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1 Hand&Shield Ultimate needs a somewhat higher cost - 100% Uptime possible

susmitds
susmitds
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The Ultimate gives you free block for 5 secs at 100 cost and unlimited projectile reflection for the duration on a morph, which comes down to 85 with Dragonguard set (70 in case of Sorcerers)

Now with Tava's Favor, Invigorating Drain, Minor Heroism, you gain Ultimate at 9 Ulti/sec. By adding Bloodspawn, you can get over 11 ulti/sec.

That means on a :-
  • Stamina DK - You can get 66% Uptime on this skill and get back resources from it too. What's even more, in PvP if you get a kill in the duration, you will have it up from the entire duration.
  • Stamina/Magicka NB - NB already have huge ultimate gaining capabilities. Add the Siphoning passives and you can get enough ulti-gain to keep it up 100% of the time, normally for the duration. With Soul Harvest as long something near you dies, you will have it 100% of the time regardless of whether Bloodspawn procs or not.
  • Sorcerers in general - Basically you can have it up for 85% of the time, if Bloodspawn procs.

Any ultimate being capable of being spammed is bad direction for the game. In this case, it gives you the benefit of blocking without actually needing to do it and reflect any projectile back, while allowing you to freely go on the offensive without a care for any defense.
  • susmitds
    susmitds
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  • Rilmarshim
    Rilmarshim
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    Who cares about unkillable fat *** with an ult that will make them even more fat? Everyone is crying about weak destro ultimate and "op" two haded ult. With heavy armor buff everyone can become a tank and do decent damage. And now this. Making heavy armor more offensive was a terrible mistake.
  • UrQuan
    UrQuan
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    Yeah, I think it's a great idea for an ultimate, but after going through a group dungeon where the tank was using it on a build that's designed around gaining ultimate quickly, I'd agree that the cost needs to be increased. Don't change the way it works, but make it cost more, otherwise you'll have some builds that can keep it active almost continuously.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Cinbri
    Cinbri
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    Maybe it that how they trying to bring back 1.5 time. :trollface: Can't judge them for that. Still we can't know how it will affect PvP.
    Btw averagly low cost is related to all ultimates beside destro-staff, so if snb will be increased - they should too.
    Edited by Cinbri on September 3, 2016 6:48AM
  • SublimeSparo
    SublimeSparo
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    Will probably be a problem in pvp, which in turn will mean it's nerfed for the few viable places in PvE where it might find a use, Ie Tanking the axes in vAA hm, because any tank worth his salt is using Warhorn,
    PS4 EU CP900. PS4 NA CP600,
    vAA HM ☆ vHRC HM ☆ vSO HM ☆ vMOL
    4th Console vMOL clear,
    vMA cleared on all classes stam & magic

    My Tribe
    EU
    High Sparo - Altmer - mSo DD.
    Wood Sparo - Bosmer - sNB DD
    Nord Sparo - Nord -sDK DD/Tank.
    Bubble Girl - Imperial -sTe DD
    Succubus Sue - Breton - mNB Tank.
    Andrana Stormlock - Altmer - mTe Healer/ DD
    Elvali Marvani - Dunmer - mDK DD.
    Venemus Draconem - Redguard - sDK DD
    Jayri Leki - Redguard - sSo DD.
    Miss Jabsalot - Altmer - mTe PvP DD/ Tank
    Mireli Hlaano - Dunmer - mNB DD.
    Ms Shanks - Redguard - sNB DD/ le bank

    NA
    Dilemma Dame - Altmer - mDK DD
    Stamsorc Kitty - Redguard - sSor DD
    Aia Draconis - Imperial - sDK Tank
    Decides-Who-Lives - Argonian - mTe Healer
    You wont stop me - Altmer - mSo DD
    Stab in the dark - Khajiit - sNB DD
    Jabjabjab Beambeambeam - Dunmer - mTe DD
    Spatium Auxiliarus - Imperial - hTe Tank&bank
    Spectre - Altmer - mNB DD
    Can't-Main-Tank -Argonian - sDK offTank
  • Xsorus
    Xsorus
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    susmitds wrote: »
    The Ultimate gives you free block for 5 secs at 100 cost and unlimited projectile reflection for the duration on a morph, which comes down to 85 with Dragonguard set (70 in case of Sorcerers)

    Now with Tava's Favor, Invigorating Drain, Minor Heroism, you gain Ultimate at 9 Ulti/sec. By adding Bloodspawn, you can get over 11 ulti/sec.

    That means on a :-
    • Stamina DK - You can get 66% Uptime on this skill and get back resources from it too. What's even more, in PvP if you get a kill in the duration, you will have it up from the entire duration.
    • Stamina/Magicka NB - NB already have huge ultimate gaining capabilities. Add the Siphoning passives and you can get enough ulti-gain to keep it up 100% of the time, normally for the duration. With Soul Harvest as long something near you dies, you will have it 100% of the time regardless of whether Bloodspawn procs or not.
    • Sorcerers in general - Basically you can have it up for 85% of the time, if Bloodspawn procs.

    Any ultimate being capable of being spammed is bad direction for the game. In this case, it gives you the benefit of blocking without actually needing to do it and reflect any projectile back, while allowing you to freely go on the offensive without a care for any defense.

    No Stam DK worth his salt is going to choose The Spell Reflect over reducing the cost of 1hd abilities by 100% for 6 seconds.

    Heroic Slash is around 2k+ per use, you will get at least 4 of those off, that's 8k+ stamina alone the 1hd shield ability will save you.

    Also Tavas Favor is great for PvE but its not super great in PvP cause you lack damage when running it.

    Instead you should do what i'm planning on doing and farm the hell out of Jolting Arms set that went from 15% to 50% proc chance on blocking. This set has no Cooldown and will pretty much have 100% uptime whenever you pop this ult..Which means you can do Heroic Strike (Free Cost), Bash (Procs Jolting Arms Proc), Light Attack + Disease Enchant on an Infused Weapon and you've got a lot of Burst Damage that's basically free during that Ult Pop.

  • susmitds
    susmitds
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    Xsorus wrote: »
    susmitds wrote: »
    The Ultimate gives you free block for 5 secs at 100 cost and unlimited projectile reflection for the duration on a morph, which comes down to 85 with Dragonguard set (70 in case of Sorcerers)

    Now with Tava's Favor, Invigorating Drain, Minor Heroism, you gain Ultimate at 9 Ulti/sec. By adding Bloodspawn, you can get over 11 ulti/sec.

    That means on a :-
    • Stamina DK - You can get 66% Uptime on this skill and get back resources from it too. What's even more, in PvP if you get a kill in the duration, you will have it up from the entire duration.
    • Stamina/Magicka NB - NB already have huge ultimate gaining capabilities. Add the Siphoning passives and you can get enough ulti-gain to keep it up 100% of the time, normally for the duration. With Soul Harvest as long something near you dies, you will have it 100% of the time regardless of whether Bloodspawn procs or not.
    • Sorcerers in general - Basically you can have it up for 85% of the time, if Bloodspawn procs.

    Any ultimate being capable of being spammed is bad direction for the game. In this case, it gives you the benefit of blocking without actually needing to do it and reflect any projectile back, while allowing you to freely go on the offensive without a care for any defense.

    No Stam DK worth his salt is going to choose The Spell Reflect over reducing the cost of 1hd abilities by 100% for 6 seconds.

    Heroic Slash is around 2k+ per use, you will get at least 4 of those off, that's 8k+ stamina alone the 1hd shield ability will save you.

    Also Tavas Favor is great for PvE but its not super great in PvP cause you lack damage when running it.

    Instead you should do what i'm planning on doing and farm the hell out of Jolting Arms set that went from 15% to 50% proc chance on blocking. This set has no Cooldown and will pretty much have 100% uptime whenever you pop this ult..Which means you can do Heroic Strike (Free Cost), Bash (Procs Jolting Arms Proc), Light Attack + Disease Enchant on an Infused Weapon and you've got a lot of Burst Damage that's basically free during that Ult Pop.

    Think of the impact this will have in dungeon tanking in PvE, much less real blocking, now more depending on ultimate, well there goes skillful play. @Wrobel
  • Soris
    Soris
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    Well if anything needs a nerf, thats the bow ulti for sure.
    Welkynd [Templar/AD/EU]
  • Xsorus
    Xsorus
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    susmitds wrote: »
    Xsorus wrote: »
    susmitds wrote: »
    The Ultimate gives you free block for 5 secs at 100 cost and unlimited projectile reflection for the duration on a morph, which comes down to 85 with Dragonguard set (70 in case of Sorcerers)

    Now with Tava's Favor, Invigorating Drain, Minor Heroism, you gain Ultimate at 9 Ulti/sec. By adding Bloodspawn, you can get over 11 ulti/sec.

    That means on a :-
    • Stamina DK - You can get 66% Uptime on this skill and get back resources from it too. What's even more, in PvP if you get a kill in the duration, you will have it up from the entire duration.
    • Stamina/Magicka NB - NB already have huge ultimate gaining capabilities. Add the Siphoning passives and you can get enough ulti-gain to keep it up 100% of the time, normally for the duration. With Soul Harvest as long something near you dies, you will have it 100% of the time regardless of whether Bloodspawn procs or not.
    • Sorcerers in general - Basically you can have it up for 85% of the time, if Bloodspawn procs.

    Any ultimate being capable of being spammed is bad direction for the game. In this case, it gives you the benefit of blocking without actually needing to do it and reflect any projectile back, while allowing you to freely go on the offensive without a care for any defense.

    No Stam DK worth his salt is going to choose The Spell Reflect over reducing the cost of 1hd abilities by 100% for 6 seconds.

    Heroic Slash is around 2k+ per use, you will get at least 4 of those off, that's 8k+ stamina alone the 1hd shield ability will save you.

    Also Tavas Favor is great for PvE but its not super great in PvP cause you lack damage when running it.

    Instead you should do what i'm planning on doing and farm the hell out of Jolting Arms set that went from 15% to 50% proc chance on blocking. This set has no Cooldown and will pretty much have 100% uptime whenever you pop this ult..Which means you can do Heroic Strike (Free Cost), Bash (Procs Jolting Arms Proc), Light Attack + Disease Enchant on an Infused Weapon and you've got a lot of Burst Damage that's basically free during that Ult Pop.

    Think of the impact this will have in dungeon tanking in PvE, much less real blocking, now more depending on ultimate, well there goes skillful play. @Wrobel

    Are we talking Dungeons or Trials?

    Cause Trials no Tank will use the ability, they can already pretty much perma block if they want to..instead they'll run Warhorn for obvious reasons.

    If we're talking Dungeons, I can take my Blazing Shield Templar into any Vet dungeon right now and not use block one time because I can face tank everything in the game....
  • susmitds
    susmitds
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    Soris wrote: »
    Well if anything needs a nerf, thats the bow ulti for sure.

    That's physical Soul Assault. It is interrupt-able, cloak-able, block-able and LoS dependant. Costs nearly twice as Soul Assault but does not Snare target. Good on paper, but like Soul Assault, useless in reality.
  • susmitds
    susmitds
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    Xsorus wrote: »
    susmitds wrote: »
    Xsorus wrote: »
    susmitds wrote: »
    The Ultimate gives you free block for 5 secs at 100 cost and unlimited projectile reflection for the duration on a morph, which comes down to 85 with Dragonguard set (70 in case of Sorcerers)

    Now with Tava's Favor, Invigorating Drain, Minor Heroism, you gain Ultimate at 9 Ulti/sec. By adding Bloodspawn, you can get over 11 ulti/sec.

    That means on a :-
    • Stamina DK - You can get 66% Uptime on this skill and get back resources from it too. What's even more, in PvP if you get a kill in the duration, you will have it up from the entire duration.
    • Stamina/Magicka NB - NB already have huge ultimate gaining capabilities. Add the Siphoning passives and you can get enough ulti-gain to keep it up 100% of the time, normally for the duration. With Soul Harvest as long something near you dies, you will have it 100% of the time regardless of whether Bloodspawn procs or not.
    • Sorcerers in general - Basically you can have it up for 85% of the time, if Bloodspawn procs.

    Any ultimate being capable of being spammed is bad direction for the game. In this case, it gives you the benefit of blocking without actually needing to do it and reflect any projectile back, while allowing you to freely go on the offensive without a care for any defense.

    No Stam DK worth his salt is going to choose The Spell Reflect over reducing the cost of 1hd abilities by 100% for 6 seconds.

    Heroic Slash is around 2k+ per use, you will get at least 4 of those off, that's 8k+ stamina alone the 1hd shield ability will save you.

    Also Tavas Favor is great for PvE but its not super great in PvP cause you lack damage when running it.

    Instead you should do what i'm planning on doing and farm the hell out of Jolting Arms set that went from 15% to 50% proc chance on blocking. This set has no Cooldown and will pretty much have 100% uptime whenever you pop this ult..Which means you can do Heroic Strike (Free Cost), Bash (Procs Jolting Arms Proc), Light Attack + Disease Enchant on an Infused Weapon and you've got a lot of Burst Damage that's basically free during that Ult Pop.

    Think of the impact this will have in dungeon tanking in PvE, much less real blocking, now more depending on ultimate, well there goes skillful play. @Wrobel

    Are we talking Dungeons or Trials?

    Cause Trials no Tank will use the ability, they can already pretty much perma block if they want to..instead they'll run Warhorn for obvious reasons.

    If we're talking Dungeons, I can take my Blazing Shield Templar into any Vet dungeon right now and not use block one time because I can face tank everything in the game....

    You will still need to block Knockdown etc on a Blazing Shield build. NB Sap tanks already have crazy damage. Now they will get even crazier defense.
  • Xsorus
    Xsorus
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    susmitds wrote: »
    Xsorus wrote: »
    susmitds wrote: »
    Xsorus wrote: »
    susmitds wrote: »
    The Ultimate gives you free block for 5 secs at 100 cost and unlimited projectile reflection for the duration on a morph, which comes down to 85 with Dragonguard set (70 in case of Sorcerers)

    Now with Tava's Favor, Invigorating Drain, Minor Heroism, you gain Ultimate at 9 Ulti/sec. By adding Bloodspawn, you can get over 11 ulti/sec.

    That means on a :-
    • Stamina DK - You can get 66% Uptime on this skill and get back resources from it too. What's even more, in PvP if you get a kill in the duration, you will have it up from the entire duration.
    • Stamina/Magicka NB - NB already have huge ultimate gaining capabilities. Add the Siphoning passives and you can get enough ulti-gain to keep it up 100% of the time, normally for the duration. With Soul Harvest as long something near you dies, you will have it 100% of the time regardless of whether Bloodspawn procs or not.
    • Sorcerers in general - Basically you can have it up for 85% of the time, if Bloodspawn procs.

    Any ultimate being capable of being spammed is bad direction for the game. In this case, it gives you the benefit of blocking without actually needing to do it and reflect any projectile back, while allowing you to freely go on the offensive without a care for any defense.

    No Stam DK worth his salt is going to choose The Spell Reflect over reducing the cost of 1hd abilities by 100% for 6 seconds.

    Heroic Slash is around 2k+ per use, you will get at least 4 of those off, that's 8k+ stamina alone the 1hd shield ability will save you.

    Also Tavas Favor is great for PvE but its not super great in PvP cause you lack damage when running it.

    Instead you should do what i'm planning on doing and farm the hell out of Jolting Arms set that went from 15% to 50% proc chance on blocking. This set has no Cooldown and will pretty much have 100% uptime whenever you pop this ult..Which means you can do Heroic Strike (Free Cost), Bash (Procs Jolting Arms Proc), Light Attack + Disease Enchant on an Infused Weapon and you've got a lot of Burst Damage that's basically free during that Ult Pop.

    Think of the impact this will have in dungeon tanking in PvE, much less real blocking, now more depending on ultimate, well there goes skillful play. @Wrobel

    Are we talking Dungeons or Trials?

    Cause Trials no Tank will use the ability, they can already pretty much perma block if they want to..instead they'll run Warhorn for obvious reasons.

    If we're talking Dungeons, I can take my Blazing Shield Templar into any Vet dungeon right now and not use block one time because I can face tank everything in the game....

    You will still need to block Knockdown etc on a Blazing Shield build. NB Sap tanks already have crazy damage. Now they will get even crazier defense.

    I don't even bother blocking Knockdowns half the time....I have 15k worth of shields on 50k hp tank...
  • Xsorus
    Xsorus
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    susmitds wrote: »
    Soris wrote: »
    Well if anything needs a nerf, thats the bow ulti for sure.

    That's physical Soul Assault. It is interrupt-able, cloak-able, block-able and LoS dependant. Costs nearly twice as Soul Assault but does not Snare target. Good on paper, but like Soul Assault, useless in reality.

    This is true; Anyone who's bothered using Soul Assault in PvP which delves for bloody 50k knows how *** it really is...

    First its really not 50k; its 25k..Then its reduced by Resists...which means you have a 4k to 5k per channel in the end..

    The Turret Version might be ok.. but the other version will be *** in general.
  • Asmael
    Asmael
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    susmitds wrote: »
    Xsorus wrote: »
    susmitds wrote: »
    Xsorus wrote: »
    susmitds wrote: »
    The Ultimate gives you free block for 5 secs at 100 cost and unlimited projectile reflection for the duration on a morph, which comes down to 85 with Dragonguard set (70 in case of Sorcerers)

    Now with Tava's Favor, Invigorating Drain, Minor Heroism, you gain Ultimate at 9 Ulti/sec. By adding Bloodspawn, you can get over 11 ulti/sec.

    That means on a :-
    • Stamina DK - You can get 66% Uptime on this skill and get back resources from it too. What's even more, in PvP if you get a kill in the duration, you will have it up from the entire duration.
    • Stamina/Magicka NB - NB already have huge ultimate gaining capabilities. Add the Siphoning passives and you can get enough ulti-gain to keep it up 100% of the time, normally for the duration. With Soul Harvest as long something near you dies, you will have it 100% of the time regardless of whether Bloodspawn procs or not.
    • Sorcerers in general - Basically you can have it up for 85% of the time, if Bloodspawn procs.

    Any ultimate being capable of being spammed is bad direction for the game. In this case, it gives you the benefit of blocking without actually needing to do it and reflect any projectile back, while allowing you to freely go on the offensive without a care for any defense.

    No Stam DK worth his salt is going to choose The Spell Reflect over reducing the cost of 1hd abilities by 100% for 6 seconds.

    Heroic Slash is around 2k+ per use, you will get at least 4 of those off, that's 8k+ stamina alone the 1hd shield ability will save you.

    Also Tavas Favor is great for PvE but its not super great in PvP cause you lack damage when running it.

    Instead you should do what i'm planning on doing and farm the hell out of Jolting Arms set that went from 15% to 50% proc chance on blocking. This set has no Cooldown and will pretty much have 100% uptime whenever you pop this ult..Which means you can do Heroic Strike (Free Cost), Bash (Procs Jolting Arms Proc), Light Attack + Disease Enchant on an Infused Weapon and you've got a lot of Burst Damage that's basically free during that Ult Pop.

    Think of the impact this will have in dungeon tanking in PvE, much less real blocking, now more depending on ultimate, well there goes skillful play. @Wrobel

    Are we talking Dungeons or Trials?

    Cause Trials no Tank will use the ability, they can already pretty much perma block if they want to..instead they'll run Warhorn for obvious reasons.

    If we're talking Dungeons, I can take my Blazing Shield Templar into any Vet dungeon right now and not use block one time because I can face tank everything in the game....

    You will still need to block Knockdown etc on a Blazing Shield build. NB Sap tanks already have crazy damage. Now they will get even crazier defense.

    Saptanks can already permablock with just siphoning strikes.

    This ultimate is absolutely useless in anything remotely competitive in PvE, and even if it allowed for effective permablock, I got much MUCH better use for my ult than this.

    PvE tanking isn't about how tanky you get, it's about how tanky you need to be to complete your role. You don't need permablock, and you don't need a ult to save your resources like this. It has nothing competitive and is just going to be an excuse for tanks who can't / don't want to manage their stamina properly.

    PvP... Wait & see.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Rex-Umbra
    Rex-Umbra
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    I was thinking uptime was very low. I hope they do more testing i would hate if this one gets nerfed while 2h is wreaking every thing and further making tanks useless in pvp.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Woeler
    Woeler
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    For PVE this ulti is still ***.
  • Asmael
    Asmael
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    Woeler wrote: »
    For PVE this ulti is still ***.

    But a dev said that "every single tank will want this ult!"

    :D
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Xsorus
    Xsorus
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    Asmael wrote: »
    susmitds wrote: »
    Xsorus wrote: »
    susmitds wrote: »
    Xsorus wrote: »
    susmitds wrote: »
    The Ultimate gives you free block for 5 secs at 100 cost and unlimited projectile reflection for the duration on a morph, which comes down to 85 with Dragonguard set (70 in case of Sorcerers)

    Now with Tava's Favor, Invigorating Drain, Minor Heroism, you gain Ultimate at 9 Ulti/sec. By adding Bloodspawn, you can get over 11 ulti/sec.

    That means on a :-
    • Stamina DK - You can get 66% Uptime on this skill and get back resources from it too. What's even more, in PvP if you get a kill in the duration, you will have it up from the entire duration.
    • Stamina/Magicka NB - NB already have huge ultimate gaining capabilities. Add the Siphoning passives and you can get enough ulti-gain to keep it up 100% of the time, normally for the duration. With Soul Harvest as long something near you dies, you will have it 100% of the time regardless of whether Bloodspawn procs or not.
    • Sorcerers in general - Basically you can have it up for 85% of the time, if Bloodspawn procs.

    Any ultimate being capable of being spammed is bad direction for the game. In this case, it gives you the benefit of blocking without actually needing to do it and reflect any projectile back, while allowing you to freely go on the offensive without a care for any defense.

    No Stam DK worth his salt is going to choose The Spell Reflect over reducing the cost of 1hd abilities by 100% for 6 seconds.

    Heroic Slash is around 2k+ per use, you will get at least 4 of those off, that's 8k+ stamina alone the 1hd shield ability will save you.

    Also Tavas Favor is great for PvE but its not super great in PvP cause you lack damage when running it.

    Instead you should do what i'm planning on doing and farm the hell out of Jolting Arms set that went from 15% to 50% proc chance on blocking. This set has no Cooldown and will pretty much have 100% uptime whenever you pop this ult..Which means you can do Heroic Strike (Free Cost), Bash (Procs Jolting Arms Proc), Light Attack + Disease Enchant on an Infused Weapon and you've got a lot of Burst Damage that's basically free during that Ult Pop.

    Think of the impact this will have in dungeon tanking in PvE, much less real blocking, now more depending on ultimate, well there goes skillful play. @Wrobel

    Are we talking Dungeons or Trials?

    Cause Trials no Tank will use the ability, they can already pretty much perma block if they want to..instead they'll run Warhorn for obvious reasons.

    If we're talking Dungeons, I can take my Blazing Shield Templar into any Vet dungeon right now and not use block one time because I can face tank everything in the game....

    You will still need to block Knockdown etc on a Blazing Shield build. NB Sap tanks already have crazy damage. Now they will get even crazier defense.

    Saptanks can already permablock with just siphoning strikes.

    This ultimate is absolutely useless in anything remotely competitive in PvE, and even if it allowed for effective permablock, I got much MUCH better use for my ult than this.

    PvE tanking isn't about how tanky you get, it's about how tanky you need to be to complete your role. You don't need permablock, and you don't need a ult to save your resources like this. It has nothing competitive and is just going to be an excuse for tanks who can't / don't want to manage their stamina properly.

    PvP... Wait & see.

    PvP it's an amazing ult for Stamina Dks and pretty much anyone who relies on heroic strike for dps
  • shrb
    shrb
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    Since it's no cost passive block, couldn't you run that in something like a magplar in his alt weapons? Alleviating the need to invest in stam and getting some defence while it's up to dps unhindered?
  • susmitds
    susmitds
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    shrb wrote: »
    Since it's no cost passive block, couldn't you run that in something like a magplar in his alt weapons? Alleviating the need to invest in stam and getting some defence while it's up to dps unhindered?

    Pretty much this.
  • Khaos_Bane
    Khaos_Bane
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    Not only does the 2H Ultimate ignore mitigation it ALSO BUFFS YOURS. AND IT CAN BE FREE. Why don't you add a heal to it as well @Wrobel


    Doesn't even make sense...What were they thinking?
  • Rilmarshim
    Rilmarshim
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    You will see, this thing will be terribly broken in PVP. Hight sustain builds with Black Rose and Bloodspawn are already broken and this ultimate will make them even more ridiculous.
  • WeylandLabs
    WeylandLabs
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    What does broken mean exactly ? Meaning i use my 2h ult to execute, get my ult back switch bars to my S&B ult. Hit that for 6 seconds, gain ult again execute and keep doing that over and over while maintaining my resources as dps in pvp. Lol Is this broken or is thier no creative gameplay anymore ? Again define broken please ?
  • Sharee
    Sharee
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    Xsorus wrote: »
    Instead you should do what i'm planning on doing and farm the hell out of Jolting Arms set that went from 15% to 50% proc chance on blocking. This set has no Cooldown and will pretty much have 100% uptime whenever you pop this ult..Which means you can do Heroic Strike (Free Cost), Bash (Procs Jolting Arms Proc), Light Attack + Disease Enchant on an Infused Weapon and you've got a lot of Burst Damage that's basically free during that Ult Pop.

    You should check (in case you didn't already) whether the ultimate counts as blocking for the purpose of triggering on-block effects. Because i know it does not count as blocking for the CC immunity that regular blocking gives.

    I have a feeling the 1h/s ult is no block at all, it is just a damage reduction ability which has the block visual effect attached to it.
  • arkansas_ESO
    arkansas_ESO
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    susmitds wrote: »
    Soris wrote: »
    Well if anything needs a nerf, thats the bow ulti for sure.

    That's physical Soul Assault. It is interrupt-able, cloak-able, block-able and LoS dependant. Costs nearly twice as Soul Assault but does not Snare target. Good on paper, but like Soul Assault, useless in reality.

    It's definitely got it's uses, especially since you don't have to sit and channel it like Soul Assault.


    Grand Overlord 25/8/17
  • Lord_Eomer
    Lord_Eomer
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    Not in a favor of nerf, ultimate duration is already very small
  • Cherryblossom
    Cherryblossom
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    susmitds wrote: »
    The Ultimate gives you free block for 5 secs at 100 cost and unlimited projectile reflection for the duration on a morph, which comes down to 85 with Dragonguard set (70 in case of Sorcerers)

    Now with Tava's Favor, Invigorating Drain, Minor Heroism, you gain Ultimate at 9 Ulti/sec. By adding Bloodspawn, you can get over 11 ulti/sec.

    That means on a :-
    • Stamina DK - You can get 66% Uptime on this skill and get back resources from it too. What's even more, in PvP if you get a kill in the duration, you will have it up from the entire duration.
    • Stamina/Magicka NB - NB already have huge ultimate gaining capabilities. Add the Siphoning passives and you can get enough ulti-gain to keep it up 100% of the time, normally for the duration. With Soul Harvest as long something near you dies, you will have it 100% of the time regardless of whether Bloodspawn procs or not.
    • Sorcerers in general - Basically you can have it up for 85% of the time, if Bloodspawn procs.

    Any ultimate being capable of being spammed is bad direction for the game. In this case, it gives you the benefit of blocking without actually needing to do it and reflect any projectile back, while allowing you to freely go on the offensive without a care for any defense.

    Ok so have you got the evidence supporting you hypothesis?
    It is fine you making these statement, but have you tested and can you show the results.
  • susmitds
    susmitds
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    susmitds wrote: »
    The Ultimate gives you free block for 5 secs at 100 cost and unlimited projectile reflection for the duration on a morph, which comes down to 85 with Dragonguard set (70 in case of Sorcerers)

    Now with Tava's Favor, Invigorating Drain, Minor Heroism, you gain Ultimate at 9 Ulti/sec. By adding Bloodspawn, you can get over 11 ulti/sec.

    That means on a :-
    • Stamina DK - You can get 66% Uptime on this skill and get back resources from it too. What's even more, in PvP if you get a kill in the duration, you will have it up from the entire duration.
    • Stamina/Magicka NB - NB already have huge ultimate gaining capabilities. Add the Siphoning passives and you can get enough ulti-gain to keep it up 100% of the time, normally for the duration. With Soul Harvest as long something near you dies, you will have it 100% of the time regardless of whether Bloodspawn procs or not.
    • Sorcerers in general - Basically you can have it up for 85% of the time, if Bloodspawn procs.

    Any ultimate being capable of being spammed is bad direction for the game. In this case, it gives you the benefit of blocking without actually needing to do it and reflect any projectile back, while allowing you to freely go on the offensive without a care for any defense.

    Ok so have you got the evidence supporting you hypothesis?
    It is fine you making these statement, but have you tested and can you show the results.

    Take an ultimate generation maxed out Sap tank and you would be able to see what I mean here.
  • Isbilen
    Isbilen
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    I don't really see the problem... Doesn't this logic already apply to other ultimates, without being a problem?

    Look at Corossive Armor: limiting incoming damage to 3% of your max health. It lasts for 9 seconds and costs 170 ultimate with Dragonguard, meaning you can potentially with your "perfect setup" use it every 15 seconds. That's 60% uptime of 97% reduction to incoming damage, vs. 66% uptime of 50% reduction.
  • Sharee
    Sharee
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    I think if it was viable to keep 100% uptime on an ultimate that costs 100 ult and lasts for 6 seconds, then we would see today at least some players running a build that fires a dawnbreaker of smiting every 6 seconds. I mean, the cost is the same, so why not? And DBoS is one of the best ultimates. Still, i have yet to see anyone do that. Which makes me think we won't see any 100% uptime on the 1h/s ult either.
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