Carbonised wrote: »We have not gotten anything even remotely useful to craft since Thief Guild update. Dark Brotherhood sets were entirely rubbish, Hist brought nothing craftable with it, and neither will we get any crafted sets in One Tam update.
To make it even worse, (purely from a crafter's perspective), we will get a million new sets as well as monster sets.
There are already several threads on the forums asking for motif change. As it is now, collecting motifs is about the most useless thing you can do with your time.
What we need:
- More crafted sets (that are actually useful). Most stuff I craft for others is base game like Hunding and Night Mother, rarely do I make Clever Alchemist and 1-2 other DLC sets. All the other ew crafted sets are rubbish.
- Motif change! Wow, could we get this already? Why add a bunch of new motifs to the game each update when you get to use them on 5 pieces of your gear, tops? Don't taunt us with showcases of characters wearing 9 pieces of the same motif, when that is not possible in game, unless you want to gimp your character beyond uselessnes.
- Jewelcrafting. Nuff said. Crafting sets are already subpar to many found in game. Why not add jewelcrafting so you could finally wear 2 crafted sets at once.
puffytheslayer wrote: »
More crafted sets - No matter how many sets they add there will alweays be maybe six people use that are "worth something" when viewed from a high end top gear perspective. So asking for more worth something sets is the equivalent of asking for more power. Adding more sets wont increase the number of sets used... just change what they are - IMO.
Carbonised wrote: »We have not gotten anything even remotely useful to craft since Thief Guild update. Dark Brotherhood sets were entirely rubbish, Hist brought nothing craftable with it, and neither will we get any crafted sets in One Tam update.
To make it even worse, (purely from a crafter's perspective), we will get a million new sets as well as monster sets.
There are already several threads on the forums asking for motif change. As it is now, collecting motifs is about the most useless thing you can do with your time.
What we need:
- More crafted sets (that are actually useful). Most stuff I craft for others is base game like Hunding and Night Mother, rarely do I make Clever Alchemist and 1-2 other DLC sets. All the other ew crafted sets are rubbish.
- Motif change! Wow, could we get this already? Why add a bunch of new motifs to the game each update when you get to use them on 5 pieces of your gear, tops? Don't taunt us with showcases of characters wearing 9 pieces of the same motif, when that is not possible in game, unless you want to gimp your character beyond uselessnes.
- Jewelcrafting. Nuff said. Crafting sets are already subpar to many found in game. Why not add jewelcrafting so you could finally wear 2 crafted sets at once.
I believe we need the following for crafting:
removal of the lower limit of gear-cap on crafting materials. This would enable rubedite or quicksilver to be used to craft any gear cap item under their max. this is analogous to what they did with enchants and upper caps from potencies. I believe this helps with some of the wrinkles from whole world scaling of mats (which i LOVE) and that the naqrrow gear-cap limit for mats is a hold over from the now obsolete initial path of progression. keep the lower number of mats used to craft an item the same - so using rubedite to make iron level gear is wasteful but still possible.
Motif change for drop sets - sure.
Jewel crafting - I am on the fence about this one. that is a change. i used to be opposed. But with so many sets being added, my previous concerns about balance issues from wearing two full 5pc crafted sets is losing steam. HOWEVER, with all the stuff now being locked into BoP i want to wait and see what the actual net result of gear available turns out to be. It FEELS like less selling of the drop-sets due to BoP may actually boost crafted sets in prominence for those not farming the restricted content like mad.
More crafted sets - No matter how many sets they add there will alweays be maybe six people use that are "worth something" when viewed from a high end top gear perspective. So asking for more worth something sets is the equivalent of asking for more power. Adding more sets wont increase the number of sets used... just change what they are - IMO.
What i would like to see CONSIDERED is customization of crafted sets - rather than trying to add more and more combos.
Allow the crafter to replace ONE set bonus for the 2-3-4pc elements on a 5pc set with another element. So maybe magica rec could be swapped for max mag or spell resist or spell damage. Again ONE replacement per set and only for basic elements. With the numbers of dro-sets that have so many stacked bonuses now, it doesn't seem like its out of whack balance wise, at least not as much as it might have been before U12.
Not applicable to any set with fewer than 5pc and not applicable to the 5pc bonus itself.
Just an idea.
Carbonised wrote: »We have not gotten anything even remotely useful to craft since Thief Guild update. Dark Brotherhood sets were entirely rubbish, Hist brought nothing craftable with it, and neither will we get any crafted sets in One Tam update.
To make it even worse, (purely from a crafter's perspective), we will get a million new sets as well as monster sets.
There are already several threads on the forums asking for motif change. As it is now, collecting motifs is about the most useless thing you can do with your time.
What we need:
- More crafted sets (that are actually useful). Most stuff I craft for others is base game like Hunding and Night Mother, rarely do I make Clever Alchemist and 1-2 other DLC sets. All the other new crafted sets are rubbish.
- Motif change! Wow, could we get this already? Why add a bunch of new motifs to the game each update when you get to use them on 5 pieces of your gear, tops? Don't taunt us with showcases of characters wearing 9 pieces of the same motif, when that is not possible in game, unless you want to gimp your character beyond uselessnes.
- Jewelcrafting. Nuff said. Crafting sets are already subpar to many found in game. Why not add jewelcrafting so you could finally wear 2 crafted sets at once.
puffytheslayer wrote: »sorry if my post was confusing, i was contiuing my thought from earlier re: instead of having 3 hunding for example introduce 2 new sets,
that some of these could go towards 'world' sets or quality of life sets, that could be 2, 3 or 4 piece craftable sets
and others could be 6, 7 or 8 piece sets that could be options to re introduce veriety into endgame
because i for 1 from a PvP point of view am BORED of fighting the same person over & over again, they may look diffrent, have a diffrent gamertag, and even be a different race but with them wearing the exact same gear, in the exact same trait, with their bars set up in the exact same way & their CP distributed exactly the same is it really a diffrent person? LOL
puffytheslayer wrote: »sorry if my post was confusing, i was contiuing my thought from earlier re: instead of having 3 hunding for example introduce 2 new sets,
that some of these could go towards 'world' sets or quality of life sets, that could be 2, 3 or 4 piece craftable sets
and others could be 6, 7 or 8 piece sets that could be options to re introduce veriety into endgame
because i for 1 from a PvP point of view am BORED of fighting the same person over & over again, they may look diffrent, have a diffrent gamertag, and even be a different race but with them wearing the exact same gear, in the exact same trait, with their bars set up in the exact same way & their CP distributed exactly the same is it really a diffrent person? LOL
Sorry but your PVP fights wont be wearing "QoL" sets. they will be wearing some combo of the best six sets they can get.
Again, adding more sets to the PVP BIS end game combat style mix isn't gonna add variety - it will just shift to a new set of clones. That happens now, with most every balance update. look at how HA sets have moved into meta for pvp when just a few months ago it was all "nobody wears heavy evah!!!"
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puffytheslayer wrote: »i was thinking the other day, that once 1Tam goes live we will have 3 versions of the same crafted station in the aliance homes.
This has made perfect sense up until now, because otherwise the aliances would be unfairly buffed or weakened depending on what sets were available in their home maps.
but once 1Tam drops do we really nee 3 torugs pact station, or 3 hunding stations... i say not, we only have 1 julianus (dlc locked i know) & 1 TBS. so hopefully going forward, the sets the stations make can be changed to introduce 30(?) new sets.
edt cause of typo
Strider_Roshin wrote: »Currently the main purpose of being a crafter is to do crafting writs in order to acquire legendary upgrading material, so that you can upgrade the drop sets you've picked up.
Lava_Croft wrote: »You mean more options for people to get decent gear without having to endlessly run the same stupid dungeons over and over?
Lunacy.
So we have 3 stations for majority of the crafted sets right? Ok. So..I have an idea.
One of them stays same. One of them grants opposite magicka/stamina bonus depending on the set, like stamina seducer, stamina magnus or magicka hundings. And the last one give both magicka and stamina bonus but at reduced rate.