The Vestige - How it will all end.

  • Integral1900
    Integral1900
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    If we are getting pedantic, here we go.

    The Vestige is a part of the Mundus in the same way as the Daedra are a part of Oblivion. The Daedra are immortal because Oblivion does not have a linear flow of time, therefore they cannot die but can fade away, loosing power until they become nothing but a hollow echo.

    However, the Mundus does have a flow of time, the only constant there is that nothing is forever, even the Aedra faded away eventually, becoming indivisible from the world they created. Not dead in our sense but irretrievably dissolved. The Vestige does not have unlimited power and so, while they would live a long time they are not and have never been referred to as immortal.

    Finally, retaliation on the part of the Princes of Oblivion is possible but unlikely given the sheer power of the Vestige even without assistance.
  • Asata
    Asata
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    It turns out that the Vestige is really....Talos Stormcrown, and becomes known as Tiber Septim and have a rule so great in life that s/he is invited to become a god in death. The greatest emperor in history.

    It does make sense, seeing as to how the player can actually become Emperor in Cyrodiil, and we were also imbued with the power of Akatosh (an Aedra, which could explain how we really become an Aedra). It could also make us Dragonborn and the only one truly fit to be Emperor.

    More importantly, it could work because there are conflicting accounts of Tiber Septim's birthplace, ancestry, and original name. What's more, as the player is thrice-born (Cadwell's Silver & Gold) we could effectively be anyone, in whatever region we need to be in to fulfill the storyline.

    It would be very interesting, that, because we could get unique PvE only skills that allow us to have Aedric power like in that one mission. It would be really cool if we had our own realm - kinda like Sheogorath's Shivering Isles - but I'm thinking more like Saints Row IV with Matrix-like super powers. Maybe only in that realm though. It would be fun though.

    I don't think they would ever do that though because it would be possible to conflict with story that Bethesda might want to use one day. That's why I think the entire story is based so far into the past and very few characters ever mentioned previously are actually utilized, and those being largely Daedric Princes.

    There's a very interesting book that I found in Coldharbour though. It was called Chaotic Creatia: The Azure Plasm:
    As a Doctor of Transliminal Mythomysticism, I have long been interested in the soul/body problem, the reformation of the Daedric body post-banishment, and the formation of the body around the essence commonly known as the "vestige." Since our enforced relocation to Coldharbour, courtesy of Our Luminous Lady, I have had considerable opportunity to observe these processes first-hand, and am now in a position to confirm many hypotheses that, upon Mundus, were fated to remain mere conjecture.

    It has long been understood that a Daedra, who lacks the Anuic animus known as the "soul," is not killed when its body is destroyed. A Daedra slain upon Mundus is merely "banished" back to its plane of origin, where its morphotype, or "vestige," gradually forms a new body, so that eventually the Daedra lives again. (This happens as well when a Daedra is slain in its native Oblivion.)

    Furthermore, we have long known from the Daedra themselves that their bodies are formed from the very stuff of chaos, the "creatia" of Oblivion, a shapeless but energetic material that accretes around a vestige until it conforms to the morphotype's inherent pattern.

    Back on Mundus I had naively envisioned this creatia as some sort of misty, amorphous material swirling in a void somewhere. After our arrival in Coldharbour, it was some time before I realized that its ubiquitous pools of blue slime, the substance we've come to call "Azure Plasm," was in fact the form that creatia takes upon this plane. By extension, I reasoned that chaotic creatia takes a different but planar-appropriate form in every realm of Oblivion—and this theory was later confirmed for me by the rogue Xivilai known as the Sojourner, who has had direct experience of numerous planes of existence.

    In fact, it was the Sojourner who first introduced me to one of those secret grottoes where one can observe the process of plasm-accretion in action. (To find such grottoes, where Daedra are "born," it is necessary only to observe the slow flow of the Azure Plasm and follow it to its destination—for plasm-accretion causes a slow drain on adjacent pools.) It was fascinating to watch a vestige gradually absorbing Azure Plasm and converting it from the general to specific, so that over time it slowly took on the size and shape of a hulking, reptilian daedroth.

    Then there are the poor slaves known as the Soul Shriven. Each is a mortal kidnaped from Mundus at the moment of death, his or her soul stolen by Molag Bal for some unthinkable purpose, and given in exchange the vestige that enables him or her to form a counterfeit body here in Coldharbour. But they are not native to Oblivion, so a Soul Shriven's body is a sad imitation of the body worn in life, suffering rapid wear and decay until it dies—a death that is no liberation, for its vestige only forms a body once again, over and over, ad infinitum ….

    Such are the facts. What follows is speculation, born of conversations with the Sojourner during his infrequent and unpredictable visits. His theory is that the Soul Shriven's bodies are flawed because they have lost the focusing principle of their Anuic souls, so their vestiges are imperfect patterns. I concurred that this was likely, and then proposed the theoretical possibility of a Soul Shriven who, despite having lost his or her soul, possessed some other intrinsic Anuic aspect. This shall-we-say "paragon" Soul Shriven would form an unflawed body in Coldharbour that was a perfect duplicate of the body worn in Mundus. In fact, if this paragon bore a sufficiently high Anuic valence, upon contact with Padomaic creatia its body would form almost instantaneously.

    The Sojourner scoffed at my theory, but seemed taken with the idea nonetheless. He went on to speculate that if such a thing were possible, it would probably occur in a situation where the Mundus was in existential jeopardy. In that case the Heart of Nirn would spontaneously generate such "paragon" individuals as a way of defending itself from destruction, in a manner analogous to the way the mortal body fights off infection.

    Ah, Sojourner—how I miss your stimulating conversation. Such flights of fantasy! And yet, given the wonders I've seen in my prolonged existence upon this plane, is anything really impossible?


    Note: Anuic is in reference to Anu and padomaic is the term for any being or force that embodies the more chaotic or change-inspiring energy.

    I conjecture that we can reform our bodies instantaneously due to our high Anuic valence because we are, in fact, Aedra.
    Edited by Asata on August 22, 2016 5:24PM
  • Taternater
    Taternater
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    Sheesh, if you're really concerned about your character dying then always carry soul stones. Or become a vampire.
  • Asardes
    Asardes
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    Because he couldn't be minmaxed someone pushed 3 then typed the account password

    The end
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  • JD2013
    JD2013
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    Some good conversation going here!

    Loved your contribution @Asata
    Sweetrolls for all!

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  • raidentenshu_ESO
    raidentenshu_ESO
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    Taternater wrote: »
    Sheesh, if you're really concerned about your character dying then always carry soul stones. Or become a vampire.


    Cough cough.... Fire damage! Not worth becoming a vampire in ESO.
  • Taternater
    Taternater
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    Taternater wrote: »
    Sheesh, if you're really concerned about your character dying then always carry soul stones. Or become a vampire.


    Cough cough.... Fire damage! Not worth becoming a vampire in ESO.

    That would depend on what you're doing. If you're standing toe to toe with an enemy that loves attacking with fire then vampirism is bad. If you're doing things like Thieves Guild or Dark Brotherhood stuff where moving fast while sneaking or crouching faster if it's night is beneficial, then vampirism is good.
  • nimander99
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    The Vestige becomes a slowly desiccating corpse doomed to un-death and walk Tamriel watching as Empires rise and fall, hero's burn bright and pass on to Aetherius.
    I AM UPDATING MY PRIVACY POLICY

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  • Lightninvash
    Lightninvash
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    it will end with a dragon eating us then we start to eat the dragon from the inside. It will change our DNA and thus dragon born was made ;)
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    I don't know about y'all, but I'm well on my way to figuring out what CHIM is all about. As a Psijic advisor to the Tribunal Temple (personally trained by Sotha Sil) I get to chat with Vivec a LOT. And since I'm an elf, I have plenty of time to figure it out.

    I plan to live forever or at least die trying, Beeyotches.

    o:)
  • Publius_Scipio
    Publius_Scipio
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    The vestige retires and opens up a pizza place called Vestige's.
  • Asardes
    Asardes
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    it will end with a dragon eating us then we start to eat the dragon from the inside. It will change our DNA and thus dragon born was made ;)

    Well, the ugly truth about the Dragonborn is that ...
    latest?cb=20091231001504
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

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  • JD2013
    JD2013
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    The vestige retires and opens up a pizza place called Vestige's.

    I endorse!
    Sweetrolls for all!

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    Crafting bag OP! ZOS nerf pls!
  • idk
    idk
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    In the game we will never see the ending of our character. It's totally up to imagination.

    Mine will become immortal and rule all of Tamriel Rule all of Nirn.
  • Alpheu5
    Alpheu5
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    One of Molag Bal's dialogues when destroying a dark anchor says that he'll ensure that no tales are told of their valor. I take that to assume that the Vestige will simply fade away into history without their fate actually being known or recorded.
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  • Taternater
    Taternater
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    Alpheu5 wrote: »
    One of Molag Bal's dialogues when destroying a dark anchor says that he'll ensure that no tales are told of their valor. I take that to assume that the Vestige will simply fade away into history without their fate actually being known or recorded.

    At anchors the people there are the humanoids summoning the anchor, the baddies that come out of the anchor, and the vestige, or maybe vestiges if there are multiple vestiges around. When the anchor is destroyed, all the bad guys are dead leaving only the vestiges. Since I'm assuming the other players have as little interest in telling my tales of valor as I do of theirs, what we're left with is people rolling their eyes when you try to tell people, "I once destroyed an anchor that was thiiis big!".
  • SantieClaws
    SantieClaws
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    This vestige hopes to quietly fade away in the corner of The Rosy Lion hearing the bard singing a song about a drunken khajiit of legend who lived a long time ago.

    This one she hopes the bard is a good one as the Blade of the Woe is now little more than an old cheese knife

    Yours with paws
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  • dodgehopper_ESO
    dodgehopper_ESO
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    Asata wrote: »
    It turns out that the Vestige is really....Talos Stormcrown, and becomes known as Tiber Septim and have a rule so great in life that s/he is invited to become a god in death. The greatest emperor in history.

    It does make sense, seeing as to how the player can actually become Emperor in Cyrodiil, and we were also imbued with the power of Akatosh (an Aedra, which could explain how we really become an Aedra). It could also make us Dragonborn and the only one truly fit to be Emperor.

    More importantly, it could work because there are conflicting accounts of Tiber Septim's birthplace, ancestry, and original name. What's more, as the player is thrice-born (Cadwell's Silver & Gold) we could effectively be anyone, in whatever region we need to be in to fulfill the storyline.

    It would be very interesting, that, because we could get unique PvE only skills that allow us to have Aedric power like in that one mission. It would be really cool if we had our own realm - kinda like Sheogorath's Shivering Isles - but I'm thinking more like Saints Row IV with Matrix-like super powers. Maybe only in that realm though. It would be fun though.

    I don't think they would ever do that though because it would be possible to conflict with story that Bethesda might want to use one day. That's why I think the entire story is based so far into the past and very few characters ever mentioned previously are actually utilized, and those being largely Daedric Princes.

    There's a very interesting book that I found in Coldharbour though. It was called Chaotic Creatia: The Azure Plasm:
    As a Doctor of Transliminal Mythomysticism, I have long been interested in the soul/body problem, the reformation of the Daedric body post-banishment, and the formation of the body around the essence commonly known as the "vestige." Since our enforced relocation to Coldharbour, courtesy of Our Luminous Lady, I have had considerable opportunity to observe these processes first-hand, and am now in a position to confirm many hypotheses that, upon Mundus, were fated to remain mere conjecture.

    It has long been understood that a Daedra, who lacks the Anuic animus known as the "soul," is not killed when its body is destroyed. A Daedra slain upon Mundus is merely "banished" back to its plane of origin, where its morphotype, or "vestige," gradually forms a new body, so that eventually the Daedra lives again. (This happens as well when a Daedra is slain in its native Oblivion.)

    Furthermore, we have long known from the Daedra themselves that their bodies are formed from the very stuff of chaos, the "creatia" of Oblivion, a shapeless but energetic material that accretes around a vestige until it conforms to the morphotype's inherent pattern.

    Back on Mundus I had naively envisioned this creatia as some sort of misty, amorphous material swirling in a void somewhere. After our arrival in Coldharbour, it was some time before I realized that its ubiquitous pools of blue slime, the substance we've come to call "Azure Plasm," was in fact the form that creatia takes upon this plane. By extension, I reasoned that chaotic creatia takes a different but planar-appropriate form in every realm of Oblivion—and this theory was later confirmed for me by the rogue Xivilai known as the Sojourner, who has had direct experience of numerous planes of existence.

    In fact, it was the Sojourner who first introduced me to one of those secret grottoes where one can observe the process of plasm-accretion in action. (To find such grottoes, where Daedra are "born," it is necessary only to observe the slow flow of the Azure Plasm and follow it to its destination—for plasm-accretion causes a slow drain on adjacent pools.) It was fascinating to watch a vestige gradually absorbing Azure Plasm and converting it from the general to specific, so that over time it slowly took on the size and shape of a hulking, reptilian daedroth.

    Then there are the poor slaves known as the Soul Shriven. Each is a mortal kidnaped from Mundus at the moment of death, his or her soul stolen by Molag Bal for some unthinkable purpose, and given in exchange the vestige that enables him or her to form a counterfeit body here in Coldharbour. But they are not native to Oblivion, so a Soul Shriven's body is a sad imitation of the body worn in life, suffering rapid wear and decay until it dies—a death that is no liberation, for its vestige only forms a body once again, over and over, ad infinitum ….

    Such are the facts. What follows is speculation, born of conversations with the Sojourner during his infrequent and unpredictable visits. His theory is that the Soul Shriven's bodies are flawed because they have lost the focusing principle of their Anuic souls, so their vestiges are imperfect patterns. I concurred that this was likely, and then proposed the theoretical possibility of a Soul Shriven who, despite having lost his or her soul, possessed some other intrinsic Anuic aspect. This shall-we-say "paragon" Soul Shriven would form an unflawed body in Coldharbour that was a perfect duplicate of the body worn in Mundus. In fact, if this paragon bore a sufficiently high Anuic valence, upon contact with Padomaic creatia its body would form almost instantaneously.

    The Sojourner scoffed at my theory, but seemed taken with the idea nonetheless. He went on to speculate that if such a thing were possible, it would probably occur in a situation where the Mundus was in existential jeopardy. In that case the Heart of Nirn would spontaneously generate such "paragon" individuals as a way of defending itself from destruction, in a manner analogous to the way the mortal body fights off infection.

    Ah, Sojourner—how I miss your stimulating conversation. Such flights of fantasy! And yet, given the wonders I've seen in my prolonged existence upon this plane, is anything really impossible?


    Note: Anuic is in reference to Anu and padomaic is the term for any being or force that embodies the more chaotic or change-inspiring energy.

    I conjecture that we can reform our bodies instantaneously due to our high Anuic valence because we are, in fact, Aedra.

    I think very specifically the Vestige is at least a fragment of Akatosh. It could very well be that the Vestige or Vestiges are simply pooling the power in sufficient level such that a future dragonborn could come to be, namely Tiber Septim. Is Septim a child of the Vestige? Is Septim the Vestige? I doubt the latter simply because we're looking at a few hundred years to the future, and I believe they would have made note of it. I do think there is some logic to the point you're making though.
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  • dodgehopper_ESO
    dodgehopper_ESO
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    Taternater wrote: »
    Sheesh, if you're really concerned about your character dying then always carry soul stones. Or become a vampire.


    Cough cough.... Fire damage! Not worth becoming a vampire in ESO.

    I play a Tank, at Stage 4 Vampire regularly... It isn't an issue, not even in places like City of Ash. While it may be laziness on my part to not lower my stage a lot of times, its very rarely an issue. Every character has some level of weakness, and I find that I'm actually tougher when I'm a vampire because I can fire off more defensive abilities thanks to the increase in magicka/stamina regeneration, as well as the pumped up resistances if my health does manage to drop lower.

    I would like to add that I dislike being a vampire, and it took me a year and a half to bite the bullet and become one. If it were up to me they would create a Sacred Order of Knights or something who had a mutually exclusive skill line to Vampire/Werewolf and offered its own set of skills and buffs of value. I dislike the notion of feeling forced to be a monster to peak out my character, and I've disliked that notion all along.
    Edited by dodgehopper_ESO on August 22, 2016 7:21PM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
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  • Taternater
    Taternater
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    Taternater wrote: »
    Sheesh, if you're really concerned about your character dying then always carry soul stones. Or become a vampire.


    Cough cough.... Fire damage! Not worth becoming a vampire in ESO.

    I play a Tank, at Stage 4 Vampire regularly... It isn't an issue, not even in places like City of Ash. While it may be laziness on my part to not lower my stage a lot of times, its very rarely an issue. Every character has some level of weakness, and I find that I'm actually tougher when I'm a vampire because I can fire off more defensive abilities thanks to the increase in magicka/stamina regeneration, as well as the pumped up resistances if my health does manage to drop lower.

    I would like to add that I dislike being a vampire, and it took me a year and a half to bite the bullet and become one. If it were up to me they would create a Sacred Order of Knights or something who had a mutually exclusive skill line to Vampire/Werewolf and offered its own set of skills and buffs of value. I dislike the notion of feeling forced to be a monster to peak out my character, and I've disliked that notion all along.

    Regarding your Sacred Order of Knights idea, they really need to flesh out the Dawnguard. Crossbows, names comprised of a single letter... It would make a good DLC to play as a character hunting the monsters instead of being a thief or a dark brotherhood assassin.
  • magnusthorek
    magnusthorek
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    I don't remember very well the story of Morrowind because when I played back then, I thought very boring. I could change my opinion if i played again, but I don't have time for that.

    Saying that the Hero of Kvatch became the next Sheogorath, IMHO, is controversial because it takes in consideration the Shivering isles DLC (fantastic, BTW). It should be also considered a parallel plane in which the DLC didn't exist and the Hero of Kvatch could follow a different path, with its own timeline.

    But saying that the Dragonborn became a follower of Herm-mora, the most disgusting of all Daedric Princes, IMHO, is completely outrageous. As far as i remember, in all interactions the Dragonborn had with him, her... it? we demonstrated our repugnance. In the Dragonborn DLC we unwillingly agreed to give the knowledge Herma-mora wanted in a trade-off to defeat Miraak. Also, we were hoodwinked because, as you know, Herma-mora killed the current leader of the Skaal.

    And i don't know you, but even having access to the Oghma Infinium, in the later playthroughs I had, when I played looking as RPG gamer, with closer eyes to details, i never used it. It was just a trinket to me.

    But, back on topic, makes very much sense that The Vestige follows the path of Meridia, like Cadwell.
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • DysonSolar
    After all his heroism, Vestige finally passes away in an old folks home for retired super heroes. After death he is reincarnated to an alternate reality where he plays games on a machine while pretending to be a hero. Then one day, during the way to frequent maintenance cycle, he goes nuts, burns his machine, starts a cult to take over the world, only to have some soulless hero take him down. Thus, the circle of life is complete.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Taternater wrote: »
    Taternater wrote: »
    Sheesh, if you're really concerned about your character dying then always carry soul stones. Or become a vampire.


    Cough cough.... Fire damage! Not worth becoming a vampire in ESO.

    I play a Tank, at Stage 4 Vampire regularly... It isn't an issue, not even in places like City of Ash. While it may be laziness on my part to not lower my stage a lot of times, its very rarely an issue. Every character has some level of weakness, and I find that I'm actually tougher when I'm a vampire because I can fire off more defensive abilities thanks to the increase in magicka/stamina regeneration, as well as the pumped up resistances if my health does manage to drop lower.

    I would like to add that I dislike being a vampire, and it took me a year and a half to bite the bullet and become one. If it were up to me they would create a Sacred Order of Knights or something who had a mutually exclusive skill line to Vampire/Werewolf and offered its own set of skills and buffs of value. I dislike the notion of feeling forced to be a monster to peak out my character, and I've disliked that notion all along.

    Regarding your Sacred Order of Knights idea, they really need to flesh out the Dawnguard. Crossbows, names comprised of a single letter... It would make a good DLC to play as a character hunting the monsters instead of being a thief or a dark brotherhood assassin.

    My recommendation is Generic. I don't care what they call it, but it would be nice to have something antithetical to the monster option. You're bucking against something I didn't intend. I'm fine with them calling it Dawnguard, but I specifically chose a generic 'sacred order of knights' to mean the generic. There are some people who have problems with the use of the Dawnguard name. There are also multiple Witch-hunter orders in Elder Scrolls, so again for me the name was not important.

    Don't get me wrong, I like playing as a wolf or bat, but the issue is that the option feels very weak. Its just like I feel it would have been nice to CHOOSE a faction between Iron Wheel vs. Thieves Guild or OoH vs. DB. Other TES games would have given us a choice, even if it were a shallow Penitus-flavored one. I really wish they would do something like this precisely so each playthrough actually feels different.
    Edited by dodgehopper_ESO on August 22, 2016 7:42PM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Ghettokid
    Ghettokid
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    Well 50 years after defeating molag bal, vestige is living at highest mountain of tamriel? It is peaceful day and vestige is logging some wood. The government comes to vestiges yard with helicopter and current emperor(orc) says" Tamriel is in danger, we need your help" but vestige says: "Go find someone else, I dont do that kind of work anymore" and he walks away. But when vestige is walking away emperor yells "They took your daughter". So vestige will start his last quest ever. He calls to number he gets from khajiit and says: "I dont know who you are, but I will find you and I will kill you" . So he finds mainenemy(van damme) and his daughter. He kills enemy but the largest dark anchor stays and it is only possible to destroy from inside. So vestige takes few steps then turns and says: "I'll be back" and he jumps into dark anchor. Weeks past and everyone thinks vestige is dead. But at after credits scene the hand of vestige rises from the pile of ashes.
  • CasNation
    CasNation
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    I am personally of the opinion that Meridia kept the soul of the vestige. Given the Vestige's power, and as a wily Daedric prince herself, I have a hard time seeing Meridia forfeiting a power asset like that. As such, I imagine that at some point in the Daedric war to come (as hinted by the prophet) Meridia leverages this asset.

    I am also of the opinion that every player running around is an aspect of the same being which is the vestige. Due a a dragon break or whatever, each aspect is able to interact with other aspects depending on various conditions. As @Asata pointed out, I would be willing to beleive that these aspects are shards of a larger shezzarine that collapse into the entity known as tiber septim (talos stormcloak, etc) at the end of the interregnum dragon break.
    PC NA AD
    Gamma Fyr: Dunmer Sorcerer Stamina DPS (the Missing Sister...props to those who get the reference)
    Samekh Fyr: Dunmer Nightblade Magicka DPS
    Claire Le'Rouge: Breton Templar Heal/Tank (the Resplendent Bastion)
    Augustus Constantine: Imperial Nightblade PvP (Blackwater Bandit)
    Shadow-of-Sundered-Star: Altmer Dragonknight Lowbie
  • DarknessShallFall
    DarknessShallFall
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    We become servant's of Meridia, or whatever path you're on, you could be a servant of Nocturnal, Hircine, or Sithis, but really it all depends, they all might be fighting over the Vestige to see who gets them.
    I have been a member of ESO since April 4th 2014 but didn't get a code until recently when I asked.
    My @ name on ESO is the same as on here.

  • voreo
    voreo
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    Runs wrote: »
    The Vestige becomes Cadwell

    What if Cadwell is The Vestige of an alternate reality...
    Argonian Dragonknight

    ~Rawr
  • Asata
    Asata
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    CasNation wrote: »
    I am personally of the opinion that Meridia kept the soul of the vestige. Given the Vestige's power, and as a wily Daedric prince herself, I have a hard time seeing Meridia forfeiting a power asset like that. As such, I imagine that at some point in the Daedric war to come (as hinted by the prophet) Meridia leverages this asset.

    I am also of the opinion that every player running around is an aspect of the same being which is the vestige. Due a a dragon break or whatever, each aspect is able to interact with other aspects depending on various conditions. As @Asata pointed out, I would be willing to beleive that these aspects are shards of a larger shezzarine that collapse into the entity known as tiber septim (talos stormcloak, etc) at the end of the interregnum dragon break.

    Somewhat interestingly, we could also be Lorkhan. These Skyshards are rumored to be fragments of the god Lorkhan.

    "A shard of Aetherial magicka that carries the essence of Nirn. Some link them to Lorkhan, the missing god of creation."-Prophet

    It does certainly seem curious that we've been absorbing shards of Lorkhan since the very start of the game.
  • SlappyThePoptart
    SlappyThePoptart
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    At the end of Daggerfall, there was a dragon break, which split the timelines and crammed them all back together. In the chaos created by this, the Hero was erased from existence. Basically I think the same thing happened to the Vestige.
    For the Aldmeri Pact of Daggerfall!
  • kensan62_ESO
    kensan62_ESO
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    JD2013 wrote: »
    Okay, so, we know that historically the protagonist of an Elder Scrolls games have gotten some kind of closure, albeit sometimes a little ambiguous.

    For example, the Nerevarine apparently left to journey to Akavir, the Hero of Kvatch became the next Sheogorath, and the Dragonborn ... It's kind of implied that he became a servant of Hermaeus Mora. Kind of. Though, for example, the Hero of Fate from Daggerfall's ultimate fate was kind of open.

    How do you picture it panning out for The Vestige? What ultimate fate do you think will befall him/her, or, for Roleplayers, how would you want The Vestige's story to end?

    Will end with extended server maintenance!
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