's on settings,
Button + left click : order your pet to attack your target
Button + right click: order your pet to come back and become passive follower
@Wow console doesn't have pet commands or any add ons/mods support
either way I know about pet commands on PC
I suggested something else giving pets attack modes for example: attack highest health enemies first, attack lowest health enemies first, attack only when attacked, etc..)
IrishGirlGamer wrote: »I agree with the OP: this should be a single bar skill, but also a timed skill. I don't think it should be a single bar, alive-until-it-dies skill because no other skill I'm aware of works that way. There should be some strategy involved in deciding when to drop a pet. The cast time combined with the duration and utility of the pet (drawing damage away from the caster) would be part of the strategic decision.
And this is trying to balance PvP v. PvE.
Giles.floydub17_ESO wrote: »IrishGirlGamer wrote: »I agree with the OP: this should be a single bar skill, but also a timed skill. I don't think it should be a single bar, alive-until-it-dies skill because no other skill I'm aware of works that way. There should be some strategy involved in deciding when to drop a pet. The cast time combined with the duration and utility of the pet (drawing damage away from the caster) would be part of the strategic decision.
And this is trying to balance PvP v. PvE.
What change are you willing to have made to make this happen. The let shoudk change, give something up, in return. Despawn after 20 seconds is one thing.
It should not happen without giving somethings up.
Giles.floydub17_ESO wrote: »IrishGirlGamer wrote: »I agree with the OP: this should be a single bar skill, but also a timed skill. I don't think it should be a single bar, alive-until-it-dies skill because no other skill I'm aware of works that way. There should be some strategy involved in deciding when to drop a pet. The cast time combined with the duration and utility of the pet (drawing damage away from the caster) would be part of the strategic decision.
And this is trying to balance PvP v. PvE.
What change are you willing to have made to make this happen. The let shoudk change, give something up, in return. Despawn after 20 seconds is one thing.
It should not happen without giving somethings up.
Why should I have to give up 10% of my skill slots just to slot one skills!? It would be comparable to saying that if you switched bars with a dot on and enemy that the dot dissipates unless you have it slotted on both bars. I don't think it would make sorcs OP anyway! Any good dps can time a cc at the end of sheild and one bang you dead with or without pets.
No, it would only be comparable if the DoT lasted indefinitely instead of for a finite period of time. I don't know why this concept is so difficult for you to grasp: if a skill doesn't have a finite duration then it needs to be slotted on both bars to keep it active. That's a balance mechanism (and it works the same way with skills that passively give you a benefit for being slotted - for game balance reasons you have to have them on your active bar to gain the passive benefit). Conversely, if a skill does have a finite duration, then it only needs to be slotted on one bar, and when you activate the skill it lasts as long as the duration says, regardless of whether you swap bars.Giles.floydub17_ESO wrote: »IrishGirlGamer wrote: »I agree with the OP: this should be a single bar skill, but also a timed skill. I don't think it should be a single bar, alive-until-it-dies skill because no other skill I'm aware of works that way. There should be some strategy involved in deciding when to drop a pet. The cast time combined with the duration and utility of the pet (drawing damage away from the caster) would be part of the strategic decision.
And this is trying to balance PvP v. PvE.
What change are you willing to have made to make this happen. The let shoudk change, give something up, in return. Despawn after 20 seconds is one thing.
It should not happen without giving somethings up.
Why should I have to give up 10% of my skill slots just to slot one skills!? It would be comparable to saying that if you switched bars with a dot on and enemy that the dot dissipates unless you have it slotted on both bars. I don't think it would make sorcs OP anyway! Any good dps can time a cc at the end of sheild and one bang you dead with or without pets.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Giles.floydub17_ESO wrote: »IrishGirlGamer wrote: »I agree with the OP: this should be a single bar skill, but also a timed skill. I don't think it should be a single bar, alive-until-it-dies skill because no other skill I'm aware of works that way. There should be some strategy involved in deciding when to drop a pet. The cast time combined with the duration and utility of the pet (drawing damage away from the caster) would be part of the strategic decision.
And this is trying to balance PvP v. PvE.
What change are you willing to have made to make this happen. The let shoudk change, give something up, in return. Despawn after 20 seconds is one thing.
It should not happen without giving somethings up.
Why should I have to give up 10% of my skill slots just to slot one skills!? It would be comparable to saying that if you switched bars with a dot on and enemy that the dot dissipates unless you have it slotted on both bars. I don't think it would make sorcs OP anyway! Any good dps can time a cc at the end of sheild and one bang you dead with or without pets.
Until they die
dodgehopper_ESO wrote: »
@UrQuan as you may know I've been promoting the notion of Pets and indeed the removal of many toggles for the Sorcerer class for a long time. I agree with you from a balance perspective that the pets should not remain forever. I personally think they should last however long the Nightblade pet lasts, possibly longer since Sorcerer's greater competency is summoning. Beyond that I do think they should time out like every other elder scrolls game played before. I think the cast time on summoning them should also be sped up if they do this, particularly with the charge given on secondary effects.