DRXHarbinger wrote: »Could be worse. I've made someone a Tbs set before with leather but forgot to tab over and just made a plain leather set at cp160. Happens to us all when rushing. Took me a long time to repay them.
So what would you suggest?
A pop-up menu asking you to confirm what you craft?
But you'd end up clicking it away in no time too.
So:
Well, maybe you should take your time and make sure its 100% what you intend to craft
DRXHarbinger wrote: »Could be worse. I've made someone a Tbs set before with leather but forgot to tab over and just made a plain leather set at cp160. Happens to us all when rushing. Took me a long time to repay them.
I would be tempted to have not. Granted, your mistake, but they can't be bothered enough to research stuff to do it. Wouldn't pay back the whole lot anyway.
Daemons_Bane wrote: »This IS actually a problem, at least on PC.. when you change from, as an example, leg armor to another piece, the level might change at random.. This can result in a big loss of mats, compared to what you wanted to make.. This issue has been raised before
AntMan100673 wrote: »Use the d-pad instead of the analogue stick and double check what it says you're going to craft before clicking the button
So what would you suggest?
DaneWilson87 wrote: »So what would you suggest?
First, I'd suggest dropping the 'tude. Second, how about using the L1 and R1 (or L2 and R2, I can't remember which swaps between Apparel and Weapons) buttons to increase quantity? Seems simple enough..
Edit: But, people are right, it's still best practice to double and triple check before crafting.
Daemons_Bane wrote: »This IS actually a problem, at least on PC.. when you change from, as an example, leg armor to another piece, the level might change at random.. This can result in a big loss of mats, compared to what you wanted to make.. This issue has been raised before
SolarCat02 wrote: »I learned to triple check after creating a mismatched armor set in three different levels.
I really wish the crafting station would hold the LEVEL steady, rather than the quantity of materials used. My belts sometimes still occasionally end up too high a level because of this.
I'm on console and this happens to others.
So I crafted on vet160 a.silk robe for the daily clothier writ. Not on purpose........
It was suppose to be v15 only using 13 mats instead it was v16 and used like 130.
It's too easy to accidentally switch the level on console when you're going up or down on the crafting screen.
Incoming trolls that are going to say "Well, maybe you should take your time and make sure its 100% what you intend to craft"
Giles.floydub17_ESO wrote: »Daemons_Bane wrote: »This IS actually a problem, at least on PC.. when you change from, as an example, leg armor to another piece, the level might change at random.. This can result in a big loss of mats, compared to what you wanted to make.. This issue has been raised before
If your on PC and not using lazy writ crafted add-on to craft write your doing it wrong. Very very wrong. Get the add on.
Giles.floydub17_ESO wrote: »Daemons_Bane wrote: »This IS actually a problem, at least on PC.. when you change from, as an example, leg armor to another piece, the level might change at random.. This can result in a big loss of mats, compared to what you wanted to make.. This issue has been raised before
If your on PC and not using lazy writ crafted add-on to craft write your doing it wrong. Very very wrong. Get the add on.