aha, ok then. and what will be the prerequisite for obtaining 2 keys from one dungeon? What will we have to do to get 2 keys? Do we know that?3 pledges per day, not 6. For a chance at up to 6 keys per day (each pledge can yield either 1 or 2 keys). The pledges are the same no matter which faction you pick them up in (you can pick up pledges in other factions right now, actually). It's just a matter of convenience and personal preference which camp you use, as it's all the same.
And there will not be silver/gold dailies anymore. All three dailies are "dailies", you can get one key (dungeon finished) or two (vet hard mode, it seem) per daily.
Oreyn_Bearclaw wrote: »How will it be? Infuriating. What are we up to, 21 dungeons? If that means 21 monster sets, 9 traits and 3 weights. We are talking about a 1/567 chance of getting a specific piece you are after. ZOS has gone too far. Even if you did 6 keys a day and never got a repeat drop, you talking about almost 100 days to get what you are after. Both presumptions are unlikely making the actual timeframe likely much longer.
These should be tokens, not keys.
Oreyn_Bearclaw wrote: »How will it be? Infuriating. What are we up to, 21 dungeons? If that means 21 monster sets, 9 traits and 3 weights. We are talking about a 1/567 chance of getting a specific piece you are after. ZOS has gone too far. Even if you did 6 keys a day and never got a repeat drop, you talking about almost 100 days to get what you are after. Both presumptions are unlikely making the actual timeframe likely much longer.
These should be tokens, not keys.
no new 16 monster sets (Rich Lambert just commented here https://forums.elderscrollsonline.com/en/discussion/comment/3309942/#Comment_3309942, that he miscalculated it, not 17, but 16 are right. The helmets just drop at vet mode, the shoulders on non-vet. so yes 16 x 2 makes 32 dungeons.
I am sure they will do it somehow, that you will be able to get what you want!
Oreyn_Bearclaw wrote: »Not sure where 16 new sets come from. I understand he said, it just trying to figure it out. If there are 20 total dungeons, and we currently have helms from: COS,ROM, ICP, WGT, COA,COH,EH, Wayrest, BC, DC, Fungal (that's 11 if I am not missing any). Where are we getting 16 new ones?
Either way, it is going to be near impossible to get a specific weight/trait.
Oreyn_Bearclaw wrote: »Not sure where 16 new sets come from. I understand he said, it just trying to figure it out. If there are 20 total dungeons, and we currently have helms from: COS,ROM, ICP, WGT, COA,COH,EH, Wayrest, BC, DC, Fungal (that's 11 if I am not missing any). Where are we getting 16 new ones?
Either way, it is going to be near impossible to get a specific weight/trait.
You really should pay more attention to the news.
Now:
16 original dungeons and their original story lines, normal difficulty mode
8 sequel-story-line dungeons, veteran difficulty mode
4 DLC dungeons, normal difficulty mode
4 DLC dungeons, veteran difficulty mode
Update 12:
16 original dungeons and their original story lines, normal difficulty mode
16 original dungeons and their original story lines, veteran difficulty mode
8 sequel-story-line dungeons, normal difficulty mode
8 sequel-story-line dungeons, veteran difficulty mode
4 DLC dungeons, normal difficulty mode
4 DLC dungeons, veteran difficulty mode
Basically, the original 16 dungeons and the 8 that have sequels will follow the DLC model, where each story is available in two difficulty modes, and there is a divorce between difficulty and storyline.
This means 16 new veteran-difficulty-mode--rescaled versions of the current 16 normal dungeons.
As for your concerns about shoulder RNG, they are dividing the shoulders into 3 chests. Each chest will drop only a certain predefined set of shoulders. So if there is a particular shoulder that you seek, then you can focus on just one chest and not be dipping into the entire drop pool.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Not sure where 16 new sets come from. I understand he said, it just trying to figure it out. If there are 20 total dungeons, and we currently have helms from: COS,ROM, ICP, WGT, COA,COH,EH, Wayrest, BC, DC, Fungal (that's 11 if I am not missing any). Where are we getting 16 new ones?
Either way, it is going to be near impossible to get a specific weight/trait.
You really should pay more attention to the news.
Now:
16 original dungeons and their original story lines, normal difficulty mode
8 sequel-story-line dungeons, veteran difficulty mode
4 DLC dungeons, normal difficulty mode
4 DLC dungeons, veteran difficulty mode
Update 12:
16 original dungeons and their original story lines, normal difficulty mode
16 original dungeons and their original story lines, veteran difficulty mode
8 sequel-story-line dungeons, normal difficulty mode
8 sequel-story-line dungeons, veteran difficulty mode
4 DLC dungeons, normal difficulty mode
4 DLC dungeons, veteran difficulty mode
Basically, the original 16 dungeons and the 8 that have sequels will follow the DLC model, where each story is available in two difficulty modes, and there is a divorce between difficulty and storyline.
This means 16 new veteran-difficulty-mode--rescaled versions of the current 16 normal dungeons.
As for your concerns about shoulder RNG, they are dividing the shoulders into 3 chests. Each chest will drop only a certain predefined set of shoulders. So if there is a particular shoulder that you seek, then you can focus on just one chest and not be dipping into the entire drop pool.
Thanks for the info, hard to know what is rumor these days. So basically, "16 original dungeons and their original story lines, veteran difficulty mode" these will all have new monster pieces? To go with the 11 we already have, so 27 total? Lets keep going here, 27*3*9= 729 possible shoulders, and they divide that in 3 based on the chest you chose, so 243 possible drops from a chest? Yeah, that will be super easy to get what you are after.
It is still broken RNG, either way.
Dagoth_Rac wrote: »Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Not sure where 16 new sets come from. I understand he said, it just trying to figure it out. If there are 20 total dungeons, and we currently have helms from: COS,ROM, ICP, WGT, COA,COH,EH, Wayrest, BC, DC, Fungal (that's 11 if I am not missing any). Where are we getting 16 new ones?
Either way, it is going to be near impossible to get a specific weight/trait.
You really should pay more attention to the news.
Now:
16 original dungeons and their original story lines, normal difficulty mode
8 sequel-story-line dungeons, veteran difficulty mode
4 DLC dungeons, normal difficulty mode
4 DLC dungeons, veteran difficulty mode
Update 12:
16 original dungeons and their original story lines, normal difficulty mode
16 original dungeons and their original story lines, veteran difficulty mode
8 sequel-story-line dungeons, normal difficulty mode
8 sequel-story-line dungeons, veteran difficulty mode
4 DLC dungeons, normal difficulty mode
4 DLC dungeons, veteran difficulty mode
Basically, the original 16 dungeons and the 8 that have sequels will follow the DLC model, where each story is available in two difficulty modes, and there is a divorce between difficulty and storyline.
This means 16 new veteran-difficulty-mode--rescaled versions of the current 16 normal dungeons.
As for your concerns about shoulder RNG, they are dividing the shoulders into 3 chests. Each chest will drop only a certain predefined set of shoulders. So if there is a particular shoulder that you seek, then you can focus on just one chest and not be dipping into the entire drop pool.
Thanks for the info, hard to know what is rumor these days. So basically, "16 original dungeons and their original story lines, veteran difficulty mode" these will all have new monster pieces? To go with the 11 we already have, so 27 total? Lets keep going here, 27*3*9= 729 possible shoulders, and they divide that in 3 based on the chest you chose, so 243 possible drops from a chest? Yeah, that will be super easy to get what you are after.
It is still broken RNG, either way.
There will be 28 monster sets. The current 12:
- Bloodspawn
- Maw of Infernal
- Mephala
- Malubeth
- Bogdan
- Engine Guardian
- Neri'enth
- Valkyn Skoria
- Molag Kena
- Lord Warden
- Velidreth
- Mighty Chudan
Plus the 16 original "normal" dungeons now getting updated to Veteran and getting a new monster set.
Right now you have "Normal" Spindleclutch, that is pretty easy and ends in spider Whisperer boss, and "Veteran" Spindleclutch that is harder and ends in Vorenor Winterbourne boss. With Update 12, you will have "Spindleclutch Storyline I" that ends in spider Whisperer and has both Normal and Veteran modes. And you will have "Spindleclutch Storyline II" that ends in Vorenor Winterbourne and has both Normal and Veteran modes. Bloodspawn head will continue to drop in "Spindleclutch Storyline II". A new monster head is being added for "Spindleclutch Storyline I". There will be a 100% drop rate of monster head on Veteran in both storylines and with Bind-On-Group, monster head acquisition should not be too bad.
I fear shoulders will still be a rough road, though. If there are 3 chests and one is reserved for DLC shoulders as rumored, that leaves 24 sets for the other 2 chests. 12 * 3 * 9 = 324 possibilities in each of those chests. Yikes. But with the possibility of up to 6 keys per day, per character, it may not be too bad. 324 / 6 = 54. So if you do maximum pledges per day on Hard mode, and you are allowed to use all keys on chest of your choice, odds are 1 in 54 each day to get the shoulder you want in weight and trait you want. That is still a long grind, but better than the awful, horrible, very bad and ZOS feel bad RNG grind right now where there are 12 * 3 * 7 = 252 possibilities in gold key chest and, with average of 1.33 gold keys per day per character, that is 252 / 1.33 = 1 in 189 chance each day to get the shoulder you want in weight and trait you want.
Oreyn_Bearclaw wrote: »Dagoth_Rac wrote: »Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Not sure where 16 new sets come from. I understand he said, it just trying to figure it out. If there are 20 total dungeons, and we currently have helms from: COS,ROM, ICP, WGT, COA,COH,EH, Wayrest, BC, DC, Fungal (that's 11 if I am not missing any). Where are we getting 16 new ones?
Either way, it is going to be near impossible to get a specific weight/trait.
You really should pay more attention to the news.
Now:
16 original dungeons and their original story lines, normal difficulty mode
8 sequel-story-line dungeons, veteran difficulty mode
4 DLC dungeons, normal difficulty mode
4 DLC dungeons, veteran difficulty mode
Update 12:
16 original dungeons and their original story lines, normal difficulty mode
16 original dungeons and their original story lines, veteran difficulty mode
8 sequel-story-line dungeons, normal difficulty mode
8 sequel-story-line dungeons, veteran difficulty mode
4 DLC dungeons, normal difficulty mode
4 DLC dungeons, veteran difficulty mode
Basically, the original 16 dungeons and the 8 that have sequels will follow the DLC model, where each story is available in two difficulty modes, and there is a divorce between difficulty and storyline.
This means 16 new veteran-difficulty-mode--rescaled versions of the current 16 normal dungeons.
As for your concerns about shoulder RNG, they are dividing the shoulders into 3 chests. Each chest will drop only a certain predefined set of shoulders. So if there is a particular shoulder that you seek, then you can focus on just one chest and not be dipping into the entire drop pool.
Thanks for the info, hard to know what is rumor these days. So basically, "16 original dungeons and their original story lines, veteran difficulty mode" these will all have new monster pieces? To go with the 11 we already have, so 27 total? Lets keep going here, 27*3*9= 729 possible shoulders, and they divide that in 3 based on the chest you chose, so 243 possible drops from a chest? Yeah, that will be super easy to get what you are after.
It is still broken RNG, either way.
There will be 28 monster sets. The current 12:
- Bloodspawn
- Maw of Infernal
- Mephala
- Malubeth
- Bogdan
- Engine Guardian
- Neri'enth
- Valkyn Skoria
- Molag Kena
- Lord Warden
- Velidreth
- Mighty Chudan
Plus the 16 original "normal" dungeons now getting updated to Veteran and getting a new monster set.
Right now you have "Normal" Spindleclutch, that is pretty easy and ends in spider Whisperer boss, and "Veteran" Spindleclutch that is harder and ends in Vorenor Winterbourne boss. With Update 12, you will have "Spindleclutch Storyline I" that ends in spider Whisperer and has both Normal and Veteran modes. And you will have "Spindleclutch Storyline II" that ends in Vorenor Winterbourne and has both Normal and Veteran modes. Bloodspawn head will continue to drop in "Spindleclutch Storyline II". A new monster head is being added for "Spindleclutch Storyline I". There will be a 100% drop rate of monster head on Veteran in both storylines and with Bind-On-Group, monster head acquisition should not be too bad.
I fear shoulders will still be a rough road, though. If there are 3 chests and one is reserved for DLC shoulders as rumored, that leaves 24 sets for the other 2 chests. 12 * 3 * 9 = 324 possibilities in each of those chests. Yikes. But with the possibility of up to 6 keys per day, per character, it may not be too bad. 324 / 6 = 54. So if you do maximum pledges per day on Hard mode, and you are allowed to use all keys on chest of your choice, odds are 1 in 54 each day to get the shoulder you want in weight and trait you want. That is still a long grind, but better than the awful, horrible, very bad and ZOS feel bad RNG grind right now where there are 12 * 3 * 7 = 252 possibilities in gold key chest and, with average of 1.33 gold keys per day per character, that is 252 / 1.33 = 1 in 189 chance each day to get the shoulder you want in weight and trait you want.
Ahhhh!!!! How did I forget Spindleclutch. It's one of the few sets I actually use. Haha
Edit: Also, i think your math is flawed. 1/54 assumes no repeats in the drops. I am no statistics expert, but since each drop is independent of the last drop, it makes the math much worse for us.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Dagoth_Rac wrote: »Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Not sure where 16 new sets come from. I understand he said, it just trying to figure it out. If there are 20 total dungeons, and we currently have helms from: COS,ROM, ICP, WGT, COA,COH,EH, Wayrest, BC, DC, Fungal (that's 11 if I am not missing any). Where are we getting 16 new ones?
Either way, it is going to be near impossible to get a specific weight/trait.
You really should pay more attention to the news.
Now:
16 original dungeons and their original story lines, normal difficulty mode
8 sequel-story-line dungeons, veteran difficulty mode
4 DLC dungeons, normal difficulty mode
4 DLC dungeons, veteran difficulty mode
Update 12:
16 original dungeons and their original story lines, normal difficulty mode
16 original dungeons and their original story lines, veteran difficulty mode
8 sequel-story-line dungeons, normal difficulty mode
8 sequel-story-line dungeons, veteran difficulty mode
4 DLC dungeons, normal difficulty mode
4 DLC dungeons, veteran difficulty mode
Basically, the original 16 dungeons and the 8 that have sequels will follow the DLC model, where each story is available in two difficulty modes, and there is a divorce between difficulty and storyline.
This means 16 new veteran-difficulty-mode--rescaled versions of the current 16 normal dungeons.
As for your concerns about shoulder RNG, they are dividing the shoulders into 3 chests. Each chest will drop only a certain predefined set of shoulders. So if there is a particular shoulder that you seek, then you can focus on just one chest and not be dipping into the entire drop pool.
Thanks for the info, hard to know what is rumor these days. So basically, "16 original dungeons and their original story lines, veteran difficulty mode" these will all have new monster pieces? To go with the 11 we already have, so 27 total? Lets keep going here, 27*3*9= 729 possible shoulders, and they divide that in 3 based on the chest you chose, so 243 possible drops from a chest? Yeah, that will be super easy to get what you are after.
It is still broken RNG, either way.
There will be 28 monster sets. The current 12:
- Bloodspawn
- Maw of Infernal
- Mephala
- Malubeth
- Bogdan
- Engine Guardian
- Neri'enth
- Valkyn Skoria
- Molag Kena
- Lord Warden
- Velidreth
- Mighty Chudan
Plus the 16 original "normal" dungeons now getting updated to Veteran and getting a new monster set.
Right now you have "Normal" Spindleclutch, that is pretty easy and ends in spider Whisperer boss, and "Veteran" Spindleclutch that is harder and ends in Vorenor Winterbourne boss. With Update 12, you will have "Spindleclutch Storyline I" that ends in spider Whisperer and has both Normal and Veteran modes. And you will have "Spindleclutch Storyline II" that ends in Vorenor Winterbourne and has both Normal and Veteran modes. Bloodspawn head will continue to drop in "Spindleclutch Storyline II". A new monster head is being added for "Spindleclutch Storyline I". There will be a 100% drop rate of monster head on Veteran in both storylines and with Bind-On-Group, monster head acquisition should not be too bad.
I fear shoulders will still be a rough road, though. If there are 3 chests and one is reserved for DLC shoulders as rumored, that leaves 24 sets for the other 2 chests. 12 * 3 * 9 = 324 possibilities in each of those chests. Yikes. But with the possibility of up to 6 keys per day, per character, it may not be too bad. 324 / 6 = 54. So if you do maximum pledges per day on Hard mode, and you are allowed to use all keys on chest of your choice, odds are 1 in 54 each day to get the shoulder you want in weight and trait you want. That is still a long grind, but better than the awful, horrible, very bad and ZOS feel bad RNG grind right now where there are 12 * 3 * 7 = 252 possibilities in gold key chest and, with average of 1.33 gold keys per day per character, that is 252 / 1.33 = 1 in 189 chance each day to get the shoulder you want in weight and trait you want.
Ahhhh!!!! How did I forget Spindleclutch. It's one of the few sets I actually use. Haha
Edit: Also, i think your math is flawed. 1/54 assumes no repeats in the drops. I am no statistics expert, but since each drop is independent of the last drop, it makes the math much worse for us.
Here is the simplest solution there is on this issue. First make it so that both helms and shoulders have a chance at dropping from the dungeon at some point. They would be BOG and this would allow you to grind specifically for what you want. Then, turn keys into freaking tokens. 50 tokens buys you a helm or shoulder of your choice from an undaunted vendor.