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Where is the completed Justice system?

  • Osteos
    Osteos
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    Arato wrote: »
    Typhoios wrote: »
    Tandor wrote: »
    Rune_Relic wrote: »
    Phinix1 wrote: »
    "We will not be adding in the previously discussed PvP component of the Justice System. We caveated this many times - as I said at the ESO QuakeCon presentation in 2014, it was always going to be very difficult making it fun, but not exploitable. When introducing new systems to the game, our number one goal is to make sure that we don't introduce new problems. Having players enforce justice on the criminal activity of other players has the potential to introduce imbalances and other issues that greatly outweigh any potential gameplay benefits. The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is."
    http://www.elderscrollsonline.com/en-us/news/post/2016/01/12/eso--the-year-ahead

    Personally, I have a great deal of respect for Zenimax for maintaining this philosophy when so many companies are cashing in on the short term pandering to griefing and pay-to-win type mechanics, where the man with the most coin or hours to grind gains a ridiculous advantage, then goes and lords it over others, diminishing the quality of the majority gaming experience.

    Perhaps it could be done in a way that gives PVP people what they want without creating an imbalance, but it would require so much meticulous re-zoneing and dynamic stat scaling that the lag in PVE zones would end up worse than Cyrodiil.

    I am with ZOS. If you wanna PVP, go to the PVP place.

    There was nothing stopping them from having the justice system 100% functional in the pvp zones.
    ZOS blanket decided it wouldn't be applied anyway.
    That's not knocking you or your thoughts by the way.

    Good luck finding a PvPer who would agree to that. I've been arguing the same point in countless threads and indicated a willingness to support it, but I haven't found any PvPer yet who agrees to it. They seem to want to limit it so they only need to take on inexperienced PvEers for some reason. Even those who put up a reasonable argument against having it in Cyrodiil don't respond to the idea of having it in Imperial City or any other yet to be implemented PvP area such as one specifically designed for it.

    Because those are warzones! It doesn't make sense to have the justice system in a warzone. Warzones are kind of an exception to normal criminal behavior. When a city is seiged and occupied by deadric forces and hostile opposing armies, it makes no sense to PvP your own faction. Currently there isn't even a way to gain a bounty in Cyrodiil. One thing you'll generally notice about horrendously war torn areas like the deadric controlled Imperial City; there are bigger fish to fry than petty thieves and murderers.

    As for wanting to kill inexperienced PvEers, that isn't true. I don't want to. I mean I will if they are flagged, but I would rather fight someone good. I fully support a toggle. Keep PvP off and PvE a thief/murderer all you want. Toggle it on if you actually want a challenge. I would love to level my Legerdemain, but my god is it the most boring thing in the world. Stealing from npcs with only mindless npc guards to hide from is the most boring thing I have experience in this game. I can't bring myself to do it. Adding players that could catch me in the act and get some PvP action to break up the monotony would be great!

    This is the kind of guy I actually see the PVP aspect of the justice system really working for. He'll be the guy that has a 20,000 gold bounty on his head and gets his thrills from evading your attempts to kill him and cash in his bounty. He won't be hunting you, you'll be hunting him. Ever wanted to roleplay Tamriel's most wanted? This is how you can make that happen.

    This is the most likely scenario. A rolly polly shuffle nb from pvp that no pve person will ever be able to catch :D
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Dubhliam
    Dubhliam
    ✭✭✭✭✭
    Osteos wrote: »
    Arato wrote: »
    Typhoios wrote: »
    Tandor wrote: »
    Rune_Relic wrote: »
    Phinix1 wrote: »
    "We will not be adding in the previously discussed PvP component of the Justice System. We caveated this many times - as I said at the ESO QuakeCon presentation in 2014, it was always going to be very difficult making it fun, but not exploitable. When introducing new systems to the game, our number one goal is to make sure that we don't introduce new problems. Having players enforce justice on the criminal activity of other players has the potential to introduce imbalances and other issues that greatly outweigh any potential gameplay benefits. The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is."
    http://www.elderscrollsonline.com/en-us/news/post/2016/01/12/eso--the-year-ahead

    Personally, I have a great deal of respect for Zenimax for maintaining this philosophy when so many companies are cashing in on the short term pandering to griefing and pay-to-win type mechanics, where the man with the most coin or hours to grind gains a ridiculous advantage, then goes and lords it over others, diminishing the quality of the majority gaming experience.

    Perhaps it could be done in a way that gives PVP people what they want without creating an imbalance, but it would require so much meticulous re-zoneing and dynamic stat scaling that the lag in PVE zones would end up worse than Cyrodiil.

    I am with ZOS. If you wanna PVP, go to the PVP place.

    There was nothing stopping them from having the justice system 100% functional in the pvp zones.
    ZOS blanket decided it wouldn't be applied anyway.
    That's not knocking you or your thoughts by the way.

    Good luck finding a PvPer who would agree to that. I've been arguing the same point in countless threads and indicated a willingness to support it, but I haven't found any PvPer yet who agrees to it. They seem to want to limit it so they only need to take on inexperienced PvEers for some reason. Even those who put up a reasonable argument against having it in Cyrodiil don't respond to the idea of having it in Imperial City or any other yet to be implemented PvP area such as one specifically designed for it.

    Because those are warzones! It doesn't make sense to have the justice system in a warzone. Warzones are kind of an exception to normal criminal behavior. When a city is seiged and occupied by deadric forces and hostile opposing armies, it makes no sense to PvP your own faction. Currently there isn't even a way to gain a bounty in Cyrodiil. One thing you'll generally notice about horrendously war torn areas like the deadric controlled Imperial City; there are bigger fish to fry than petty thieves and murderers.

    As for wanting to kill inexperienced PvEers, that isn't true. I don't want to. I mean I will if they are flagged, but I would rather fight someone good. I fully support a toggle. Keep PvP off and PvE a thief/murderer all you want. Toggle it on if you actually want a challenge. I would love to level my Legerdemain, but my god is it the most boring thing in the world. Stealing from npcs with only mindless npc guards to hide from is the most boring thing I have experience in this game. I can't bring myself to do it. Adding players that could catch me in the act and get some PvP action to break up the monotony would be great!

    This is the kind of guy I actually see the PVP aspect of the justice system really working for. He'll be the guy that has a 20,000 gold bounty on his head and gets his thrills from evading your attempts to kill him and cash in his bounty. He won't be hunting you, you'll be hunting him. Ever wanted to roleplay Tamriel's most wanted? This is how you can make that happen.

    This is the most likely scenario. A rolly polly shuffle nb from pvp that no pve person will ever be able to catch :D

    But Enforcers are not limited to PvE, so it won't be long before one of the Enforcers that frequently visit Cyrodiil comes and gives him a go for his money.
    >>>Detailed Justice System Concept thread<<<
  • Nestor
    Nestor
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    Dubhliam wrote: »

    If so, then how come there are people with millions of bounty freely walking around Tamriel?
    And those are the ones that made the mistake to abuse the system with their mains, otherwise they would just delete the character.

    What does someone else's bounty matter to me? Or to you? It does not affect you or me in any way shape or form. If someone wants to rack up a kill on site bounty and make the cities essentially off limits for themselves, that is on them. All the stuff they stole is instanced to them, so the loot is still there for me to steal. The game is gimped for them on that character. Justice system is working for that character. If your going to bring up how they can log to another character who does not have a bounty, well, that is the Role part of RPG, playing a role on that character.




    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Dubhliam
    Dubhliam
    ✭✭✭✭✭
    Nestor wrote: »
    Dubhliam wrote: »

    If so, then how come there are people with millions of bounty freely walking around Tamriel?
    And those are the ones that made the mistake to abuse the system with their mains, otherwise they would just delete the character.

    What does someone else's bounty matter to me? Or to you? It does not affect you or me in any way shape or form. If someone wants to rack up a kill on site bounty and make the cities essentially off limits for themselves, that is on them. All the stuff they stole is instanced to them, so the loot is still there for me to steal. The game is gimped for them on that character. Justice system is working for that character. If your going to bring up how they can log to another character who does not have a bounty, well, that is the Role part of RPG, playing a role on that character.




    Yes, it does concern me.
    Same as the Survey exploit concerned me and everybody else.

    Those players are not playing the Justice System as a criminal part of the Elder Scrolls game.
    It is just another gold grind method for them.
    A very profitable one if I may add.
    >>>Detailed Justice System Concept thread<<<
  • Luigi_Vampa
    Luigi_Vampa
    ✭✭✭✭✭
    ✭✭
    Osteos wrote: »
    Arato wrote: »
    Typhoios wrote: »
    Tandor wrote: »
    Rune_Relic wrote: »
    Phinix1 wrote: »
    "We will not be adding in the previously discussed PvP component of the Justice System. We caveated this many times - as I said at the ESO QuakeCon presentation in 2014, it was always going to be very difficult making it fun, but not exploitable. When introducing new systems to the game, our number one goal is to make sure that we don't introduce new problems. Having players enforce justice on the criminal activity of other players has the potential to introduce imbalances and other issues that greatly outweigh any potential gameplay benefits. The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is."
    http://www.elderscrollsonline.com/en-us/news/post/2016/01/12/eso--the-year-ahead

    Personally, I have a great deal of respect for Zenimax for maintaining this philosophy when so many companies are cashing in on the short term pandering to griefing and pay-to-win type mechanics, where the man with the most coin or hours to grind gains a ridiculous advantage, then goes and lords it over others, diminishing the quality of the majority gaming experience.

    Perhaps it could be done in a way that gives PVP people what they want without creating an imbalance, but it would require so much meticulous re-zoneing and dynamic stat scaling that the lag in PVE zones would end up worse than Cyrodiil.

    I am with ZOS. If you wanna PVP, go to the PVP place.

    There was nothing stopping them from having the justice system 100% functional in the pvp zones.
    ZOS blanket decided it wouldn't be applied anyway.
    That's not knocking you or your thoughts by the way.

    Good luck finding a PvPer who would agree to that. I've been arguing the same point in countless threads and indicated a willingness to support it, but I haven't found any PvPer yet who agrees to it. They seem to want to limit it so they only need to take on inexperienced PvEers for some reason. Even those who put up a reasonable argument against having it in Cyrodiil don't respond to the idea of having it in Imperial City or any other yet to be implemented PvP area such as one specifically designed for it.

    Because those are warzones! It doesn't make sense to have the justice system in a warzone. Warzones are kind of an exception to normal criminal behavior. When a city is seiged and occupied by deadric forces and hostile opposing armies, it makes no sense to PvP your own faction. Currently there isn't even a way to gain a bounty in Cyrodiil. One thing you'll generally notice about horrendously war torn areas like the deadric controlled Imperial City; there are bigger fish to fry than petty thieves and murderers.

    As for wanting to kill inexperienced PvEers, that isn't true. I don't want to. I mean I will if they are flagged, but I would rather fight someone good. I fully support a toggle. Keep PvP off and PvE a thief/murderer all you want. Toggle it on if you actually want a challenge. I would love to level my Legerdemain, but my god is it the most boring thing in the world. Stealing from npcs with only mindless npc guards to hide from is the most boring thing I have experience in this game. I can't bring myself to do it. Adding players that could catch me in the act and get some PvP action to break up the monotony would be great!

    This is the kind of guy I actually see the PVP aspect of the justice system really working for. He'll be the guy that has a 20,000 gold bounty on his head and gets his thrills from evading your attempts to kill him and cash in his bounty. He won't be hunting you, you'll be hunting him. Ever wanted to roleplay Tamriel's most wanted? This is how you can make that happen.

    This is the most likely scenario. A rolly polly shuffle nb from pvp that no pve person will ever be able to catch :D

    That is what the PvP enforcers are there for. I love killing perma rolling Nightblades.
    PC/EU DC
  • Osteos
    Osteos
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    Exactly @Dubhliam and they will have a great time! A lot of people who are against the pvp enforcers make the assumption that pvp players want to kill them. The no challenge pve player. I am fairly sure this is not the case at all for most. It isn't much fun to kill someone in cyrodiil or IC that clearly has no idea how to pvp. If you have no interest you opt out of pvp. Let the people who are interested have their fun.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • NewBlacksmurf
    NewBlacksmurf
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    ✭✭✭✭✭
    Dubhliam wrote: »
    Nestor wrote: »
    Dubhliam wrote: »

    If so, then how come there are people with millions of bounty freely walking around Tamriel?
    And those are the ones that made the mistake to abuse the system with their mains, otherwise they would just delete the character.

    What does someone else's bounty matter to me? Or to you? It does not affect you or me in any way shape or form. If someone wants to rack up a kill on site bounty and make the cities essentially off limits for themselves, that is on them. All the stuff they stole is instanced to them, so the loot is still there for me to steal. The game is gimped for them on that character. Justice system is working for that character. If your going to bring up how they can log to another character who does not have a bounty, well, that is the Role part of RPG, playing a role on that character.




    Yes, it does concern me.
    Same as the Survey exploit concerned me and everybody else.

    Those players are not playing the Justice System as a criminal part of the Elder Scrolls game.
    It is just another gold grind method for them.
    A very profitable one if I may add.

    @Dubhliam

    So actually you have issues with ZOS allowing players to make money on the game design legitimately but somehow equate their profits to exploits by comparison of something that isn't intentional by design.

    Why not express your concerns with limiting gold profits by adding caps vs saying you want an enforcer system?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Luigi_Vampa
    Luigi_Vampa
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    ✭✭
    Nestor wrote: »
    Dubhliam wrote: »

    If so, then how come there are people with millions of bounty freely walking around Tamriel?
    And those are the ones that made the mistake to abuse the system with their mains, otherwise they would just delete the character.

    What does someone else's bounty matter to me? Or to you? It does not affect you or me in any way shape or form. If someone wants to rack up a kill on site bounty and make the cities essentially off limits for themselves, that is on them. All the stuff they stole is instanced to them, so the loot is still there for me to steal. The game is gimped for them on that character. Justice system is working for that character. If your going to bring up how they can log to another character who does not have a bounty, well, that is the Role part of RPG, playing a role on that character.




    I find it annoying to watch players kill entire villages of NPCs, or slaughter many of them in major cities and I just have to sit back like, yeah, everything is fine. This is normal.
    PC/EU DC
  • Nestor
    Nestor
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    ✭✭✭✭✭
    Dubhliam wrote: »

    Yes, it does concern me.
    Same as the Survey exploit concerned me and everybody else.

    Those players are not playing the Justice System as a criminal part of the Elder Scrolls game.
    It is just another gold grind method for them.
    A very profitable one if I may add.

    They fixed the survey exploit rather quickly. And it has nothing to do with the Justice System, at all. So, not sure why you mentioned that.

    There are lots of ways to make a lot of gold in this game. Lots of better ways in fact. There is only so much you can fence in one day so racking up a 6 figure bounty to make 20K in gold is, well, a pretty dumb idea. I can make almost as much in an hour or two of farming a public dungeon, or farming motifs (takes less time), or farming alchemy reagents or just about anything else in the game that can be farmed. And, I don't have a bounty to worry about.

    Besides, what would PvP Enforcers do to alleviate this? They kill the few people who are willing to do this type of gold farming, but that does not mean it would remove the entire bounty. We don't know how it would have affected the bounty quite frankly. And, if it did remove the bounty in it's entirety, then this becomes the exploit that you don't want. Players would just farm the NPCs outside DSA, fence the loot, then have a friend kill them. Rinse repeat. Sounds like an exploit you would not want to happen.



    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • [Deleted User]
    [Deleted User]
    Soul Shriven
    Hello everyone,

    With the age of this thread, we've decided to go ahead and close it down. Though if you'd like, please feel free to create a newer thread on the matter for continued discussion :smile:

    Thank you for understanding!
    Staff Post
This discussion has been closed.