Problem is where would you go on leaving Imp City? Into a queue? How would it work? Do you went AP removing from Imp City? And if you think anyone is PvEing in Imp City right now you wanna take a look, its swarming!! Best full scale PvP around.
fastolfv_ESO wrote: »Title says it all, seems it was promised when DB hit and now we have this horrible ill conceived event giving cyro Q's of 40+ so pvers can flood IC. Im not saying zenimax is oblivious to the issue but it sure seems that way stuffing as many people as possible in cyro, most of which will not be pvping
TheDefiantOne wrote: »I hate to break it to you but, last night was actually a lot of fun in IC. Probably most fun i had in there since it launched. An organized small man sized group could gather a lot of stones while fighting raid sized groups or other small man sized groups... we even killed bosses and mobs ! I actually felt that IC last night was played the way it was meant to be played... if more pvp experienced players and groups would join, we could have awesome fights... given the fact that the map in there is meant for fast movement and use of terrain.
fastolfv_ESO wrote: »They never promised a campaign for it they promised to have it just not count toward total pop, i can only assume they planned to have a direct port in. I got bored last night and went down there and it wasnt much different from cyro, grp of 20 ep ran around we killed em with 6 they picked up another 10+ and roamed the district as a megazerg. AD sat in the center with a raid and change, ironically one of my guys went hey theres my raiding guild huddled together in a big pve zerg right at molag. It was still the same crap every alliance huddled in a swarm, i can fight the same thing up top but now we get to deal with the cyro population seriously split so it can have a 40 man Q with nothing to fight up top
It just needs it's score and district mechanics attached to pvp alliance war score.
Then we can talk about how pop is distributed.
God_flakes wrote: »It just needs it's score and district mechanics attached to pvp alliance war score.
Then we can talk about how pop is distributed.
Ideas? Because that flag capturing down there is nothing more than digital ring around the rosy. It's a BORE. And it won't stop people from logging on their Alts merely to kill bosses and other players here and there and tie up the queue.
God_flakes wrote: »It just needs it's score and district mechanics attached to pvp alliance war score.
Then we can talk about how pop is distributed.
Ideas? Because that flag capturing down there is nothing more than digital ring around the rosy. It's a BORE. And it won't stop people from logging on their Alts merely to kill bosses and other players here and there and tie up the queue.
We gave plenty in other threads. Also zos had another idea where in order to capture the flag you were teleported to another zone that looked like coldharbor to fight a boss. Then transported back.
God_flakes wrote: »It just needs it's score and district mechanics attached to pvp alliance war score.
Then we can talk about how pop is distributed.
Ideas? Because that flag capturing down there is nothing more than digital ring around the rosy. It's a BORE. And it won't stop people from logging on their Alts merely to kill bosses and other players here and there and tie up the queue.
We gave plenty in other threads. Also zos had another idea where in order to capture the flag you were teleported to another zone that looked like coldharbor to fight a boss. Then transported back.
Lucius_Aelius wrote: »God_flakes wrote: »It just needs it's score and district mechanics attached to pvp alliance war score.
Then we can talk about how pop is distributed.
Ideas? Because that flag capturing down there is nothing more than digital ring around the rosy. It's a BORE. And it won't stop people from logging on their Alts merely to kill bosses and other players here and there and tie up the queue.
We gave plenty in other threads. Also zos had another idea where in order to capture the flag you were teleported to another zone that looked like coldharbor to fight a boss. Then transported back.
In order for Imperial City to remain part of the outside campaign, each and every thing that players do both in the city above and the sewers below would have to contribute directly and significantly to the success of those players' teams in the campaign, and also have a direct transit shrine connection to the outside so that it's actually properly integrated. Right now even if doing things in the city helped win the campaign, having it be segmented from the rest of the war effort prevents it from receiving the same sort of attention that Keeps and Scrolls receive now.
There is no room for middle ground, it either needs to be fully integrated with every aspect of gameplay in the city contributing to victory in a significant way, or it needs to be entirely separate in its own instance with no connection to the outside campaigns or their populations whatsoever, nothing else could ever possibly be practical.
Lucius_Aelius wrote: »God_flakes wrote: »It just needs it's score and district mechanics attached to pvp alliance war score.
Then we can talk about how pop is distributed.
Ideas? Because that flag capturing down there is nothing more than digital ring around the rosy. It's a BORE. And it won't stop people from logging on their Alts merely to kill bosses and other players here and there and tie up the queue.
We gave plenty in other threads. Also zos had another idea where in order to capture the flag you were teleported to another zone that looked like coldharbor to fight a boss. Then transported back.
In order for Imperial City to remain part of the outside campaign, each and every thing that players do both in the city above and the sewers below would have to contribute directly and significantly to the success of those players' teams in the campaign, and also have a direct transit shrine connection to the outside so that it's actually properly integrated. Right now even if doing things in the city helped win the campaign, having it be segmented from the rest of the war effort prevents it from receiving the same sort of attention that Keeps and Scrolls receive now.
There is no room for middle ground, it either needs to be fully integrated with every aspect of gameplay in the city contributing to victory in a significant way, or it needs to be entirely separate in its own instance with no connection to the outside campaigns or their populations whatsoever, nothing else could ever possibly be practical.
We gave them ideas to integrate.
RinaldoGandolphi wrote: »They don't need to decouple IC it needs to be integrated. It makes no sense the capital of Cyrodiil counts for zilch on the leaderboards this could be easily fixed:
1 each captured district counts as 1 keep + 3 resources on the campaign score board.
2. A Tel var leaderboard is established just like AP whomever earns the most total tel var stones will sit at the top of the board.
3. If all 6 districts are controlled by one faction the top tel var earning player of that faction becomes "The Usurper" and he is given the same stat buffs as Emp inside IC only but he conveys the same bonus to his faction as EMP does both up top and inside. He is removed by taking 5 of the 6 districts away from him.
4. You lock the gates to the IC on all campaigns and require 5 out of 6 ring keeps to unlock them.
5. The more districts you hold the more score tick bonus it adds with each district adding +10 bonus points.
This makes IC important and also gives us more objectives besides keeps to fight over. It also helps with the population imbalance issues as well. You can't Zerg both IC and up top at the same time. It will make for more balanced PVP in both places
RinaldoGandolphi wrote: »They don't need to decouple IC it needs to be integrated. It makes no sense the capital of Cyrodiil counts for zilch on the leaderboards this could be easily fixed:
1 each captured district counts as 1 keep + 3 resources on the campaign score board.
2. A Tel var leaderboard is established just like AP whomever earns the most total tel var stones will sit at the top of the board.
3. If all 6 districts are controlled by one faction the top tel var earning player of that faction becomes "The Usurper" and he is given the same stat buffs as Emp inside IC only but he conveys the same bonus to his faction as EMP does both up top and inside. He is removed by taking 5 of the 6 districts away from him.
4. You lock the gates to the IC on all campaigns and require 5 out of 6 ring keeps to unlock them.
5. The more districts you hold the more score tick bonus it adds with each district adding +10 bonus points.
This makes IC important and also gives us more objectives besides keeps to fight over. It also helps with the population imbalance issues as well. You can't Zerg both IC and up top at the same time. It will make for more balanced PVP in both places
KisoValley wrote: »You can tell 1 person on this thread REALLY hates IC