AtmaDarkwolf wrote: »Prefer token system. Would be much easier for them to implement- IE: trader plopped into MA area, each round drops a token(or full run gives token) etc.
Lots easier than the other 'must have X + Y + B' and the process you describe, knowing zos, would lead to OTHER bugs/issues unforeseen.
Wrecking_Blow_Spam wrote: »You missed can't or not in the title.
I'd like this but I don't see it happening
AtmaDarkwolf wrote: »Prefer token system. Would be much easier for them to implement- IE: trader plopped into MA area, each round drops a token(or full run gives token) etc.
Lots easier than the other 'must have X + Y + B' and the process you describe, knowing zos, would lead to OTHER bugs/issues unforeseen.
how would a token system keep you from getting 10 retro staff's and no bows
AtmaDarkwolf wrote: »Prefer token system. Would be much easier for them to implement- IE: trader plopped into MA area, each round drops a token(or full run gives token) etc.
Lots easier than the other 'must have X + Y + B' and the process you describe, knowing zos, would lead to OTHER bugs/issues unforeseen.
AtmaDarkwolf wrote: »Prefer token system. Would be much easier for them to implement- IE: trader plopped into MA area, each round drops a token(or full run gives token) etc.
Lots easier than the other 'must have X + Y + B' and the process you describe, knowing zos, would lead to OTHER bugs/issues unforeseen.
how would a token system keep you from getting 10 retro staff's and no bows
AtmaDarkwolf wrote: »Prefer token system. Would be much easier for them to implement- IE: trader plopped into MA area, each round drops a token(or full run gives token) etc.
Lots easier than the other 'must have X + Y + B' and the process you describe, knowing zos, would lead to OTHER bugs/issues unforeseen.
I cant see a token system working period in VMA, it already drops a weapon every time you complete it, I just want to give those that complete VMA to get the weapon of their choice. nothing more and nothing less
AtmaDarkwolf wrote: »Prefer token system. Would be much easier for them to implement- IE: trader plopped into MA area, each round drops a token(or full run gives token) etc.
Lots easier than the other 'must have X + Y + B' and the process you describe, knowing zos, would lead to OTHER bugs/issues unforeseen.
AtmaDarkwolf wrote: »Prefer token system. Would be much easier for them to implement- IE: trader plopped into MA area, each round drops a token(or full run gives token) etc.
Lots easier than the other 'must have X + Y + B' and the process you describe, knowing zos, would lead to OTHER bugs/issues unforeseen.
One token is given from the final chest, along with any other various drops you receive. You need 5 tokens to purchase a weapon and trait of your choosing. The token vendor will only appear after the final stage is completed and when you have 5 or more tokens in your possession.
Tokens can be put into your personal bank, yet not tradable or sellable. This will let players run vMA on multiple characters a week for leaderboards yet still be able to purchase a weapon without having to complete vMA 5 times on one character.
vMA RNG is beyond ridiculous, especially since the addition of the new traits to the drop table. Adding in a token system like this will still encourage people to run vMA, or encourage even more people to run it who aren't, based on the knowledge that their accomplishments won't be for nothing.
AtmaDarkwolf wrote: »Prefer token system. Would be much easier for them to implement- IE: trader plopped into MA area, each round drops a token(or full run gives token) etc.
Lots easier than the other 'must have X + Y + B' and the process you describe, knowing zos, would lead to OTHER bugs/issues unforeseen.
One token is given from the final chest, along with any other various drops you receive. You need 5 tokens to purchase a weapon and trait of your choosing. The token vendor will only appear after the final stage is completed and when you have 5 or more tokens in your possession.
Tokens can be put into your personal bank, yet not tradable or sellable. This will let players run vMA on multiple characters a week for leaderboards yet still be able to purchase a weapon without having to complete vMA 5 times on one character.
vMA RNG is beyond ridiculous, especially since the addition of the new traits to the drop table. Adding in a token system like this will still encourage people to run vMA, or encourage even more people to run it who aren't, based on the knowledge that their accomplishments won't be for nothing.
Token system wont happen, give an unfair advantage over free players. U might be upset that u dont always get what u believe u deserve. Gotta remember ESO would goes from f2p to p2w, u just got to deal with and pray and donate to ESO gods every week.
AtmaDarkwolf wrote: »Prefer token system. Would be much easier for them to implement- IE: trader plopped into MA area, each round drops a token(or full run gives token) etc.
Lots easier than the other 'must have X + Y + B' and the process you describe, knowing zos, would lead to OTHER bugs/issues unforeseen.
One token is given from the final chest, along with any other various drops you receive. You need 5 tokens to purchase a weapon and trait of your choosing. The token vendor will only appear after the final stage is completed and when you have 5 or more tokens in your possession.
Tokens can be put into your personal bank, yet not tradable or sellable. This will let players run vMA on multiple characters a week for leaderboards yet still be able to purchase a weapon without having to complete vMA 5 times on one character.
vMA RNG is beyond ridiculous, especially since the addition of the new traits to the drop table. Adding in a token system like this will still encourage people to run vMA, or encourage even more people to run it who aren't, based on the knowledge that their accomplishments won't be for nothing.
Token system wont happen, give an unfair advantage over free players. U might be upset that u dont always get what u believe u deserve. Gotta remember ESO would goes from f2p to p2w, u just got to deal with and pray and donate to ESO gods every week.
1. How would it be unfair to non-subs?
2. ESO is B2P not F2P. There is a difference.
3. How is being able to lessen the RNG needed to get an item P2W? You still have to do the content. You are not paying real money to get these tokens. You get them from completeing VMA. You are not paying for anything, so how is it P2W?
You can trade various gear within dungeons with people in them, but Stormproof players cant, so let them have the opportunity to trade with their Stormproof Group. The following would be very easy to implement.
1. Both players must be wearing the Stormproof Title
2. Both players must be together and trade with each other (no mail etc)
3. Both players are only allowed to trade one VMA for another VMA
Does not get much easier than that.
AtmaDarkwolf wrote: »Prefer token system. Would be much easier for them to implement- IE: trader plopped into MA area, each round drops a token(or full run gives token) etc.
Lots easier than the other 'must have X + Y + B' and the process you describe, knowing zos, would lead to OTHER bugs/issues unforeseen.
One token is given from the final chest, along with any other various drops you receive. You need 5 tokens to purchase a weapon and trait of your choosing. The token vendor will only appear after the final stage is completed and when you have 5 or more tokens in your possession.
Tokens can be put into your personal bank, yet not tradable or sellable. This will let players run vMA on multiple characters a week for leaderboards yet still be able to purchase a weapon without having to complete vMA 5 times on one character.
vMA RNG is beyond ridiculous, especially since the addition of the new traits to the drop table. Adding in a token system like this will still encourage people to run vMA, or encourage even more people to run it who aren't, based on the knowledge that their accomplishments won't be for nothing.
Token system wont happen, give an unfair advantage over free players. U might be upset that u dont always get what u believe u deserve. Gotta remember ESO would goes from f2p to p2w, u just got to deal with and pray and donate to ESO gods every week.
1. How would it be unfair to non-subs?
2. ESO is B2P not F2P. There is a difference.
3. How is being able to lessen the RNG needed to get an item P2W? You still have to do the content. You are not paying real money to get these tokens. You get them from completeing VMA. You are not paying for anything, so how is it P2W?
Yes u buy the base game, but to play in arena u must buy that dlc. So those token would only increase dps those who spent money. So realistically its p2w, I haven't brought one dlc so how would benefit from a token system.
Maelstrom weapons should just be removed from the game completely.
It doesn't matter they have to do the content and it helps more people than it hinders by allowing people who did it to trade weapons. People already pay to have people run and get leaderboard positions.Adding the ability to trade weapons is better and easier for them to add.Come on @ZOS_MattFiror and @ZOS_RichLambert allow us to trade weapons with people who has completed the content.This would just lead to people buying their vmsa weapons either with gold or rl cash. Just add a token system already @ZOS_RichLambert