Wolfenbelle wrote: »OP, the reactions of the others who responded to this thread are typical of the reactions on the ESO forum since the game first launched over two years ago. Personally, I believe the typical forum opinion to keep the current skill bar design is not widely shared by the general player population.
Over the past 2+ years that I've been reading this forum, many people have suggested some good ideas for improving the skill bars, but always they are dismissed by people who want to keep the bars as is. Some good ideas offered in the past included having one slot for skills that can be toggled so that they don't take up a slot on both bars, or adding just one extra slot per bar.
The game has a large number of skills available — between 70 and 100 at last count — but we are restricted to using just 5+1 ulti at a time. Yes, we can switch bars fairly quickly, but that still restricts us to 5+1 at a time. Or to put it in other terms, that's only 5% to 7% of the skills that are available, depending on the actual number available. What good is variety if you can't use it?
Wolfenbelle wrote: »OP, the reactions of the others who responded to this thread are typical of the reactions on the ESO forum since the game first launched over two years ago. Personally, I believe the typical forum opinion to keep the current skill bar design is not widely shared by the general player population.
Over the past 2+ years that I've been reading this forum, many people have suggested some good ideas for improving the skill bars, but always they are dismissed by people who want to keep the bars as is. Some good ideas offered in the past included having one slot for skills that can be toggled so that they don't take up a slot on both bars, or adding just one extra slot per bar.
The game has a large number of skills available — between 70 and 100 at last count — but we are restricted to using just 5+1 ulti at a time. Yes, we can switch bars fairly quickly, but that still restricts us to 5+1 at a time. Or to put it in other terms, that's only 5% to 7% of the skills that are available, depending on the actual number available. What good is variety if you can't use it?
I gave you an insightful cause you're the only shining light in this darkness.
I've been getting more and more hesitant whenever I come across the desire to start a topic with the intent on discussing an idea for this game. The subforum is literally called "General DISCUSSION", and yet every idea is either met with "I want" or "I don't want", and usually it's the negative.
And forgive me for not searching through the forum history for similar threads to this. There is a no necroposting policing to webforums and I still wanted to discuss this. I didn't suggest having access to as many of the skills as possible, just as much as the Console Controller could allow practically. What's so wrong in having just three more skills on your bar? In all honesty having more skills, especially in the PvP setting would create an even larger need for skill which I would think so many of you hardcore players would appreciate, what with you're constant complaining of the game being thrown to the "Carebears".
If you all don't think this thread doesn't deserve to exist you don't have to worry since it would have been pushed off the first page and lost to the pile relatively quickly.
Wolfenbelle wrote: »To the people who quickly dismiss the idea of changing the 5+1 skill bar design, so what! It's just your opinions. Other people are fully entitled to have different opinions.
My opinion is this: The argument that having such a tiny percentage of all the available skills somehow forces more choice and variety is nonsense. I think the exact opposite is true. I also think it's a false premise to say that we have 10+2 skills when only 5+1 are usable at one time. Even though there are about 70 to 100 skills available for any build, many are rarely used or never used at all.
Everyone wants to have the best possible damage dealing and mitigation, and only a few skills in any build qualify as best possible. It's the equivalent of enabling a computer to be capable of displaying 256 colors, but then telling the buyer they can only use 6 of those colors. Yes, that forces people to make choices, but it doesn't introduce greater variety because everyone will choose basic colors. Black and white are necessities, leaving only 4 other choices for a bit of variety. But even that variety is limited, because people will need some version of red, blue and green, and possibly a gray. Get the point?
There would be no harm at all in enabling at least one more skill on each bar, or in providing one slot for a toggle skill, or in considering some other idea that would make it possible to actually use more of the wide variety of available skills.