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Gear Cap Raising "it won't be anytime soon"

ADarklore
ADarklore
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Just notice this MMORPG article and ZOS states, when asked about what happens if they change max level from CP160, "We have a plan for how to address this and our goal is to make sure this content doesn’t become obsolete. More details on that when/if we decide to raise the gear cap. (Note – it won’t be anytime soon)"
Edited by ADarklore on August 19, 2016 12:49AM
CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • AzraelKrieg
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    That's expected. They just removed vet ranks so why would they increase the gear cap so soon.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • JakelDK
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    thanks for this post. i have been on the fence about upgrading my gear because i thought they might update the cp and mats. but now im gonna run all legendary brah!
  • MasterSpatula
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    Good.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • WhiteCoatSyndrome
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    Good to hear! :)
    #proud2BAStarObsessedLoony
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  • acw37162
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    I'm going to go out on a limb and guess this is soon Is different then the usual soon™.
  • Doctordarkspawn
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    Good, keep Rubedite. Give me the ability not to make my weapon bright *** red and I wont give gear a second thought beyond crafting it.
  • Egonieser
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    I still don't understand what's wrong with raising the cap. It's a very normal occurance in any MMO that releases new content.
    It also is beneficial for the economy, makes crafting and harvesting alive and desirable again as the demand for materials and items increases and also makes people re-evaluate their builds and gear. Staying at the same level for such a long period of time makes the economy stagnant and just plain boring in general, as everybody already has obtained everything they need and except for a few alts and some new players (both which are very situational occurrences) there is no demand for almost anything crafted, minus the potions and foods/glyphs.
    While I understand people don't want their hard-earned gear become absolete (heck it would hit me hard as I have dozens of gold sets and weapons/jewelry for numerous alts), it is generally beneficial in the bigger picture, it creates gold sinks, shakes up the economy a bit and gets things moving forward.

    When IC was launched, economy exploded, everyone wanted and needed new materials, gears, sets in large quantities, it felt like there was an actual market. But ever since Orsinium, market has been stagnant and never changing.

    TL;DR Cap increase - good for the economy - bad for lazy people.
    Edited by Egonieser on August 19, 2016 12:49PM
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • NewBlacksmurf
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    @Egonieser
    The whole point of adding CP and *removing VR was for the CPs to offer progression. The cp cap was just raised so that's it.

    If they never raise the cp gear that'll be great
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Shad0wfire99
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    Good to know I won't need to re-gear a week after I finish gearing up.


    XBox NA
  • Maztiax
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    Egonieser wrote: »
    I still don't understand what's wrong with raising the cap. It's a very normal occurance in any MMO that releases new content.
    It also is beneficial for the economy, makes crafting and harvesting alive and desirable again as the demand for materials and items increases and also makes people re-evaluate their builds and gear. Staying at the same level for such a long period of time makes the economy stagnant and just plain boring in general, as everybody already has obtained everything they need and except for a few alts and some new players (both which are very situational occurrences) there is no demand for almost anything crafted, minus the potions and foods/glyphs.
    While I understand people don't want their hard-earned gear become absolute (heck it would hit me hard as I have dozens of gold sets and weapons/jewelry for numerous alts), it is generally beneficial in the bigger picture, it creates gold sinks, shakes up the economy a bit and gets things moving forward.

    When IC was launched, economy exploded, everyone wanted and needed new materials, gears, sets in large quantities, it felt like there was an actual market. But ever since Orsinium, market has been stagnant and never changing.

    TL;DR Cap increase - good for the economy - bad for lazy people.

    You must be fun at parties
  • Komma
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    Egonieser wrote: »
    I still don't understand what's wrong with raising the cap. It's a very normal occurance in any MMO that releases new content.

    Most games add higher lvl content. With all zones being the same lvl and you scaling to the zones lvl then all raising the armor caps would do is add an un-needed grind for the same gear you are wearing just to be back to the zones lvl again. It would really make no sense.
    Kohma Kozzy-cr160-Stamblade
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    Komma the Great-cr160-Stam DK
    Kommah-cr160-Mag DK
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    Kommuh Kozzy-cr160-Stam Templar
    Komma the White-cr160-Mag Sorc
    The Tazmanian Devil-cr160-Stamsorc
    OTG
  • ADarklore
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    I personally think they won't raise the gear cap anytime soon because with One Tamriel coming out, they expect to have a lot of new players or returning low CP players coming to the game, so they want to offer time for those players to 'catch up' to those already at higher CP levels. Increasing CP level at this time would only put those new players further behind the eight-ball, so I expect stalling on raising the level is another means of a "CP catch-up" for ESO. However, I think a couple of months after One Tamriel launches, they will most likely raise CP, probably to CP170 or 180.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • nbksaske
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    Golding up a whole set to think that set will need replaced would annoy me , considering the time it takes to get mats , temps, wax etc.
  • psychotic13
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    It's pretty simple really when you think about it, they're upgrading sets/dragon star and Other things to Cp160, what would be the point in any of it if they were to just raise the cap again? All that work would've been for nothing.
  • ADarklore
    ADarklore
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    nbksaske wrote: »
    Golding up a whole set to think that set will need replaced would annoy me , considering the time it takes to get mats , temps, wax etc.

    Have you played any other MMO before? This is typically what happens in most MMOs... you grind for gear, get the best you can, and a couple months later the the next DLC is released and better gear is offered, so you grind for your next set of gear. Without some type of 'incentive' or something to work for, many players get bored and leave. Gear grind is one thing that most MMO players are accustomed to and look forward to- a sense of working towards something. With ESO as it is now, for PvE questers, the only thing you have to look forward to after you max gear, is another quest... and another quest... and another quest. That's all good except after awhile you being to lose any sense of actual accomplishment... what am I working for here? At least with gear grinding, I can be saving money for mats, or grinding crafting nodes, etc. WHILE questing.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • nbksaske
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    ADarklore wrote: »
    nbksaske wrote: »
    Golding up a whole set to think that set will need replaced would annoy me , considering the time it takes to get mats , temps, wax etc.

    Have you played any other MMO before? This is typically what happens in most MMOs... you grind for gear, get the best you can, and a couple months later the the next DLC is released and better gear is offered, so you grind for your next set of gear. Without some type of 'incentive' or something to work for, many players get bored and leave. Gear grind is one thing that most MMO players are accustomed to and look forward to- a sense of working towards something. With ESO as it is now, for PvE questers, the only thing you have to look forward to after you max gear, is another quest... and another quest... and another quest. That's all good except after awhile you being to lose any sense of actual accomplishment... what am I working for here? At least with gear grinding, I can be saving money for mats, or grinding crafting nodes, etc. WHILE questing.

    Oh im not against it, but took me months to gold up my first character and im happy with him, as i thought cp raising would make him stronger beyond the gear he wears. I like to enjoy content, not use my time farming for the next thing, just my opinion :)
  • frethopper
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    Good to know. My thanks to ADarklore for posting.
  • Jimmy
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    I hope they don't raise it for a while. Just give me an amazing housing and Vvardenfell experience and I'll happily continue subbing.
    PC NA
    @SkruDe
  • hrothbern
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    ADarklore wrote: »
    Just notice this MMORPG article and ZOS states, when asked about what happens if they change max level from CP160, "We have a plan for how to address this and our goal is to make sure this content doesn’t become obsolete. More details on that when/if we decide to raise the gear cap. (Note – it won’t be anytime soon)"

    Thanks for sharing this great news @ADarklore :)

    Much of a relief to my plans of grinding and upgrading interesting gear to play with,
    including not so strong but cool gear :)


    Edited by hrothbern on August 19, 2016 12:12PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Doctordarkspawn
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    Egonieser wrote: »
    I still don't understand what's wrong with raising the cap. It's a very normal occurance in any MMO that releases new content.
    It also is beneficial for the economy, makes crafting and harvesting alive and desirable again as the demand for materials and items increases and also makes people re-evaluate their builds and gear. Staying at the same level for such a long period of time makes the economy stagnant and just plain boring in general, as everybody already has obtained everything they need and except for a few alts and some new players (both which are very situational occurrences) there is no demand for almost anything crafted, minus the potions and foods/glyphs.
    While I understand people don't want their hard-earned gear become absolute (heck it would hit me hard as I have dozens of gold sets and weapons/jewelry for numerous alts), it is generally beneficial in the bigger picture, it creates gold sinks, shakes up the economy a bit and gets things moving forward.

    When IC was launched, economy exploded, everyone wanted and needed new materials, gears, sets in large quantities, it felt like there was an actual market. But ever since Orsinium, market has been stagnant and never changing.

    TL;DR Cap increase - good for the economy - bad for lazy people.

    Lazy people? Try people who have jobs.

    ZOS went to the trouble of making a very nice CP system to offer progression instead of gear. ZOS went to the trouble of item upgrades.

    I'm not going to insult your intelligence by posting just how much money it'd require for a tank to respec an entire gold armorset (Shield included, weapons included, NOT including the cost of the new materials) so I'll say this.

    Every time a new motif comes out the market booms. It's allready been booming every DLC update. I actually went to a few stores and couldn't -find- rubedite. Their selling like hotcakes. Hell if I know why, but they are. The only thing more gear does is kicks people in the ass.
  • k9mouse
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    To me, I rather to keep my armor and weapons at cap of CP160 forever, but keep rising the CP char cap (now that is CP 531).
  • Dark_Aether
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    We will know when they are about to raise the gear cap. They will lower the mats quantity required to craft CP160 a few patches before doing so.
  • Makkir
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    ADarklore wrote: »
    nbksaske wrote: »
    Golding up a whole set to think that set will need replaced would annoy me , considering the time it takes to get mats , temps, wax etc.

    Have you played any other MMO before? This is typically what happens in most MMOs... you grind for gear, get the best you can, and a couple months later the the next DLC is released and better gear is offered, so you grind for your next set of gear.

    I played every major title mmo. There's a good reason a lot of us are playing ESO, and the lack of a consistent gear grind is one of them. Look how fabulous Star War Galaxies was and it did not have a gear grind. The upwards gear spiral is an old, cookie cutter system and I am glad there's an MMO out there that doesn't do it.
    I want to spend my time doing something with the equipment I own (like cyrodiil), not spending all my time trying to acquire it.
  • Rex-Umbra
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    I'm not spending my gold mats it's nearly been a year.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Makkir
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    Egonieser wrote: »
    TL;DR Cap increase - good for the economy - bad for lazy people.

    If lazy is not wanting to pay 14.99/month to run on a hamster wheel, then yeah call me lazy...cuz that's exactly what the gear progression is. All it is....is a time sink that works great in subscription model MMOs to keep mindless hamsters on that wheel, giving them something to do until the next gear tier increase. If you find that fun, then your brain is the size of a pea.

    Who not focus on content progression instead(leaderboards, campaign perks, etc)?
    Edited by Makkir on August 19, 2016 12:45PM
  • Egonieser
    Egonieser
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    ADarklore wrote: »
    nbksaske wrote: »
    Golding up a whole set to think that set will need replaced would annoy me , considering the time it takes to get mats , temps, wax etc.

    Have you played any other MMO before? This is typically what happens in most MMOs... you grind for gear, get the best you can, and a couple months later the the next DLC is released and better gear is offered, so you grind for your next set of gear. Without some type of 'incentive' or something to work for, many players get bored and leave. Gear grind is one thing that most MMO players are accustomed to and look forward to- a sense of working towards something. With ESO as it is now, for PvE questers, the only thing you have to look forward to after you max gear, is another quest... and another quest... and another quest. That's all good except after awhile you being to lose any sense of actual accomplishment... what am I working for here? At least with gear grinding, I can be saving money for mats, or grinding crafting nodes, etc. WHILE questing.

    Yep, exactly.
    Makkir wrote: »
    Egonieser wrote: »
    TL;DR Cap increase - good for the economy - bad for lazy people.

    If lazy is not wanting to pay 14.99/month to run on a hamster wheel, then yeah call me lazy...cuz that's exactly what the gear progression is. All it is....is a time sink that works great in subscription model MMOs to keep mindless hamsters on that wheel, giving them something to do until the next gear tier increase. If you find that fun, then your brain is the size of a pea.

    Who not focus on content progression instead(leaderboards, campaign perks, etc)?

    One man's trash is another man's trasure. You maybe don't like it, many others do like it. There is no definite right or wrong here, it's all just "personal preferences".
    Edited by Egonieser on August 19, 2016 12:53PM
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • Marktoneth3
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    if they increase gear cap

    they should increase all items level as well.

    i.e. if ZOS increase from CP 160 to CP 180 they also need to increase all level items that player have by 20 CP.
  • ADarklore
    ADarklore
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    Makkir wrote: »
    ADarklore wrote: »
    nbksaske wrote: »
    Golding up a whole set to think that set will need replaced would annoy me , considering the time it takes to get mats , temps, wax etc.

    Have you played any other MMO before? This is typically what happens in most MMOs... you grind for gear, get the best you can, and a couple months later the the next DLC is released and better gear is offered, so you grind for your next set of gear.

    I played every major title mmo. There's a good reason a lot of us are playing ESO, and the lack of a consistent gear grind is one of them. Look how fabulous Star War Galaxies was and it did not have a gear grind. The upwards gear spiral is an old, cookie cutter system and I am glad there's an MMO out there that doesn't do it.
    I want to spend my time doing something with the equipment I own (like cyrodiil), not spending all my time trying to acquire it.

    Star Wars Galaxies, never heard of it... apparently it wasn't so 'fabulous' that I remember it. ;) Also, as far as being an "old, cookie cutter system" I believe most current and new MMOs follow this same 'cookie cutter system' so apparently ESO is the exception in this case, not the rule. Also keep in mind the devs said, "More details on that when/if we decide to raise the gear cap. (Note – it won’t be anytime soon)". Now they may have added the 'if' aspect, but the fact the entire sentence starts "More details on that..."... "it won't be anytime soon", indicates to me that they are already thinking about it.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • John_1999
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    to all of you, who run VMSA 200+ times to get one specific item, have fun running it again 200+ times... (irony) :)
    That would just suck.
    Magicka Templar: Tammi von Tamriel
    Stammina Templar: John James Smith

    -Current CP: 3601-

    -Just a noob in a world full of pro's.-
    -There is no bussines like lag bussines-
  • Soundwave
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    Increasing the gear cap has many benefits. For instance u could introduce new content requires u to have 180 cp, and only way to acquire would grind those dungeons. Make it so crafting doesn't increase. Though that would make pvpers unhappy, unless they add bg's with a new currency to buy pvp gear. People complain about balance, honestly in my mmo experience the way to balance toons is to separate pve from pvp. Can be down with with different gear set. Also increasing gear cap gives the economy a boost. U can be against it and threat to quit, but million and millions did it every 3 to 6 months in wow and many other mmo's. Its going happen probably sooner than u think, dont always believe, what devs say. They can do whatever and say whatever. Date to watch for November 2nd
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