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Sorc Pets should not be toggles

coolermh
coolermh
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Please fix this. I shouldn't have to run it on both bars to keep my pet active! This should have been fixed long ago.
-MrHeid625
Max Chars:
Magika Sorc AD
Stamina NB AD
Stam DK AD
Magika NB-
Magika Temp-
Stam Warden
Stam Sorc
Mag Warden
  • laksikus
    laksikus
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    Sorc pets shouldn't get ward
  • coolermh
    coolermh
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    Yes they should lol! Sorc pets are so weak atm! The only reason to run them is to get the set bonus from Necropotence
    -MrHeid625
    Max Chars:
    Magika Sorc AD
    Stamina NB AD
    Stam DK AD
    Magika NB-
    Magika Temp-
    Stam Warden
    Stam Sorc
    Mag Warden
  • juhasman
    juhasman
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    Well pets beeing not toggled could make a problem of sorc beeing too OP. You would be abe to slot pets on overload bar and keep skills on both weapon bars unchanged + have pets. For me pets could be summoned in similar way like nightblade shade - You summon it instantly , he is unkillable and dont require toggle but expires after some period of time.
  • UrQuan
    UrQuan
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    coolermh wrote: »
    Please fix this. I shouldn't have to run it on both bars to keep my pet active! This should have been fixed long ago.
    So how long do you think they should last before they have to be re-summoned? 30 seconds?
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • coolermh
    coolermh
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    Until they die
    -MrHeid625
    Max Chars:
    Magika Sorc AD
    Stamina NB AD
    Stam DK AD
    Magika NB-
    Magika Temp-
    Stam Warden
    Stam Sorc
    Mag Warden
  • UrQuan
    UrQuan
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    coolermh wrote: »
    Until they die
    Then they have to be toggles.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • coolermh
    coolermh
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    Fine make it so when you switch bars they don't disappear
    -MrHeid625
    Max Chars:
    Magika Sorc AD
    Stamina NB AD
    Stam DK AD
    Magika NB-
    Magika Temp-
    Stam Warden
    Stam Sorc
    Mag Warden
  • susmitds
    susmitds
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    coolermh wrote: »
    Fine make it so when you switch bars they don't disappear

    That's OP.
  • juhasman
    juhasman
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    UrQuan wrote: »
    coolermh wrote: »
    Until they die
    Then they have to be toggles.

    Summon shade is good example of pet that does not require toggle. Sorc pets could work similar.
  • Runs
    Runs
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    juhasman wrote: »
    UrQuan wrote: »
    coolermh wrote: »
    Until they die
    Then they have to be toggles.

    Summon shade is good example of pet that does not require toggle. Sorc pets could work similar.

    So they should last 12 seconds?
    Runs| Orc NightbladeChim-el Adabal| Dunmer TemplarM'air the Honest| Khajiit Templar
    Oddity| Altmer SorcerorDrizlo| Orc DragonKnightLady Ra Gada| Redguard Sorceror
    Taste-of-Hist-Sap| Argonian NightbladeWar'den Peace| Khajiit WardenLittle Warden Annie Altmer Warden
    Ports with Blood| Breton TemplarDirty-Old-Man| Dunmer DragonKnightEyes-of-the-Sun| Argonian DragonKnight
    Bleak Mystique| Nord WardenPolychronopolous| Imperial SorcerorBullcrit| Khajiit Nightblade
    PC NA CP 1250+ and still a noob
    At Writs End - A place to complete master writs
  • coolermh
    coolermh
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    susmitds wrote: »
    coolermh wrote: »
    Fine make it so when you switch bars they don't disappear

    That's OP.

    Really? When is the last time a pet killed you in pvp?
    -MrHeid625
    Max Chars:
    Magika Sorc AD
    Stamina NB AD
    Stam DK AD
    Magika NB-
    Magika Temp-
    Stam Warden
    Stam Sorc
    Mag Warden
  • UrQuan
    UrQuan
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    juhasman wrote: »
    UrQuan wrote: »
    coolermh wrote: »
    Until they die
    Then they have to be toggles.

    Summon shade is good example of pet that does not require toggle. Sorc pets could work similar.
    Summon Shade is a good example. It lasts 15 seconds. OP wants Sorc pets to last indefinitely and not be a toggle. That's horribly unbalanced. It would be OK for them to not be a toggle if they had a finite duration.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • TheShadowScout
    TheShadowScout
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    There have to be -some- drawbacks in having combat pets out. Either they only have limited power and duration (shades) or they cost you a skill slot for the toggle (Sorc pets).
    If Soc pets were different, people would put all the pets on the secondary bar, summon them, switch bars, and have all pets AND a full bar of spells - clearly that would be more power then intended.
    So...
    Nope, keep the sorc pets as they are, and make your choices - pets or spells.
  • coolermh
    coolermh
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    UrQuan wrote: »
    juhasman wrote: »
    UrQuan wrote: »
    coolermh wrote: »
    Until they die
    Then they have to be toggles.

    Summon shade is good example of pet that does not require toggle. Sorc pets could work similar.
    Summon Shade is a good example. It lasts 15 seconds. OP wants Sorc pets to last indefinitely and not be a toggle. That's horribly unbalanced. It would be OK for them to not be a toggle if they had a finite duration.

    Explain how its unbalanced? Do you constantly find yourself saying man I would have beat that sorc if his pet didnt kill me? Man that sorc pet build kicked my ass? Sorc Pet builds are so OP!

    Maybe if this was an option sorcs would be able to rejoin the meta in pvp even then its unliekly.


    I mean I would be cool if the worked similar to the way nb pets worked as long as you take away the cast time.
    -MrHeid625
    Max Chars:
    Magika Sorc AD
    Stamina NB AD
    Stam DK AD
    Magika NB-
    Magika Temp-
    Stam Warden
    Stam Sorc
    Mag Warden
  • WuffyCerulei
    WuffyCerulei
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    Yall quite insulting my pets. I don't care if I have to double-bar my pet. I have either the Clannfear or the Twilight Matriarch, so instant heals. And the Clannfear makes a good meat shield in PVE and duels.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • juhasman
    juhasman
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    Runs wrote: »
    juhasman wrote: »
    UrQuan wrote: »
    coolermh wrote: »
    Until they die
    Then they have to be toggles.

    Summon shade is good example of pet that does not require toggle. Sorc pets could work similar.

    So they should last 12 seconds?

    Shadow image last over 20 sec. I am not saying about time but about mechanic.
  • hrothbern
    hrothbern
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    ESO Fextra mentions 15 seconds, but that is wrong.
    Including the Shadow line passive Dark Veil granting 15% increased duration of shadow abilities,
    Summon Shades has a duration of 20.7 seconds.

    IF pets become an unkillable duration summon, like Summon Shades,
    an instant ability you can block cast, AND an ability that you can ONLY cast when aiming-targetting at an enemy,
    it has a huge impact on the game for pet Sorc builds.

    both positives as negatives.
    A good opinion on that is difficult and certainly TLTR to write down.

    Hereby the factual value of 20.7 seconds:
    4tuNdty.jpg?1

    Edited by hrothbern on September 12, 2016 2:19PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • laksikus
    laksikus
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    coolermh wrote: »
    UrQuan wrote: »
    juhasman wrote: »
    UrQuan wrote: »
    coolermh wrote: »
    Until they die
    Then they have to be toggles.

    Summon shade is good example of pet that does not require toggle. Sorc pets could work similar.
    Summon Shade is a good example. It lasts 15 seconds. OP wants Sorc pets to last indefinitely and not be a toggle. That's horribly unbalanced. It would be OK for them to not be a toggle if they had a finite duration.

    Explain how its unbalanced? Do you constantly find yourself saying man I would have beat that sorc if his pet didnt kill me? Man that sorc pet build kicked my ass? Sorc Pet builds are so OP!

    Maybe if this was an option sorcs would be able to rejoin the meta in pvp even then its unliekly.


    I mean I would be cool if the worked similar to the way nb pets worked as long as you take away the cast time.

    I think you never met a good pet sorc.
    Pet sorc is op.
  • idk
    idk
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    juhasman wrote: »
    UrQuan wrote: »
    coolermh wrote: »
    Until they die
    Then they have to be toggles.

    Summon shade is good example of pet that does not require toggle. Sorc pets could work similar.
    juhasman wrote: »
    UrQuan wrote: »
    coolermh wrote: »
    Until they die
    Then they have to be toggles.

    Summon shade is good example of pet that does not require toggle. Sorc pets could work similar.

    Are you suggesting making sorc pets last only 20 seconds? That was the point someone was working towards earlier when he asked how long let summons would last.

    If sorc pets last until death then they should be on both bars.
  • UrQuan
    UrQuan
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    coolermh wrote: »
    UrQuan wrote: »
    juhasman wrote: »
    UrQuan wrote: »
    coolermh wrote: »
    Until they die
    Then they have to be toggles.

    Summon shade is good example of pet that does not require toggle. Sorc pets could work similar.
    Summon Shade is a good example. It lasts 15 seconds. OP wants Sorc pets to last indefinitely and not be a toggle. That's horribly unbalanced. It would be OK for them to not be a toggle if they had a finite duration.

    Explain how its unbalanced? Do you constantly find yourself saying man I would have beat that sorc if his pet didnt kill me? Man that sorc pet build kicked my ass? Sorc Pet builds are so OP!

    Maybe if this was an option sorcs would be able to rejoin the meta in pvp even then its unliekly.


    I mean I would be cool if the worked similar to the way nb pets worked as long as you take away the cast time.
    You're asking for it to work the same way as Summon Shade, except you also want it to last indefinitely to be just flat-out better... And you're asking how it's unbalanced? Yeah, troll thread confirmed.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • AnviOfVai
    AnviOfVai
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    Summons need a lot of work, they would be much better if they were automatically toggled on one bar though, it is a pain to have a limit on my sorc of 3 attacks on each bar. And summons without ward? are you joking? they are weak as it is, they need to have the shield longer if anything or at least make them stronger! Summons should:

    Be stronger
    Be able to force attack (or force stop attacking) certain players, or allow them to free roam attack.
    Call your summon back to you.

    I did have this idea a bit like the phonix set that if your pets are still alive when you die, if you are quick enough you can force one of them to sacrifice their selves for YOU allowing you to revive with half health, half magika ect.

    Ward is good on the pets, its fine the way it is.
    The monster Helm summon needs also to be stronger. It is so limited compared to the other monster helms and I love using my sorc in PVP.
    "I appear at my lord's behest, or perhaps I was always here, and you merely lacked the ability to see me."

    PS4 - EU

    AD - Pet Sorcerer - Damage Dealer - 160
    DC - Warden - Werewolf - in - progress - 160
    DC - Templar - Tank - 160
    DC - Sorcerer - Damage Dealer - in - progress
    EP - Dragon Knight -Fire Tank - 160
    EP - Nightblade - Damage Dealer - 160

  • dodgehopper_ESO
    dodgehopper_ESO
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    UrQuan wrote: »
    coolermh wrote: »
    Until they die
    Then they have to be toggles.

    @UrQuan as you may know I've been promoting the notion of Pets and indeed the removal of many toggles for the Sorcerer class for a long time. I agree with you from a balance perspective that the pets should not remain forever. I personally think they should last however long the Nightblade pet lasts, possibly longer since Sorcerer's greater competency is summoning. Beyond that I do think they should time out like every other elder scrolls game played before. I think the cast time on summoning them should also be sped up if they do this, particularly with the charge given on secondary effects.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • coolermh
    coolermh
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    UrQuan wrote: »
    coolermh wrote: »
    UrQuan wrote: »
    juhasman wrote: »
    UrQuan wrote: »
    coolermh wrote: »
    Until they die
    Then they have to be toggles.

    Summon shade is good example of pet that does not require toggle. Sorc pets could work similar.
    Summon Shade is a good example. It lasts 15 seconds. OP wants Sorc pets to last indefinitely and not be a toggle. That's horribly unbalanced. It would be OK for them to not be a toggle if they had a finite duration.

    Explain how its unbalanced? Do you constantly find yourself saying man I would have beat that sorc if his pet didnt kill me? Man that sorc pet build kicked my ass? Sorc Pet builds are so OP!

    Maybe if this was an option sorcs would be able to rejoin the meta in pvp even then its unliekly.


    I mean I would be cool if the worked similar to the way nb pets worked as long as you take away the cast time.
    You're asking for it to work the same way as Summon Shade, except you also want it to last indefinitely to be just flat-out better... And you're asking how it's unbalanced? Yeah, troll thread confirmed.

    Pets need to be flat out better lol...thats the point
    -MrHeid625
    Max Chars:
    Magika Sorc AD
    Stamina NB AD
    Stam DK AD
    Magika NB-
    Magika Temp-
    Stam Warden
    Stam Sorc
    Mag Warden
  • Ch4mpTW
    Ch4mpTW
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    laksikus wrote: »
    Sorc pets shouldn't get ward

    Um, and why is this? You must be a PVP'er to make that bold statement. You have to remember, what ever bothers you guys in PVP and whatever it is that you all ask to be changed or nerfed effects the PVE community too. Stop being inconsiderate, bruh.
  • TheDarkRuler
    TheDarkRuler
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    susmitds wrote: »
    coolermh wrote: »
    Fine make it so when you switch bars they don't disappear

    That's OP.

    How about making them only disappear if u stay on the other bar for longer than 3 seconds?
  • Cherryblossom
    Cherryblossom
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    coolermh wrote: »
    UrQuan wrote: »
    juhasman wrote: »
    UrQuan wrote: »
    coolermh wrote: »
    Until they die
    Then they have to be toggles.

    Summon shade is good example of pet that does not require toggle. Sorc pets could work similar.
    Summon Shade is a good example. It lasts 15 seconds. OP wants Sorc pets to last indefinitely and not be a toggle. That's horribly unbalanced. It would be OK for them to not be a toggle if they had a finite duration.

    Explain how its unbalanced? Do you constantly find yourself saying man I would have beat that sorc if his pet didnt kill me? Man that sorc pet build kicked my ass? Sorc Pet builds are so OP!

    Maybe if this was an option sorcs would be able to rejoin the meta in pvp even then its unliekly.


    I mean I would be cool if the worked similar to the way nb pets worked as long as you take away the cast time.

    So it wouldn't be OP if you were in a solo fight with 3 people attacking you!
    I would love this on my Sorc, I'd have the build I have now with the addition of two buddies following me around, with the extra bonuses.
    They just need to improve the pets to make them worthwhile using.
  • UrQuan
    UrQuan
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    UrQuan wrote: »
    coolermh wrote: »
    Until they die
    Then they have to be toggles.

    @UrQuan as you may know I've been promoting the notion of Pets and indeed the removal of many toggles for the Sorcerer class for a long time. I agree with you from a balance perspective that the pets should not remain forever. I personally think they should last however long the Nightblade pet lasts, possibly longer since Sorcerer's greater competency is summoning. Beyond that I do think they should time out like every other elder scrolls game played before. I think the cast time on summoning them should also be sped up if they do this, particularly with the charge given on secondary effects.
    And if they worked that way it would be fine.
    coolermh wrote: »
    UrQuan wrote: »
    coolermh wrote: »
    UrQuan wrote: »
    juhasman wrote: »
    UrQuan wrote: »
    coolermh wrote: »
    Until they die
    Then they have to be toggles.

    Summon shade is good example of pet that does not require toggle. Sorc pets could work similar.
    Summon Shade is a good example. It lasts 15 seconds. OP wants Sorc pets to last indefinitely and not be a toggle. That's horribly unbalanced. It would be OK for them to not be a toggle if they had a finite duration.

    Explain how its unbalanced? Do you constantly find yourself saying man I would have beat that sorc if his pet didnt kill me? Man that sorc pet build kicked my ass? Sorc Pet builds are so OP!

    Maybe if this was an option sorcs would be able to rejoin the meta in pvp even then its unliekly.


    I mean I would be cool if the worked similar to the way nb pets worked as long as you take away the cast time.
    You're asking for it to work the same way as Summon Shade, except you also want it to last indefinitely to be just flat-out better... And you're asking how it's unbalanced? Yeah, troll thread confirmed.

    Pets need to be flat out better lol...thats the point
    So Sorcerer abilities need to be flat out better than the comparable abilities of other classes. That's your point. Got it.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • coolermh
    coolermh
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    coolermh wrote: »
    UrQuan wrote: »
    juhasman wrote: »
    UrQuan wrote: »
    coolermh wrote: »
    Until they die
    Then they have to be toggles.

    Summon shade is good example of pet that does not require toggle. Sorc pets could work similar.
    Summon Shade is a good example. It lasts 15 seconds. OP wants Sorc pets to last indefinitely and not be a toggle. That's horribly unbalanced. It would be OK for them to not be a toggle if they had a finite duration.

    Explain how its unbalanced? Do you constantly find yourself saying man I would have beat that sorc if his pet didnt kill me? Man that sorc pet build kicked my ass? Sorc Pet builds are so OP!

    Maybe if this was an option sorcs would be able to rejoin the meta in pvp even then its unliekly.


    I mean I would be cool if the worked similar to the way nb pets worked as long as you take away the cast time.

    So it wouldn't be OP if you were in a solo fight with 3 people attacking you!
    I would love this on my Sorc, I'd have the build I have now with the addition of two buddies following me around, with the extra bonuses.
    They just need to improve the pets to make them worthwhile using.

    Or just make it so you can only have 1 active pet. I
    -MrHeid625
    Max Chars:
    Magika Sorc AD
    Stamina NB AD
    Stam DK AD
    Magika NB-
    Magika Temp-
    Stam Warden
    Stam Sorc
    Mag Warden
  • AlnilamE
    AlnilamE
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    juhasman wrote: »
    Runs wrote: »
    juhasman wrote: »
    UrQuan wrote: »
    coolermh wrote: »
    Until they die
    Then they have to be toggles.

    Summon shade is good example of pet that does not require toggle. Sorc pets could work similar.

    So they should last 12 seconds?

    Shadow image last over 20 sec. I am not saying about time but about mechanic.

    But that's the difference. Shades (and Shadow Image) are a timed summon, so you can switch bars, just like with any other timed buff or skill. If shades were a toggle then they'd have to be on both bars too.
    coolermh wrote: »
    UrQuan wrote: »
    juhasman wrote: »
    UrQuan wrote: »
    coolermh wrote: »
    Until they die
    Then they have to be toggles.

    Summon shade is good example of pet that does not require toggle. Sorc pets could work similar.
    Summon Shade is a good example. It lasts 15 seconds. OP wants Sorc pets to last indefinitely and not be a toggle. That's horribly unbalanced. It would be OK for them to not be a toggle if they had a finite duration.

    Explain how its unbalanced? Do you constantly find yourself saying man I would have beat that sorc if his pet didnt kill me? Man that sorc pet build kicked my ass? Sorc Pet builds are so OP!

    Maybe if this was an option sorcs would be able to rejoin the meta in pvp even then its unliekly.


    I mean I would be cool if the worked similar to the way nb pets worked as long as you take away the cast time.

    You are only thinking of PvP.

    And again, shades have a timer. I'd rather sorc pets be permanent when I need to use them.
    Be able to force attack (or force stop attacking) certain players, or allow them to free roam attack.
    Call your summon back to you.

    Errr... They do both those things. You can set a target for them (Y and LMB while pointing at your target), and you can recall them if you use Y and RMB.

    I have this dream of a raid of pet sorcs running the Maw set in PvP. I would call them Pets Unleashed!

    The Moot Councillor
  • coolermh
    coolermh
    ✭✭✭
    UrQuan wrote: »
    UrQuan wrote: »
    coolermh wrote: »
    Until they die
    Then they have to be toggles.

    @UrQuan as you may know I've been promoting the notion of Pets and indeed the removal of many toggles for the Sorcerer class for a long time. I agree with you from a balance perspective that the pets should not remain forever. I personally think they should last however long the Nightblade pet lasts, possibly longer since Sorcerer's greater competency is summoning. Beyond that I do think they should time out like every other elder scrolls game played before. I think the cast time on summoning them should also be sped up if they do this, particularly with the charge given on secondary effects.
    And if they worked that way it would be fine.
    coolermh wrote: »
    UrQuan wrote: »
    coolermh wrote: »
    UrQuan wrote: »
    juhasman wrote: »
    UrQuan wrote: »
    coolermh wrote: »
    Until they die
    Then they have to be toggles.

    Summon shade is good example of pet that does not require toggle. Sorc pets could work similar.
    Summon Shade is a good example. It lasts 15 seconds. OP wants Sorc pets to last indefinitely and not be a toggle. That's horribly unbalanced. It would be OK for them to not be a toggle if they had a finite duration.

    Explain how its unbalanced? Do you constantly find yourself saying man I would have beat that sorc if his pet didnt kill me? Man that sorc pet build kicked my ass? Sorc Pet builds are so OP!

    Maybe if this was an option sorcs would be able to rejoin the meta in pvp even then its unliekly.


    I mean I would be cool if the worked similar to the way nb pets worked as long as you take away the cast time.
    You're asking for it to work the same way as Summon Shade, except you also want it to last indefinitely to be just flat-out better... And you're asking how it's unbalanced? Yeah, troll thread confirmed.

    Pets need to be flat out better lol...thats the point
    So Sorcerer abilities need to be flat out better than the comparable abilities of other classes. That's your point. Got it.

    NB's pets need improvement too. Im not saying that at all.
    -MrHeid625
    Max Chars:
    Magika Sorc AD
    Stamina NB AD
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    Stam Warden
    Stam Sorc
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