I don't know if this will be controversial, I hope not. I love crafting in ESO, especially crafting armor in many different epic looking styles, but I feel the new motifs (and even older ones like Trinimac, Malacath, etc) are a little too frustrating to get the chapters of. For example, I know a few friends and I would LOVE to craft some sets in the new Akatosh, Minotaur and Dark Brotherhood sets, but obtaining the whole books worth of chapters would mean constant dailies (with a small chance to receive one) or saving up enough gold to pay near 70-120k gold for ONE chapter. I have learned over the past few DLC's that the way ZOS has implemented the motif chapter hunting is simply as a reward from daily challenges, quests and world bosses. Is there anything wrong with this (imo)? No. Not at all, but I have found myself grinding those daily tasks and more often than not just being rewarded with a blue armour/accessory/weapon. Those weapons are usually just immediately dismantled or sold.
I would like to suggest upping the chances of being rewarded with a motif chapter in these dailies, or being found in other places such as Undaunted Gold Chests. The reason I say "I don't know if this will be controversial" is because Motifs are purely cosmetic in nature, and asking for Rare items to be made slightly more common seems to trigger some. They don't give you any kind of overall benefit other than looking pretty dapper. Rewarding more of these motifs wouldn't be anywhere near game breaking, fun ruining or unfair to any one. It would only serve to make those craft-crazy cosmetic lovers (such as myself) much happier.
Edited by RGD on August 17, 2016 4:18AM XB1 GT: RGD
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