Mandragora wrote: »MrAppleman wrote: »Why all these suggestions to severely alter the game that a lot of people enjoy as is. If your ideas are so great go make your own game you want to turn the game upside down because why? You know best?
Because this system is not RP friendly and this game claims to be RPG game. If they have classes, that are not suited for RPG, what is the point? If this game would be more close to an action game, I wouldn't complain, but even in Rift, which has really weak stories/quests and is a lot about group content, has better class management than ESO, then I have to say, that it is wrong.
Also it goes against any class archetypes from previous TES games...
This suggestion is very lore friendly a lot more close to experience you could have in Oblivion...
Also if it is compared to Rift, everyone is like : yes, but this is ESO, but they keep forgetting the fact, that if it does work in other games, why it couldn't work in ESO, if it would be altered for it?
Also I'm sick of PvP players complaining about balance and the skills they want or they don't want - everyone knows, that what does matter in PvP nowadays is gear and ranks, balancing -(actually nerfing, which they always claim to be needed in classes they don't play, but they want to beat them) of skills leads to only one thing - boring PVE and broken classes... So I really wish ZOS would have fun first in their mind and then PvP balance - I'm not saying this in ultimate way, but I don't want to have ESO speciality - not just PvP making broken classes, but also in ESO: absence of funny classes completely...
Giles.floydub17_ESO wrote: »Not the first to bring up this idea and won't be the last. Bad ideas are never ending and often recycled.
But this is also one of the worst ideas ever as it would make the game so boring and vanilla. Ugh. Perish the thought just as this thread will perish.
starkerealm wrote: »The Ability Wheel in The Secret World absolutely ROCKS!
Except that 90% of the wheel is utter garbage, about 8% of what remains is incredibly situational. TSW; or "how to sabotage your tank and wipe the run, because you built something you thought would work." I mean, we're literally talking about a game with abilities that do nothing except interfere with the tank's ability to deal with the boss. Pressure Points comes to mind as an immediate example. It's also plugged to the gills with abilities that are almost the same as each other but with one altered keyword.
I liked the idea that you'd have to tinker with your builds when you were dealing with each enemy using a different deck. The novelty of that wore off someplace in the Carpathians. The way TSW's difficulty works is just tedious, and easily solved if you actually target an enemy in the area you're entering and look at their immunities. At that point the game just becomes a tedious exercise in rebuilding your character every thirty minutes.
MrAppleman wrote: »Mandragora wrote: »MrAppleman wrote: »Why all these suggestions to severely alter the game that a lot of people enjoy as is. If your ideas are so great go make your own game you want to turn the game upside down because why? You know best?
Because this system is not RP friendly and this game claims to be RPG game. If they have classes, that are not suited for RPG, what is the point? If this game would be more close to an action game, I wouldn't complain, but even in Rift, which has really weak stories/quests and is a lot about group content, has better class management than ESO, then I have to say, that it is wrong.
Also it goes against any class archetypes from previous TES games...
This suggestion is very lore friendly a lot more close to experience you could have in Oblivion...
Also if it is compared to Rift, everyone is like : yes, but this is ESO, but they keep forgetting the fact, that if it does work in other games, why it couldn't work in ESO, if it would be altered for it?
Also I'm sick of PvP players complaining about balance and the skills they want or they don't want - everyone knows, that what does matter in PvP nowadays is gear and ranks, balancing -(actually nerfing, which they always claim to be needed in classes they don't play, but they want to beat them) of skills leads to only one thing - boring PVE and broken classes... So I really wish ZOS would have fun first in their mind and then PvP balance - I'm not saying this in ultimate way, but I don't want to have ESO speciality - not just PvP making broken classes, but also in ESO: absence of funny classes completely...
This is exactly what I'm talking about. I don't know if you expected this to be elder scrolls 6 or what but this is a different game. A few of you log in to find that this isn't Skyrim online and you want to severely change the game which is fine the way it is. Calling for needs here and there And now to flip the game around to role play?
I love the group trials/dungeons and the Imperial city pvp. I don't do the RP that you enjoy and if they could add something for you to enjoy the game that didn't change what I enjoy that wouldnt bother me. But to ask for changes like this to suit your own play style is selfish and childish. Which is why I say go play oblivion if you want that.
ZOS cant handle 4 classes ....
certanly cant 6 or more...
so pls leave the idea ...it is good tho, but no:)
Mandragora wrote: »MrAppleman wrote: »Mandragora wrote: »MrAppleman wrote: »Why all these suggestions to severely alter the game that a lot of people enjoy as is. If your ideas are so great go make your own game you want to turn the game upside down because why? You know best?
Because this system is not RP friendly and this game claims to be RPG game. If they have classes, that are not suited for RPG, what is the point? If this game would be more close to an action game, I wouldn't complain, but even in Rift, which has really weak stories/quests and is a lot about group content, has better class management than ESO, then I have to say, that it is wrong.
Also it goes against any class archetypes from previous TES games...
This suggestion is very lore friendly a lot more close to experience you could have in Oblivion...
Also if it is compared to Rift, everyone is like : yes, but this is ESO, but they keep forgetting the fact, that if it does work in other games, why it couldn't work in ESO, if it would be altered for it?
Also I'm sick of PvP players complaining about balance and the skills they want or they don't want - everyone knows, that what does matter in PvP nowadays is gear and ranks, balancing -(actually nerfing, which they always claim to be needed in classes they don't play, but they want to beat them) of skills leads to only one thing - boring PVE and broken classes... So I really wish ZOS would have fun first in their mind and then PvP balance - I'm not saying this in ultimate way, but I don't want to have ESO speciality - not just PvP making broken classes, but also in ESO: absence of funny classes completely...
This is exactly what I'm talking about. I don't know if you expected this to be elder scrolls 6 or what but this is a different game. A few of you log in to find that this isn't Skyrim online and you want to severely change the game which is fine the way it is. Calling for needs here and there And now to flip the game around to role play?
I love the group trials/dungeons and the Imperial city pvp. I don't do the RP that you enjoy and if they could add something for you to enjoy the game that didn't change what I enjoy that wouldnt bother me. But to ask for changes like this to suit your own play style is selfish and childish. Which is why I say go play oblivion if you want that.
The point is that it would't be so different for players like you - if you would read the OP carefully - it would be actually better. That is the reason, why this idea is so brilliant, because it is not really classless system, it is only very flexible system, that would allow players, who like the builds as they are now, to continue with them, but also for devs to add more of "builds" for RP players, who are not happy with this system.
So your post feels a lot about - I like this game to be for PvP players, and I don't want RP players to be happy with this game, so I say, do not change anything. Because there would be no difference for you...
And I know players, who would like to play this game, but they will not because of this system - so with every player like you, who blocks any changes in this area, they are losing other players, who will not play this game because of this. That is the reason, why I'm making such posts - because I know, it would be so much better for this game.
nah
MrAppleman wrote: »Mandragora wrote: »MrAppleman wrote: »Mandragora wrote: »MrAppleman wrote: »Why all these suggestions to severely alter the game that a lot of people enjoy as is. If your ideas are so great go make your own game you want to turn the game upside down because why? You know best?
Because this system is not RP friendly and this game claims to be RPG game. If they have classes, that are not suited for RPG, what is the point? If this game would be more close to an action game, I wouldn't complain, but even in Rift, which has really weak stories/quests and is a lot about group content, has better class management than ESO, then I have to say, that it is wrong.
Also it goes against any class archetypes from previous TES games...
This suggestion is very lore friendly a lot more close to experience you could have in Oblivion...
Also if it is compared to Rift, everyone is like : yes, but this is ESO, but they keep forgetting the fact, that if it does work in other games, why it couldn't work in ESO, if it would be altered for it?
Also I'm sick of PvP players complaining about balance and the skills they want or they don't want - everyone knows, that what does matter in PvP nowadays is gear and ranks, balancing -(actually nerfing, which they always claim to be needed in classes they don't play, but they want to beat them) of skills leads to only one thing - boring PVE and broken classes... So I really wish ZOS would have fun first in their mind and then PvP balance - I'm not saying this in ultimate way, but I don't want to have ESO speciality - not just PvP making broken classes, but also in ESO: absence of funny classes completely...
This is exactly what I'm talking about. I don't know if you expected this to be elder scrolls 6 or what but this is a different game. A few of you log in to find that this isn't Skyrim online and you want to severely change the game which is fine the way it is. Calling for needs here and there And now to flip the game around to role play?
I love the group trials/dungeons and the Imperial city pvp. I don't do the RP that you enjoy and if they could add something for you to enjoy the game that didn't change what I enjoy that wouldnt bother me. But to ask for changes like this to suit your own play style is selfish and childish. Which is why I say go play oblivion if you want that.
The point is that it would't be so different for players like you - if you would read the OP carefully - it would be actually better. That is the reason, why this idea is so brilliant, because it is not really classless system, it is only very flexible system, that would allow players, who like the builds as they are now, to continue with them, but also for devs to add more of "builds" for RP players, who are not happy with this system.
So your post feels a lot about - I like this game to be for PvP players, and I don't want RP players to be happy with this game, so I say, do not change anything. Because there would be no difference for you...
And I know players, who would like to play this game, but they will not because of this system - so with every player like you, who blocks any changes in this area, they are losing other players, who will not play this game because of this. That is the reason, why I'm making such posts - because I know, it would be so much better for this game.
No. I don't even pvp much. Like I said I love trials and dungeons. Block changes? You're suggesting a total *** revamp for no reason other than role play. I have characters of each class and enjoy them the way they are.
So what forget about the players who currently enjoy? It honestly sounds like some of you want an entirely different experience from this game and your idea is to gut this game. Go play something else.I think the classes are fine for the most parts and have their limitations.
Averya_Teira wrote: »Well everyone playing magicka would take the resto bar of Templars....