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Why not add additional skill slots?

ArchMikem
ArchMikem
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I don't believe it's impossible, even for us console players as well. PC gamers have number keys stretching up to '9', but even though Console controllers only have the four buttons, there could be a way to give us three more skill slots. Double Tapping.

I'm sure it can be done, the console/game can differentiate tapping once and double tapping in quick succession as different orders. So then on Xbox you just create additional slots that are bound to double tapping 'X', 'Y', and 'B', leaving 'A' alone for jumping and interacting of course. Suddenly you have three more slots for more DPS and or Buffs/Heals, bringing us just a bit closer to actual MMORPGs that everyone wants to claim ESO is.

I'd be tickled pink if we could slot eight abilities instead of just five.
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  • kongkim
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    ofc. it can be done. But way do it. Right now it force you to choose skills and force ppl. not to run with the same skills and all the good ones at the same time :)
  • Daemons_Bane
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    Of course it CAN be done, but it's not supposed to.. The game is made around having 5 skills and an ultimate.. If you suddenly got more, like the 8 you want, players would get way more powerful, requiring a redesign of the game
  • Voxicity
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    I like it exactly how it is.
    Edited by Voxicity on August 21, 2016 4:13PM
  • mtwiggz
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    Cyrodiil weekend prime time should have 10-12 bar slots. That way when your weapon swap doesn't work, always, you can still have a chance at using the other bars skills.

    Or they could actually work on fixing Cyrodiil performance... ... ...
  • k9mouse
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    I do not like "traditional MMO's" with their 1,000 skills. I like the simple UI of ESO. Please with limited skill slots, it makes the player think of what skills to use and when. Instead of mindless button smashing like traditional MMO have.
  • Cazic
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    No way. The 5 slots / 2 weapons setup is just right. More slots would make builds less interesting and too powerful.
  • Wolfenbelle
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    OP, the reactions of the others who responded to this thread are typical of the reactions on the ESO forum since the game first launched over two years ago. Personally, I believe the typical forum opinion to keep the current skill bar design is not widely shared by the general player population.

    Over the past 2+ years that I've been reading this forum, many people have suggested some good ideas for improving the skill bars, but always they are dismissed by people who want to keep the bars as is. Some good ideas offered in the past included having one slot for skills that can be toggled so that they don't take up a slot on both bars, or adding just one extra slot per bar.

    The game has a large number of skills available — between 70 and 100 at last count — but we are restricted to using just 5+1 ulti at a time. Yes, we can switch bars fairly quickly, but that still restricts us to 5+1 at a time. Or to put it in other terms, that's only 5% to 7% of the skills that are available, depending on the actual number available. What good is variety if you can't use it?
    Edited by Wolfenbelle on August 21, 2016 4:44PM
  • NewBlacksmurf
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    Yep see those other threads and if you go waaay back to the organization gin nap videos from ZOS pre PC launch you'll hear the team discuss their intent which drives players to make choices vs having a complete arsenal of actions.

    I like the limitations personally because it creates many varieties of player combinations.
    -PC (PTS)/Xbox One: NewBlacksmurf
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  • Soundwave
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    What about a bar that only used when mounted
  • ArchMikem
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    OP, the reactions of the others who responded to this thread are typical of the reactions on the ESO forum since the game first launched over two years ago. Personally, I believe the typical forum opinion to keep the current skill bar design is not widely shared by the general player population.

    Over the past 2+ years that I've been reading this forum, many people have suggested some good ideas for improving the skill bars, but always they are dismissed by people who want to keep the bars as is. Some good ideas offered in the past included having one slot for skills that can be toggled so that they don't take up a slot on both bars, or adding just one extra slot per bar.

    The game has a large number of skills available — between 70 and 100 at last count — but we are restricted to using just 5+1 ulti at a time. Yes, we can switch bars fairly quickly, but that still restricts us to 5+1 at a time. Or to put it in other terms, that's only 5% to 7% of the skills that are available, depending on the actual number available. What good is variety if you can't use it?

    I gave you an insightful cause you're the only shining light in this darkness.

    I've been getting more and more hesitant whenever I come across the desire to start a topic with the intent on discussing an idea for this game. The subforum is literally called "General DISCUSSION", and yet every idea is either met with "I want" or "I don't want", and usually it's the negative.

    And forgive me for not searching through the forum history for similar threads to this. There is a no necroposting policing to webforums and I still wanted to discuss this. I didn't suggest having access to as many of the skills as possible, just as much as the Console Controller could allow practically. What's so wrong in having just three more skills on your bar? In all honesty having more skills, especially in the PvP setting would create an even larger need for skill which I would think so many of you hardcore players would appreciate, what with you're constant complaining of the game being thrown to the "Carebears".

    If you all don't think this thread doesn't deserve to exist you don't have to worry since it would have been pushed off the first page and lost to the pile relatively quickly.
    Edited by ArchMikem on August 21, 2016 5:27PM
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • laksikus
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    ArchMikem wrote: »
    OP, the reactions of the others who responded to this thread are typical of the reactions on the ESO forum since the game first launched over two years ago. Personally, I believe the typical forum opinion to keep the current skill bar design is not widely shared by the general player population.

    Over the past 2+ years that I've been reading this forum, many people have suggested some good ideas for improving the skill bars, but always they are dismissed by people who want to keep the bars as is. Some good ideas offered in the past included having one slot for skills that can be toggled so that they don't take up a slot on both bars, or adding just one extra slot per bar.

    The game has a large number of skills available — between 70 and 100 at last count — but we are restricted to using just 5+1 ulti at a time. Yes, we can switch bars fairly quickly, but that still restricts us to 5+1 at a time. Or to put it in other terms, that's only 5% to 7% of the skills that are available, depending on the actual number available. What good is variety if you can't use it?

    I gave you an insightful cause you're the only shining light in this darkness.

    I've been getting more and more hesitant whenever I come across the desire to start a topic with the intent on discussing an idea for this game. The subforum is literally called "General DISCUSSION", and yet every idea is either met with "I want" or "I don't want", and usually it's the negative.

    And forgive me for not searching through the forum history for similar threads to this. There is a no necroposting policing to webforums and I still wanted to discuss this. I didn't suggest having access to as many of the skills as possible, just as much as the Console Controller could allow practically. What's so wrong in having just three more skills on your bar? In all honesty having more skills, especially in the PvP setting would create an even larger need for skill which I would think so many of you hardcore players would appreciate, what with you're constant complaining of the game being thrown to the "Carebears".

    If you all don't think this thread doesn't deserve to exist you don't have to worry since it would have been pushed off the first page and lost to the pile relatively quickly.

    3 more skills in pvp would just rise the dps of people. mage light, camo, bound arments.
    some classes would benefit more some less.

    but the whole balance how it is (even if its crap sometimes) would be negatet by more skills. atm you have to choose if you want to have horse buff, or some defensive ability like mist or ward or something offensive instead. with more skillslots you could do both, which would equal out the overal performance of everyone, and lessen the fun in different buuilds
  • Daemons_Bane
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    Of course you are free to discuss whatever you may like, but whenever someone posts something, they also accept the fact that some people have heard it a thousand times before and may have a shorter tolerance for it because of that :smile:

    Having more skills would surely be fun, and could lead to some new and interesting possibilities.. But the entire game is build around those 5+1 skills, and I really believe that we would become too powerful if we were to get more skills for our bars.. And yes, a lot of us likes the simplicity of it, instead of having it like WoW, to make an example most of us can relate to
  • Elijah_Crow
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    Having played for quite some time I have to say adding even one more skill slot would be game breaking. The focus of the balance around the 5+1 or 10+2 has been in place for too long to make a change now.

    The 10+2 system with lots of choices allows you to design a build and be effective while forcing you to make choices that keep you from being able to be great at everything. One more ability slot would just open up too many doors that (in my opinion) should remain closed.

  • X3ina
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    It sounded like i pull 100k dps in pve and oneshot everyone in pvp...

    Most of the people can't handle 5/1 + 5/1 just explain us why do u want more skills ?
    SW GoH > ESO
  • UltimaJoe777
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    You can't squeeze in a 6th skill slot without screwing with the button assignments for controllers. Beyond that, it really isn't needed.
    Edited by UltimaJoe777 on August 21, 2016 7:10PM
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  • Wolfenbelle
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    To the people who quickly dismiss the idea of changing the 5+1 skill bar design, so what! It's just your opinions. Other people are fully entitled to have different opinions.

    My opinion is this: The argument that having such a tiny percentage of all the available skills somehow forces more choice and variety is nonsense. I think the exact opposite is true. I also think it's a false premise to say that we have 10+2 skills when only 5+1 are usable at one time. Even though there are about 70 to 100 skills available for any build, many are rarely used or never used at all.

    Everyone wants to have the best possible damage dealing and mitigation, and only a few skills in any build qualify as best possible. It's the equivalent of enabling a computer to be capable of displaying 256 colors, but then telling the buyer they can only use 6 of those colors. Yes, that forces people to make choices, but it doesn't introduce greater variety because everyone will choose basic colors. Black and white are necessities, leaving only 4 other choices for a bit of variety. But even that variety is limited, because people will need some version of red, blue and green, and possibly a gray. Get the point?

    There would be no harm at all in enabling at least one more skill on each bar, or in providing one slot for a toggle skill, or in considering some other idea that would make it possible to actually use more of the wide variety of available skills.
  • DeclaredJester
    What about extra armor slots? Personally I wouldn't mind it if I could slot a different set of armor for the 2nd weapon bar (or allow for the same items to be slotted in both bars, for those who think it's great as it is).
  • RedFireDisco
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    Many times in PVP you have 5 skills, because weapon swap laggy good time prevents you swapping to heal back bar buffs.

    10 in theory, lol
  • Agobi
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    To the people who quickly dismiss the idea of changing the 5+1 skill bar design, so what! It's just your opinions. Other people are fully entitled to have different opinions.

    My opinion is this: The argument that having such a tiny percentage of all the available skills somehow forces more choice and variety is nonsense. I think the exact opposite is true. I also think it's a false premise to say that we have 10+2 skills when only 5+1 are usable at one time. Even though there are about 70 to 100 skills available for any build, many are rarely used or never used at all.

    Everyone wants to have the best possible damage dealing and mitigation, and only a few skills in any build qualify as best possible. It's the equivalent of enabling a computer to be capable of displaying 256 colors, but then telling the buyer they can only use 6 of those colors. Yes, that forces people to make choices, but it doesn't introduce greater variety because everyone will choose basic colors. Black and white are necessities, leaving only 4 other choices for a bit of variety. But even that variety is limited, because people will need some version of red, blue and green, and possibly a gray. Get the point?

    There would be no harm at all in enabling at least one more skill on each bar, or in providing one slot for a toggle skill, or in considering some other idea that would make it possible to actually use more of the wide variety of available skills.

    Luckily it seems the people making the game share my opinion...and not yours ;)
  • Samphaa
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    I'd like more skill slots but with the lag in eso I'm normally there spamming buttons anyway so the double tap thing wouldn't really work
  • Wow
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    Just get sorcerer and pick Overload talent now you have 15 skill slots ;)
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  • TheShadowScout
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    I much prefer the limited system of ESO where you have to actually -think- about what skills to slot and the more mobile style of combat that comes with it, rather then other games which seem to consist moslty of staring at two dozend cooldown timers and clicking the skill icons in just the right rotation...
  • Cavedog
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    I don't see how they could add more than one skill per bar, as there is only one extra number key to use on the left hand side of the keyboard. So, physical limitations would dictate that max, only one more skill slot per bar could be added. (and I couldn't care less about the guys using gamepad controller, ESO is a keyboard/mouse game)
  • Bam_Bam
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    Because l2p
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  • Amdar_Godkiller
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    Well Morihaus gives you an extra attack. I just wish it had the sound effect of a strike in bowling whenever it procced.
  • TequilaFire
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    On one hand the will tell you it forces you to choose your skills wisely and l2p.
    On the other hand they will complain about same skill spamming.

    I find myself needing one more slot per bar for alliance skills so not much is needed.
    Edited by TequilaFire on August 22, 2016 2:12PM
  • Amdar_Godkiller
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    What about a switch potion button that doesn't involve leaving us defenseless whenever our food runs out mid fight though. I'd take that over another attack. I don't really need a button to sort through quests, I do need a way to switch from armor potions to healing potions to crit potions at times, so let's agree to petition that it be changed to cycle through consumables.

  • Daemons_Bane
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    I'd much rather see us get a 2nd "CP Slot", so we could have 2 different CP setups
  • LovesLost13
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    I am ok with the idea for more slots just alot more rebalancing has to be made. But personally I just want a 6th slot + ult... and I could be happy. Just so if you use your characters class skills 2 off of each skill list you know? That would also help lvling those 3 class skills alot easier though..
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