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Gear Cap Raising "it won't be anytime soon"

  • Egonieser
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    John_1999 wrote: »
    to all of you, who run VMSA 200+ times to get one specific item, have fun running it again 200+ times... (irony) :)
    That would just suck.

    Done far more than that in other games on a bi-annual basis xD Many people here wouldn't know what "grind" is if it smacked them in the face, even the grindiest part of ESO is far from a grind in comparison to some others.
    Edited by Egonieser on August 19, 2016 1:18PM
    Sometimes, I dream about...cheese...

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    PC - EU
  • Khenarthi
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    Soundwave wrote: »
    Increasing the gear cap has many benefits. For instance u could introduce new content requires u to have 180 cp, and only way to acquire would grind those dungeons. Make it so crafting doesn't increase. Though that would make pvpers unhappy, unless they add bg's with a new currency to buy pvp gear. People complain about balance, honestly in my mmo experience the way to balance toons is to separate pve from pvp. Can be down with with different gear set. Also increasing gear cap gives the economy a boost. U can be against it and threat to quit, but million and millions did it every 3 to 6 months in wow and many other mmo's. Its going happen probably sooner than u think, dont always believe, what devs say. They can do whatever and say whatever. Date to watch for November 2nd

    Locking a gear level behind group content may not be a good idea: many people playing ESO cannot do group stuff for a number of reasons (health, available time, ping) and are here for the Elder Scrolls experience, not the "expected MMO grind".
    PC-EU
  • Robbmrp
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    If you think the game is unbalanced now, just wait till there's CP 3600 Gear in the game down the road. Try going up against someone with CP 3600 and matching gear while your at CP 160...... Even if your in a No CP Campaign, theres NO way you will stand a chance.
    NA Server - Kildair
  • ADarklore
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    Robbmrp wrote: »
    If you think the game is unbalanced now, just wait till there's CP 3600 Gear in the game down the road. Try going up against someone with CP 3600 and matching gear while your at CP 160...... Even if your in a No CP Campaign, theres NO way you will stand a chance.

    Well, at the current rate, it's a good thing this won't happen for about 30 years... which by then ESO will be long gone.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Nestor
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    Right now in PvP, everyone is running around in CP160 gear. They raise the cap to CP180, guess what, everyone is running around in CP180 gear. What is the difference?

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • shugg
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    Tbh i think they will increase the gear cap soon however i think thry will let u increase your gear in some way maybe through crafting at a cost of base mats, but u keep level and enchants
  • Soundwave
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    shugg wrote: »
    Tbh i think they will increase the gear cap soon however i think thry will let u increase your gear in some way maybe through crafting at a cost of base mats, but u keep level and enchants

    Then why increase level at all, that would be redundant. Wont happen, u got a grind. But grinding isn't really that, its honestly the easiest I've seen in mmo's ever. U wanna grind player gw2, the horror stories; it never stopped
  • Soundwave
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    Nestor wrote: »
    Right now in PvP, everyone is running around in CP160 gear. They raise the cap to CP180, guess what, everyone is running around in CP180 gear. What is the difference?

    Give players something to do that different, better sets more power. u have to evolve, mmo's is growing living experience.
  • RebornV3x
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    Instead of CP 180 they could just introduce a new upgrade mats so gear would be above yellow
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Waseem
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    the next cap could be CP200... or 300.. you cant be sure its CP180 :P
  • Nestor
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    Soundwave wrote: »
    Nestor wrote: »
    Right now in PvP, everyone is running around in CP160 gear. They raise the cap to CP180, guess what, everyone is running around in CP180 gear. What is the difference?

    Give players something to do that different, better sets more power. u have to evolve, mmo's is growing living experience.

    @Soundwave

    New Sets can do that with no need to raise the cap. I always welcome new sets.

    Raising the cap just means people replace what they have now with the same thing only one level higher and everyone ends up the same.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Soundwave
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    Waseem wrote: »
    the next cap could be CP200... or 300.. you cant be sure its CP180 :P

    Increasing it by 20 would logical, since each other mat increase is 20. So 170 u would only 20 of x and then 180 u would 140 of x. Having something beyond temper alloy..no. Xbox its already over 100k to upgrade your sword, sry dw. Should be rare gear and weapon drops from last boss in trails..yes..should they be allowed in pvp no. Need to have different gear for pvp and pve.
  • Tormy
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    Hopefully they don't raise it as ESO doesn't seem like it's aiming to be your typical "grinder" MMO. Becoming a mindless gear grind will def lose some people. Also introducing new sets isn't the same as raising the cap all together as all your old gear will become obsolete with the cap raise.
  • Personofsecrets
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    Lets hope never.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Soundwave
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    From all the farmer and grinders, raising cap wouldn't hurt console that much. But what u going when u have all sets u want to yellow? Anything is done? People will quit more over that then rise of gear cap.
  • Dojohoda
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    Gear variety is more important to me. And new gear sets are regularly added to the game.

    I really don't want to have to get all that gear 'again' just because gear cap level was raised.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • nimander99
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    One Tam will be released first, we won't see a gear cap raise till Vvardenfel and Housing pop. <--- Prediction.
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
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    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • leepalmer95
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    Soundwave wrote: »
    From all the farmer and grinders, raising cap wouldn't hurt console that much. But what u going when u have all sets u want to yellow? Anything is done? People will quit more over that then rise of gear cap.

    Well no, there is always new sets coming out every dlc, there is hard and rare sets at end game pve.

    People still haven't got the msa weapon they want because of the rng involved, people that have done it 100's of times.

    Unless there is someway way to make the cp160 gear to cp180 uf they do raise it, then a lot of people would quit. It'll be the nail that finishes the game.

    It takes way too long and too much gold and time to properly gear a character.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • ADarklore
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    I'm confused... because on one hand people talk about how 'new gear sets are released all the time'... OK... but you still have to craft them (for crafted sets) and then improve them... so what's the difference if you're crafting new gear sets with current mats or if new mats get added... other than having to acquire the new mats?

    Secondly, not everyone playing this game, probably a very large portion of players, don't do 'end game' PvE or PvP... we are the solo questers who spend all our time questing. Yet, for me personally, as I've mentioned before, I find it incredibly boring to ONLY have questing to do once you've crafted and improved the highest level gear. What else is there for PvE questers if not mat grinding for better gear? That is one thing that kept me playing DCUO for so long, every DLC brought with it the opportunity to acquire new gear to raise your level... but that was hell because it involved repeating the SAME EXACT MISSIONS over and over and over again... ESO grinding is a huge improvement over that type of environment.

    Right now I'm working on leveling a new alt... but if I had higher level gear to work towards, I'd be doing that instead. It's almost getting to the point I'm considering leaving ESO for awhile because of the boredom factor. It's only thanks to One Tamriel and 'hope' for the future that keeps me sticking around.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Stiltz
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    ADarklore wrote: »
    nbksaske wrote: »
    Golding up a whole set to think that set will need replaced would annoy me , considering the time it takes to get mats , temps, wax etc.

    Have you played any other MMO before? This is typically what happens in most MMOs... you grind for gear, get the best you can, and a couple months later the the next DLC is released and better gear is offered, so you grind for your next set of gear. Without some type of 'incentive' or something to work for, many players get bored and leave. Gear grind is one thing that most MMO players are accustomed to and look forward to- a sense of working towards something. With ESO as it is now, for PvE questers, the only thing you have to look forward to after you max gear, is another quest... and another quest... and another quest. That's all good except after awhile you being to lose any sense of actual accomplishment... what am I working for here? At least with gear grinding, I can be saving money for mats, or grinding crafting nodes, etc. WHILE questing.

    But ESO isn't like a lot of other mmo's. Considering it literally takes years to complete some of these non craftable sets with ideal traits (thanks to rng), there's no way that raising the gear level would be a good idea. Will I ever have a full set of divine spell power cure? Very possible that I won't, even if I ran wgt every day for a year.

    I've played other mmo's where the top end-game gear cap is raised every dlc but those sets are much easier to obtain and are often sold by vendors for end game tokens. Take into account that ESO has hundreds and hundreds of gear sets.
    Edited by Stiltz on August 20, 2016 12:02AM
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Soundwave wrote: »
    Increasing the gear cap has many benefits. For instance u could introduce new content requires u to have 180 cp, and only way to acquire would grind those dungeons. Make it so crafting doesn't increase. Though that would make pvpers unhappy, unless they add bg's with a new currency to buy pvp gear. People complain about balance, honestly in my mmo experience the way to balance toons is to separate pve from pvp. Can be down with with different gear set. Also increasing gear cap gives the economy a boost. U can be against it and threat to quit, but million and millions did it every 3 to 6 months in wow and many other mmo's. Its going happen probably sooner than u think, dont always believe, what devs say. They can do whatever and say whatever. Date to watch for November 2nd

    sure, and the drawback is every all endgame gear on all toons/bank/inventory is now severely obsolete. pretty *** big drawback if you ask me. re-gearing is exciting, doing it because you have to isnt.
    fingers crossed it isnt any time soon.
  • starkerealm
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    Egonieser wrote: »
    I still don't understand what's wrong with raising the cap.

    Because crafting max level gear is seriously time consuming, simply to obtain the materials necessary. If the V16 costs were just V15+1, and not V15*10, you wouldn't see nearly as much opposition to the idea.
  • Prabooo
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    ADarklore wrote: »
    Star Wars Galaxies, never heard of it...

    The best MMO ever created by humans

  • AzraelKrieg
    AzraelKrieg
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    l3vR2C0FSDudaWere.gif
    Gold Dragons Guildmaster PC-NACR2000+
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  • Enslaved
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    jhyd7t.jpg
  • Rev Rielle
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    Soundwave wrote: »
    Increasing the gear cap has many benefits. For instance u could introduce new content requires u to have 180 cp, and only way to acquire would grind those dungeons. Make it so crafting doesn't increase. Though that would make pvpers unhappy, unless they add bg's with a new currency to buy pvp gear. People complain about balance, honestly in my mmo experience the way to balance toons is to separate pve from pvp. Can be down with with different gear set. Also increasing gear cap gives the economy a boost. U can be against it and threat to quit, but million and millions did it every 3 to 6 months in wow and many other mmo's. Its going happen probably sooner than u think, dont always believe, what devs say. They can do whatever and say whatever. Date to watch for November 2nd

    Just just moved away from that to be more Elder Scrolls esque. There is no way they'd then increase the level cap and require players to be 180 before being able to enjoy new content. That is actually the single worst thing they could do in the game, period.

    Crafting definitely needs an increase to be on par with any level cap increase. To increase the cap without increasing crafting would be disasterous to this game, and go against one of the clear premises they announced and have held to since before launch.

    Economy should not be a primary reason for any addition to the game, or any MMO, ever (maybe EVE isn't on this list). The further away an MMO move from money/economy dependency, the better. This is especially the case for theme-park mmos which ESO is; economy here does not - nor should it - ever primarily matter, or be used as a driving force to get players to play/stick with the game.

    Increasing the gear cap can have many benefits, but they are not what you've listed above in my opinion. Furthermore the cap should not be increased in ESO in it's current state.
    If you can be anything, be kind.
  • Bryanonymous
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    Pointless.
  • Prof_Bawbag
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    It wouldn't make sense to introduce an increase any time soon. If they were gonna do it, it would have to have happened when they introduced the 1T update. Everyone would be up in arms if they were forced to refarm and obtain yellow mats to upgrade so soon.
  • Bam_Bam
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    John_1999 wrote: »
    to all of you, who run VMSA 200+ times to get one specific item, have fun running it again 200+ times... (irony) :)
    That would just suck.

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  • Enslaved
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    BTW, no point in jumping to cp180. CP200 or no increase.

    I have similar feeling with max cp. 561? Why? Give us OCD folk nice, round numbers. CP600 would suffice.
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