Wait until One Tamriel hits. They are making Craglorn solo friendly.
Daemons_Bane wrote: »It's a best map for a challenge when playing with a friend. 2 people are enough now to complete delves (eg. for skyshards) and well if they change the actual 4 person to 2 person that content will be probably soloable from that time and thus boring. That's not good for a MMO game.
I'd prefer this area to be as it is now, as 4 players content, because it's a special area, not for everyone.
And here is the mistake.. It should be so that everyone can come and enjoy it
Daemons_Bane wrote: »It's a best map for a challenge when playing with a friend. 2 people are enough now to complete delves (eg. for skyshards) and well if they change the actual 4 person to 2 person that content will be probably soloable from that time and thus boring. That's not good for a MMO game.
I'd prefer this area to be as it is now, as 4 players content, because it's a special area, not for everyone.
And here is the mistake.. It should be so that everyone can come and enjoy it
Anyone can enjoy it, just fix a group
"But everyone can´t get a group"........<--- These kind of statements gives me cancer....
Daemons_Bane wrote: »Dungeons and zones are two different things.. We know that dungeons are meant for groups.. But a zone should be able to be experienced solo
It's a best map for a challenge when playing with a friend. 2 people are enough now to complete delves (eg. for skyshards) and well if they change the actual 4 person to 2 person that content will be probably soloable from that time and thus boring. That's not good for a MMO game.
I'd prefer this area to be as it is now, as 4 players content, because it's a special area, not for everyone.
scaling Craglorn AND making it solo content at the same time is not a good idea... craglorn the only place in tamriel meant to be 4 players group friendly questing and delve finishing, scaling it to CP160 with sets/motifs is enough to bring it back to life.. players will be everywhere..
and now, making it a solo friendly.. thats overkill..
It's a best map for a challenge when playing with a friend. 2 people are enough now to complete delves (eg. for skyshards) and well if they change the actual 4 person to 2 person that content will be probably soloable from that time and thus boring. That's not good for a MMO game.
I'd prefer this area to be as it is now, as 4 players content, because it's a special area, not for everyone.
I agree with you.
They should keep Craglorn a group-oriented zone. Soloist should have a rough time there. You can already solo 100% of this game outside of dungeons (and many of those you can probably solo as well). This is suppose to be an MMORPG - as in multiplayer RPG.
Another example of misinterpretation and application of the acronym MMORPG; it does not mean Massively Multiplayer Online Required Player Grouping
A good soloable story, challenging group encounters scattered about - that's how every zone should be. The right way to design MMOs is to encourage us to group, not force us.
Sup.
I got to the Clagron and theres no one to play with or do the quests.Its so sad because the area and the lore looks cool
If anyone is interested, im CP80 Templar Tank (can also heal or dps) Dominion (now playing throught EP)
Send me a call if u want
And that is why it failed.Daemons_Bane wrote: »Dungeons and zones are two different things.. We know that dungeons are meant for groups.. But a zone should be able to be experienced solo
Craglorn was first introduced as a groupplaying zone.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |