Traditional medium sets like hundings have its advantages (damage, movement through sprinting cost reducts, stam costs) and its disadvantages (lower health, squisher).
The new black rose has its advantages (higher health/tankier, decent damage and sustain still) and its disadvantages (loss of shuffle immunity- 5/1/1= 0.5 seconds of immunity, cost reducts and sprinting costs makes you slower)
From Stam Temp perspective, (and keep in mind I do run BR regardless,) the trade offs of mobility and costs make the set a viable set but not without its flaws. On stam sorc, well, if you aren't running it, idk why.
From Stam Temp perspective, (and keep in mind I do run BR regardless,) the trade offs of mobility and costs make the set a viable set but not without its flaws. On stam sorc, well, if you aren't running it, idk why.
From Stam Temp perspective, (and keep in mind I do run BR regardless,) the trade offs of mobility and costs make the set a viable set but not without its flaws. On stam sorc, well, if you aren't running it, idk why.
That is my point. For a 2h/bow build black rose is good ofc, but is not OP compared to some other really good medium armor sets.
@SRIBES Blackrose, imo, only goes over the top when you pair it with a 1h&s build (specially an stam dk), in that situation is the strongest build in the game atm. With a 2h+bow is a great set, but is not overpowered if you compare it with other medium armor sets. Naming players that are effective with that set don't prove anything, tbh you can give Kodi a lvl1 training set and he will still rekt people lol
What is making this set feel strong is the game mechanics around it, and not the set it self. Stamina has been over buffed since last patch. For instance dawnbreaker is just too strong. I certainly found/find the skill to be fun, but it does too much for it's cost. I actually find that is so powerful that it becomes boring to use open world. I love my templar, but I personally feel that major mending + vigor over performs (I am not saying remove it, but it could be toned down a bit). Redguard is still too powerful imo on a class with major mending. This is essentially because it allows you to stack damage and sustain from stamina. People will now just say get a race change, but personally I would prefer to have ZoS balance the game. Not to mention there is no equivalently powerful magicka race.
For the black rose set the only change I would like to see is one of the stamina bonuses becoming max magicka. The set is supposed to be viable for both stam and magicka, but this kind of turns magicka users away. On another note I personally would like to see snares balanced, and shuffle completely replaced with something else. I would personally leave blur, but make a morph that costs stamina. This would make dodge a unique part of NB, and help make the classes feel more diverse.
Yes agree. Change one of the stamina bonuses to magicka, so at least magicka tanks would be able to use this set. Is this set OP? Op maybe not, but really strong, and one of the best options for stamina tank dps. Also tank dps WTF!!! To be honest, I can't understand why tanks deal dmg in pvp, u are *** tnak u should just tank ppls not deal dmg.. Never thought I would say that but at least when perma blocking was around, tanks didn't deal any dmg, they were walking fortreses.. Now we have walking fortreses which deal insane dmg it's broken af..
GreenSoup2HoT wrote: »Black Rose was a good set and was balanced when Imperial City came out. Its now over-performing with the changes to heavy Armour.
By balanced you mean "nobody was using the set" right? lol anything you could did with BR, you could did it better with any medium armor set, there was no point in using it.
Traditional medium sets like hundings have its advantages (damage, movement through sprinting cost reducts, stam costs) and its disadvantages (lower health, squisher).
The new black rose has its advantages (higher health/tankier, decent damage and sustain still) and its disadvantages (loss of shuffle immunity- 5/1/1= 0.5 seconds of immunity, cost reducts and sprinting costs makes you slower)
From Stam Temp perspective, (and keep in mind I do run BR regardless,) the trade offs of mobility and costs make the set a viable set but not without its flaws. On stam sorc, well, if you aren't running it, idk why.
You don't give up sustain with heavy vs medium armor though. You gain sustain via constition and the weapon damage is made up for by the wrath passive. You become tankier which makes up for mobility imo. All of this makes it more viable than medium armor. It's the best set for heavy armor so if you aren't using it you're gimping yourself essentially. It's the go to set for most stamina builds.
Traditional medium sets like hundings have its advantages (damage, movement through sprinting cost reducts, stam costs) and its disadvantages (lower health, squisher).
The new black rose has its advantages (higher health/tankier, decent damage and sustain still) and its disadvantages (loss of shuffle immunity- 5/1/1= 0.5 seconds of immunity, cost reducts and sprinting costs makes you slower)
From Stam Temp perspective, (and keep in mind I do run BR regardless,) the trade offs of mobility and costs make the set a viable set but not without its flaws. On stam sorc, well, if you aren't running it, idk why.
You don't give up sustain with heavy vs medium armor though. You gain sustain via constition and the weapon damage is made up for by the wrath passive. You become tankier which makes up for mobility imo. All of this makes it more viable than medium armor. It's the best set for heavy armor so if you aren't using it you're gimping yourself essentially. It's the go to set for most stamina builds.
I'm well aware. But the trade off of tankiness for mobility is key. There IS a trade off regardless of people want to admit it. You don't just gain everything and lose nothing swapping from medium to heavy. I don't disagree that it's OP, don't get me wrong. Just saying that though it's very good, it does still require a special skill set to use and it's not without its weaknesses.
In comparison, the lack of useful snare immunity of shuffle is very noticeable as is the lack of speed and forgiveness with roll dodging.
There will always be BIS gear. Trying to negate that fact is futile. Look at how much stronger willpower and agility are damage wise vs other sets. Look at how the maelstrom weapons, arguably BIS for most builds are behind the paywall of subbing or buying the DLC. Sure, BR is probably overpowered but it is the envision zos has for heavy armor. To be tankier but still be able to do damage. That was the intention. Was it the right one? Who knows.
All I know is, sets are found, used because they are best in slot and then nerfed because they are best in slot, and everyone has to go back to the drawing board and the cycle continues. Idk about you guys but I hate this cycle. I would much rather prefer things be op for their moment in the sun and release different and new sets intermttedly that draw us away from the old BIS to the new BIS. That way it's positive reinforcement and progression rather than negative.
The way I look at it, there is no other point in ESO history where Heavy Armor was remotely viable till now. The few viable sets you had along the way were niche builds....(Think Prenerf affliction)
There will always be BIS gear. Trying to negate that fact is futile. Look at how much stronger willpower and agility are damage wise vs other sets. Look at how the maelstrom weapons, arguably BIS for most builds are behind the paywall of subbing or buying the DLC. Sure, BR is probably overpowered but it is the envision zos has for heavy armor. To be tankier but still be able to do damage. That was the intention. Was it the right one? Who knows.
All I know is, sets are found, used because they are best in slot and then nerfed because they are best in slot, and everyone has to go back to the drawing board and the cycle continues. Idk about you guys but I hate this cycle. I would much rather prefer things be op for their moment in the sun and release different and new sets intermttedly that draw us away from the old BIS to the new BIS. That way it's positive reinforcement and progression rather than negative.
I will start by saying I use Blackrose and Medium armor sets depending on what am doing.
Okay lets agree that if your being hit you can do as much damage in black rose as in a medium set and that the sustain is as good for argument sake (although situational)
Despite these points your trading mobility for being tanky and in cyrodil when you run as 3 you want to be bursting people and disengaging the extra tank stats you get is no way near worth trading the ability to disengage.
I do agree in places like districts and duels where your under constant pressure and wont be overrun by more players black rose is a top choice but not OP.
Heavy armor sets need passives that give some sustain to even be viable e.g Blackrose and for DK builds Tavas is nice because of battle-roar no other sets are worth it due to them not having sustain as well as lack of mobility (yes you can make other sets work but not BiS)
PS I'm not naming stupid sets like Fassalas and Reactive
Its clear in this game heavy armor users are not "tanks" they have more resistances and trade it for mobility this is the main trade off, no heavy armor user who has a clue is running full tank in cyro and if they are they wont be doing damage.. They back up their heavy armor builds with agility rings, weapon damage enchants ect. Perhaps the combo of DK, Redguard and blackrose makes the sustain pretty ridiculous but it's not an issue with the set.
If Zenimax wanted them to be straight tanks they wouldn't have put the weapon damage passive in. This is not pve just because you run heavy doesn't mean you should do no damage.
You're pretty much gimping yourself if you don't use it as a stamina build. Heavy armor is balanced without black rose but OP with it, needs a nerf.
Black rose = fotm
That's the reason it's a problem, it's FOTM. Looking back on the game a few updates ago stamina builds were using a variety of different sets, now it's just black rose or gtfo. The addition to all these new sets is awesome for the game, it was opening up opportunities for players to have different and unique builds but this just isn't the case for stamina builds.
Ya ya ya
Ya good?
Let us take a gander into its set bonuses.
(2 Piece) 1064 health
(3 Piece) 967 Stamina
(4 Piece) 967 Stamina
(5 Piece) Increases magic and stamina return from the constitution passive by 40% AND adds 154 weapon damage.
*It is essentially giving 400+ stamina/magic back every four seconds if the player is in 7 heavy, on top of this it gives x2 max stamina, weapon damage, and health. This increases the users damage, tankiness, and sustain all in one set; it is just to much. It's a must for all stamina builds.*
Proposed Solution:
•Reducing the amount of sustain it gives via the constitution passive from 40% to 25%
•Replacing the third piece that gives maximum stamina to give maximum magicka instead.
•Remove the 5th piece that gives weapon damage OR change it to give spell damage?
This alters the set so it is now opened up magicka users but also makes it less viable for stamina users. The set gives to many utilities causing it to be OP, there isn't a better option if you're going for a small scale stamina build approach. It's just another BIS item set. Nerf black rose.
Its clear in this game heavy armor users are not "tanks" they have more resistances and trade it for mobility this is the main trade off, no heavy armor user who has a clue is running full tank in cyro and if they are they wont be doing damage.. They back up their heavy armor builds with agility rings, weapon damage enchants ect. Perhaps the combo of DK, Redguard and blackrose makes the sustain pretty ridiculous but it's not an issue with the set.
If Zenimax wanted them to be straight tanks they wouldn't have put the weapon damage passive in. This is not pve just because you run heavy doesn't mean you should do no damage.
False, you can have 7 pieces of heavy armor and have insane damage, just look ravager...
Your missing the point.
7pc heavy doesn't mean your playing a tank when your using sets like ravager. As I already said your getting resistances and health in exchange for mobility.
For example when you run say ravager and eternal hunt in medium armor you don't need to be getting hit for your regen or your damage this meaning you can run a bow and disengage everything with eternal hunt, no amount of tankyness will save you from the zerg.
Yes in say a fixed 2v2 blackrose will outperform most medium sets but until this game has battleground ect where heavy blackrose will be OP we shouldn't be nerfing heavy armor options due to nature of Cyro, a lot of things in this game are overpowered in the right circumstances.
also am not even going to bring 7pc heavy into this when 5-1-1 and 5H 2M is much better
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*It is essentially giving 450 stamina/magic back per second if the player is in 7 heavy, on top of this it gives x2 max stamina, weapon damage, and health. This increases the users damage, tankiness, and sustain all in one set; it is just to much. It's a must for all stamina builds.*
It's not per second. It's once every 4 seconds. I don't remember it increasing constitution by 450, but if that is the number then 450 S/M divided by 4 is 112.5 Stamina and Magicka a theoretical second which is not increased by CP or 20% magicka recovery from potions. It also only occurs if you get hit, so if you are chasing someone while attacking you have 0 recovery.
Look at amberplasm, it gives max magicka, crit, spell damage, and 300 stamina and magicka recovery which is (should) be increased by CP and recovery buffs such as from potions. Even with all that recovery it comes with cost reduction and more recovery via the passives for wearing it.How much stamina and magicka per second does blackrose provide? In general could you explain why this set is OP/ needs nerfing?
You asked me specifically per second, I answered it via the OP. I was in a rush and trying to add it in, you're right it's roughly 112, I was including it with the constitution passive. Stamina does not have something like amberplasm, it is also not heavy armor. I am addressing black rose as an issue with stamina. It is the best option for stamina users and limits the stamina playstyle into a very specific and narrow build type. While magic builds have better or just as good options as amber plasm.
sabresandiego_ESO wrote: »Most of the pvp sets are top tier. What I feel is lacking is more magicka oriented heavy armor sets. Right now I feel armor is pretty balanced
Leeching Plate for Example, and the new Heavy Armor set from the new Dungeons thats 5 Piece is basically a Tri Pot when ya hit 35% life.