Bryanonymous wrote: »Giles.floydub17_ESO wrote: »Bryanonymous wrote: »Just choose a number that makes sense, such as divisible by 120, or 30 or something. These cap numbers are weird.
The CP cap is divisible by 3 which makes complete sense due to the CP is placed evenly between 3 areas. Requiring it to be divisible by 30 and especially by 120 would not make sense.
As far as OPs comments, he really does not explain his position well other than he is against raising the CP cap. With that I completely disagree with the little he offers since the devs have delivered us some worthy challenges in the revamped vet trials. Most groups will be, are, very challenged as it is, though all the content is doable.
Additionally, OP does not consider what Zos has taken away from us with the last 2 DLC patches. With DB we saw increased cost of skills and with the recent DLC we saw a reduction in our regen. This reduces sustainability and the added CP does not come close to balancing this out. This is just one example.
Geez, I already knew they were divisible by 3... That wasn't the point... What is 177 in each branch divisible by? That is the point. Yay, 27 left, just shy of another 30 point passive. The number is weird.
Giles.floydub17_ESO wrote: »Bryanonymous wrote: »Giles.floydub17_ESO wrote: »Bryanonymous wrote: »Just choose a number that makes sense, such as divisible by 120, or 30 or something. These cap numbers are weird.
The CP cap is divisible by 3 which makes complete sense due to the CP is placed evenly between 3 areas. Requiring it to be divisible by 30 and especially by 120 would not make sense.
As far as OPs comments, he really does not explain his position well other than he is against raising the CP cap. With that I completely disagree with the little he offers since the devs have delivered us some worthy challenges in the revamped vet trials. Most groups will be, are, very challenged as it is, though all the content is doable.
Additionally, OP does not consider what Zos has taken away from us with the last 2 DLC patches. With DB we saw increased cost of skills and with the recent DLC we saw a reduction in our regen. This reduces sustainability and the added CP does not come close to balancing this out. This is just one example.
Geez, I already knew they were divisible by 3... That wasn't the point... What is 177 in each branch divisible by? That is the point. Yay, 27 left, just shy of another 30 point passive. The number is weird.
I have nothing to come back with because your point of passives is that weak. Especially since the passives are a secondary aspect of the CP. As such should not be the basis of any decision to raise the CP cap.
Bryanonymous wrote: »Just choose a number that makes sense, such as divisible by 120, or 30 or something. These cap numbers are weird.
They're not. You can divide them by 3.
Lord_Dexter wrote: »NewBlacksmurf wrote: »@mtwiggz
There's never going to be balance. You cannot balance PvE and PvP simultaneously. That's the problem and in any game that attempts to use the same gear and skills for both....they just keep changing things and making others upset every few months.
CP increase will not Unbalance anything, you are not gonna do alone VDSA or MOL etc.. with 31 more CP...
I am tired hearing bad jolks, no cp increase etc.. blah blah...
If you earn than simply u deserve to spend..
CP % should not scale up to 25% for most stars, it should be max 10% or so when you max it out, example is bastion, shieldstrength increase by 10% if you put 100 points into it. Or mighty or any other star. They should then make alot more interresting passives or such, where you gain new abilities, such as dodging while being in stealth or blocking and retaining your stam regen for 2 seconds or other interresting things as that.
Come join us in No CP Campaigns. The wonderous land, where you can actually make interesting and differentiated buildsThe land where i do not really care if a skill does Poison or Magic damage. It is magical.
In fact, I urge you to lower it back to 501 or even lower. Character customization is nice and all, but the way CP stars work, each build has one ideal/viable CP layout with zero variation. Raising the cap does not change this -- it just numbs gameplay.
PvE content is becoming easier and easier. PvP combat is becoming duller and duller. Skill in both PvP and PvE is shallow. If this is what you intend, then you do not have the long term health and profitability of your game at heart.
The CP system is at the heart of this, but general stamina-magicka imbalance (damage and item sets) and removal of skill based mechanics also contribute.
Each build? Possibly, but there are numerous builds. You don't have to follow guides to become viable. There are more ways to distribute according to your build and there are many builds to try out.
The problem is not CP but lack of imagination from the players.
I urge you to knock it off with posts like this, as it is completely illogical. You can grind CP. I, and others like me, that have already done it, have a ton of CP sitting in waste. So you have the option of improving your situation. I do not. What you are asking is to give benefit to those that already have the opportunity to improve, while hindering those that have no opportunity to improve. That makes no logical sense.In fact, I urge you to lower it back to 501 or even lower. Character customization is nice and all, but the way CP stars work, each build has one ideal/viable CP layout with zero variation. Raising the cap does not change this -- it just numbs gameplay.
PvE content is becoming easier and easier. PvP combat is becoming duller and duller. Skill in both PvP and PvE is shallow. If this is what you intend, then you do not have the long term health and profitability of your game at heart.
The CP system is at the heart of this, but general stamina-magicka imbalance (damage and item sets) and removal of skill based mechanics also contribute.