Daemons_Bane wrote: »Just want to point it out before it gets thrown in your face :)some of this is against the lore, which is a no go in a ES game, and flying mounts has been ruled out by the devs, since the game is not built for it
Daemons_Bane wrote: »Just want to point it out before it gets thrown in your face :)some of this is against the lore, which is a no go in a ES game, and flying mounts has been ruled out by the devs, since the game is not built for it
which ones of that list are against the lore ?
Bonzodog01 wrote: »The games engine is incapable of handling any underwater content whatsoever, and for the same reasons, anything to do with flying in any way shape or form is also out of the question. The game cannot even handle ships/boats actually moving in water. The underwater and flying are technical limitations.
House building and dragons are just sheerly impractical.
In the current timeline of where we are, (2E 582 to 2E 584), the dragons are now thought to be not much more than myth, and anything the Nords rant on about is probably the result of dodgy substances. When people refer to Dragons in the Second Era, they are talking about Daedric Lords and beasts.
House Building???? How would that work in a massively multiplayer environment? The houses we are getting are instanced as that is the only way they can possibly work right now.
Not sure about the weather. Nights and days are already regulated by the server so everyone sees the same thing, and I believe the weather needs to follow a similar pattern.
Oh, and the Morag Tong craftable motif IS coming to the game, its been datamined. However, expect a ****-storm of a grind to even get one page.
Vampire and werewolf stuff....Buffs at night???? Are you mad? Think of the PvP balance problems that would cause. Not everyone wants to be a vampire or werewolf - I for one will never ever use either until they remain the only achieves I don't have. Likewise, DLC around them wouldn't be a good idea, unless you could choose to be a hunter whose job is to wipe them out. Dark Elves and Werewolves do not mix.
Jewellery crafting and SpellCrafting are still on the drawing board, but its a case of how to implement Spell Crafting without it being OP in PvP.
Everything else is good, and I hope they do introduce some of this stuff at some point.
Daemons_Bane wrote: »Saying that the engine is incapable of handling underwater/flying content, simply equals that they will not remake the game to allow these features.. it's not just about putting these things into the game.. it's almost as making 2 new lesser versions of the game and installing them into ESOTU.. At least as it is right now.. AFAIK they have not said "NEVER", but for now, it's only in your dreams and hopes
19. time travel quests, that would allow us to go to an another era for some short time and fight the dragons for example, or take part in some major events in the history
Daemons_Bane wrote: »Saying that the engine is incapable of handling underwater/flying content, simply equals that they will not remake the game to allow these features.. it's not just about putting these things into the game.. it's almost as making 2 new lesser versions of the game and installing them into ESOTU.. At least as it is right now.. AFAIK they have not said "NEVER", but for now, it's only in your dreams and hopes
yeah, I mean I am not a programmer, so I don`t know much about the techical side of how an engine works, but I believe that anything could be possible
Daemons_Bane wrote: »Daemons_Bane wrote: »Just want to point it out before it gets thrown in your face :)some of this is against the lore, which is a no go in a ES game, and flying mounts has been ruled out by the devs, since the game is not built for it
which ones of that list are against the lore ?
8-10-17
Pendrillion wrote: »19. time travel quests, that would allow us to go to an another era for some short time and fight the dragons for example, or take part in some major events in the history
They are already ingame in numerous ways. Like in every freaking second quest you go to the past. Check out the Brothers of Strife, The whole EP questline is kinda timetravelling to get info to ban the baddies or kick their shins. Also in DC... Battle of Glenumbra Moors for example. Not to mention a good deal you spend in others peoples memories, and relive their past...
I guess in the future they could go a bit more easily on that venue.
Daemons_Bane wrote: »Daemons_Bane wrote: »Saying that the engine is incapable of handling underwater/flying content, simply equals that they will not remake the game to allow these features.. it's not just about putting these things into the game.. it's almost as making 2 new lesser versions of the game and installing them into ESOTU.. At least as it is right now.. AFAIK they have not said "NEVER", but for now, it's only in your dreams and hopes
yeah, I mean I am not a programmer, so I don`t know much about the techical side of how an engine works, but I believe that anything could be possible
Yes, it IS possible to make such a feature.. But they basically have to rebuild the game to do it.. That's not gonna happen I think
Daemons_Bane wrote: »Daemons_Bane wrote: »Just want to point it out before it gets thrown in your face :)some of this is against the lore, which is a no go in a ES game, and flying mounts has been ruled out by the devs, since the game is not built for it
which ones of that list are against the lore ?
8-10-17
8. Flying mounts - yes, the game engine does can not do that..but still...
10. Dwemer airships - well, why? if there can be abandoned Dwemer ruins with mechanical units that still do work after that long time, then the same could be for dwemer airships. I mean they do not need to fly around (even if it would be nice), but I love the design in that mod, so it would be nice as a spot in the game, maybe with some unique crafting location or something like that
17. Dragons - yes, but there are the titans, which according to that book that I shared in that spoiler link above are dragons that got changed by Molag Bal, so there must be some dragons present even in this era.
Daemons_Bane wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »Just want to point it out before it gets thrown in your face :)some of this is against the lore, which is a no go in a ES game, and flying mounts has been ruled out by the devs, since the game is not built for it
which ones of that list are against the lore ?
8-10-17
8. Flying mounts - yes, the game engine does can not do that..but still...
10. Dwemer airships - well, why? if there can be abandoned Dwemer ruins with mechanical units that still do work after that long time, then the same could be for dwemer airships. I mean they do not need to fly around (even if it would be nice), but I love the design in that mod, so it would be nice as a spot in the game, maybe with some unique crafting location or something like that
17. Dragons - yes, but there are the titans, which according to that book that I shared in that spoiler link above are dragons that got changed by Molag Bal, so there must be some dragons present even in this era.
Flying mounts, no.. No evidence in lore, AFAIK, and no support from the game engine.. Furthermore, the devs have said that this will not happen
Dwemer Airships, no.. Since they have not sought air dominance (dwarves likes the earth), aka no lore support, no support from game engine or devs
Dragons, no.. They are not present in this time period, and the devs have told us no about a million times