Taternater wrote: »Sheesh, if you're really concerned about your character dying then always carry soul stones. Or become a vampire.
raidentenshu_ESO wrote: »Taternater wrote: »Sheesh, if you're really concerned about your character dying then always carry soul stones. Or become a vampire.
Cough cough.... Fire damage! Not worth becoming a vampire in ESO.
Lightninvash wrote: »it will end with a dragon eating us then we start to eat the dragon from the inside. It will change our DNA and thus dragon born was made
Publius_Scipio wrote: »The vestige retires and opens up a pizza place called Vestige's.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
One of Molag Bal's dialogues when destroying a dark anchor says that he'll ensure that no tales are told of their valor. I take that to assume that the Vestige will simply fade away into history without their fate actually being known or recorded.
It turns out that the Vestige is really....Talos Stormcrown, and becomes known as Tiber Septim and have a rule so great in life that s/he is invited to become a god in death. The greatest emperor in history.
It does make sense, seeing as to how the player can actually become Emperor in Cyrodiil, and we were also imbued with the power of Akatosh (an Aedra, which could explain how we really become an Aedra). It could also make us Dragonborn and the only one truly fit to be Emperor.
More importantly, it could work because there are conflicting accounts of Tiber Septim's birthplace, ancestry, and original name. What's more, as the player is thrice-born (Cadwell's Silver & Gold) we could effectively be anyone, in whatever region we need to be in to fulfill the storyline.
It would be very interesting, that, because we could get unique PvE only skills that allow us to have Aedric power like in that one mission. It would be really cool if we had our own realm - kinda like Sheogorath's Shivering Isles - but I'm thinking more like Saints Row IV with Matrix-like super powers. Maybe only in that realm though. It would be fun though.
I don't think they would ever do that though because it would be possible to conflict with story that Bethesda might want to use one day. That's why I think the entire story is based so far into the past and very few characters ever mentioned previously are actually utilized, and those being largely Daedric Princes.
There's a very interesting book that I found in Coldharbour though. It was called Chaotic Creatia: The Azure Plasm:
As a Doctor of Transliminal Mythomysticism, I have long been interested in the soul/body problem, the reformation of the Daedric body post-banishment, and the formation of the body around the essence commonly known as the "vestige." Since our enforced relocation to Coldharbour, courtesy of Our Luminous Lady, I have had considerable opportunity to observe these processes first-hand, and am now in a position to confirm many hypotheses that, upon Mundus, were fated to remain mere conjecture.
It has long been understood that a Daedra, who lacks the Anuic animus known as the "soul," is not killed when its body is destroyed. A Daedra slain upon Mundus is merely "banished" back to its plane of origin, where its morphotype, or "vestige," gradually forms a new body, so that eventually the Daedra lives again. (This happens as well when a Daedra is slain in its native Oblivion.)
Furthermore, we have long known from the Daedra themselves that their bodies are formed from the very stuff of chaos, the "creatia" of Oblivion, a shapeless but energetic material that accretes around a vestige until it conforms to the morphotype's inherent pattern.
Back on Mundus I had naively envisioned this creatia as some sort of misty, amorphous material swirling in a void somewhere. After our arrival in Coldharbour, it was some time before I realized that its ubiquitous pools of blue slime, the substance we've come to call "Azure Plasm," was in fact the form that creatia takes upon this plane. By extension, I reasoned that chaotic creatia takes a different but planar-appropriate form in every realm of Oblivion—and this theory was later confirmed for me by the rogue Xivilai known as the Sojourner, who has had direct experience of numerous planes of existence.
In fact, it was the Sojourner who first introduced me to one of those secret grottoes where one can observe the process of plasm-accretion in action. (To find such grottoes, where Daedra are "born," it is necessary only to observe the slow flow of the Azure Plasm and follow it to its destination—for plasm-accretion causes a slow drain on adjacent pools.) It was fascinating to watch a vestige gradually absorbing Azure Plasm and converting it from the general to specific, so that over time it slowly took on the size and shape of a hulking, reptilian daedroth.
Then there are the poor slaves known as the Soul Shriven. Each is a mortal kidnaped from Mundus at the moment of death, his or her soul stolen by Molag Bal for some unthinkable purpose, and given in exchange the vestige that enables him or her to form a counterfeit body here in Coldharbour. But they are not native to Oblivion, so a Soul Shriven's body is a sad imitation of the body worn in life, suffering rapid wear and decay until it dies—a death that is no liberation, for its vestige only forms a body once again, over and over, ad infinitum ….
Such are the facts. What follows is speculation, born of conversations with the Sojourner during his infrequent and unpredictable visits. His theory is that the Soul Shriven's bodies are flawed because they have lost the focusing principle of their Anuic souls, so their vestiges are imperfect patterns. I concurred that this was likely, and then proposed the theoretical possibility of a Soul Shriven who, despite having lost his or her soul, possessed some other intrinsic Anuic aspect. This shall-we-say "paragon" Soul Shriven would form an unflawed body in Coldharbour that was a perfect duplicate of the body worn in Mundus. In fact, if this paragon bore a sufficiently high Anuic valence, upon contact with Padomaic creatia its body would form almost instantaneously.
The Sojourner scoffed at my theory, but seemed taken with the idea nonetheless. He went on to speculate that if such a thing were possible, it would probably occur in a situation where the Mundus was in existential jeopardy. In that case the Heart of Nirn would spontaneously generate such "paragon" individuals as a way of defending itself from destruction, in a manner analogous to the way the mortal body fights off infection.
Ah, Sojourner—how I miss your stimulating conversation. Such flights of fantasy! And yet, given the wonders I've seen in my prolonged existence upon this plane, is anything really impossible?
Note: Anuic is in reference to Anu and padomaic is the term for any being or force that embodies the more chaotic or change-inspiring energy.
I conjecture that we can reform our bodies instantaneously due to our high Anuic valence because we are, in fact, Aedra.
raidentenshu_ESO wrote: »Taternater wrote: »Sheesh, if you're really concerned about your character dying then always carry soul stones. Or become a vampire.
Cough cough.... Fire damage! Not worth becoming a vampire in ESO.
dodgehopper_ESO wrote: »raidentenshu_ESO wrote: »Taternater wrote: »Sheesh, if you're really concerned about your character dying then always carry soul stones. Or become a vampire.
Cough cough.... Fire damage! Not worth becoming a vampire in ESO.
I play a Tank, at Stage 4 Vampire regularly... It isn't an issue, not even in places like City of Ash. While it may be laziness on my part to not lower my stage a lot of times, its very rarely an issue. Every character has some level of weakness, and I find that I'm actually tougher when I'm a vampire because I can fire off more defensive abilities thanks to the increase in magicka/stamina regeneration, as well as the pumped up resistances if my health does manage to drop lower.
I would like to add that I dislike being a vampire, and it took me a year and a half to bite the bullet and become one. If it were up to me they would create a Sacred Order of Knights or something who had a mutually exclusive skill line to Vampire/Werewolf and offered its own set of skills and buffs of value. I dislike the notion of feeling forced to be a monster to peak out my character, and I've disliked that notion all along.
Taternater wrote: »dodgehopper_ESO wrote: »raidentenshu_ESO wrote: »Taternater wrote: »Sheesh, if you're really concerned about your character dying then always carry soul stones. Or become a vampire.
Cough cough.... Fire damage! Not worth becoming a vampire in ESO.
I play a Tank, at Stage 4 Vampire regularly... It isn't an issue, not even in places like City of Ash. While it may be laziness on my part to not lower my stage a lot of times, its very rarely an issue. Every character has some level of weakness, and I find that I'm actually tougher when I'm a vampire because I can fire off more defensive abilities thanks to the increase in magicka/stamina regeneration, as well as the pumped up resistances if my health does manage to drop lower.
I would like to add that I dislike being a vampire, and it took me a year and a half to bite the bullet and become one. If it were up to me they would create a Sacred Order of Knights or something who had a mutually exclusive skill line to Vampire/Werewolf and offered its own set of skills and buffs of value. I dislike the notion of feeling forced to be a monster to peak out my character, and I've disliked that notion all along.
Regarding your Sacred Order of Knights idea, they really need to flesh out the Dawnguard. Crossbows, names comprised of a single letter... It would make a good DLC to play as a character hunting the monsters instead of being a thief or a dark brotherhood assassin.
I am personally of the opinion that Meridia kept the soul of the vestige. Given the Vestige's power, and as a wily Daedric prince herself, I have a hard time seeing Meridia forfeiting a power asset like that. As such, I imagine that at some point in the Daedric war to come (as hinted by the prophet) Meridia leverages this asset.
I am also of the opinion that every player running around is an aspect of the same being which is the vestige. Due a a dragon break or whatever, each aspect is able to interact with other aspects depending on various conditions. As @Asata pointed out, I would be willing to beleive that these aspects are shards of a larger shezzarine that collapse into the entity known as tiber septim (talos stormcloak, etc) at the end of the interregnum dragon break.
Okay, so, we know that historically the protagonist of an Elder Scrolls games have gotten some kind of closure, albeit sometimes a little ambiguous.
For example, the Nerevarine apparently left to journey to Akavir, the Hero of Kvatch became the next Sheogorath, and the Dragonborn ... It's kind of implied that he became a servant of Hermaeus Mora. Kind of. Though, for example, the Hero of Fate from Daggerfall's ultimate fate was kind of open.
How do you picture it panning out for The Vestige? What ultimate fate do you think will befall him/her, or, for Roleplayers, how would you want The Vestige's story to end?