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What does "difficult" mean for you?

Kammakazi
Kammakazi
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Edited by Kammakazi on September 1, 2016 11:41PM

What does "difficult" mean for you? 67 votes

Enemies having tons of health
0%
Enemies having tons of resistances
0%
Enemies having really high damage
1%
Stovahkiin 1 vote
Enemies having multiple mechanics
46%
SorianawayfarerxNewBlacksmurfJD2013Nebthet78Shadowolfsfalcasternub18_ESOAzraelKriegWifeaggro13Twilix01RajajshkaleeuxEdziuTaleof2CitiesCh4mpTWListerJMCcaptainwolfosTylersohRex-UmbraLucius_Aelius 31 votes
Enemies overwhelming you with numbers
2%
djs0130Uphz 2 votes
Combination of above
49%
laurajfTotalitarianSythiasssewallb14_ESOIruil_ESOdanno8AbeilleStealthbrtplink3r1PBpsyReifMorimizoFfastylEnemy-of-ColdharbourOverbowedhrothbernAaronBouldinStrider_RoshinPurifedBladezEZgoin76 33 votes
  • Voxicity
    Voxicity
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    Enemies having multiple mechanics
    That and enemies overwhelming you with numbers. Especially those bosses that spawn a load of adds and the other scrub dd just focuses the boss while the rest of the group is dying to adds.

    Probably should have picked ''Combination of above'' but the brainless dd I was talking about is actually me.
    Edited by Voxicity on September 1, 2016 11:45PM
  • Abeille
    Abeille
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    Combination of above
    Having only one of these doesn't make a fight difficult, just annoying or tedious. It is really a combination of these factors.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Luigi_Vampa
    Luigi_Vampa
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    Combination of above
    Really, when it comes to PvE, it is all just pattern recogniton. Once you figure out exactly how the fight is supposed to go, then you can perfect it. The AI isn't going to adjust to combat you. That is why I like PvP. I don't always know what is going to be coming at me, or how good the player on the other side is. The fights can change, different skills can be slotted etc... Fighting a really skilled PvPer is the hardest content in the game in my opinion.
    PC/EU DC
  • Chew_Magna
    Chew_Magna
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    Enemies having multiple mechanics
    I say mechanics. Having to learn what and when to do something during a fight. Damage and hp padding is nothing but a false level of difficulty. I hate that the trend is so common in gaming these days. I prefer my fights to be like puzzles. Once you figure that out the next challenge is in coordinating everyone so it can be completed (Which is a far greater challenge).
  • AzraelKrieg
    AzraelKrieg
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    Enemies having multiple mechanics
    Have to say mechanics. As @Chew_Magna said, buffing damage and HP is adding false difficulty and really promotes Stack-and-Burn fights.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • Burning_Talons
    Burning_Talons
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    Combination of above
    By zenmiax logic. All the above
  • danno8
    danno8
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    Combination of above
    So for example, the last vMSA boss is a pretty tough encounter because you have to watch out for high dps skills, collect the gold spirits, kill any summoners and actually dps the boss at the same time.

    So a combination of two or more of the above if you add it up.
  • UltimaJoe777
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    I think my guild's name says it all lol but there's also those bosses that have healers and/or heal themselves. The former is harder though in my opinion.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • cowsayUshi
    cowsayUshi
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    Combination of above
    I would love to see future enemies get more complex, and hopefully they'll revisit some older enemies and tough them up too. Lots of new bosses are getting more and more interesting with great new mechanics every time they introduce them, but I'll like to see this treatment in some of the basic enemies we come across. The best enemy one can find in the over world is the Minotaurs of Gold Coast. They have a good amount of health, they have amazing visual effects and more importantly they have various special attacks they can utilize against you. I love these guys, my only complaint is that enemies especially in minotaurs, the spell casting takes way to long! Fighting in an Elder Scrolls game should feel real time, and currently it feels like the player is given way to big of a window to block, dodge, and bash enemies when they're charging an attack.

    I would love to see Zenimax add some of this in their new content.
  • hrothbern
    hrothbern
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    Combination of above
    DairyIsle wrote: »
    I would love to see future enemies get more complex, and hopefully they'll revisit some older enemies and tough them up too. Lots of new bosses are getting more and more interesting with great new mechanics every time they introduce them, but I'll like to see this treatment in some of the basic enemies we come across. The best enemy one can find in the over world is the Minotaurs of Gold Coast. They have a good amount of health, they have amazing visual effects and more importantly they have various special attacks they can utilize against you. I love these guys, my only complaint is that enemies especially in minotaurs, the spell casting takes way to long! Fighting in an Elder Scrolls game should feel real time, and currently it feels like the player is given way to big of a window to block, dodge, and bash enemies when they're charging an attack.

    I would love to see Zenimax add some of this in their new content.

    Jep
    More kinds of mechanics for the bigger monsters and bosses.
    More time needed to find out how that monster ticks, to be able to survive and win the battle.
    (More like the NPC fights in Dark Souls).




    Edited by hrothbern on September 2, 2016 2:16AM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • RAGUNAnoOne
    RAGUNAnoOne
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    Enemies having multiple mechanics
    Mechanics involving multiple things like terrain and formation or requiring specific types of skills or roles and requiring adaptation are how i describe difficulty in a game. Too much health and/or unavoidable or RNG one shots and especially DPS races are "artificial" difficulty and serve only as an annoying mask for otherwise easy enemy.
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
    http://forums.elderscrollsonline.com/en/discussion/246134/request-dyeable-tail-ribbons
  • Ffastyl
    Ffastyl
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    Combination of above
    Enemies having high damage and mechanics. Enemies can overwhelm you, and they need health for the mechanics and damage to ever matter (resistance can serve the same role as health), but it comes down to punishing. You need to be punished for mistakes, and brushes with death are just such a way to punish. This does make a game more favorable to evasion, whether that is the design intent or not, so it is difficult to create a punishing experience for face tanks.

    I think damage shields serve well in this regard for ESO; in Dark Souls blocking often negates physical damage, and in Hyper Light Drifter projectiles can be deflected with timed slashes. But in no action game is just passively taking a hit supposed to be rewarded. Damage shields negate incoming damage but require an action from the player. Self healing is another avenue, one which is currently favored in the game's design and balance.

    Recent content has been punishing, but older and especially solo content is not. This is due to the power creep introduced from soft cap removal in conjunction to the Champion System in Update 6. Optimal builds are leagues ahead of average builds and fathoms ahead of poor builds. We can make ESO punishing for optimal builds, but that just turns optimal builds into viable ones and viable builds into trash. While I think ESO is lacking in difficulty, it is lacking further in player power checks.

    I promised myself to stick to ESO, through thick and thin, but each month I find less and less reason to stay. Hope keeps me looking to the horizon but every glance at the present is telling me to leave. I'll keep deluding myself for now. I don't want these two years to be a wash.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

    PC NA
    Daggerfall Covenant

    Ffastyl - Level 50 Templar
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    Arcturus Leland - Level 50 Sorcerer
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    "My strength is that I have no weaknesses. My weakness is that I have no strengths."
    Member since May 4th, 2014.
  • Ffastyl
    Ffastyl
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    Combination of above
    Mechanics involving multiple things like terrain and formation or requiring specific types of skills or roles and requiring adaptation are how i describe difficulty in a game. Too much health and/or unavoidable or RNG one shots and especially DPS races are "artificial" difficulty and serve only as an annoying mask for otherwise easy enemy.

    What you mean by "artificial" is cheap. If we are to go by the definition of artificial, every game is. I'm glad you say "too much health" instead of "a lot" because enemies that cannot take or dodge a hit cannot be difficult. DPS races are not cheap but they can be overused.

    It's valid to create time sensitive mechanics and DPS races are one such kind. Enrage timers keep fights from dragging on for hours if a group cannot clear it; bosses can have timers for when their reinforcements or their ultimate weapon is ready; bosses can be fought in poison bogs, and encounters can be survival based with an endless horde at constant spawn rates -- these are each their own DPS races. Look at Monster Hunter: players have anywhere from 5 to 60 minutes to slay a monster. That is a DPS race, and a generous one. The Four Kings from Dark Souls spawn at a constant rate, creating a DPS race to keep numbers down as the boss bar diminishes (each spawn is ~1/4). The Golem in Etrian Odyssey II heals at the end of every turn, creating a DPS race to outpace its healing while surviving its attacks. A DPS race can be cheap, but they are not inherently cheap.
    Edited by Ffastyl on September 2, 2016 2:57AM
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

    PC NA
    Daggerfall Covenant

    Ffastyl - Level 50 Templar
    Arturus Amitis - Level 50 Nightblade
    Sulac the Wanderer - Level 50 Dragonknight
    Arcturus Leland - Level 50 Sorcerer
    Azrog rus-Oliphet - Level 50 Templar
    Tienc - Level 50 Warden
    Aldmeri Dominion
    Ashen Willow Knight - Level 50 Templar
    Champion Rank 938

    Check out:
    Old vs New Intro Cinematics


    "My strength is that I have no weaknesses. My weakness is that I have no strengths."
    Member since May 4th, 2014.
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