Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Sorc Pets should not be toggles

  • coolermh
    coolermh
    ✭✭✭
    Basically pets need to be balanced so that are...

    a. as good as 2 skills combined cause you have to use two skill slots to keep them up


    or


    b. not be toggles that disappear when you switch bars
    -MrHeid625
    Max Chars:
    Magika Sorc AD
    Stamina NB AD
    Stam DK AD
    Magika NB-
    Magika Temp-
    Stam Warden
    Stam Sorc
    Mag Warden
  • Foxic
    Foxic
    ✭✭✭✭✭
    laksikus wrote: »
    coolermh wrote: »
    UrQuan wrote: »
    juhasman wrote: »
    UrQuan wrote: »
    coolermh wrote: »
    Until they die
    Then they have to be toggles.

    Summon shade is good example of pet that does not require toggle. Sorc pets could work similar.
    Summon Shade is a good example. It lasts 15 seconds. OP wants Sorc pets to last indefinitely and not be a toggle. That's horribly unbalanced. It would be OK for them to not be a toggle if they had a finite duration.

    Explain how its unbalanced? Do you constantly find yourself saying man I would have beat that sorc if his pet didnt kill me? Man that sorc pet build kicked my ass? Sorc Pet builds are so OP!

    Maybe if this was an option sorcs would be able to rejoin the meta in pvp even then its unliekly.


    I mean I would be cool if the worked similar to the way nb pets worked as long as you take away the cast time.

    I think you never met a good pet sorc.
    Pet sorc is op.

    As someone who has played pet sorcerer on and off since launch. I would hardly consider them op. They're extremely strong against certain classes in duels but that's quite niche.

    I am not saying that's all they're good for, but you REALLY need to try to make them viable for open world
    Mechanically Challenged, PCNA competitive raid guild

    Head of The Council of Raiders

    First NA vAS Hardmode(#2 world)

    World First Immortal Redeemer & Saintly Savior

    All #1 Trial scores Clockwork City patch

  • subtlezeroub17_ESO
    subtlezeroub17_ESO
    ✭✭✭✭
    You are right. Keeping the pets as toggles is keeping the sorc class as a boring class with very little diversity. If they wanted to make sorc an optional summoner class they should have made the summons more powerful and engaging and given them more summoner centric abilities that would benefit both magicka AND stamina. Like my suggestions would be:

    -Keep the clannfear morph and give him a ranged taunt he uses automatically
    -Remove the heal and make his active ability a major def buff for Armor and Mag resist that last for x seconds

    -Keep the volatile familiar but make it more dps centric. Keep the active aoe DPS active but give it an automatic melee hit that transfers mana+stam into the caster and hits hard

    -Make deadric prey the default ability and give it another morph. Like an hp drain for your pets hitting the effected target

    -Winged twilight...oh lord where do I begin. Keep her from engaging in melee and have her constantly following you instead of exchanging blows in melee and dying
    1) Keep the hp damage active for tormentor
    2) Give the tormentor some kind of automatic root or even a knock back when enemies get too close to you

    For the matriarch
    1) Keep the healing active
    2) Give her an automatic stam or magicka heal.

    Bound armor is another toggle that is stupid to me and the magicka morph is bleh. Instead of extra magic resist give it something else. Anything but that.

    Conjured ward being in the summon tree is weird. Should take the place of daedric tomb imo. Replace with some kind of enrage effect or something.

    Edited by subtlezeroub17_ESO on September 12, 2016 2:50PM
  • Asgari
    Asgari
    ✭✭✭✭✭
    ✭✭
    laksikus wrote: »
    Sorc pets shouldn't get ward

    If they dont get a ward than they should get CP applied to them and get a health boost. Seeing as they can be 1 shot when they have no shield on them currently.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • andreasranasen
    andreasranasen
    ✭✭✭✭✭
    ✭✭✭
    All I see here is a bunch of non sorcs talking. You are clearly stam if you whine about sorcs could get OP if you remove ALL THE DAMN toggles we have. I have 1.5 bar dedicated to just toggles to increase Max magicka. I have two fighting skills + ult. That's it! So stop with your BS about sorcs can get OP if you remove some toggles!
    #VMATOKENSYSTEM #WEAPONDYE #TRAITCHANGE #CROWNCRATELOVER
    • Alliance/Platform: Aldemerii - PS4/NA - CP 800+
    • Mag Sorc: Arya Rosendahl - Altmer - Highelf
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
    ✭✭✭✭
    Basically. I just think that whole tree needs a redesign. Pffft, the whole class. There is no synergy between spells. It just looks lobbed together and you just pick which spells and passives you want.
    Edited by subtlezeroub17_ESO on September 12, 2016 3:45PM
  • QuebraRegra
    QuebraRegra
    ✭✭✭✭✭
    coolermh wrote: »
    susmitds wrote: »
    coolermh wrote: »
    Fine make it so when you switch bars they don't disappear

    That's OP.

    Really? When is the last time a pet killed you in pvp?

    Exactly! Seriously is anyone seriously suggesting pets are OP, or that they would be OP even if they stayed on a bar switch?

    LOL!

    It's a shame actually, I'd like to see more variety in builds like this.
  • greylox
    greylox
    ✭✭✭✭✭
    Toggles but they should be better. Healing wise they're fine but damage is pretty bad. Maybe even a third morph for each pet or even another one.
    PC EU

    House of the Black Lotus
    *{Smokes-in-the-Shade }* (Mag pet Sorc Argonian, prolific thief, willing participant of the dark arts, gardener of exotic...herbs)
    {Lugdum The Mechanist} (Hybrid Orc Templar, collector of ancient Ayleid smoking pipes)
    {Rantoul} (Dark Elf Magknight, likes an ale between boss fights, has been known to offer daedric princes out in a fist fight)
    {Red, The Wanderer} (Bosmer stam sorc and hunter extraordinaire)
    {Shoots-For-Stars} (Argonian Mag pet Sorc Ice mage Healer)
    *{Jinny the spark }* (Sassy Imperial Stamplar)
    {Crezzi the Drifter} (Magblade khajiit burglar, available for questionable operations)
    {Grif the Despised} (StamKnight Tank Nord, Eastmarch Master Drinker and spinner of tall yarns)
    {Geraldine Stone-Heart} (High Elf MagSorc Ice Tank, Mystic, practitioner of the ancient arts)
    *{Anawinn}* (Stam pet Ward Redguard, Mother to a bear and an unruly Hunger,Librarian, field medic and natures fist)

    {*}Mains
    { CP 900+ }

    Caretaker of Battle Island (Grand Topal), the holiday destination for the discerning warrior
    Residing in Stay-Moist Mansion-Shadowfen - The Smoking Den (as of 6th feb 2017)

  • nine9six
    nine9six
    ✭✭✭✭✭
    Haha and you have access to a 3rd bar...

    They are fine as-is.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • susmitds
    susmitds
    ✭✭✭✭✭
    ✭✭✭✭✭
    UrQuan wrote: »
    juhasman wrote: »
    UrQuan wrote: »
    coolermh wrote: »
    Until they die
    Then they have to be toggles.

    Summon shade is good example of pet that does not require toggle. Sorc pets could work similar.
    Summon Shade is a good example. It lasts 15 seconds. OP wants Sorc pets to last indefinitely and not be a toggle. That's horribly unbalanced. It would be OK for them to not be a toggle if they had a finite duration.

    Summon shade does around 500 damage per second and can't crit.
  • QuebraRegra
    QuebraRegra
    ✭✭✭✭✭
    All I see here is a bunch of non sorcs talking. You are clearly stam if you whine about sorcs could get OP if you remove ALL THE DAMN toggles we have. I have 1.5 bar dedicated to just toggles to increase Max magicka. I have two fighting skills + ult. That's it! So stop with your BS about sorcs can get OP if you remove some toggles!

    I'm not even a sorcerer, and even I think they're pets need a boost. Hell, I might even try a SROC in the open world if pets were really viable.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    susmitds wrote: »
    coolermh wrote: »
    Fine make it so when you switch bars they don't disappear

    That's OP.

    How about making them only disappear if u stay on the other bar for longer than 3 seconds?

    Ummm. No.

    Zos's choices are keep them toggles ans working as they do now

    Or.

    Zos could make them de-spawn after 20 seconds and a played fools jeep them on only one bar but has to resuming every 20 seconds.

    I vote to keep them as they are. No reason for a sorc to have it so much better than a NB.
  • Jar_Ek
    Jar_Ek
    ✭✭✭✭✭
    Sorcerer pets should be capable of being run on a single bar w/o desummoning. This means either they are timed (30s ideally and they would need to be ALOT better), or when you swap they persist. However persistence is not the same as effective. They could go passive on the off bar, the various passives they trigger could be untriggered when on the off bar, the special activation abilities will be unavailable anyway. The point being that the need to resummon them is costly and time consuming.

    As for the use of ward, it really shouldn't be a mandatory skill just to keep your pets alive.
  • RebornV3x
    RebornV3x
    ✭✭✭✭✭
    ✭✭
    • Summons need attack commands( attack highest health enemies first, attack lowest health enemies first, attack only when attacked, etc..)
    • 100 to 300% increase in pet health and attack damage
    • Buff Maw of Infernal duration to until death cause 6-10 seconds is garbage
    • Pets should be allowed on a single bar to include power overload bar and not desummon when switching bars

    *my idea is combine both Clanfear and Twilight summons as one ability spawning both summons when cast to cut down on toggles and be much cleaner we can call this ability Deadric Summons. It will also give the sorcerer class a much needed focus as the summoner class. Then give sorcs a new class spammable ability since theirs a spot missing now that Summon Clanfear and Twilight is one ability

    Lets make Sorcerer summons great.
    Edited by RebornV3x on September 12, 2016 4:27PM
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Beardimus
    Beardimus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Agreed. They are not that great, and it makes it a nightmare.

    The Summon time would stop them being OP as people say.

    Also, why can't you target pet attacks on console?? I'm about to stay another thread on that
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Danksta
    Danksta
    ✭✭✭✭✭
    ✭✭✭
    coolermh wrote: »
    Yes they should lol! Sorc pets are so weak atm! The only reason to run them is to get the set bonus from Necropotence

    Nocropetence is better for NBs.
    BawKinTackWarDs PS4/NA

  • IrishGirlGamer
    IrishGirlGamer
    ✭✭✭✭✭
    I agree with the OP: this should be a single bar skill, but also a timed skill. I don't think it should be a single bar, alive-until-it-dies skill because no other skill I'm aware of works that way. There should be some strategy involved in deciding when to drop a pet. The cast time combined with the duration and utility of the pet (drawing damage away from the caster) would be part of the strategic decision.

    And this is trying to balance PvP v. PvE.

    Valar Morghulis.

    Someday I'm going to put a sword through your eye and out the back of your skull. Arya Stark

    You're going to die tomorrow, Lord Bolton. Sleep well. Sansa Stark

    If you are neutral in situations of injustice, you have chosen the side of the oppressor. Desmond Tutu
  • Gothren
    Gothren
    ✭✭✭✭✭
    maybe add both toggles and non toggle functions for pet spells. Im fine with toggles. slotting only on 1 bar would make it duration based.
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    coolermh wrote: »
    susmitds wrote: »
    coolermh wrote: »
    Fine make it so when you switch bars they don't disappear

    That's OP.

    Really? When is the last time a pet killed you in pvp?

    If you're relying on pets for burst damage or ganking then you clearly do not know their true value. They can AID in DPS and their abilities have use depending on your build. They also semi-taunt.
    Edited by UltimaJoe777 on September 12, 2016 5:04PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Wow
    Wow
    ✭✭✭✭✭
    @RebornV3x
    You know there's button to command your pet already right? Or you dont?

    "Pet command" button It's on settings,

    Button + left click : order your pet to attack your target
    Button + right click: order your pet to come back and become passive follower
    I'm a Godot & GameMaker enthusiast from Java, Indonesia (the most populated island on earth).
    Coffee is my fuel, Durian is my fruit. ☕+🍈

    Currently building: Sentou Gakuen: Revival (An MMO Visual Novel)
    Founder: Jepang.org (Indonesian Japanese Learning Portal)
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Wow wrote: »
    @RebornV3x
    You know there's button to command your pet already right? Or you dont?

    "Pet command" button It's on settings,

    Button + left click : order your pet to attack your target
    Button + right click: order your pet to come back and become passive follower

    Which is for PC, not Console.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • RebornV3x
    RebornV3x
    ✭✭✭✭✭
    ✭✭
    Wow wrote: »
    @RebornV3x
    You know there's button to command your pet already right? Or you dont?

    "Pet command" button It's on settings,

    Button + left click : order your pet to attack your target
    Button + right click: order your pet to come back and become passive follower

    @Wow console doesn't have pet commands or any add ons/mods support

    either way I know about pet commands on PC

    I suggested something else giving pets attack modes for example: attack highest health enemies first, attack lowest health enemies first, attack only when attacked, etc..)
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    RebornV3x wrote: »
    Wow wrote: »
    @RebornV3x
    You know there's button to command your pet already right? Or you dont?

    "Pet command" button It's on settings,

    Button + left click : order your pet to attack your target
    Button + right click: order your pet to come back and become passive follower

    @Wow console doesn't have pet commands or any add ons/mods support

    either way I know about pet commands on PC

    I suggested something else giving pets attack modes for example: attack highest health enemies first, attack lowest health enemies first, attack only when attacked, etc..)

    Prioritizing highest health targets within their vicinity would actually work in favor of the Twilight Tormentor.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    I agree with the OP: this should be a single bar skill, but also a timed skill. I don't think it should be a single bar, alive-until-it-dies skill because no other skill I'm aware of works that way. There should be some strategy involved in deciding when to drop a pet. The cast time combined with the duration and utility of the pet (drawing damage away from the caster) would be part of the strategic decision.

    And this is trying to balance PvP v. PvE.

    What change are you willing to have made to make this happen. The let shoudk change, give something up, in return. Despawn after 20 seconds is one thing.

    It should not happen without giving somethings up.
  • coolermh
    coolermh
    ✭✭✭
    I agree with the OP: this should be a single bar skill, but also a timed skill. I don't think it should be a single bar, alive-until-it-dies skill because no other skill I'm aware of works that way. There should be some strategy involved in deciding when to drop a pet. The cast time combined with the duration and utility of the pet (drawing damage away from the caster) would be part of the strategic decision.

    And this is trying to balance PvP v. PvE.

    What change are you willing to have made to make this happen. The let shoudk change, give something up, in return. Despawn after 20 seconds is one thing.

    It should not happen without giving somethings up.

    Why should I have to give up 10% of my skill slots just to slot one skills!? It would be comparable to saying that if you switched bars with a dot on and enemy that the dot dissipates unless you have it slotted on both bars. I don't think it would make sorcs OP anyway! Any good dps can time a cc at the end of sheild and one bang you dead with or without pets.

    -MrHeid625
    Max Chars:
    Magika Sorc AD
    Stamina NB AD
    Stam DK AD
    Magika NB-
    Magika Temp-
    Stam Warden
    Stam Sorc
    Mag Warden
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    coolermh wrote: »
    I agree with the OP: this should be a single bar skill, but also a timed skill. I don't think it should be a single bar, alive-until-it-dies skill because no other skill I'm aware of works that way. There should be some strategy involved in deciding when to drop a pet. The cast time combined with the duration and utility of the pet (drawing damage away from the caster) would be part of the strategic decision.

    And this is trying to balance PvP v. PvE.

    What change are you willing to have made to make this happen. The let shoudk change, give something up, in return. Despawn after 20 seconds is one thing.

    It should not happen without giving somethings up.

    Why should I have to give up 10% of my skill slots just to slot one skills!? It would be comparable to saying that if you switched bars with a dot on and enemy that the dot dissipates unless you have it slotted on both bars. I don't think it would make sorcs OP anyway! Any good dps can time a cc at the end of sheild and one bang you dead with or without pets.

    You have to think about the passive effects too though. IE: Health and Stamina Recovery increase 20% while 1 is slotted. This is good for Tanks or Stam Sorcs using Clannfear.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    coolermh wrote: »
    I agree with the OP: this should be a single bar skill, but also a timed skill. I don't think it should be a single bar, alive-until-it-dies skill because no other skill I'm aware of works that way. There should be some strategy involved in deciding when to drop a pet. The cast time combined with the duration and utility of the pet (drawing damage away from the caster) would be part of the strategic decision.

    And this is trying to balance PvP v. PvE.

    What change are you willing to have made to make this happen. The let shoudk change, give something up, in return. Despawn after 20 seconds is one thing.

    It should not happen without giving somethings up.

    Why should I have to give up 10% of my skill slots just to slot one skills!? It would be comparable to saying that if you switched bars with a dot on and enemy that the dot dissipates unless you have it slotted on both bars. I don't think it would make sorcs OP anyway! Any good dps can time a cc at the end of sheild and one bang you dead with or without pets.
    No, it would only be comparable if the DoT lasted indefinitely instead of for a finite period of time. I don't know why this concept is so difficult for you to grasp: if a skill doesn't have a finite duration then it needs to be slotted on both bars to keep it active. That's a balance mechanism (and it works the same way with skills that passively give you a benefit for being slotted - for game balance reasons you have to have them on your active bar to gain the passive benefit). Conversely, if a skill does have a finite duration, then it only needs to be slotted on one bar, and when you activate the skill it lasts as long as the duration says, regardless of whether you swap bars.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • phairdon
    phairdon
    ✭✭✭✭✭
    ✭✭
    Easiest way to deal with pets not being a toggle, only have the pets on one bar. Quickly swap between bars to get rid of them, problem solved.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    coolermh wrote: »
    I agree with the OP: this should be a single bar skill, but also a timed skill. I don't think it should be a single bar, alive-until-it-dies skill because no other skill I'm aware of works that way. There should be some strategy involved in deciding when to drop a pet. The cast time combined with the duration and utility of the pet (drawing damage away from the caster) would be part of the strategic decision.

    And this is trying to balance PvP v. PvE.

    What change are you willing to have made to make this happen. The let shoudk change, give something up, in return. Despawn after 20 seconds is one thing.

    It should not happen without giving somethings up.

    Why should I have to give up 10% of my skill slots just to slot one skills!? It would be comparable to saying that if you switched bars with a dot on and enemy that the dot dissipates unless you have it slotted on both bars. I don't think it would make sorcs OP anyway! Any good dps can time a cc at the end of sheild and one bang you dead with or without pets.

    Your example is not equivalent.

    However, I did not say the skill should not be changed but did suggest how else would you change it since Zos may make it more work. Think the problem through or expext consequences if Zos does decide to change the skill.

    I say, sure, make it sorc pets like the NB shades and require the sorc to re-cast the pet every 20 seconds.

    Problem solved.

  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    UrQuan wrote: »
    coolermh wrote: »
    Please fix this. I shouldn't have to run it on both bars to keep my pet active! This should have been fixed long ago.
    So how long do you think they should last before they have to be re-summoned? 30 seconds?

    I think 30secs is fair.
    coolermh wrote: »
    Until they die

    If you are saying this. Then you gives no care toward balance. Instead you want to be giving a I win button.
    UrQuan wrote: »
    coolermh wrote: »
    Until they die
    Then they have to be toggles.

    @UrQuan as you may know I've been promoting the notion of Pets and indeed the removal of many toggles for the Sorcerer class for a long time. I agree with you from a balance perspective that the pets should not remain forever. I personally think they should last however long the Nightblade pet lasts, possibly longer since Sorcerer's greater competency is summoning. Beyond that I do think they should time out like every other elder scrolls game played before. I think the cast time on summoning them should also be sped up if they do this, particularly with the charge given on secondary effects.

    I highly agree on this point.
Sign In or Register to comment.