Bryanonymous wrote: »Just choose a number that makes sense, such as divisible by 120, or 30 or something. These cap numbers are weird.
Bryanonymous wrote: »Just choose a number that makes sense, such as divisible by 120, or 30 or something. These cap numbers are weird.
They're not. You can divide them by 3.
Lord_Dexter wrote: »What i do with my 150 extra CP?
Lazy bones should get their levels up or they will be always complaining forever and becoming stones in other players progress.
U guys should take challenge and increae your levels.. there are now lot of ways to get xp faster. 100k xp can get via random dungeon daily and if you have 12 characters then can get 1.2m xp daily using random finder..with enlightment its much faster..
So stop complaining and get xp..
They are doing update based on statistics. There may be increased number of players with 550+ CP. I see lot of players 531 CP @ Undaunted Enclave
So one or two people not having CP should not affect CP increase. Its important for me to use my CP..
NewBlacksmurf wrote: »@mtwiggz
There's never going to be balance. You cannot balance PvE and PvP simultaneously. That's the problem and in any game that attempts to use the same gear and skills for both....they just keep changing things and making others upset every few months.
In fact, I urge you to lower it back to 501 or even lower. Character customization is nice and all, but the way CP stars work, each build has one ideal/viable CP layout with zero variation. Raising the cap does not change this -- it just numbs gameplay.
PvE content is becoming easier and easier. PvP combat is becoming duller and duller. Skill in both PvP and PvE is shallow. If this is what you intend, then you do not have the long term health and profitability of your game at heart.
The CP system is at the heart of this, but general stamina-magicka imbalance (damage and item sets) and removal of skill based mechanics also contribute.
Your math teacher must be so proud of you now XDThey're not. You can divide them by 3.
Lord_Dexter wrote: »What i do with my 150 extra CP?
Lazy bones should get their levels up or they will be always complaining forever and becoming stones in other players progress.
U guys should take challenge and increae your levels.. there are now lot of ways to get xp faster. 100k xp can get via random dungeon daily and if you have 12 characters then can get 1.2m xp daily using random finder..with enlightment its much faster..
So stop complaining and get xp..
They are doing update based on statistics. There may be increased number of players with 550+ CP. I see lot of players 531 CP @ Undaunted Enclave
So one or two people not having CP should not affect CP increase. Its important for me to use my CP..
Im pretty sure the ones sitting around their computers 24/7 hoarding CPs are the lazy ones, love.
Bryanonymous wrote: »Just choose a number that makes sense, such as divisible by 120, or 30 or something. These cap numbers are weird.
Giles.floydub17_ESO wrote: »Bryanonymous wrote: »Just choose a number that makes sense, such as divisible by 120, or 30 or something. These cap numbers are weird.
The CP cap is divisible by 3 which makes complete sense due to the CP is placed evenly between 3 areas. Requiring it to be divisible by 30 and especially by 120 would not make sense.
As far as OPs comments, he really does not explain his position well other than he is against raising the CP cap. With that I completely disagree with the little he offers since the devs have delivered us some worthy challenges in the revamped vet trials. Most groups will be, are, very challenged as it is, though all the content is doable.
Additionally, OP does not consider what Zos has taken away from us with the last 2 DLC patches. With DB we saw increased cost of skills and with the recent DLC we saw a reduction in our regen. This reduces sustainability and the added CP does not come close to balancing this out. This is just one example.