1. Keep the momentum while streaking.
2. Be able to light attack a direction you do like to streak towards. (while rooted)
3. Increase the base cost of streak.
4. Remove the increased cost with recasting within 4 seconds.
5. Make Ball of Lightning 4.5 seconds.
So basically people are asking to make history repeat... there's a reason streak got rebalanced... same reason why NBs got rebalanced.. oh wait... nvm.. Wrobel plays NB and needs all the help he can get apparently...
HoloYoitsu wrote: »You seem to be missing the point, an expert sorc can still make a mag sorc and be "good", or he could roll the fotm stam and be even better. I could say the same about mag DK. "Good mag DK is still good." But that doesn't change how gutted and neutered the mag DK spec has become, nor how much reverting the GDB nerf would help DK.Darnathian wrote: »FriedEggSandwich wrote: »Darnathian wrote: »HoloYoitsu wrote: »At this point I don't think there's any use trying to talk sense into those ppl. Most of them are stam players who have been conditioned to whine whenever a sorc managed to disengage and always viewed blink as unfair without realizing how it was intergral to the design of the class.Cinnamon_Spider wrote: »In addition to the cost increase making it nearly useless for re-positioning, it isn't even useful to chase after another player. Stam builds are able to move fast enough to get out of range of a magic sorc streaking after them. And it's dangerous for the sorc to do so, since they'll be out of magic after a few streaks.
They most certainly weren't the Rageasorus infinite sprint or Xsorus/BBQ crit rush you from Ales to Glade builds or they wouldn't be touting the fictitious "oh blink 3x and sorc gets away free" nonsense.
Pretty much this. We're in for three or four more pages of gap-closing major expedition Stam players that don't want to lose their free AP magicka sorc piñatas.
Watch for more "sorc is fine" and "L2P" posts, while they're running Malubeth/reactive Templar or TankDK cancer builds.
Then expect ZOS to continue catering to them.
Yup. Pretty much this.
You have all of these terrible players that rely on bugged/OP/meta builds and sets because they stand no chance otherwise.
When something is clearly messed up or something might be done to rightfully improve a class spec they don't play, they immediately shoot it down to save their chances of making much easier AP.
That's how it is
And you have these terrible players that relied on OP Shield stacking meta builds that suck now. Just saying.
They all play templars now.
I understand and agree. Its just funny when the meta chasers make comments when their easy mode class gets harder.
Get this. The good sorcs are still good.
This isn't about "meta chasers" QQing about "easy mode class got harder", this discussion is about people not enjoying having an overly gimped class on their hands. All that you've contributed is coming in here and tossing out snide comments equating sorcs with fotm whiners, I'd be really interested to hear what in what meta you considered mag sorc to be OP ez mode? Surely not now? Surely not after 2.0 with the super bolt escape nerf? Can't be 1.5 & earlier - cuz you didn't even have to stack shields then, nor were shields all that strong. So was it 1.6, the 6 months of infinite dodge rolling rolly polly stam builds in full nirnhoned negating 50% of your dmg passively?
Darnathian wrote: »HoloYoitsu wrote: »You seem to be missing the point, an expert sorc can still make a mag sorc and be "good", or he could roll the fotm stam and be even better. I could say the same about mag DK. "Good mag DK is still good." But that doesn't change how gutted and neutered the mag DK spec has become, nor how much reverting the GDB nerf would help DK.Darnathian wrote: »FriedEggSandwich wrote: »Darnathian wrote: »HoloYoitsu wrote: »At this point I don't think there's any use trying to talk sense into those ppl. Most of them are stam players who have been conditioned to whine whenever a sorc managed to disengage and always viewed blink as unfair without realizing how it was intergral to the design of the class.Cinnamon_Spider wrote: »In addition to the cost increase making it nearly useless for re-positioning, it isn't even useful to chase after another player. Stam builds are able to move fast enough to get out of range of a magic sorc streaking after them. And it's dangerous for the sorc to do so, since they'll be out of magic after a few streaks.
They most certainly weren't the Rageasorus infinite sprint or Xsorus/BBQ crit rush you from Ales to Glade builds or they wouldn't be touting the fictitious "oh blink 3x and sorc gets away free" nonsense.
Pretty much this. We're in for three or four more pages of gap-closing major expedition Stam players that don't want to lose their free AP magicka sorc piñatas.
Watch for more "sorc is fine" and "L2P" posts, while they're running Malubeth/reactive Templar or TankDK cancer builds.
Then expect ZOS to continue catering to them.
Yup. Pretty much this.
You have all of these terrible players that rely on bugged/OP/meta builds and sets because they stand no chance otherwise.
When something is clearly messed up or something might be done to rightfully improve a class spec they don't play, they immediately shoot it down to save their chances of making much easier AP.
That's how it is
And you have these terrible players that relied on OP Shield stacking meta builds that suck now. Just saying.
They all play templars now.
I understand and agree. Its just funny when the meta chasers make comments when their easy mode class gets harder.
Get this. The good sorcs are still good.
This isn't about "meta chasers" QQing about "easy mode class got harder", this discussion is about people not enjoying having an overly gimped class on their hands. All that you've contributed is coming in here and tossing out snide comments equating sorcs with fotm whiners, I'd be really interested to hear what in what meta you considered mag sorc to be OP ez mode? Surely not now? Surely not after 2.0 with the super bolt escape nerf? Can't be 1.5 & earlier - cuz you didn't even have to stack shields then, nor were shields all that strong. So was it 1.6, the 6 months of infinite dodge rolling rolly polly stam builds in full nirnhoned negating 50% of your dmg passively?
u serious? for a long time with shield stacking. lol. it was easy mode. dump everything into one stat and get everything.
u cant be serious.
I'm still waiting for you to answer my question and clarify which time frame you're referring to. It's kinda hard to have any kind of discussion about 'the meta' when you wont give me a patch #. "For a long time" doesn't mean anything on it's own.Darnathian wrote: »HoloYoitsu wrote: »You seem to be missing the point, an expert sorc can still make a mag sorc and be "good", or he could roll the fotm stam and be even better. I could say the same about mag DK. "Good mag DK is still good." But that doesn't change how gutted and neutered the mag DK spec has become, nor how much reverting the GDB nerf would help DK.Darnathian wrote: »FriedEggSandwich wrote: »Darnathian wrote: »HoloYoitsu wrote: »At this point I don't think there's any use trying to talk sense into those ppl. Most of them are stam players who have been conditioned to whine whenever a sorc managed to disengage and always viewed blink as unfair without realizing how it was intergral to the design of the class.Cinnamon_Spider wrote: »In addition to the cost increase making it nearly useless for re-positioning, it isn't even useful to chase after another player. Stam builds are able to move fast enough to get out of range of a magic sorc streaking after them. And it's dangerous for the sorc to do so, since they'll be out of magic after a few streaks.
They most certainly weren't the Rageasorus infinite sprint or Xsorus/BBQ crit rush you from Ales to Glade builds or they wouldn't be touting the fictitious "oh blink 3x and sorc gets away free" nonsense.
Pretty much this. We're in for three or four more pages of gap-closing major expedition Stam players that don't want to lose their free AP magicka sorc piñatas.
Watch for more "sorc is fine" and "L2P" posts, while they're running Malubeth/reactive Templar or TankDK cancer builds.
Then expect ZOS to continue catering to them.
Yup. Pretty much this.
You have all of these terrible players that rely on bugged/OP/meta builds and sets because they stand no chance otherwise.
When something is clearly messed up or something might be done to rightfully improve a class spec they don't play, they immediately shoot it down to save their chances of making much easier AP.
That's how it is
And you have these terrible players that relied on OP Shield stacking meta builds that suck now. Just saying.
They all play templars now.
I understand and agree. Its just funny when the meta chasers make comments when their easy mode class gets harder.
Get this. The good sorcs are still good.
This isn't about "meta chasers" QQing about "easy mode class got harder", this discussion is about people not enjoying having an overly gimped class on their hands. All that you've contributed is coming in here and tossing out snide comments equating sorcs with fotm whiners, I'd be really interested to hear what in what meta you considered mag sorc to be OP ez mode? Surely not now? Surely not after 2.0 with the super bolt escape nerf? Can't be 1.5 & earlier - cuz you didn't even have to stack shields then, nor were shields all that strong. So was it 1.6, the 6 months of infinite dodge rolling rolly polly stam builds in full nirnhoned negating 50% of your dmg passively?
u serious? for a long time with shield stacking. lol. it was easy mode. dump everything into one stat and get everything.
u cant be serious.
1. Keep the momentum while streaking.
2. Be able to light attack a direction you do like to streak towards. (while rooted)
3. Increase the base cost of streak.
4. Remove the increased cost with recasting within 4 seconds.
5. Make Ball of Lightning 4.5 seconds.
BurritoESO wrote: »1. Streak - triple the distance, free cast, if cast on uneven terrain the following streaks will make you fly
2. Curse - anyone effected by curse will take 300% more damage from crystal fragments
3. Frags - casting a proceed frag doesn't reset the proc, allowing you to infinitely spam procced frags for the duration that it is available
4. Hardened ward - double the size, triple the duration
5. Mines - instantly disintegrates anyone who touches a mine
6. Endless fury - execute can proc at 100% health to be on the same level as beam
This is a small step in the right direction
HoloYoitsu wrote: »Thank you for your valuable input, I myself have often asked this very pertinent question. Perhaps my thread can help you find the answer.HoloYoitsu wrote: »Yeah, I don't see why a skill called Bolt Escape should enable a sorc to ever escape either. And please, in its current incarnation, the only time you can even blink 4-5x is when you have a full bar of magicka. News flash: in an actual fight, you will never actually have a full bar.Streak is fine. If you buff it in any way, it will just go back to being silly OP again. Don't see why a Sorc should be able to spam that skill more than 4-5 times. B
Then please explain how German can fight for 3-4 minutes, then bolt 4-6 times if things go south.
https://forums.elderscrollsonline.com/en/discussion/284959/mythk-pvp-sorc-build-vma-help
HoloYoitsu wrote: »Yeah, I don't see why a skill called Bolt Escape should enable a sorc to ever escape either. And please, in its current incarnation, the only time you can even blink 4-5x is when you have a full bar of magicka. News flash: in an actual fight, you will never actually have a full bar.Streak is fine. If you buff it in any way, it will just go back to being silly OP again. Don't see why a Sorc should be able to spam that skill more than 4-5 times. B
Then please explain how German can fight for 3-4 minutes, then bolt 4-6 times if things go south.
5pc Seducer with engine guardian procs and tri-pots.
Hell, I can pull it off with only 1300 regen just using Dark Conversion.But it is all meaningless if there is one stam build able to just spam a gap-closer on you.
Both German and Qae can fight hard while conserving resources and using the current area and terrain to their advantage to win, or ultimately escape if a Zerg attempts to dump on them.
Maybe some of these posters should seek build advice from them before giving ignorant reasons about build success such as "cheat engine" regarding German, or (while not said here, but witnessed in game personally by me) the old excuse "Qae has a pocket healer, of course he can get away."
It comes down to player skill, experience, constant resource management, and most importantly; build specs.
Both German and Qae can fight hard while conserving resources and using the current area and terrain to their advantage to win, or ultimately escape if a Zerg attempts to dump on them.
Maybe some of these posters should seek build advice from them before giving ignorant reasons about build success such as "cheat engine" regarding German, or (while not said here, but witnessed in game personally by me) the old excuse "Qae has a pocket healer, of course he can get away."
It comes down to player skill, experience, constant resource management, and most importantly; build specs.
It's not just the build. @Lord_Hev has posted his build more than once and aside from (I assume) minor CP differences, I run the same build. He can usually chew me up and spit me out, with or without Monty on her templar. If I ever beat him in a fair fight, I'll break my teabagging virginity with glee.
I can streak 7-8 times with that build and a full magicka bar. But I'm not the run away type. Even if they reduce/revert the streak penalty I'll use it offensively. But right now the penalty is pointless and stupid as long as it can be countered by gap closers that can be spammed without penalty. It's called Bolt ESCAPE, but you can't escape with it unless your opponent is woefully unprepared.
The-Baconator wrote: »Just make damaging someone with streak remove bolt escape fatigue, would be 10x better than it is right now and potatoes wouldn't be able to complain about permabolting.
BurritoESO wrote: »I agree. Sorcs can't stand their ground like a Templar or any stam class can. They should be able to strategically spread apart opponents using streak to help them survive open world solo and small scale.
That's because you don't have a house that @Wrobel built for you..... Instead you have the strongest shield in the game and a teleport that not only lets you climb up rocks no one else can get to, but stuns and does damage at the same time.
There's nothing wrong with Streak.... I'd trade that for the Templar house anyday....
OP compared it to cloak therefore I answered with an explanation to cloak in terms of cost increase, read again please.
And to answer your question, yes I have played a magicka sorc to a point where I adapted to my magicka pool and I went stamina (Im imperial). I still see several sorcs that don't have an issue with streaking, and if you are streaking 5 (FIVE) times you should be out of trouble and if you are not, then you are not playing it right.
1. Keep the momentum while streaking.
2. Be able to light attack a direction you do like to streak towards. (while rooted)
3. Increase the base cost of streak.
4. Remove the increased cost with recasting within 4 seconds.
5. Make Ball of Lightning 4.5 seconds.
HoloYoitsu wrote: »Thank you for your valuable input, I myself have often asked this very pertinent question. Perhaps my thread can help you find the answer.HoloYoitsu wrote: »Yeah, I don't see why a skill called Bolt Escape should enable a sorc to ever escape either. And please, in its current incarnation, the only time you can even blink 4-5x is when you have a full bar of magicka. News flash: in an actual fight, you will never actually have a full bar.Streak is fine. If you buff it in any way, it will just go back to being silly OP again. Don't see why a Sorc should be able to spam that skill more than 4-5 times. B
Then please explain how German can fight for 3-4 minutes, then bolt 4-6 times if things go south.
https://forums.elderscrollsonline.com/en/discussion/284959/mythk-pvp-sorc-build-vma-helpHoloYoitsu wrote: »Yeah, I don't see why a skill called Bolt Escape should enable a sorc to ever escape either. And please, in its current incarnation, the only time you can even blink 4-5x is when you have a full bar of magicka. News flash: in an actual fight, you will never actually have a full bar.Streak is fine. If you buff it in any way, it will just go back to being silly OP again. Don't see why a Sorc should be able to spam that skill more than 4-5 times. B
Then please explain how German can fight for 3-4 minutes, then bolt 4-6 times if things go south.
5pc Seducer with engine guardian procs and tri-pots.
Hell, I can pull it off with only 1300 regen just using Dark Conversion.But it is all meaningless if there is one stam build able to just spam a gap-closer on you.
I apologize for the long quotes, but this is exactly the point I was making and I'm glad both of you recognized I wasn't trolling.
Both German and Qae can fight hard while conserving resources and using the current area and terrain to their advantage to win, or ultimately escape if a Zerg attempts to dump on them.
Maybe some of these posters should seek build advice from them before giving ignorant reasons about build success such as "cheat engine" regarding German, or (while not said here, but witnessed in game personally by me) the old excuse "Qae has a pocket healer, of course he can get away."
It comes down to player skill, experience, constant resource management, and most importantly; build specs.
Darnathian wrote: »HoloYoitsu wrote: »Thank you for your valuable input, I myself have often asked this very pertinent question. Perhaps my thread can help you find the answer.HoloYoitsu wrote: »Yeah, I don't see why a skill called Bolt Escape should enable a sorc to ever escape either. And please, in its current incarnation, the only time you can even blink 4-5x is when you have a full bar of magicka. News flash: in an actual fight, you will never actually have a full bar.Streak is fine. If you buff it in any way, it will just go back to being silly OP again. Don't see why a Sorc should be able to spam that skill more than 4-5 times. B
Then please explain how German can fight for 3-4 minutes, then bolt 4-6 times if things go south.
https://forums.elderscrollsonline.com/en/discussion/284959/mythk-pvp-sorc-build-vma-helpHoloYoitsu wrote: »Yeah, I don't see why a skill called Bolt Escape should enable a sorc to ever escape either. And please, in its current incarnation, the only time you can even blink 4-5x is when you have a full bar of magicka. News flash: in an actual fight, you will never actually have a full bar.Streak is fine. If you buff it in any way, it will just go back to being silly OP again. Don't see why a Sorc should be able to spam that skill more than 4-5 times. B
Then please explain how German can fight for 3-4 minutes, then bolt 4-6 times if things go south.
5pc Seducer with engine guardian procs and tri-pots.
Hell, I can pull it off with only 1300 regen just using Dark Conversion.But it is all meaningless if there is one stam build able to just spam a gap-closer on you.
I apologize for the long quotes, but this is exactly the point I was making and I'm glad both of you recognized I wasn't trolling.
Both German and Qae can fight hard while conserving resources and using the current area and terrain to their advantage to win, or ultimately escape if a Zerg attempts to dump on them.
Maybe some of these posters should seek build advice from them before giving ignorant reasons about build success such as "cheat engine" regarding German, or (while not said here, but witnessed in game personally by me) the old excuse "Qae has a pocket healer, of course he can get away."
It comes down to player skill, experience, constant resource management, and most importantly; build specs.
Wait a sec. Am i reading you correctly Are you saying seek out German for advice and that he didnt cheat?
Ty sir for my morning laughs with my coffee.
1. Keep the momentum while streaking.
2. Be able to light attack a direction you do like to streak towards. (while rooted)
3. Increase the base cost of streak.
4. Remove the increased cost with recasting within 4 seconds.
5. Make Ball of Lightning 4.5 seconds.
Please, i still have nightmares of random BoL's absorbing every projectile.
1. Keep the momentum while streaking.
2. Be able to light attack a direction you do like to streak towards. (while rooted)
All I see here is someone who has no experience with what stam sorc was back in 1.6 when there was no bolt escape cost nerf. It most definitely could not "spam bolt escape without penalty". On top of that, dropping the cost nerf now would still leave bolt escape costing much more than 1.6 due to the lost of 10% sorc cost reduction passive & base increase in all skill costs from DB. Consult @FENGRUSH if you have more questions about stam sorc.Both German and Qae can fight hard while conserving resources and using the current area and terrain to their advantage to win, or ultimately escape if a Zerg attempts to dump on them.
Maybe some of these posters should seek build advice from them before giving ignorant reasons about build success such as "cheat engine" regarding German, or (while not said here, but witnessed in game personally by me) the old excuse "Qae has a pocket healer, of course he can get away."
It comes down to player skill, experience, constant resource management, and most importantly; build specs.
It's not just the build. @Lord_Hev has posted his build more than once and aside from (I assume) minor CP differences, I run the same build. He can usually chew me up and spit me out, with or without Monty on her templar. If I ever beat him in a fair fight, I'll break my teabagging virginity with glee.
I can streak 7-8 times with that build and a full magicka bar. But I'm not the run away type. Even if they reduce/revert the streak penalty I'll use it offensively. But right now the penalty is pointless and stupid as long as it can be countered by gap closers that can be spammed without penalty. It's called Bolt ESCAPE, but you can't escape with it unless your opponent is woefully unprepared.
I know it's not only the build, that's why I said "It comes down to player skill, experience, constant resource management" before I finished with " and most importantly; build specs."
But I can somewhat agree here that it should allow you to escape. Now the problem I see with changing it's mechanics to make it more useful in my opinion is stam sorcs. Has anyone thought about stam sorcs that spam gap closers with no penalty, and suddenly find themselves being able to spam bolt escape without penalty too? It'd be a little too OP, right?
OP compared it to cloak therefore I answered with an explanation to cloak in terms of cost increase, read again please.
And to answer your question, yes I have played a magicka sorc to a point where I adapted to my magicka pool and I went stamina (Im imperial). I still see several sorcs that don't have an issue with streaking, and if you are streaking 5 (FIVE) times you should be out of trouble and if you are not, then you are not playing it right.
Dont bother. Whatever you say they will come back with spamming gap closers. These are the people that enjoyed the streak spam period travelling across the map streaking and now that they got their crutches removed don't know what to do. Bless ZoS for the streak and shield nerfs.