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Dungeon Queue Cooldown - please remove it or fix it
I am currently leveling toon two with ESO. I spent most of my MMO life as a WOW end game raiding vet but I promise I am not here to run irritating comparisons just hopefully constructive feedback. I completely understand why a dungeon cooldown is a useful tool. Ideally it should discourage PUG's from just group hopping at a whim. But in my experience they are not the ones who are actually at the mercy of this penalty.
After queuing for a protracted length of time you are invited to join a group that is in the process of disbanding - you are given a penalty cooldown and then have to start all over again. If you are unlucky enough this can happen several times and you simply will not be able to get a random dungeon in during that login session at all.
I have no issue with being kicked if I am getting the group wiped because I do not know the mechanics etc. But getting VTK before we even start and then put on penalty cooldown and having to reQ seems completely unfair.
I dont believe that players should be permitted to kick a player at dungeon start - it is a PUG you take your chances the gear level required should be measured by the system not by MR i am a leet tank and I want to roflroll this in five minutes - nothing wrong with the concept but a PUG is a PUG. Maybe there should be a VTK cooldown?
I have seen a few loose threads about this but please it is very debilitating to game play particularly as dps to be forced to constantly reQ for a daily random dungeon.