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Petition: Scalding Rune

Elyu
Elyu
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As mentioned in previous threads:

(NB: this thread biased towards pve content)

Stamina classes have access to a skill (rearming trap) that has a huge DoT, grants minor force and adds 3% wpn dmg while slotted.

The comparative skill for magicka.....is non existent. In order to gain minor force magicka classes either have to use a skill that, for them, costs far too much stamina from an already low stamina pool. Or have it granted by twilight remedy (with low uptime).

Simple solution: have the 'scalding rune' morph of fiery rune comparative to rearming trap, in terms of both granting minor force and having an equally strong DoT.

NEW SUGGESTION: Also have the 'scalding' morph renamed to 'ice rune' and deal cold damage, as currently there are VERY few ways to deal cold damage in game at the moment. (see comment no.12)

PvP.....is a whole other issue, and I do not wish to ope that particular can of worms in this post!

EDIT: correct incorrect info (as pointed out by comments). And to add new suggestion (also as suggested by comments)
Edited by Elyu on September 6, 2016 9:59AM
  • BohnT
    BohnT
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    As a mainly stam player I agree with you in every point
  • wayfarerx
    wayfarerx
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    /signed

    (Although you might want to redo this as a poll, I think petitions are a no-no because everyone just says /signed)
    @wayfarerx - PC / North America / Aldmeri Dominion
  • paulsimonps
    paulsimonps
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    Minor force on trapbeast not Major
  • Hiero_Glyph
    Hiero_Glyph
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    As slotting it would give max magicka and activating it gives empower, I think adding minor force (and tweaking the DoT dmg) sounds completely balanced compared to Trap Beast.
    Edited by Hiero_Glyph on September 4, 2016 12:37AM
  • juhasman
    juhasman
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    There are sets in new update that gives You minor force permanently , but I dont know why Medusa set which is magicka version of those is HEAVY ARMOR......
    Edited by juhasman on September 4, 2016 12:40AM
  • Hiero_Glyph
    Hiero_Glyph
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    juhasman wrote: »
    There are sets in new update that gives You minor force permanently , but I dont know why Medusa set which is magicka version of those is HEAVY ARMOR......

    Slotting a skill is not even remotely the same as equipping a 5-pc set. What you noted is just ZOS fail logic.

    EDIT: For the record, that means trading ~400 spell dmg for minor force.
    Edited by Hiero_Glyph on September 4, 2016 12:42AM
  • juhasman
    juhasman
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    juhasman wrote: »
    There are sets in new update that gives You minor force permanently , but I dont know why Medusa set which is magicka version of those is HEAVY ARMOR......

    Slotting a skill is not even remotely the same as equipping a 5-pc set. What you noted is just ZOS fail logic.

    EDIT: For the record, that means trading ~400 spell dmg for minor force.

    Well i did not said I like the set. Imo they want to shut magicka players mouths up by giving them acces to minor force and washing the hands. And best from PvE perspective from new sets i saw are still sets that gives 4k penetrations at 5 piece bonuses. That beats julianos.
    Edited by juhasman on September 4, 2016 12:46AM
  • Destyran
    Destyran
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    /signed

    100% agree this is a usless skill worse than the othe morph of repetance.
  • Hiero_Glyph
    Hiero_Glyph
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    juhasman wrote: »
    juhasman wrote: »
    There are sets in new update that gives You minor force permanently , but I dont know why Medusa set which is magicka version of those is HEAVY ARMOR......

    Slotting a skill is not even remotely the same as equipping a 5-pc set. What you noted is just ZOS fail logic.

    EDIT: For the record, that means trading ~400 spell dmg for minor force.

    Well i did not said I like the set. Imo they want to shut magicka players mouths up by giving them acces to minor force and washing the hands. And best from PvE perspective from new sets i saw are still sets that gives 4k penetrations at 5 piece bonuses. That beats julianos.

    Did you see the 1-pc (Kra'gh) with 1.9k physical penetration? Yeah, where's the 1-pc with that much spell penetration? The point being that stamina has a significant gear advantage right now when Magicka has to sacrifice a 5-pc to offset a skill.
    Edited by Hiero_Glyph on September 4, 2016 1:13AM
  • Mojmir
    Mojmir
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    I wouldn't mind this,I'm using stalwart guard in trials/pledges
  • Vaoh
    Vaoh
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    Let's just make sense from this. Buff it a lot and make it Cold-based.

    Mages Guild is the only skill line with an Ice-based skill that isn't bound to an Ice Staff, thanks to one morph (Ice Comet). There are already tons of Fire (DK) and Shock (Sorc) skills via dedicated skill lines and many other skills. Cold is totally neglected.

    All 9 ways in ESO to deal Cold Damage
    - - - Skills - - -
    Mages Guild
    • Ice Comet
    Destruction Staff
    • Crushing Shock (+morphs, sort of)
    Ice Destruction Staff
    • Elemental Storm (+morphs)
    • Frost Touch (+morphs)
    • Wall of Frost (+morphs)
    • Frost Impulse (+morphs)

    - - - Other - - -
    • Cold Damage glyph enchantment
    • Winterborn Set 5-piece Ice Pillar proc
    • Iceheart Set proc - patheticly weak and should never be used in its current state.

    Cold was left out thanks to the gutting of the Warden class early in development.

    Goodbye Winter's Embrace skill tree... :cry: we may see the Warden rise again one day thanks to recent finds in 2.6 :smiley:

    Change Scalding Rune into Ice Rune.

    Current Skill:
    Scalding Rune
    Inscribe a rune of cosmic fire on the earth that blasts an enemy entering the target area for X Fire Damage plus an additional X Fire Damage over 10 seconds.

    New Skill:
    Ice Rune
    Inscribe a rune of biting frost on the earth that freezes an enemy entering the target area for X Cold Damage plus an additional X Cold Damage over 12 seconds. Immobilizes affected targets for 4 seconds.

    Grants the user Minor Beserk while the DoT holds.

    (buff damage by ~200%-300%)
    Edited by Vaoh on September 4, 2016 1:24AM
  • Hiero_Glyph
    Hiero_Glyph
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    Vaoh wrote: »
    Let's just make sense from this. Buff it a lot and make it Cold-based.

    Mages Guild is the only skill line with an Ice-based skill that isn't bound to an Ice Staff, thanks to one morph (Ice Comet). There are already tons of Fire (DK) and Shock (Sorc) skills via dedicated skill lines and many other skills. Cold is totally neglected.

    All 9 ways in ESO to deal Cold Damage
    - - - Skills - - -
    Mages Guild
    • Ice Comet
    Destruction Staff
    • Crushing Shock (+morphs, sort of)
    Ice Destruction Staff
    • Elemental Storm (+morphs)
    • Frost Touch (+morphs)
    • Wall of Frost (+morphs)
    • Frost Impulse (+morphs)

    - - - Other - - -
    • Cold Damage glyph enchantment
    • Winterborn Set 5-piece Ice Pillar proc
    • Iceheart Set proc - patheticly weak and should never be used in its current state.

    Cold was left out thanks to the gutting of the Warden class early in development.

    Goodbye Winter's Embrace skill tree... :cry: we may see the Warden rise again one day thanks to recent finds in 2.6 :smiley:

    Change Scalding Rune into Ice Rune.

    Current Skill:
    Scalding Rune
    Inscribe a rune of cosmic fire on the earth that blasts an enemy entering the target area for X Fire Damage plus an additional X Fire Damage over 10 seconds.

    New Skill:
    Ice Rune
    Inscribe a rune of biting frost on the earth that freezes an enemy entering the target area for X Cold Damage plus an additional X Cold Damage over 12 seconds. Immobilizes affected targets for 4 seconds.

    Grants the user Minor Beserk while the DoT holds.

    (buff damage by ~200%-300%)

    The irony is that ZOS added a set (Ysgramor's Legacy) that gives 386 spell damage to cold damage abilities, but not one for fire or magic damage. Stupid is as stupid does.
    Edited by Hiero_Glyph on September 4, 2016 1:36AM
  • Qyrk
    Qyrk
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    First of all, it doesn't give Major Force, it is minor force.

    Magicka builds already slotting Stalwart Guard (even if it's toggle-able, it is possible to get the right skills with it) already to get Minor Force buff
  • Hiero_Glyph
    Hiero_Glyph
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    Qyrk wrote: »
    First of all, it doesn't give Major Force, it is minor force.

    Magicka builds already slotting Stalwart Guard (even if it's toggle-able, it is possible to get the right skills with it) already to get Minor Force buff

    Stalwart Guard takes up 2 slots (1 on each bar) to remain active. Sure, you can get Minor Force on a magicka build but it is certainly suboptimal regardless of how you do it. In the mean time there are plenty of utterly worthless morphs that should be redesigned. It's not like ZOS has added an active skill line in quite some time, there is no excuse for some skills to not be used at this point. Honestly, ZOS just doesn't get it. Wrobel has the data, he just doesn't understand it.
  • dagonbeer
    dagonbeer
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    The irony is that ZOS added a set (Ysgramor's Legacy) that gives 386 spell damage to cold damage abilities, but not one for fire or magic damage. Stupid is as stupid does.

    We have one already. Sun set.
  • Ivan04
    Ivan04
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    Aren't petitions forbidden on the forum?
  • Tonnopesce
    Tonnopesce
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    /In before it close
    Ivan04 wrote: »
    Aren't petitions forbidden on the forum?
    yep
    Edited by Tonnopesce on September 4, 2016 3:28PM
    Signature


  • Mettaricana
    Mettaricana
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    Would just like scalding and volcanic to be useful again they've sucked since the 1.6
  • Ghost-Shot
    Ghost-Shot
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    Vaoh wrote: »
    Let's just make sense from this. Buff it a lot and make it Cold-based.

    Mages Guild is the only skill line with an Ice-based skill that isn't bound to an Ice Staff, thanks to one morph (Ice Comet). There are already tons of Fire (DK) and Shock (Sorc) skills via dedicated skill lines and many other skills. Cold is totally neglected.

    All 9 ways in ESO to deal Cold Damage
    - - - Skills - - -
    Mages Guild
    • Ice Comet
    Destruction Staff
    • Crushing Shock (+morphs, sort of)
    Ice Destruction Staff
    • Elemental Storm (+morphs)
    • Frost Touch (+morphs)
    • Wall of Frost (+morphs)
    • Frost Impulse (+morphs)

    - - - Other - - -
    • Cold Damage glyph enchantment
    • Winterborn Set 5-piece Ice Pillar proc
    • Iceheart Set proc - patheticly weak and should never be used in its current state.

    Cold was left out thanks to the gutting of the Warden class early in development.

    Goodbye Winter's Embrace skill tree... :cry: we may see the Warden rise again one day thanks to recent finds in 2.6 :smiley:

    Change Scalding Rune into Ice Rune.

    Current Skill:
    Scalding Rune
    Inscribe a rune of cosmic fire on the earth that blasts an enemy entering the target area for X Fire Damage plus an additional X Fire Damage over 10 seconds.

    New Skill:
    Ice Rune
    Inscribe a rune of biting frost on the earth that freezes an enemy entering the target area for X Cold Damage plus an additional X Cold Damage over 12 seconds. Immobilizes affected targets for 4 seconds.

    Grants the user Minor Beserk while the DoT holds.

    (buff damage by ~200%-300%)

    The irony is that ZOS added a set (Ysgramor's Legacy) that gives 386 spell damage to cold damage abilities, but not one for fire or magic damage. Stupid is as stupid does.

    Silks of the sun and burning spellweave, I agree there should be one for magic damage though.
  • Glantir
    Glantir
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    /signed
    Glantir Sorcerer ~ Ebonheart Pact (EU)
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