I would love to see future enemies get more complex, and hopefully they'll revisit some older enemies and tough them up too. Lots of new bosses are getting more and more interesting with great new mechanics every time they introduce them, but I'll like to see this treatment in some of the basic enemies we come across. The best enemy one can find in the over world is the Minotaurs of Gold Coast. They have a good amount of health, they have amazing visual effects and more importantly they have various special attacks they can utilize against you. I love these guys, my only complaint is that enemies especially in minotaurs, the spell casting takes way to long! Fighting in an Elder Scrolls game should feel real time, and currently it feels like the player is given way to big of a window to block, dodge, and bash enemies when they're charging an attack.
I would love to see Zenimax add some of this in their new content.
RAGUNAnoOne wrote: »Mechanics involving multiple things like terrain and formation or requiring specific types of skills or roles and requiring adaptation are how i describe difficulty in a game. Too much health and/or unavoidable or RNG one shots and especially DPS races are "artificial" difficulty and serve only as an annoying mask for otherwise easy enemy.