What if they added a snare purge and then a window of maybe 2 seconds of Major Expedition and snare immunity to the end of Streak? Too much?
My mageblade wants dat snare removal too doe.
themdogesbite wrote: »I really dont see the whole issue with actually beeing allowed to have some mobility in the game again, i'd say it offers a much more interesting PvP game. 1.6 was garbage but the mobility of certain classes made it enjoyable both solo and in small groups..
Why the hate on mobility yo.
https://youtu.be/VG1LEDmyIZkI'll just show you how mag sorc played before... (vid really starts at 0:40)
[snip]
THIS is how it should play. Today, fights are a static nonsense of snare / root spamming where we walk at the speed of a drunk turtle having crossed an angry Nord. Notice how at the end of an Escape bolt, he keeps moving forward.
The loss of momentum on jumps and movement in general, added to the general nerf of movement speed (10-15%) and gap closers snares has made gap closers extremely strong and mobility non-existent. As much as people hated on 1.6 for the damage being out of control, the movement mechanics were fluid and combats were actually dynamic before they gave us the Elders Mobility Offline : Snares Unlimited patch.
This is the strict minimum that should be fixed. I wouldn't mind seeing the cost on Escape Bolt being reduced, but the root issue must be gone.
What if they added a snare purge and then a window of maybe 2 seconds of Major Expedition and snare immunity to the end of Streak? Too much?
My mageblade wants dat snare removal too doe.
RadioheadSh0t wrote: »If snares are going to be as out of control as they are, there needs to be more counters to snares other than Vamp and Shuffle.
If I'm going against a Magplar on my sorc, that 70% snare basically means I'm stuck in mud. There's no cool down, so even if I used shuffle and burned through Stam, I'd still be screwed.
Puncturing Sweep needs to add the snare on the final hit, not the first. The permasnare meta is getting really old.
RadioheadSh0t wrote: »If snares are going to be as out of control as they are, there needs to be more counters to snares other than Vamp and Shuffle.
If I'm going against a Magplar on my sorc, that 70% snare basically means I'm stuck in mud. There's no cool down, so even if I used shuffle and burned through Stam, I'd still be screwed.
Puncturing Sweep needs to add the snare on the final hit, not the first. The permasnare meta is getting really old.
Master_Kas wrote: »Remove the cost penalty or reduce the timer to 1 second.
Also when you streak downhill it should work like it did before.
<- Does not main a sorc but 2 nightblades.
HoloYoitsu wrote: »At this point I don't think there's any use trying to talk sense into those ppl. Most of them are stam players who have been conditioned to whine whenever a sorc managed to disengage and always viewed blink as unfair without realizing how it was intergral to the design of the class.Cinnamon_Spider wrote: »In addition to the cost increase making it nearly useless for re-positioning, it isn't even useful to chase after another player. Stam builds are able to move fast enough to get out of range of a magic sorc streaking after them. And it's dangerous for the sorc to do so, since they'll be out of magic after a few streaks.
They most certainly weren't the Rageasorus infinite sprint or Xsorus/BBQ crit rush you from Ales to Glade builds or they wouldn't be touting the fictitious "oh blink 3x and sorc gets away free" nonsense.
Pretty much this. We're in for three or four more pages of gap-closing major expedition Stam players that don't want to lose their free AP magicka sorc piñatas.
Watch for more "sorc is fine" and "L2P" posts, while they're running Malubeth/reactive Templar or TankDK cancer builds.
Then expect ZOS to continue catering to them.
Yup. Pretty much this.
You have all of these terrible players that rely on bugged/OP/meta builds and sets because they stand no chance otherwise.
When something is clearly messed up or something might be done to rightfully improve a class spec they don't play, they immediately shoot it down to save their chances of making much easier AP.
That's how it is
What if they added a snare purge and then a window of maybe 2 seconds of Major Expedition and snare immunity to the end of Streak? Too much?
My mageblade wants dat snare removal too doe.
Yeah. Even in the video posted Ez makes use of purge. The way to get rid of the million different snares in pvp is to just get rid of them.
What if they added a snare purge and then a window of maybe 2 seconds of Major Expedition and snare immunity to the end of Streak? Too much?
My mageblade wants dat snare removal too doe.
Yeah. Even in the video posted Ez makes use of purge. The way to get rid of the million different snares in pvp is to just get rid of them.
Wasn't purge really good back then? Telling us to run purge today is a cop out. It's too expensive to use single target, only removes two debuffs in a day with more debuffs and poisons, and doesn't address the issue of mobility -- moving like he does in that video is impossible now, even without snares.
Darnathian wrote: »HoloYoitsu wrote: »At this point I don't think there's any use trying to talk sense into those ppl. Most of them are stam players who have been conditioned to whine whenever a sorc managed to disengage and always viewed blink as unfair without realizing how it was intergral to the design of the class.Cinnamon_Spider wrote: »In addition to the cost increase making it nearly useless for re-positioning, it isn't even useful to chase after another player. Stam builds are able to move fast enough to get out of range of a magic sorc streaking after them. And it's dangerous for the sorc to do so, since they'll be out of magic after a few streaks.
They most certainly weren't the Rageasorus infinite sprint or Xsorus/BBQ crit rush you from Ales to Glade builds or they wouldn't be touting the fictitious "oh blink 3x and sorc gets away free" nonsense.
Pretty much this. We're in for three or four more pages of gap-closing major expedition Stam players that don't want to lose their free AP magicka sorc piñatas.
Watch for more "sorc is fine" and "L2P" posts, while they're running Malubeth/reactive Templar or TankDK cancer builds.
Then expect ZOS to continue catering to them.
Yup. Pretty much this.
You have all of these terrible players that rely on bugged/OP/meta builds and sets because they stand no chance otherwise.
When something is clearly messed up or something might be done to rightfully improve a class spec they don't play, they immediately shoot it down to save their chances of making much easier AP.
That's how it is
And you have these terrible players that relied on OP Shield stacking meta builds that suck now. Just saying.

https://www.youtube.com/watch?v=w-8ZGHxGI4o Darnathian wrote: »HoloYoitsu wrote: »At this point I don't think there's any use trying to talk sense into those ppl. Most of them are stam players who have been conditioned to whine whenever a sorc managed to disengage and always viewed blink as unfair without realizing how it was intergral to the design of the class.Cinnamon_Spider wrote: »In addition to the cost increase making it nearly useless for re-positioning, it isn't even useful to chase after another player. Stam builds are able to move fast enough to get out of range of a magic sorc streaking after them. And it's dangerous for the sorc to do so, since they'll be out of magic after a few streaks.
They most certainly weren't the Rageasorus infinite sprint or Xsorus/BBQ crit rush you from Ales to Glade builds or they wouldn't be touting the fictitious "oh blink 3x and sorc gets away free" nonsense.
Pretty much this. We're in for three or four more pages of gap-closing major expedition Stam players that don't want to lose their free AP magicka sorc piñatas.
Watch for more "sorc is fine" and "L2P" posts, while they're running Malubeth/reactive Templar or TankDK cancer builds.
Then expect ZOS to continue catering to them.
Yup. Pretty much this.
You have all of these terrible players that rely on bugged/OP/meta builds and sets because they stand no chance otherwise.
When something is clearly messed up or something might be done to rightfully improve a class spec they don't play, they immediately shoot it down to save their chances of making much easier AP.
That's how it is
And you have these terrible players that relied on OP Shield stacking meta builds that suck now. Just saying.
Darnathian wrote: »HoloYoitsu wrote: »At this point I don't think there's any use trying to talk sense into those ppl. Most of them are stam players who have been conditioned to whine whenever a sorc managed to disengage and always viewed blink as unfair without realizing how it was intergral to the design of the class.Cinnamon_Spider wrote: »In addition to the cost increase making it nearly useless for re-positioning, it isn't even useful to chase after another player. Stam builds are able to move fast enough to get out of range of a magic sorc streaking after them. And it's dangerous for the sorc to do so, since they'll be out of magic after a few streaks.
They most certainly weren't the Rageasorus infinite sprint or Xsorus/BBQ crit rush you from Ales to Glade builds or they wouldn't be touting the fictitious "oh blink 3x and sorc gets away free" nonsense.
Pretty much this. We're in for three or four more pages of gap-closing major expedition Stam players that don't want to lose their free AP magicka sorc piñatas.
Watch for more "sorc is fine" and "L2P" posts, while they're running Malubeth/reactive Templar or TankDK cancer builds.
Then expect ZOS to continue catering to them.
Yup. Pretty much this.
You have all of these terrible players that rely on bugged/OP/meta builds and sets because they stand no chance otherwise.
When something is clearly messed up or something might be done to rightfully improve a class spec they don't play, they immediately shoot it down to save their chances of making much easier AP.
That's how it is
And you have these terrible players that relied on OP Shield stacking meta builds that suck now. Just saying.
FriedEggSandwich wrote: »Darnathian wrote: »HoloYoitsu wrote: »At this point I don't think there's any use trying to talk sense into those ppl. Most of them are stam players who have been conditioned to whine whenever a sorc managed to disengage and always viewed blink as unfair without realizing how it was intergral to the design of the class.Cinnamon_Spider wrote: »In addition to the cost increase making it nearly useless for re-positioning, it isn't even useful to chase after another player. Stam builds are able to move fast enough to get out of range of a magic sorc streaking after them. And it's dangerous for the sorc to do so, since they'll be out of magic after a few streaks.
They most certainly weren't the Rageasorus infinite sprint or Xsorus/BBQ crit rush you from Ales to Glade builds or they wouldn't be touting the fictitious "oh blink 3x and sorc gets away free" nonsense.
Pretty much this. We're in for three or four more pages of gap-closing major expedition Stam players that don't want to lose their free AP magicka sorc piñatas.
Watch for more "sorc is fine" and "L2P" posts, while they're running Malubeth/reactive Templar or TankDK cancer builds.
Then expect ZOS to continue catering to them.
Yup. Pretty much this.
You have all of these terrible players that rely on bugged/OP/meta builds and sets because they stand no chance otherwise.
When something is clearly messed up or something might be done to rightfully improve a class spec they don't play, they immediately shoot it down to save their chances of making much easier AP.
That's how it is
And you have these terrible players that relied on OP Shield stacking meta builds that suck now. Just saying.
They all play templars now.
You seem to be missing the point, an expert sorc can still make a mag sorc and be "good", or he could roll the fotm stam and be even better. I could say the same about mag DK. "Good mag DK is still good." But that doesn't change how gutted and neutered the mag DK spec has become, nor how much reverting the GDB nerf would help DK.Darnathian wrote: »FriedEggSandwich wrote: »Darnathian wrote: »HoloYoitsu wrote: »At this point I don't think there's any use trying to talk sense into those ppl. Most of them are stam players who have been conditioned to whine whenever a sorc managed to disengage and always viewed blink as unfair without realizing how it was intergral to the design of the class.Cinnamon_Spider wrote: »In addition to the cost increase making it nearly useless for re-positioning, it isn't even useful to chase after another player. Stam builds are able to move fast enough to get out of range of a magic sorc streaking after them. And it's dangerous for the sorc to do so, since they'll be out of magic after a few streaks.
They most certainly weren't the Rageasorus infinite sprint or Xsorus/BBQ crit rush you from Ales to Glade builds or they wouldn't be touting the fictitious "oh blink 3x and sorc gets away free" nonsense.
Pretty much this. We're in for three or four more pages of gap-closing major expedition Stam players that don't want to lose their free AP magicka sorc piñatas.
Watch for more "sorc is fine" and "L2P" posts, while they're running Malubeth/reactive Templar or TankDK cancer builds.
Then expect ZOS to continue catering to them.
Yup. Pretty much this.
You have all of these terrible players that rely on bugged/OP/meta builds and sets because they stand no chance otherwise.
When something is clearly messed up or something might be done to rightfully improve a class spec they don't play, they immediately shoot it down to save their chances of making much easier AP.
That's how it is
And you have these terrible players that relied on OP Shield stacking meta builds that suck now. Just saying.
They all play templars now.
I understand and agree. Its just funny when the meta chasers make comments when their easy mode class gets harder.
Get this. The good sorcs are still good.
Lava_Croft wrote: »I think Ball of Lightning is the morph that needs the most attention, since I don't recall the last time I saw someone use it in Cyrodiil.
It never functioned properly to begin w/, as Ezareth documented, if multiple balls were up only the 1st one would 'absorb' projectiles - and the ball had to pretty much be between you and the projectile. I know he also was hopeful the reduced up time on the ball would help work around this design bug, but it's simply made BoL worthless when combined w/ the 4 sec cost penalty.Lava_Croft wrote: »I think Ball of Lightning is the morph that needs the most attention, since I don't recall the last time I saw someone use it in Cyrodiil.
Does it even function properly?
HoloYoitsu wrote: »It never functioned properly to begin w/, as Ezareth documented, if multiple balls were up only the 1st one would 'absorb' projectiles - and the ball had to pretty much be between you and the projectile. I know he also was hopeful the reduced up time on the ball would help work around this design bug, but it's simply made BoL worthless when combined w/ the 4 sec cost penalty.Lava_Croft wrote: »I think Ball of Lightning is the morph that needs the most attention, since I don't recall the last time I saw someone use it in Cyrodiil.
Does it even function properly?
After 2.0 right? Might be that Wrobel broke it in yet another way, I simply respecced to streak along w/ everyone else the day IC hit.HoloYoitsu wrote: »It never functioned properly to begin w/, as Ezareth documented, if multiple balls were up only the 1st one would 'absorb' projectiles - and the ball had to pretty much be between you and the projectile. I know he also was hopeful the reduced up time on the ball would help work around this design bug, but it's simply made BoL worthless when combined w/ the 4 sec cost penalty.Lava_Croft wrote: »I think Ball of Lightning is the morph that needs the most attention, since I don't recall the last time I saw someone use it in Cyrodiil.
Does it even function properly?
I tested it with Sara Moon and Star and Homuncullus back in the spring, and no little balls were blocking anything. I very literally couldn't get them to absorb any magicka projectiles at all.