Calling all PvP Magicka DKs - Document to the DEVs

  • DKsUnite
    DKsUnite
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    @lucky_Sage i like the idea of the scaling with missing health. thats a unique perspective that i could get behind
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • lucky_Sage
    lucky_Sage
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    @DKsUnite thanks if it works like a counter to execute like healing ward it will be one step to not making magdk to use vampire as a crutch like they are now
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Armitas
    Armitas
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    Sharee wrote: »
    Eric Wrobel said on one of the ESO lives that they did not want to give DK an execute so that fighting him would feel different, so that, loose quote, "you do not have to be afraid you'll be executed when fighting a DK". That's fine, but what are people supposed to be afraid of when fighting a DK then?

    When I hear this, I can't help but get the impression that he is more concerned with the people fighting a DK then the people actually playing the dk.

    I think that was the same ESO live that he said he is okay with dragon blood not being good in pvp because it's good in PvE. But he doesn't realize it's not even good in PvE.
    Edited by Armitas on July 31, 2016 12:52PM
    Retired.
    Nord mDK
  • juhasman
    juhasman
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    Make dragon blood healing magicka version of Rally healing.
    Edited by juhasman on July 31, 2016 1:32PM
  • Armitas
    Armitas
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    juhasman wrote: »
    Make dragon blood healing magicka version of Rally healing.

    It will have to be a lot better than vigor. Vigor works because of it's combination with steerable dodge rolls, and dodge misses. We don't have the mobility for that. Same reason healing ward won't really work for us.
    Retired.
    Nord mDK
  • Armitas
    Armitas
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    Went to Azuras for the first time. Feel so alive on mDK here. And my reflect hits for full damage instead of using my own hardy/elemental defender against me.
    Edited by Armitas on July 31, 2016 2:48PM
    Retired.
    Nord mDK
  • DUTCH_REAPER
    DUTCH_REAPER
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    Armitas wrote: »
    Sharee wrote: »
    Eric Wrobel said on one of the ESO lives that they did not want to give DK an execute so that fighting him would feel different, so that, loose quote, "you do not have to be afraid you'll be executed when fighting a DK". That's fine, but what are people supposed to be afraid of when fighting a DK then?

    When I hear this, I can't help but get the impression that he is more concerned with the people fighting a DK then the people actually playing the dk.

    I think that was the same ESO live that he said he is okay with dragon blood not being good in pvp because it's good in PvE. But he doesn't realize it's not even good in PvE.

    I don't know what we can do. Many have sent in data with reccomend changes. Forum posters with EXTENSIVE mDK knowledge have given multiple solutions to the problems that plague the mDK. What do we need to do to get it tweaked to be on par with the other classes? Or really I think the question is what should we as a community do to force them to implement the final changes we need? Should we just spam the forums? Anyone have a phone number for them we can leave message after message? I'm surprised we are still where we are with this class. ZOS..I think the Magic DK community has suffered enough from being godlike in pre 1.5.
  • juhasman
    juhasman
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    Armitas wrote: »
    juhasman wrote: »
    Make dragon blood healing magicka version of Rally healing.

    It will have to be a lot better than vigor. Vigor works because of it's combination with steerable dodge rolls, and dodge misses. We don't have the mobility for that. Same reason healing ward won't really work for us.

    Rally healing not vigor healing. It provides HoT plus longer it last larger heal You'll get when recast it. And it would be magicka scaled heal. So when You use it at the beggining of the fight and then Your hp goes low You can recast it and get burst instant heal which not scales of Your missing hp but of Your max stats and time You waited between recasts. And block combined with all passives and buffs is enough substitute for lack of dodge roll spam.
    Edited by juhasman on July 31, 2016 4:40PM
  • juhasman
    juhasman
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    Armitas wrote: »
    Sharee wrote: »
    Eric Wrobel said on one of the ESO lives that they did not want to give DK an execute so that fighting him would feel different, so that, loose quote, "you do not have to be afraid you'll be executed when fighting a DK". That's fine, but what are people supposed to be afraid of when fighting a DK then?

    When I hear this, I can't help but get the impression that he is more concerned with the people fighting a DK then the people actually playing the dk.

    I think that was the same ESO live that he said he is okay with dragon blood not being good in pvp because it's good in PvE. But he doesn't realize it's not even good in PvE.

    I don't know what we can do. Many have sent in data with reccomend changes. Forum posters with EXTENSIVE mDK knowledge have given multiple solutions to the problems that plague the mDK. What do we need to do to get it tweaked to be on par with the other classes? Or really I think the question is what should we as a community do to force them to implement the final changes we need? Should we just spam the forums? Anyone have a phone number for them we can leave message after message? I'm surprised we are still where we are with this class. ZOS..I think the Magic DK community has suffered enough from being godlike in pre 1.5.

    Just stand in line and wait. Zenimax ballance is making certain build OP for some period of time and mDK was 1st in line so now other build need to get their 5 minutes and then mDK will be again 1st in line :smile:
  • Armitas
    Armitas
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    Armitas wrote: »
    Sharee wrote: »
    Eric Wrobel said on one of the ESO lives that they did not want to give DK an execute so that fighting him would feel different, so that, loose quote, "you do not have to be afraid you'll be executed when fighting a DK". That's fine, but what are people supposed to be afraid of when fighting a DK then?

    When I hear this, I can't help but get the impression that he is more concerned with the people fighting a DK then the people actually playing the dk.

    I think that was the same ESO live that he said he is okay with dragon blood not being good in pvp because it's good in PvE. But he doesn't realize it's not even good in PvE.

    I don't know what we can do. Many have sent in data with reccomend changes. Forum posters with EXTENSIVE mDK knowledge have given multiple solutions to the problems that plague the mDK. What do we need to do to get it tweaked to be on par with the other classes? Or really I think the question is what should we as a community do to force them to implement the final changes we need? Should we just spam the forums? Anyone have a phone number for them we can leave message after message? I'm surprised we are still where we are with this class. ZOS..I think the Magic DK community has suffered enough from being godlike in pre 1.5.

    I have no idea. The investors and corporate heads have public addresses and I have considered writing them because we as a community seem to be unable to reach the sensibilities of the combat team. They just will not listen to the community and are unable to comprehend the situation from their own experiences because they don't have a deep pool of experience to draw from. I am at my wits end.
    Edited by Armitas on July 31, 2016 4:49PM
    Retired.
    Nord mDK
  • Armitas
    Armitas
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    juhasman wrote: »
    Armitas wrote: »
    juhasman wrote: »
    Make dragon blood healing magicka version of Rally healing.

    It will have to be a lot better than vigor. Vigor works because of it's combination with steerable dodge rolls, and dodge misses. We don't have the mobility for that. Same reason healing ward won't really work for us.

    Rally healing not vigor healing. It provides HoT plus longer it last larger heal You'll get when recast it. And it would be magicka scaled heal. So when You use it at the beggining of the fight and then Your hp goes low You can recast it and get burst instant heal which not scales of Your missing hp but of Your max stats and time You waited between recasts. And block combined with all passives and buffs is enough substitute for lack of dodge roll spam.

    I don't stam, how much would the immediate heal tick for in a realistic Dk build? I think it would have to be descending rather than ascending at the least though.
    Edited by Armitas on July 31, 2016 4:55PM
    Retired.
    Nord mDK
  • juhasman
    juhasman
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    Armitas wrote: »
    juhasman wrote: »
    Armitas wrote: »
    juhasman wrote: »
    Make dragon blood healing magicka version of Rally healing.

    It will have to be a lot better than vigor. Vigor works because of it's combination with steerable dodge rolls, and dodge misses. We don't have the mobility for that. Same reason healing ward won't really work for us.

    Rally healing not vigor healing. It provides HoT plus longer it last larger heal You'll get when recast it. And it would be magicka scaled heal. So when You use it at the beggining of the fight and then Your hp goes low You can recast it and get burst instant heal which not scales of Your missing hp but of Your max stats and time You waited between recasts. And block combined with all passives and buffs is enough substitute for lack of dodge roll spam.

    I don't stam, how much would the immediate heal tick for in a realistic Dk build? I think it would have to be descending rather than ascending at the least though.

    Depends from time You'll wait and buffs You'll have up to 15k+. Numbers of cousre dont need to be the same like on Rally i am just talking about idea of how skill could work.
    Edited by juhasman on July 31, 2016 5:03PM
  • Armitas
    Armitas
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    juhasman wrote: »
    Armitas wrote: »
    juhasman wrote: »
    Armitas wrote: »
    juhasman wrote: »
    Make dragon blood healing magicka version of Rally healing.

    It will have to be a lot better than vigor. Vigor works because of it's combination with steerable dodge rolls, and dodge misses. We don't have the mobility for that. Same reason healing ward won't really work for us.

    Rally healing not vigor healing. It provides HoT plus longer it last larger heal You'll get when recast it. And it would be magicka scaled heal. So when You use it at the beggining of the fight and then Your hp goes low You can recast it and get burst instant heal which not scales of Your missing hp but of Your max stats and time You waited between recasts. And block combined with all passives and buffs is enough substitute for lack of dodge roll spam.

    I don't stam, how much would the immediate heal tick for in a realistic Dk build? I think it would have to be descending rather than ascending at the least though.

    Depends from time You'll wait and buffs You'll have up to 15k+. Numbers of cousre dont need to be the same like on Rally i am just talking about idea of how skill could work.

    To work it would need to be able to take you from 30% health to over 50% health instantly, so probably 5-6k on the first cast. Would be nice to have it give a hot if cast while over 50% health and a single burst heal if you are under 50% health. Kind of like mutagen but any current hot from it would not disappear if you dropped to 50% and cast it.
    Edited by Armitas on July 31, 2016 5:21PM
    Retired.
    Nord mDK
  • forzajuve212
    forzajuve212
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    Seriously @Wrobel ? This is balancing for you? While other classes have multiple changes, DK as a whole gets 0 balance changes and only one bug fix. Talk about not giving a *** about your players...


    Dragonknight - Earthen Heart
    Igneous Weapons (Molten Weapons morph): Fixed an issue where this morph was not applying the Major Brutality buff to the correct targets.
  • syko809
    syko809
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    DKsUnite wrote: »
    https://docs.google.com/document/d/1Y7g3egZd5z0Sstn0XKKy7cznavWqoezpfQypLOz7kbY/edit?usp=sharing

    So this is going to be a document i want to make with all of the magicka DKs to give to the DEVs at the next meeting
    Please send me a private message with a email so i can invite you to edit and contribute your ideas if you so wish
    I will only be giving out edit access to people I trust so sorry to the people i dont know (and hence dont trust) you HOWEVER, please leave a comment with a suggestion and i/someone will glady put it in

    If you are making contributions, please try to think about pve mDK DPS being top tier already and stam DK already being top tier in pvp. Make sure your buffs only effect pvp mDK!!

    Im not saying that all these buffs should be implemented but rather giving as many suggestions as possible. Explain why you think a change should happen aswell so they have a reason to implement it

    Thanks

    @Princess_Asgari @Ghostbane @Lord_Hev @Ishammael @Burning_Talons @xEcthelionx @Sypher @Armitas @Ghost-Shot @Bashev @ebethke_ESO @AverageJo3Gam3r @Aenlir @DUTCH_REAPER @PosternHouse @Joy_Division @DignifiedMouse

    P.S - Someone tag Jules for me, i cant find her lol?
    P.S.S. - please tag more people that you think will contribute or like to :)

    FOR THE LOVE OF GOD A FINISHER PLEEEEAAAASSSSEEEE
    Edited by syko809 on August 2, 2016 10:23AM
  • vokage89
    vokage89
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    Chains: needs to work a little better on the vertical line, and if it does not work for any reason "dodge".. it should refund the mag cost.

    Dragon blood: should not be affected by battle spirit.. imo this is the number 1 thing holding mdk back idk how many times this needs to be said.

    Dragon fire scale: i know a lot of people wont like this, but i honestly feel it should be brought from 4 up to 8. this game has massive pvp.. you can have 50 people shooting at you.

    Dots: One of the passives in ardent flame need give some kind of punishment for removing them.. there is no point in engulfing a group when they have a purge monkey.

    There is a lot more.. but i would be a happy mdk if you just did these. LOL id be happy if you JUST fixed Dragon blood!
  • FloppyTouch
    FloppyTouch
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    Buff DB pls pls pls
  • jpalm1995
    jpalm1995
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    - Fix Dragon's Blood
    - Bring the dodge chance back to Cinder Storm
    - Either increase or remove the projectile limit on Reflective Scales
    - Make the Scaled Armor passive grant physical resistance as well as the spell resistance that it already grants.
    I always say that I hate this game, yet for some reason i'm still here.
  • God_flakes
    God_flakes
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    Oh another mdk whine thread <yawn> :o
  • Moglijuana
    Moglijuana
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    Here's a new issue I have recently noticed. I've been running double sword and board recently, so i rely on the heal from burning embers as a main source of healing...well when you run into a cleasning ritual spamming ezmode Templar and they cleanse your dot...goodbye main source of healing. It should be able to heal you for a portion of the damage done regardless of it being purged or reapplied. That seriously shuts down the survivability while playing certain ways. @Wrobel balance your s**t please!
    Edited by Moglijuana on August 5, 2016 1:16PM
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
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  • DKsUnite
    DKsUnite
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    The awkward moment when you have a dream that you meet @Wrobel and he says he wants you to help him balance mDK and you explain to him everything that's wrong and he says he will do those fixes and then you wake up and your soul is crushed
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • Amdar_Godkiller
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    Stam DK who is sympathetic to your plight. I would consider just getting rid of dragon blood in favor of new healing mechanism that actually causes damage.

    For instance a passive that heals you for the potential damage lost when a player purges a dot. Maybe make Dragon Blood a detonation of all applied DOTs, instantly doing x% of the Dots full damage and healing yourself for the rest.

    Why not push for a better Inferno morph too. SDKs have less access to Savagery in PVE as Expert Hunter isn't as valuable as Inner LIght in terms of passives, and it lacks any sort of PVE utility. For the MDK morph, I'd want something rare in addition to major prophecy, like minor Force or a percentage boost to spell damage for slotting.

    I think the whip should be changed to an Ultimate similar to Overload, or provide a stackable debuff that lowers the targets resistance to flames each time it takes damage from the whip, this makes too much sense though. Stand of MIght and the armor ultimate could be worked into being morphs of one another

    I really think what is need the most is a new damage dealing magicka weapon that is primarily for melee combat. Having messed around with Pelinal's quite a bit on my DK, I see so many possiblities for the class with just a little bit of direct damage utility. Hopefully the Destro Ultimate will synergize well with MDKs.
  • Samuel_Bantien
    Samuel_Bantien
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    Ardent Flame

    Dragonknight Standard:
    Unmorphed Version is fine as is.

    Standard of Might:
    250 Ultimate is fine with all circumstances considered ~PvE wise~
    I would grant CC immunity for the whole duration inside Standard of Might, this ability costs 250 ultimate and it should feel like an ultimate. This way opponents still have the option to dodge roll, run, or shield up the damage while the Dragonknight has the feeling of "Stand Your Ground" inside the Standard.
    20% Increased Damage Done, 20% Reduced Damage Taken, Major Defile, and CC Immunity for the duration only while inside the Standard radius.

    Shifting Standard:
    I would create this skill into a toggle, give it a flaming circle around your feet, and call it Flames of Oblivion.
    Basically, I would intend to bring back the unique Flames of Oblivion move (toggle, moved around you, cool animation) and make it into a viable ultimate. The duration would be infinite but when the player reaches 0 ultimate the skill shuts off (like how Flames of Oblivion would reach 0 Magicka and shut off).
    This Ultimate should provide 8% increased damage done and 8% reduced damage taken along with the Major Defile debuff, but also be the same size/radius as Standard. 1000 Ultimate = 23 Ultimate/s ~ 43.47 seconds, 250 Ultimate = 23 Ultimate/s ~ 10.87 seconds up time.
    Each second would also provide Battle Roar... 23 Ultimate per tick would be a steady amount of resources when the toggle is on.

    Fiery Grip
    The first thing I would do with this ability is fix the Y-axis (like how it was at launch). Being able to chain players (and yell COME OVER HERE) off keep walls was a staple to Dragon Knights back at launch. CC immunity I don't think will be fixed with this skill ever.

    Empowering Chains
    Change this name to "Unrelenting Chains"
    I would first fix the ability to actually work like a charge (Shield Charge, Crit Charge, etc.) to a player if they decide to dodge roll (just like how a channel would land). I would change Major Empower buff into a 3 Second Stun.

    Unrelenting Grip
    Change this abilities name to "Empowered Grip"
    Fix the Y-Axis, I would add Major Empower to this ability and add a set-off balance.

    Searing Strike/Burning Embers
    I believe the skill is fine as is.

    Engulfing Flames
    I would add another buff to Engulfing Flames along with the 10% Fire Damage done: Makes Fire Damage over Time skills unpurgable (Searing Strikes, Burning, Talons, Volatile Armor, Fire Clench, and Impulse). ~ Would not affect PvE.

    Flame Lash
    Flame Lash is fine as is ~ but Flame Lash Exploit is not.
    Flame Lash Exploit should start to scale with enemy health at 50% health for upto 100% damage increase (similar to Steel Tornado).

    Inferno
    This skill is a disaster.
    It was a DoT in 1.6 which was fine (actually very good) in PvE. Needs a total revamp. The unmorphed version is fine, but morphed versions should be neet and build upon Inferno.

    Flames of Oblivion
    I would change this name to Hellfire (because Shifting Standard got its named changed). This morph should provide a DoT for PvE like how it was intended in 1.6 and be able to shoot at mutliple targets.

    Cauterize
    Cauterize only launches 1 Fireball at an ally for 5 seconds and the heal is very minimal. I would lessen the heal by a 1/4 (it is that weak), and make it shoot (up to 6) Fireballs to different targets that would be blasted with an AoE heal. The AoE heal could be thought of as a mini Healing Springs (max 6 per AoE heal). - 1 Ball hits 1 person near a group of 6 then all the people around that 1 person would be healed.

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    Draconic Power

    Ferocious Leap
    Make this morph Fire Damage, absorbs 200% health for 6 seconds. (Nobody would dare use Leap in PvE, but may see some use in VMA. 30k HP in Cyrodiil = 30k HP Shield for 6 seconds @ 100 Ultimate.)

    Spiked Armor
    First things first, make Spiked Armor deal Fire Damage.

    Hardened Armor
    10% Max Health shield is incredibly weak. I would do my calculations like how Igneous Shield is, or I would double the damage of Hardened Armor so it actually deals a decent amount of damage on hit on melee attackers.

    Volatile Armor
    The morph knocks players out of stealth, does a weak DoT, but also grants fire damage to melee attacks.

    Dark Talons
    Make the skill and synergy deal Fire Damage.

    Burning Talons
    Fine as is. Synergy should deal Fire Damage.

    Choking Talons
    Make the skill and synergy deal Fire Damage.

    Dragon Blood
    We've seen that ZoS can change abilities in Cyrodiil (Dragon Leap is unaffected by the range increase given by Battle Spirit, and inside certain areas in the Imperial City).
    Fix Dragon Blood... Or atleast make it heal a flat, crittable - nonadjustable amount like 10k total ~ 5k in Cyrodiil.

    Green Dragon Blood
    This skill should provide a flat stamina regeneration such as ~ 2000 stamina over 20 seconds. Give or take.

    Coagulating Blood
    Fix Dragon Blood... This skill could also provide a small HoT instead of health recovery (as much as the duration and heal as Mutagen (no low health heal of course).

    Reflective Scales
    The hit to Dynamic Ult Gen and Perma Blocking made this skill very lackluster. I would increase the number of projectiles to at the very least 8 ~considering all the above buffs/fixes.

    Reflective Plate
    Rename to Absorbing Plate
    I really do like the idea of it absorbing projectiles, maybe it can grant 2.5% Max Magicka/Stamina. (A flat amount may be too powerful or too weak considering stamina/magicka balances).

    Dragon Fire Scales
    The skill is fine, the number of projectiles just needs to be upped to atleast 8.

    Inhale
    I would change the initial damage from Magic to Fire.

    Deep Breath
    This skill should Interrupt on both hits. A Deep Inhale, A Deep Exhale.

    Draw Essence
    Second Hit restores 5% of the abilities cost for each enemy hit as Magicka and Stamina.

    Elder Dragon
    Health Recovery is bad especially when magicka Dragonknights are exclusively Vampires which makes this skill counterproductive.
    Reducing the cost of block by 2.5/5% (5/10% if it needs to be upped some) makes a ton more sense for this skill tree.

    Scaled Armor
    Already mention but it should also increase Armor along with Spell Resistance.

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    Earthen Heart

    Magma Shell
    Spell Penetration and the Shielding Radius buff was agreed upon. And I do agree.

    Stonefist
    I would increase the range to the full 28 meters instead of Nightblade Impale distance.

    Obsidian Shard
    This skill only heals 1 ally, but does a decent heal. The heal should be an AoE similar to how I described Cauterize to be making it a (definently not as powerful) DK Breath of Life.

    Stone Giant
    Make this skill deal Fire Damage, call it Magma Fist, give it a small radius AoE that deal half the initial damage ~ now it is a spammable mini-Valkyn Skoria proc. Neet, but not OP and provides new builds to play a Magicka DK.

    Molten Weapons
    Definently PvE and Group Play, Keep it the same.

    Obsidian Shield
    Another staple for DKs, unmorphed is fine.

    Igneous Shield
    This skill is fine as is.

    Fragmented Shield
    First, make this skill deal Fire Damage. If we made it into a Blazing Shield equivalent, there goes Templar Class Identity... This skill should deal the damage twice ~ once when the DK casts this spell and another when the shield is broken.

    Petrify
    Unmorphed is fine.

    Fossilize
    This morph is fine.

    Shattering Rocks
    Only a 50% chance to set off balance makes this skill unreliable, therefore Fossilize is clearly the better choice. This skill should provide the 100% chance to set off balance.

    Ash Cloud
    All the morphs are fine, I agree, Templars should be the one with the "In My House" playstyle... while Dragonknights should be "I'm Going Invade Your House" playstyle.

    Helping Hands
    Should definently be a flat Stamina rate. Percentages would buff Stamina DK, while it also cripples Magicka DKs.
    Stamina Builds are reaching 40k Stamina, so 5% = 2000 Stamina. 30k Stamina = 1500 Stamina. I would be in favor of a flat 1500 Stamina, or a flat 1250 Stamina. The average Magicka DK probably has around 16k Stamina which equates to 800 Stamina, so a flat 1250-1500 Stamina is a buff to Magicka DKs and a negligible nerf to Stamina DKs.

    ~~
    Just giving my spill on how I would make Magicka Dragonknights Reborn.
    Zaxon
    PC NA
    Ebonheart:
    Magicka Dragonknight: Suedoú
    Magicka Nightblade: Suedou
    Magicka Sorcerer: Suedoe
  • imredneckson
    imredneckson
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    Buff Dragons Blood - make it a set number like BoL or try having this skill ignore battle spirt
    Iron Skin - Can try adding a bit of reduced block cost in there with the current passive
    Dragon Leap - Please make this scale off the highest damage.
    Buff Stone Fist - It's WEAK and Magicka DKs don't have a good ranged attack
    Buff Ash Cloud - please increase the damage and/or give it back its major evasion buff like it use to have
    Better gap closer something like Invasion that knocks enemies to the floor and is more reliable than chains.

    More added
    DK Execute - We lack a good execute maybe add a buff to Molten Armaments that grants fire based DOTs as 330% extra damage while under 20% HP or 200% under 50% HP like Posion Injection
    I'm sure I'll have more later for the list later on ;)
    Edited by imredneckson on August 24, 2016 2:53PM
    Legions of Mordor Guild Officer
    Member of the GvG Community

    Dunmer NB - Merser Frey (DC)
    Dunmer DK - Akaviri Battlereeve (DC)- http://orig05.deviantart.net/7ecd/f/2016/013/b/f/you_***_kill_by_eso_picture-d9nrz0q.png
    Imperial Templar - Knight of the Blood Oath (DC)-
    http://orig00.deviantart.net/5ba3/f/2016/115/a/0/jesus_beam_ftw____by_eso_picture-da09ecj.png
    High Elf Templar - Aurí-El (AD)
    High Elf Templar - Teutonic Honor Guard (EP)
  • Xvorg
    Xvorg
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    ✭✭

    Searing Strike/Burning Embers
    I believe the skill is fine as is.

    It'll be perfect if gives minor/major defile for 6 secs. A strong dot that reduces healing received.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • DUTCH_REAPER
    DUTCH_REAPER
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    Man if we had a cheap ult that would trigger all the dots we have placed on an opponent to total into one burst. Man that would be sweet lol.

    We need a health defile too btw.

    Dragons blood....le sigh.
  • Saint_Bud
    Saint_Bud
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    The problem is, evry know what you want for buffs. You want the mdk are like in there great times. You chouse the class because vidios like this https://www.google.at/url?sa=t&amp;source=web&amp;rct=j&amp;url=http://m.youtube.com/watch?v=QsTdBxxa-sU&amp;ved=0ahUKEwifsN3Ah93OAhXMfRoKHaO1C58QwqsBCDQwBA&amp;usg=AFQjCNG9odDFxr5AcdjJ72wHf7DZpb6j6A

    But you are right, they need some buffs like magika gabcloser and old dragonblood( with nerfing burnig embers, same would op) and fire damage dragonjump morph
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • DUTCH_REAPER
    DUTCH_REAPER
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    We have magic gap closer. It's buggy but we have one.

    Nerf burning embers??? Did you really just say NERF a mDK ability on this post man????
  • DUTCH_REAPER
    DUTCH_REAPER
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    Btw for those of you saying make our gap closer like shield charge....you would hit sorc mines in front of you if used. If you use chains you won't set the mines off. If you meant the stun when hit, yeah that would be sweet. But regardless it does need to be made more reliable and not be so buggy.
    Edited by DUTCH_REAPER on August 25, 2016 6:00PM
  • Saint_Bud
    Saint_Bud
    ✭✭✭✭
    We have magic gap closer. It's buggy but we have one.

    Nerf burning embers??? Did you really just say NERF a mDK ability on this post man????

    Chaines are the badest gabcloser, dont see many guys useing this skill.
    I just say old dragonblood like it was in 1.6 and todays burning embers were a litle op. It heals extreamly good, but it must be castet at same target. I dont call for a nerf, it was once my fafourite class, but mdk now dont feels like they should for me. They feel like an slow tank, without really abble to get into fight (gabcloser). What you do if the others just go away and search for not so tanky targets? They should bring them back like 1.6 but i dint think they will do this.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
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