SienneYviete wrote: »Awesome stuff as always, very interested to see the difference when using Mephala over Velidreth. I find it easier to keep the heavies flowing with a bow and tbh while the initial damage from Velidreth is high I much prefer a constant flow of dots especially in add heavy boss fights.
Do you know the distance required to proc the Long Shots passive? In raid situations, I'd be worried about standing so far away from boss & other DDs that you're only in range of BoL.
masterbroodub17_ESO wrote: »Definitely dig the build, my only gripe is the execute. Maybe one day we will have another ranged weapon to borrow skills from and then ranged physical damage won't be support only.
masterbroodub17_ESO wrote: »My bow/bow build is pretty similar, swap guard for siphoning attacks and i also use draining shot. Only other difference is dawnbreaker on both bars. I typically go about 10k single target DPS......
I guess not using assassin's blade or one of their morphs really kills DPS
hedna123b14_ESO wrote: »masterbroodub17_ESO wrote: »My bow/bow build is pretty similar, swap guard for siphoning attacks and i also use draining shot. Only other difference is dawnbreaker on both bars. I typically go about 10k single target DPS......
I guess not using assassin's blade or one of their morphs really kills DPS
Yeah this build won't outdps dual wield bow with VMA weapons, but it pulls decent numbers and allows you to go ranged. As soon as I get a vDSA bow I'm gonna post some screens from trials.
Impressive buld!
Question: Had you calculated the DPS loss if you are not a khajith? I'm a woodelf and i don't want to change because i use him in PvP, so, how low my DPS is going to be?
Timeraider wrote: »Bit late to the party but still had a question. Do you feel like Siphoning Attacks is that much required? So far i havent done much dabbling with it, but do you feel like switching it out for, for example say reapers mark, it would mean being out of stamina that much during endgame pve?
Great build! It's refreshing to see something different than the normal dw/bow setup... and hopefully this can put to rest the theory that bow/bow isn't viable for end-game content. 39K DPS (WOW)!? Was this 100% self-buffed? If not, what buffs were you receiving? I'd love to see a video of this on the target skeleton.
Great build! It's refreshing to see something different than the normal dw/bow setup... and hopefully this can put to rest the theory that bow/bow isn't viable for end-game content. 39K DPS (WOW)!? Was this 100% self-buffed? If not, what buffs were you receiving? I'd love to see a video of this on the target skeleton.
IzakiBrotherSs wrote: »Nice one! Basically exactly what I'm planning on using in our group (when patch hits Xbox) now after the discussion with you and Jeckll over on TF about support stam builds. Our DK will be runnin' Sunder and Alkosh and the Temp will be doing Alkosh and War Machine.
I don't do the same rotation though. I still feel that Incap is kinda better suited on the front bar as you can really apply it only after all your DoTs are laid out and you can just go into full spam mode at that point. I mean sure you lose the extra stats from Dawnbreaker, but I think the DPS gain is bigger from applying Incap at the right time, no? I mean, I guess another option would be to apply bow bar DoTs the swap, hit Rending Slashes, swap back to Bow bar and then hit Incap, then continue the rota. The nice thing about this is the fact that you'd refresh the Hawk Eye passive, so in theory that would be the best approach, but probably very hard to execute in laggy raid situations lolz
http://xboxdvr.com/gamer/lI Izaki Il/video/35249161
^ what I'm talking about (its Morrowind patch, not the same gear but rotation stays the same) obviously its only a 3mil dummy, but still it illustrates pretty well what I'm talking about (yes I know I let my stam get real low, but the whole point of a resource bar is for it to be empty at the end of a fight, right xD)
Also why Injection before Hail? Hail lasts just over 11 seconds according to Srendarr so it matches up pretty well with Caltrops. Plus using Injection last makes sure that all your ticks will be on the front bar ^^
Anyhow, nice writeup, didn't think that WM would outparse TFS even in solo stamina group situations, great to know!
IzakiBrotherSs wrote: »Nice one! Basically exactly what I'm planning on using in our group (when patch hits Xbox) now after the discussion with you and Jeckll over on TF about support stam builds. Our DK will be runnin' Sunder and Alkosh and the Temp will be doing Alkosh and War Machine.
I don't do the same rotation though. I still feel that Incap is kinda better suited on the front bar as you can really apply it only after all your DoTs are laid out and you can just go into full spam mode at that point. I mean sure you lose the extra stats from Dawnbreaker, but I think the DPS gain is bigger from applying Incap at the right time, no? I mean, I guess another option would be to apply bow bar DoTs the swap, hit Rending Slashes, swap back to Bow bar and then hit Incap, then continue the rota. The nice thing about this is the fact that you'd refresh the Hawk Eye passive, so in theory that would be the best approach, but probably very hard to execute in laggy raid situations lolz
http://xboxdvr.com/gamer/lI Izaki Il/video/35249161
^ what I'm talking about (its Morrowind patch, not the same gear but rotation stays the same) obviously its only a 3mil dummy, but still it illustrates pretty well what I'm talking about (yes I know I let my stam get real low, but the whole point of a resource bar is for it to be empty at the end of a fight, right xD)
Also why Injection before Hail? Hail lasts just over 11 seconds according to Srendarr so it matches up pretty well with Caltrops. Plus using Injection last makes sure that all your ticks will be on the front bar ^^
Anyhow, nice writeup, didn't think that WM would outparse TFS even in solo stamina group situations, great to know!
hedna123b14_ESO wrote: »IzakiBrotherSs wrote: »Nice one! Basically exactly what I'm planning on using in our group (when patch hits Xbox) now after the discussion with you and Jeckll over on TF about support stam builds. Our DK will be runnin' Sunder and Alkosh and the Temp will be doing Alkosh and War Machine.
I don't do the same rotation though. I still feel that Incap is kinda better suited on the front bar as you can really apply it only after all your DoTs are laid out and you can just go into full spam mode at that point. I mean sure you lose the extra stats from Dawnbreaker, but I think the DPS gain is bigger from applying Incap at the right time, no? I mean, I guess another option would be to apply bow bar DoTs the swap, hit Rending Slashes, swap back to Bow bar and then hit Incap, then continue the rota. The nice thing about this is the fact that you'd refresh the Hawk Eye passive, so in theory that would be the best approach, but probably very hard to execute in laggy raid situations lolz
http://xboxdvr.com/gamer/lI Izaki Il/video/35249161
^ what I'm talking about (its Morrowind patch, not the same gear but rotation stays the same) obviously its only a 3mil dummy, but still it illustrates pretty well what I'm talking about (yes I know I let my stam get real low, but the whole point of a resource bar is for it to be empty at the end of a fight, right xD)
Also why Injection before Hail? Hail lasts just over 11 seconds according to Srendarr so it matches up pretty well with Caltrops. Plus using Injection last makes sure that all your ticks will be on the front bar ^^
Anyhow, nice writeup, didn't think that WM would outparse TFS even in solo stamina group situations, great to know!
Also for the Injection question. I absolutely understand the logic behind putting injection right before bar swap, but every time ive tried that, my parse has been lower. I can only think of two reasons why that is:
1. Injection anination is instant, while Caltrops takes a bit longer, so bar swapping caltrops feels a lot smoother.
2. Caltrops like Liquid Lightning has a tendency of bugging out and getting you stuck in casting mode, by using it last we eliminate that.
I will retest this rotation with Injection last and see what I can get. Ill also test Incap front bar. Can you do a test on a 6 mil and upload it? I want to take a look at something.
hedna123b14_ESO wrote: »IzakiBrotherSs wrote: »Nice one! Basically exactly what I'm planning on using in our group (when patch hits Xbox) now after the discussion with you and Jeckll over on TF about support stam builds. Our DK will be runnin' Sunder and Alkosh and the Temp will be doing Alkosh and War Machine.
I don't do the same rotation though. I still feel that Incap is kinda better suited on the front bar as you can really apply it only after all your DoTs are laid out and you can just go into full spam mode at that point. I mean sure you lose the extra stats from Dawnbreaker, but I think the DPS gain is bigger from applying Incap at the right time, no? I mean, I guess another option would be to apply bow bar DoTs the swap, hit Rending Slashes, swap back to Bow bar and then hit Incap, then continue the rota. The nice thing about this is the fact that you'd refresh the Hawk Eye passive, so in theory that would be the best approach, but probably very hard to execute in laggy raid situations lolz
http://xboxdvr.com/gamer/lI Izaki Il/video/35249161
^ what I'm talking about (its Morrowind patch, not the same gear but rotation stays the same) obviously its only a 3mil dummy, but still it illustrates pretty well what I'm talking about (yes I know I let my stam get real low, but the whole point of a resource bar is for it to be empty at the end of a fight, right xD)
Also why Injection before Hail? Hail lasts just over 11 seconds according to Srendarr so it matches up pretty well with Caltrops. Plus using Injection last makes sure that all your ticks will be on the front bar ^^
Anyhow, nice writeup, didn't think that WM would outparse TFS even in solo stamina group situations, great to know!
Hey! Why Alkosh and WM on the same toon? The Minor Slayer will be redundant (once they fix it). Issue with Incap front bar is it becomes a non stqtic rotation...I am vehemently against those, because while they work great on a dummy or valariel they dont work so well on a mechanics heavy fight. A static rotation allows greater focus on the playing field and thus better DPS...at least thats what Ive always seen from myself and other players. Also can you do a 6 mil dummy with it? Reason I dont do 3 mil is its too bursty to show accurate results...if I ran leeching on a 3 mil i dont even need to HA once...but thats nit the case in actual trials tho.