Rune_Relic wrote: »Would it be good or bad to have "orders in transit" that could be ransacked by thieves who are tracked by the guards ?
Would seeing wagons carrying your goods across the road network from crafter to buyer add to the immersion and depth of ESO ?
Would adding the potential for loss of 'crafted to order' goods add to the game or make it too frustrating ?
Would you escort the wagons carrying your goods personally and take on any thieves ?
Thrymbauld wrote: »Rune_Relic wrote: »Would it be good or bad to have "orders in transit" that could be ransacked by thieves who are tracked by the guards ?
Would seeing wagons carrying your goods across the road network from crafter to buyer add to the immersion and depth of ESO ?
Would adding the potential for loss of 'crafted to order' goods add to the game or make it too frustrating ?
Would you escort the wagons carrying your goods personally and take on any thieves ?
No, no it would not. For the same reason that everything else has to have anti-grief safeguards built into it----random strangers on the internet can really be jerks.
Initially thought of the vendors, but you are right, the npcs next to the crafting stations would even make more sense. But they usually sell stuff as well. To keep it transparent, it should be symmetrical. If an npc sells heavy armor, you can set up a crafting order through him.Rune_Relic wrote: »Sounds pretty good to me. Should it be the craft NPC + trade NPC ? ie some NPC sell armour at a stall or the NPC where the armour is made at the crafting station or both ?
Don't see the need for a NPC middle man...but not opposed to it either.
Daemons_Bane wrote: »So I notice a new trend.. People are not allowed to play a necromancer ingame, so they resurrect very old posts instead
Need is such a strong word. I wish polls would avoid it and change their phrasing. While ESO doesn't NEED what you propose, it would certainly be cool and make the game more fun.