UltimaJoe777 wrote: »Penetration won't do much to squishies if you already have a sufficient amount of Penetration lol but it does wonders vs. Heavy Armor. Nirnhoned is ideal if you simply want to bolster the overall number effect of your abilities, particularly for healing and damage shields.
ryanborror wrote: »
@Lightspeedflashb14_ESO, yes a weapon damage enchant (which also gives spell damage) is preferred over a flame enchant
@zerosingularity, you can do that if you want to save a bit of money and want to avoid over mitigation. But a Precise and Sharpened sword would be preferred if your concern is only about the latter.
@Cinbri it depends on what you think is the main problem in PvP. Take Nirnhorned for a constant 3% damage against everything or Sharpened for 11% when their shields are down.
ryanborror wrote: »
UltimaJoe777 wrote: »ryanborror wrote: »
Actually I have a few alts that run a Nirnhoned Weapon.
leepalmer95 wrote: »UltimaJoe777 wrote: »ryanborror wrote: »
Actually I have a few alts that run a Nirnhoned Weapon.
Your just too lazy to recraft your magicka gear... Be honest
Depends on your crit damage modifier. If you have 100% crit damage, Precise is better than Sharpened at that point. Most stamina builds, especially Nightblades, easily reach that in PvE.
The question is: is the people runing in Cyrodill with high armor or high resistance?
I have the feeling that the most part is just following the Mass without asking themselves if it is right or not.
leepalmer95 wrote: »The question is: is the people runing in Cyrodill with high armor or high resistance?
I have the feeling that the most part is just following the Mass without asking themselves if it is right or not.
No, there was a thread somewhere.
Even someone with full light will have close to 10k resists.
5.2k penetration is like 8% more damage, 660 armour mitigates around 8% dmg, so therefore 8% penetration is a 8% increase.
I'm still not sure if having a nirn and a sharp dw set up is better than 2x sharpened.
The way duel wield has more dmg is because the second weapon add's 20% of it's amount to you character sheet.
Hence why gold dw is like 1600 wpn/spell dmg and everything else is 1335 or something.
Wondering if going 1 nirn on 1 weapon and putting it in the main slot for the extra 200~ weapon dmg and going sharpened on the offhand would be worth it.
Nirn on the off hand would add like an extra 40 damage to character sheet so isn't worth it.
I'm sure double sharp would be better for pve, but for pvp espically with a class such as nb who have armour reduction skills. Hmm.
TheAngelofDeath99 wrote: »If you're a PvE guy, go with Nirncrux, as enemies don't have the kind of resist that players do. If you're a PvP guy, go with sharpened, because as you know, players rack up 30k+ resist, so nirncrux wouldn't be effective.
FriedEggSandwich wrote: »There's an argument to be made for defending in pvp; if everyone is running sharpened and defending negates sharpened then why not right? Math me up nerds
leepalmer95 wrote: »FriedEggSandwich wrote: »There's an argument to be made for defending in pvp; if everyone is running sharpened and defending negates sharpened then why not right? Math me up nerds
Because some builds don't even need sharpened to ignore your armour
My stam nb could lose sharpened and still have 7.5k~ penetration without it, thats without the mace passive either.
You can go defending and all you'll do is lower your own damage :P