AzraelKrieg wrote: »As a crafter, I don't want this.
puffytheslayer wrote: »as long as the really rare mats only drop from final chest of vMA
AzraelKrieg wrote: »Why not? Because I will be inundated with people that don't want to run content asking me to make them gear they haven't earned
AzraelKrieg wrote: »As a crafter, I don't want this.
Why the hell not? Maelstrom weapons can add like 5k dps which is crazy, it would take like a month to gather all the mats for it. I thinks its very fair.puffytheslayer wrote: »as long as the really rare mats only drop from final chest of vMA
So funny I forgot to laugh..
puffytheslayer wrote: »as long as the really rare mats only drop from final chest of vMA
Totalitarian wrote: »No.
Only other place I would think about getting vMA weapons from would be PVP leaderboards, but even then...
And if you can't beat vMA, and access those powerful weapons, that means that getting those weapons won't help you in your pursuit of high DPS. If you can't do vMA, that means that there is room to improve, and then once you have that solid foundation of being able to balance survivability, damage, and mechanics, then you've proven your worth enough to be able to use such weapons.
Also, beating vMA will help you become a better player more than all the vMA weapons in the world will ever do (don't cite me on that).
AzraelKrieg wrote: »Why not? Because I will be inundated with people that don't want to run content asking me to make them gear they haven't earned
They are some people who physically cannot run it because of reaction time or they just cant run it for another reason. The weps dont have to be as good as maestrom. How many time do you have to run nMA for the wep you want and the trait? Wouldnt U settle for a crafted weapon.
AzraelKrieg wrote: »Why not? Because I will be inundated with people that don't want to run content asking me to make them gear they haven't earned
They are some people who physically cannot run it because of reaction time or they just cant run it for another reason. The weps dont have to be as good as maestrom. How many time do you have to run nMA for the wep you want and the trait? Wouldnt U settle for a crafted weapon.
puffytheslayer wrote: »as long as the really rare mats only drop from final chest of vMA
This would be a great solution IMO for the troll nature of RNGesus.
puffytheslayer wrote: »AzraelKrieg wrote: »Why not? Because I will be inundated with people that don't want to run content asking me to make them gear they haven't earned
They are some people who physically cannot run it because of reaction time or they just cant run it for another reason. The weps dont have to be as good as maestrom. How many time do you have to run nMA for the wep you want and the trait? Wouldnt U settle for a crafted weapon.
i have 99 health problems but asking for nerfs because i cant complete vMA YET aint one
i take my time, learn the mechanics, get better each time i try, slowly progress when i complete it i would of earned it, and that weapon (because guaranteed drop on vet ) will mean something and i will know that i deserve it. i will never rob myself of the satisfation (i asume i will experience) on completing the areana.
Totalitarian wrote: »No.
Only other place I would think about getting vMA weapons from would be PVP leaderboards, but even then...
And if you can't beat vMA, and access those powerful weapons, that means that getting those weapons won't help you in your pursuit of high DPS. If you can't do vMA, that means that there is room to improve, and then once you have that solid foundation of being able to balance survivability, damage, and mechanics, then you've proven your worth enough to be able to use such weapons.
Also, beating vMA will help you become a better player more than all the vMA weapons in the world will ever do (don't cite me on that).
What does vMA have to do with maxing out on dps? Its the same skills, I just find it stupid how each run can take around an hour and U wont get the trait or wep you want 95% of the time. If hey wont add weapons they need to a least let you choose the wep you and running for with a random trait. Maybe people will pursue it more then.
I sure there are alot of us who cannot beat vMA for the BEST weapons in game. So for a solution you guys can add craftable weapons like maelstrom that require a bunch of rare mats. TO help out the people who cant beat it. Let me know who else agrees.
Totalitarian wrote: »Totalitarian wrote: »No.
Only other place I would think about getting vMA weapons from would be PVP leaderboards, but even then...
And if you can't beat vMA, and access those powerful weapons, that means that getting those weapons won't help you in your pursuit of high DPS. If you can't do vMA, that means that there is room to improve, and then once you have that solid foundation of being able to balance survivability, damage, and mechanics, then you've proven your worth enough to be able to use such weapons.
Also, beating vMA will help you become a better player more than all the vMA weapons in the world will ever do (don't cite me on that).
What does vMA have to do with maxing out on dps? Its the same skills, I just find it stupid how each run can take around an hour and U wont get the trait or wep you want 95% of the time. If hey wont add weapons they need to a least let you choose the wep you and running for with a random trait. Maybe people will pursue it more then.
Woah, I really hate to point out a fallacy, but your original post says much different than that.I sure there are alot of us who cannot beat vMA for the BEST weapons in game. So for a solution you guys can add craftable weapons like maelstrom that require a bunch of rare mats. TO help out the people who cant beat it. Let me know who else agrees.
Keeping with the original post, craftable vMA weapons availible to all would put these powerful weapons in the hands of people who haven't earned them. People who haven't shown their worth to use them.
But craftable vMA weapons would be fine if as @puffytheslayer said. Seems like a good enough token system, because I understand that it sucks to run the same content over and over for substandard rewards.
puffytheslayer wrote: »AzraelKrieg wrote: »Why not? Because I will be inundated with people that don't want to run content asking me to make them gear they haven't earned
They are some people who physically cannot run it because of reaction time or they just cant run it for another reason. The weps dont have to be as good as maestrom. How many time do you have to run nMA for the wep you want and the trait? Wouldnt U settle for a crafted weapon.
i have 99 health problems but asking for nerfs because i cant complete vMA YET aint one
i take my time, learn the mechanics, get better each time i try, slowly progress when i complete it i would of earned it, and that weapon (because guaranteed drop on vet ) will mean something and i will know that i deserve it. i will never rob myself of the satisfation (i asume i will experience) on completing the areana.
You dont have to "rob yourself of the satisfaction" because vMA will still be in game..
Totalitarian wrote: »Totalitarian wrote: »No.
Only other place I would think about getting vMA weapons from would be PVP leaderboards, but even then...
And if you can't beat vMA, and access those powerful weapons, that means that getting those weapons won't help you in your pursuit of high DPS. If you can't do vMA, that means that there is room to improve, and then once you have that solid foundation of being able to balance survivability, damage, and mechanics, then you've proven your worth enough to be able to use such weapons.
Also, beating vMA will help you become a better player more than all the vMA weapons in the world will ever do (don't cite me on that).
What does vMA have to do with maxing out on dps? Its the same skills, I just find it stupid how each run can take around an hour and U wont get the trait or wep you want 95% of the time. If hey wont add weapons they need to a least let you choose the wep you and running for with a random trait. Maybe people will pursue it more then.
Woah, I really hate to point out a fallacy, but your original post says much different than that.I sure there are alot of us who cannot beat vMA for the BEST weapons in game. So for a solution you guys can add craftable weapons like maelstrom that require a bunch of rare mats. TO help out the people who cant beat it. Let me know who else agrees.
Keeping with the original post, craftable vMA weapons availible to all would put these powerful weapons in the hands of people who haven't earned them. People who haven't shown their worth to use them.
But craftable vMA weapons would be fine if as @puffytheslayer said. Seems like a good enough token system, because I understand that it sucks to run the same content over and over for substandard rewards.
Not craftable vMA, I was talking about weapons that could be half as good. Just because someone cant beat vMA docent make them a bad player. My friend cant beat it but he out dps someone with them. So its nothing to do about this "worth" ***.
Totalitarian wrote: »Totalitarian wrote: »No.
Only other place I would think about getting vMA weapons from would be PVP leaderboards, but even then...
And if you can't beat vMA, and access those powerful weapons, that means that getting those weapons won't help you in your pursuit of high DPS. If you can't do vMA, that means that there is room to improve, and then once you have that solid foundation of being able to balance survivability, damage, and mechanics, then you've proven your worth enough to be able to use such weapons.
Also, beating vMA will help you become a better player more than all the vMA weapons in the world will ever do (don't cite me on that).
What does vMA have to do with maxing out on dps? Its the same skills, I just find it stupid how each run can take around an hour and U wont get the trait or wep you want 95% of the time. If hey wont add weapons they need to a least let you choose the wep you and running for with a random trait. Maybe people will pursue it more then.
Woah, I really hate to point out a fallacy, but your original post says much different than that.I sure there are alot of us who cannot beat vMA for the BEST weapons in game. So for a solution you guys can add craftable weapons like maelstrom that require a bunch of rare mats. TO help out the people who cant beat it. Let me know who else agrees.
Keeping with the original post, craftable vMA weapons availible to all would put these powerful weapons in the hands of people who haven't earned them. People who haven't shown their worth to use them.
But craftable vMA weapons would be fine if as @puffytheslayer said. Seems like a good enough token system, because I understand that it sucks to run the same content over and over for substandard rewards.
Totalitarian wrote: »Totalitarian wrote: »No.
Only other place I would think about getting vMA weapons from would be PVP leaderboards, but even then...
And if you can't beat vMA, and access those powerful weapons, that means that getting those weapons won't help you in your pursuit of high DPS. If you can't do vMA, that means that there is room to improve, and then once you have that solid foundation of being able to balance survivability, damage, and mechanics, then you've proven your worth enough to be able to use such weapons.
Also, beating vMA will help you become a better player more than all the vMA weapons in the world will ever do (don't cite me on that).
What does vMA have to do with maxing out on dps? Its the same skills, I just find it stupid how each run can take around an hour and U wont get the trait or wep you want 95% of the time. If hey wont add weapons they need to a least let you choose the wep you and running for with a random trait. Maybe people will pursue it more then.
Woah, I really hate to point out a fallacy, but your original post says much different than that.I sure there are alot of us who cannot beat vMA for the BEST weapons in game. So for a solution you guys can add craftable weapons like maelstrom that require a bunch of rare mats. TO help out the people who cant beat it. Let me know who else agrees.
Keeping with the original post, craftable vMA weapons availible to all would put these powerful weapons in the hands of people who haven't earned them. People who haven't shown their worth to use them.
But craftable vMA weapons would be fine if as @puffytheslayer said. Seems like a good enough token system, because I understand that it sucks to run the same content over and over for substandard rewards.
Not craftable vMA, I was talking about weapons that could be half as good. Just because someone cant beat vMA docent make them a bad player. My friend cant beat it but he out dps someone with them. So its nothing to do about this "worth" ***.
puffytheslayer wrote: »as long as the really rare mats only drop from final chest of vMA
puffytheslayer wrote: »as long as the really rare mats only drop from final chest of vMA
This is great idea! You could make vma weapon with any trait you desire, and any style you want, that would be awesome.
AzraelKrieg wrote: »As a crafter, I don't want this.
Why the hell not? Maelstrom weapons can add like 5k dps which is crazy, it would take like a month to gather all the mats for it. I thinks its very fair.puffytheslayer wrote: »as long as the really rare mats only drop from final chest of vMA
So funny I forgot to laugh..