magnusthorek wrote: »Since staff seem to love duplicated threads and prefer to remove content rather than split into new topics, I'll create manually to keep going the discussion started in a very old topic
For current endgame, harder dungeons and trials, Undaunted Mettle still better than more Armor pieces?
- We don't have Nirnhoned anymore, so our, as Magicka user, Spell Penetration was reduced. Using two more light armor will give us some more.
- Orzorga's Red Frothgar is an amazing drink for Magicka regeneration, but it comes to the cost of ~4k or magicka pool, which directly translates into DPS loss (not considering the upcoming Festival's food, just to be clear).
And with two more light armor pieces you can have something around 900 magicka regeneration. If a vampire Altmer, you cross the 1k barrier and you almost don't need to do light/heavy attacks because you're with a PUG healer that don't have any magicka sustain support
- If you use armor sets like Scathing Mage that benefits from Spell Critical, having more light armor pieces will give you more and thus, increasing the chance of it t proc.
- If you prefer TBS instead, having more armor pieces, regardless the type, will, for example, increase the overall damage potentially caused by The Shadow when combined with The Thief because you'll have more critical chance sue more armor pieces.
- For stamina players, wearing more medium armor gives more critical chance ans we all know they love hitting once and hard XD
This list can go on and on and on so, is Undaunted Mettle really that better?
That is incorrect on both counts. The revamped Sharpened now grants far more spell penetration than the old Nirnhoned. The old traits were 18% (Nirn) or 14% (Sharpened) of a target's resistance, and for PvE bosses that have 18K resistance, that is a mere 3240 penetration for Nirnhoned.magnusthorek wrote: »We don't have Nirnhoned anymore, so our, as Magicka user, Spell Penetration was reduced. Using two more light armor will give us some more.
This, too, is incorrect. Like Concentration, the spell critical from Prodigy is a flat 10% as long as you have 5 pieces of light armor. It does not scale higher with more.magnusthorek wrote: »If you use armor sets like Scathing Mage that benefits from Spell Critical, having more light armor pieces will give you more and thus, increasing the chance of it t proc.
I don't know what math you're doing but the new Sharpened is a flat value of 2580, which is a little bit more than 14% of 18k.That is incorrect on both counts. The revamped Sharpened now grants far more spell penetration than the old Nirnhoned. The old traits were 18% (Nirn) or 14% (Sharpened) of a target's resistance, and for PvE bosses that have 18K resistance, that is a mere 3240 penetration for Nirnhoned.
True, I didn't notice that. Argument withdrawn.Second, the spell penetration from Concentration is a flat number that you get when you have 5 pieces and does not scale higher if you have more.
That's the problem!With group sustain buffs, heavy attacks, and potions, you can run magicka/health food (never use Orzorga as a PvE DPS) and sustain fine with 5L. You get more max magicka with 5/1/1, directly from the extra 4% max magicka and indirectly from the extra 6% max health (which makes it easier for you to hit a target health level while keeping all your enchants, jewelry, and attributes in magicka).
Erm, that's only for a 1H weapon, which has half the penetration. For 2-handed weapons such as staves, bows, and 2-handers, you get the full value of 5K+ penetration. If you are dual-wielding two 1H weapons, you'll have the full amount as well.magnusthorek wrote: »I don't know what math you're doing but the new Sharpened is a flat value of 2580, which is a little bit more than 14% of 18k.
A lot of players run their own ele drain if they're doing dungeons. I expect the healer to run those only in trials. If I'm running a dungeon as a DPS on my magdk, for example, I'll often run my own ele.magnusthorek wrote: »I did the pledge with a healer that had absolutely nothing to magicka sustain! No Siphon Spirit, no Elemental Drain, no Mystic Orbs
If I'm not mistaken, that's a trade guild. It's basically a PUG farm run of a normal trial. I don't expect there to be coordination or proper buffs/debuffs in a run like that. Nor do you need it. In runs like that, I just use trash magicka pots (no spell power buffs) and just heavy-attack if I run low because it just doesn't matter. For serious trials, where your DPS output does matter, there should also be much better coordination of buffs, sustain, etc.magnusthorek wrote: »Right now, I finished a normal Sanctum Ophidia run with, apparently, Lucian Alliance and, again, not even one support for magicka!
I don't see much of any point to do 5/1/1 at this point. It's not worth the loss of the bonuses for what it gives. Keep in mind that you can still get the bonus (albeit less) even with 7 pieces.
Amdar_Godkiller wrote: »With 0 uptime of Warhorn you only get 1.5-1.8% from the extra 3% crit.
I don't see much of any point to do 5/1/1 at this point. It's not worth the loss of the bonuses for what it gives. Keep in mind that you can still get the bonus (albeit less) even with 7 pieces.
Do you mean you still get a bonus from mettle even with 7 pieces (not 5,1,1)?
If that's true I never knew this. Can someone confirm?
Amdar_Godkiller wrote: »I said 1.5-1.8, because I do always run trap beast and I do usually run shadow, but i don't put a lot of point in precise strikes
Amdar_Godkiller wrote: »I said 1.5-1.8, because I do always run trap beast and I do usually run shadow, but i don't put a lot of point in precise strikes
For a DK with Shadow, Trap, and 0 points in Precise Strikes, you'll have a CHD of 0.8 (0.5 base + 0.18 Shadow + 0.12 Trap). That's a 2.4% increase in DPS from 3% extra crit chance (3% * 0.8 CHD).
I have not tested Archer's Mind, so I don't know. Most sources of CHD are additive flat bonuses, with War Horn being the one and only multiplicative exception, so if I had to guess, I would say additive flat bonus.
pecheckler wrote: »it's worth it for imperials due to stacking with racial passives especially for tanks
pecheckler wrote: »it's worth it for imperials due to stacking with racial passives especially for tanks
IMHO, tanks should always run 5/1/1, regardless of race.
Shadesofkin wrote: »pecheckler wrote: »it's worth it for imperials due to stacking with racial passives especially for tanks
IMHO, tanks should always run 5/1/1, regardless of race.
I tend to disagree, but I can see the logic in running 5/1/1.
I run 7h with 5 Black Rose so that the total amount of my Con bonus is maximized. But that's a personal preference.
For protection, 7 heavy armor is better than 5 heavy and 1-1
For sustain, 7 light armor is better than 5 light armor and 1-1
For protection, 7 heavy armor is better than 5 heavy and 1-1
Medium armor depends on your setup. In PvE, 7 medium can be better.
Most people prefer 5-1-1 though, because they only care for what is on their character sheet. Nothing else matters to them.
Shadesofkin wrote: »pecheckler wrote: »it's worth it for imperials due to stacking with racial passives especially for tanks
IMHO, tanks should always run 5/1/1, regardless of race.
I tend to disagree, but I can see the logic in running 5/1/1.
I run 7h with 5 Black Rose so that the total amount of my Con bonus is maximized. But that's a personal preference.
Well, Black Rose is a bit of an exception--if you're running that set, then yes, 7H would make sense. Black Rose doesn't provide any utility to the group, though, so if you can sustain your resources without it, you're better of with sets like Tava, Ebon, Alkosh, etc. I haven't had any resource issues in my Tava/Ebon/BS setup, so Black Rose was never something I had considered.
Shadesofkin wrote: »Shadesofkin wrote: »pecheckler wrote: »it's worth it for imperials due to stacking with racial passives especially for tanks
IMHO, tanks should always run 5/1/1, regardless of race.
I tend to disagree, but I can see the logic in running 5/1/1.
I run 7h with 5 Black Rose so that the total amount of my Con bonus is maximized. But that's a personal preference.
Well, Black Rose is a bit of an exception--if you're running that set, then yes, 7H would make sense. Black Rose doesn't provide any utility to the group, though, so if you can sustain your resources without it, you're better of with sets like Tava, Ebon, Alkosh, etc. I haven't had any resource issues in my Tava/Ebon/BS setup, so Black Rose was never something I had considered.
I agree, but that's why it's 5 Black Rose, 3 Ebon Jewelry with Ebon Sword and Shield, and 2 Bloodspawn.
Lightspeedflashb14_ESO wrote: »Shadesofkin wrote: »Shadesofkin wrote: »pecheckler wrote: »it's worth it for imperials due to stacking with racial passives especially for tanks
IMHO, tanks should always run 5/1/1, regardless of race.
I tend to disagree, but I can see the logic in running 5/1/1.
I run 7h with 5 Black Rose so that the total amount of my Con bonus is maximized. But that's a personal preference.
Well, Black Rose is a bit of an exception--if you're running that set, then yes, 7H would make sense. Black Rose doesn't provide any utility to the group, though, so if you can sustain your resources without it, you're better of with sets like Tava, Ebon, Alkosh, etc. I haven't had any resource issues in my Tava/Ebon/BS setup, so Black Rose was never something I had considered.
I agree, but that's why it's 5 Black Rose, 3 Ebon Jewelry with Ebon Sword and Shield, and 2 Bloodspawn.
you don't want to use ebon on your s/b, it is bugged and sometimes doesn't give the extra health when you switch bars.