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  • Waffennacht
    Waffennacht
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    "Just walk away, just walk away..."

    Haha, Mad Max references ...

    Clearly walking away without a kill is a loss

    Lol
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    @bardx86 I know, I stand corrected. Old info :smile:

    @Ashamray they are fine in group PvP. When playing open world solo, though, they underperform. You *can* do it, but it's hard mode. They literally do nothing well that another class couldn't do better. They don't have the speed of a sorc; the heals, cleanse, and execute of a Templar; the escapeability of a nightblade; or the heals, burst, and survivability of a stamina class.
  • Dracane
    Dracane
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    "Just walk away, just walk away..."

    Haha, Mad Max references ...

    Clearly walking away without a kill is a loss

    Lol

    Exactly. If you can't defeat someone and run away, then you just admit your weakness.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Rawblin
    Rawblin
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    Xvorg wrote: »
    Rawblin wrote: »
    Xvorg wrote: »
    Rawblin wrote: »
    Dracane wrote: »
    Cronopoly wrote: »
    In this thread both Magicka Sorc's and Magicka DK's are here sniping at each other while Stamina classes are eating popcorn laughing their behinds off.

    Magicka DK's are basically in the same spot as Magicka Sorcs though in this thread there seems to be a race towards the bottom. "I'm worse off!", "No you have a counter to one of my attacks so I'm at the bottom"....kids kids :p

    Both classes suffer from lack of PVP Tactical Pressure when against Stamina classes in PVP who don't have to get stressed at all over quick repositioning via sprint, dodgeroll, ccbreak, & insta heals Hots with Rally, Vigor. All from one resource pool that synergizes nicely. Too nice one could say.

    Again Both Magicka Sorcs's and DK's share the same problems and its not each other. Both seem to be forced into Destro staves for range damage as class abilities are quite lacking in that dept. Both have PVE great class abilities. PVP not so much.

    If someone can tell me how to survive burst of an incoming Stamina class: At 28 meters shuffle,dodgeroll,rally-->Gapclose, start swinging Wrecking blow, Dawnbreaker or, Incapacitating Strike.

    Both Magicka DK's and Sorcs are in trouble in close range with Stamina classes whose Stamina based skillsets provide Massive Burst by design using the faulty assumption that Ranged abilities should hit less as there's some travel times in between for melee Stamina toons.

    Range means nothing if you either don't have any ranged class damage abilities (DK), or in the case of a Sorc, they do only Dot damage that's easily fully negated by HOT stamina mechanics. Except of course decent damage procs.

    Missing spell: "Deadeye"
    At ranged distance Magicka classes need (imo) an (anti-christ) spell of Accuracy/To-Hit with the same duration as Shuffle with a 25% better chance to hit the target > 8 meters.

    Now It's a Stamina world. 2 wrongs apparently make a right. :(

    Magicka - Pride before the fall.
    1: Light Amor wearing DK Tanks were unkillable gods of permablocking, chain Talons CCing death dealling in PVP and PVE for a long time.
    2: Against all that was foretold by those on PTS, Alchemist, ProxyDet, Vicious Death was allowed to all be "live" for months...Zerg killing it was told, except the Zergs used it and just shutdown competitive PVP. smh
    3. Sheild stacking Sorcs and dual stacking of shields by other classes could magically negate alot of damage frustrating Stamina classes in melee range.

    Stamina - "It's our time to shine."
    1. Magicka shields not worth stacking plus 6 seconds of duration.
    2. Perma dodge is back via Shuffle/dodgeroll - CP points, armor traits, and sets make it too easy with NO accuracy Counter, what's not to love.
    3. Burst at range and melee. >:) Snipe+Wrecking Blow+ Ult = kiss your but goodbye Magicka classes :p .

    TL:DR - Months from now this will still be a topic. - Reroll Stamina while /singing "let it go, let it go"... Face it Magicka is a lost cause now in the foreseeable future. OP shields were a crutch preventing mSorcs and mDK's from feeling the imbalance of not having enough defense provided by a decent stamina pool for ccbreak/ dodgeroll, sprint in PVP. Now that shields are gone, the Onion layer is peeled back, the true issue surfaces. Cannot hit half of anything and you are mostly a sitting duck. DK's are largely immoble, and Sorcs streak is useful mostly to run away...

    OT:
    Tactically any Vamp can negate mine damage easily by Misting over them if they choose with negligible damage. Doing this in combat takes practice of course but can be done easily. It's niche but just another tactic worth mentioning being that someone brought it up.


    Well spooken. Thank you for this.
    We're forgetting the true enemy.

    But the hatred between Sorcs and DKs is so much older than the hate between magicka and stamina :D
    They're ancient enemies.

    Perhaps they are enemies, but they should not be. There are a lot of ways they could change this. I personally think they ought to put a 'gold bar' based upon health called 'Endurance' as a nod to previous TES games. This derived bar would be used for dodge/block/ccbreaker/sprint/crouch/etc. There is good precedent for this, even the Fallout games use Endurance in sprinting (please don't forget so did the TES games). This would allow them to normalize costs for Stamina abilities and Magicka abilities, as well as normalize Weapon/Spell Damage with each other and gear sets. The other thing I like about this suggestion is that it would promote the importance of health, and make the push into Health/Tanking more meaningful without being overwhelming. It would also mean that DPS builds, whether magicka or stamina would have roughly the same pool for these actions. Magic would be able to cast more affordable shields, and stamina would be able to utilize more affordable dodge rolls, cc breaks, etc. They would be more balanced though with respect to one another though in this instance, particularly if Magicka remains the realm of damage shields.

    Or, you could simply create new skills akin to dodge rolling/sneaking/breaking CC that rely on Magicka. That way stam builds cant whine about using the same resource for both defense and offense, magicka builds cant whine about it, everyone can just go balls deep buffing up their respective magicka/stamina bar and we will see who wins out finally.

    And by magicka based abilities I mean.... (1)a blink type spell (shorter than streak) that gives you a "magical ward" that has a chance to deflect(not reflect!) incoming attacks briefly (dodge, with magicka). (2)A magical camouflage spell that drains magicka as you sneak around (not invisible, exactly like crouch right now but drains magicka instead of stam). (3)And a CC break that involves magicka classes flexing their "mind muscles" to break free of physical or magical CC. Uses Magicka. (4)Block with magicka? Again, mindpower puts a sparkly magic shield animation in front of you, drains magicka and prevents magicka regen while in use. Magic blocking. Boom. (5)Sprint? Magical boot enchantment that drains magicka and lets you move a little faster. Easy.

    Did I just fix the game? Oh my.

    1- It is called Blur
    2- It is called Cloak
    3- It is called Agony
    4- It is called Consuming darkness (though it's an ultimate, which is harder to get than a toggle)
    5- It is called Concealed weapon. Just by sloting it and moving with invisibility/sneaking you go faster. Combine it with rapid maneuvres to get the major expedition buff.

    The class you describe is called "Magicka Nightblade"

    Not really :tongue: I was describing exact parallels for current stamina-cost mechanics that everyone is forced to use. While those Nightblade abilities are sort of similar, they are not the same. I just want magicka-cost versions of the stamina cc-break/etc/etc stuff. The lore is explainable because it... well... it's magic! No one would expect a mage to bench press a horse, he'd use his mind. That kind of thing :tongue:

    they don't need to be the same. Replicating how stamina works in a magicka set up is pointless and raises the quiestion: why 2 resources doing the same if just one is enough?

    Though I agree with some people around the forums, experiments like vigor, which is a strong HoT based on magicka shouldn't exist.

    If you think replicating how stamina works for cc breaks/dodge/sprinting/etc into a magicka-based parallel is pointless then you missed the entire point of my post. The entire point was that one resource doing all that stuff is NOT enough. Why should stam builds be able to just drop everything into stamina and have CC breaks/etc along with all the damage they could want? If magicka users were in the same, equal and opposite boat, we'd all be having a heyday no matter our build.

    Then the only complaints people would have are that they use the same resource pool for both their damage and their CCbreaks/evades/sprinting. But EVERY build would have to be that way.

    I don't know about you, but I find it a bit boring that no matter how amazingly I dedicate myself to healing, tanking, surviving.... as soon as that stam bar reaches zero I'm dead. I think a more even setup would do us all good. Even the mDKs :)

    A step in the right direction, at least.
  • Sweetpea704
    Sweetpea704
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    R4B0N3 wrote: »
    Okay, what you need is Valkin Skoria. Then build a DOT Monster. I'm having a fantastic time with my DK right now.

    having Valkin Skoria is all well and good but putting that on would lower my already low magicka recovery and my spell damage for an 8% to cause a little firework lol

    So, you don't have any champ points and you don't know how to make enchants and gear? Valkin Skoria doesn't just come in heavy armor.
  • Brrrofski
    Brrrofski
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    Magica Dk is where every class should be. They have to sacrifice. They can't be tanky, do super damage and really good sustain. Other classes don't really have to make that sacrifice
  • Bromburak
    Bromburak
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    R4B0N3 wrote: »
    Sorcerers have got shields for days and sure they have been nurfed a bit but they are still stronger then ever! almost impossible to do any damage with the shields they have,

    That's a very romantic picture of a Magicka Sorc, because when you play vs. decent Players the only thing you can do as a Sorc is reacting to pressure by spamming your shields and heals. You will barely find good sorcs that gain control over a fight nowadays.
  • Stannum
    Stannum
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    Bromburak wrote: »
    R4B0N3 wrote: »
    Sorcerers have got shields for days and sure they have been nurfed a bit but they are still stronger then ever! almost impossible to do any damage with the shields they have,

    That's a very romantic picture of a Magicka Sorc, because when you play vs. decent Players the only thing you can do as a Sorc is reacting to pressure by spamming your shields and heals. You will barely find good sorcs that gain control over a fight nowadays.
    Last time i met sorc 1 on 1 with my stamplar he tried to blink away... but i have WW ulti on my bar for stam regen so he could not escape ))
  • Autolycus
    Autolycus
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    Disagree with OP. My mag DK does just fine in pvp. Not sure why our opinions differ, since I can heal, tank and kill with him. I've seen other mag DKs that make me look like the Fresh Prince meeting the Sons of Anarchy with nothing but a basketball equipped. Perhaps just a matter of perspective. I know my guy is not decked out in the best gear he can be, but his strongest point is that nobody can get close to him without running a huge risk and hitting him from range is pointless unless I'm outnumbered.
    Edited by Autolycus on August 8, 2016 7:53PM
  • Bakven
    Bakven
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    Give DKs an execute!
    EP NA Haderus
    Iscangar- Mageblade (retired pvp; pve only now)
    Emlyn Medresi - Magicka DK

    Soon to come
    Vash'rassa- Stamblade
    -Tiffany - Stam DK
    Trokaar - Mageblade (vamp/Iscangar 2.0)
  • Seratopia
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    There are plenty of ways to counter a mdk as a sorc. I breathe a sigh of relief whenever I see an enemy and it turns out to be a mDK. I do feel you guys need something, a buff because you guys don't do nearly enough damage in a 1v1 against us. Honest to god I can't remember the last mDK that killed me.

    To who don't think a sorc can win against a mDK for some odd reason, when they cast their refelective wings just power surge - curse - mages wrath - mages wrath (it's been four seconds and you should have your insta frag by now) throw the frag obviously, they're knocked down, maybe cast negate over them if you want for safe measure so they cant heal for one and are silenced. You put mages wrath before so burst them with everything (frag, curse, weaved crushing shock) with the remaining time you have and they're dead. Atleast that's how my fights usually go, sometimes with different variations. Can't burst them? Might want to take a look at your build then.

    And you can put mines down as well if they are clumsy enough to step on them lol.
  • Joy_Division
    Joy_Division
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    I can't believe people out there still think magicka DKs are competitive, let alone strong. Magicka DKs can't even claim to have PvE raid worthy DPS anymore.

    Stam sorc, what was the worst spec in this game for forever, has blown by the eviscerated mDK and it's not even close.
    Edited by Joy_Division on August 8, 2016 10:10PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • JudahXBL
    JudahXBL
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    Call me crazy, but I've found renewed love for my mDK. 1v1, the only classes I have trouble with is Stam DK (S&B+2H) and Stam Sorc. Stam DKs are literally impossible to out-sustain, as they have the tools to keep all of their resource pools up with Ult spam.

    Stam Sorcs running DW+2H are a nightmare sometimes, as well.

    Mag NB/Sorc/Temps don't really provide much of a challenge. NB i just use Detect+CC immune pots for (with alchemy trait x7), root with Talons, charged heavy, 35k crit, RIP. I also use 60% increased resource poisons, which are almost always on with Destro light weaving. Pretty much the same for other classes. Stam Temps freak out when the poison hits. No healing=dead Temp. I'll switch to drain mag+ult for Mag Temps.

    I find it laughable to those saying mDKs can't 1v1.

    That's not to say it isn't without it's flaws. We have more unused class abilities than any other class.

    How about making Inferno an AoE radius buff that functions similarly to Hurricane but Flame-based and adds a life-stealing effect instead of damage?

    NBs have Sap, Sorcs have Surge and Temps have Jabs spam and 4 other viable self heals. DKs have Dragon Blood. A 33% of MISSING health heal. That's amazing for a 60k Stam DK, but that's ~3-5k for a mDK. Which isn't terrible, but it is considering it costs a lot of resources to spam.

    Whip takes too long to build up, and even then the damage is subpar. Leave it as it is, but make the non-healing morph an execution.

    Why does Empowering Chains miss so much, even on people without Dodge or CC buffs on? I wouldn't mind if it did no damage at all, so long as it never missed.

    Standard needs to be 150 Ult. Period. It's easy to avoid. No excuses.

    Engulfing Flames should grant Major Breach.

    Ferocious Leap should deal Magicka damage.

    Volatile Armor should work like Hardened Armor, but give a shield based on max Magicka.

    Inhale should be reduced to 1-1.5s release.

    Stonefist has the same issue as Chains. It misses when it shouldn't.

    Igneous Weapons would be an ideal skill to apply a life-stealing effect to, if my Inferno suggestion was a bit much to stomach.

    Shattering Rocks should set enemies off balance 100% of the time.

    Cinder Storm needs to be restored to vanilla.

    Why isn't there a Magicka morph for Vigor?

    Just some food for thought.
  • MisterBigglesworth
    MisterBigglesworth
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    I have no DK experience, just want something clarified:
    is it impossible to make even a total glass cannon mDK build?
    If you completely sacrifice all survivability/sustain, can you at least get burst damage on par of other mag classes?
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Bromburak
    Bromburak
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    I have no DK experience, just want something clarified:
    is it impossible to make even a total glass cannon mDK build?
    If you completely sacrifice all survivability/sustain, can you at least get burst damage on par of other mag classes?

    No, whatever you do as mDK = no burst and outhealed.
    DKs have nothing that brings you in trouble in comparison to any other mClass.

    No matter how good you are as a player, there is nothing you can do about it.
    Decent mDK player vs. decent xClass player = no chance, the game won't let you.
    Edited by Bromburak on August 8, 2016 10:44PM
  • Bashev
    Bashev
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    I have no DK experience, just want something clarified:
    is it impossible to make even a total glass cannon mDK build?
    If you completely sacrifice all survivability/sustain, can you at least get burst damage on par of other mag classes?

    You can make a glass cannon build but it is a real glass cannon, not like the rest.
    Because I can!
  • MisterBigglesworth
    MisterBigglesworth
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    Bromburak wrote: »
    I have no DK experience, just want something clarified:
    is it impossible to make even a total glass cannon mDK build?
    If you completely sacrifice all survivability/sustain, can you at least get burst damage on par of other mag classes?

    No, whatever you do as mDK = outhealed.
    DKs have nothing that brings you in trouble in comparison to any other mClass.

    No matter how good you are as a player, there is nothing you can do about it.
    Decent mDK player vs. decent xClass player = no chance, the game won't let you.

    Thanks. I think what they should do, therefore, is make a few very specific, targeted buffs for Magicka DKs to allow a glass cannon build. Fire damage buffed by light armor, for example. I just don't want it to be viable when you're also super tanky in heavy armor.

    If they manage to pull that off, they could use it as a template for rebalancing the other classes in a similar fashion. Force players to choose between sustain, damage, movement, and survivability. Right now certain builds can be very strong in all 4 categories at the same time. That just simply shouldn't be allowed.
    Bashev wrote: »
    I have no DK experience, just want something clarified:
    is it impossible to make even a total glass cannon mDK build?
    If you completely sacrifice all survivability/sustain, can you at least get burst damage on par of other mag classes?

    You can make a glass cannon build but it is a real glass cannon, not like the rest.

    Do you disagree with what Bromburak wrote above, then?

    The mDK problem really highlights a larger problem where ZOS doesn't do a good enough job imposing proper trade-offs for the other classes (ironically only getting it "right" for mDK)
    It seems to me this wouldn't really be a major problem if:
    • Magicka Sorcs, Templars, Nightblades also have to give up healing or movement or sustain in order to get high damage, just like mDKs are forced to.
    • Stamina builds for all classes have to give up sustain or mitigation for higher damage as well, or vice versa.

    Edited by MisterBigglesworth on August 8, 2016 10:55PM
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • JudahXBL
    JudahXBL
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    Bromburak wrote: »
    I have no DK experience, just want something clarified:
    is it impossible to make even a total glass cannon mDK build?
    If you completely sacrifice all survivability/sustain, can you at least get burst damage on par of other mag classes?

    No, whatever you do as mDK = no burst and outhealed.
    DKs have nothing that brings you in trouble in comparison to any other mClass.

    No matter how good you are as a player, there is nothing you can do about it.
    Decent mDK player vs. decent xClass player = no chance, the game won't let you.

    That's not true. Even when fighting high HP stamplars with Sun Shield, they can be 2-shot in optimal scenarios. Elegant+IA+Kena wîth Sharpened Inferno and then Stone Fist (if it hits lol), Talons, weave your light attacks to proc mag+stam drain, Structured Entropy boosted by Igneous (40%) and CP (25%) and you're talking 35k+ heavy atacks and all they can do is watch and die. They might get one heal off, but they won't be able to sustain much more than that. And if they do, 1 Soul Assault will fix that. Vanguard has gotten as high as 42k crits on players and has streamed multiple 1vX fights using the build (no Impen) and won.

    That's the only effective way a mDK can be a glass cannon, but it CAN be done.
  • RoamingRiverElk
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    Dracane wrote: »
    Armitas wrote: »
    Sorc/NB/Temp all have parallel offense/survival/internal sustain. We have no parallel internal sustain because we have to hold our ultimates for a wombo combo because we don't have an execute, our survival is health bases and blows, and our damage is low not because of tool tip scales but because we actually have to build for survival and sustain. (helping hands is perpendicular)

    Nah, you don't have to do any of this. You are just forcing yourself into this choice.
    Magicka DKs are the strongest shield stackers from a magicka perspective. All good Magicka DKs I see use annulment and healing ward. They can go full offense and don't need to worry about anything.

    Sure, shields are a joke compared to a DK who builds for tankiness and health. But at least you have some defense while still being offensive.

    Magicka DKs the strongest shield stackers????? Um... no. That would be the magicka sorcerers. Hardened Ward, Harness Magicka / Dampen Magic, and Healing Ward.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • DUTCH_REAPER
    DUTCH_REAPER
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    JudahXBL wrote: »
    Bromburak wrote: »
    I have no DK experience, just want something clarified:
    is it impossible to make even a total glass cannon mDK build?
    If you completely sacrifice all survivability/sustain, can you at least get burst damage on par of other mag classes?

    No, whatever you do as mDK = no burst and outhealed.
    DKs have nothing that brings you in trouble in comparison to any other mClass.

    No matter how good you are as a player, there is nothing you can do about it.
    Decent mDK player vs. decent xClass player = no chance, the game won't let you.

    That's not true. Even when fighting high HP stamplars with Sun Shield, they can be 2-shot in optimal scenarios. Elegant+IA+Kena wîth Sharpened Inferno and then Stone Fist (if it hits lol), Talons, weave your light attacks to proc mag+stam drain, Structured Entropy boosted by Igneous (40%) and CP (25%) and you're talking 35k+ heavy atacks and all they can do is watch and die. They might get one heal off, but they won't be able to sustain much more than that. And if they do, 1 Soul Assault will fix that. Vanguard has gotten as high as 42k crits on players and has streamed multiple 1vX fights using the build (no Impen) and won.

    That's the only effective way a mDK can be a glass cannon, but it CAN be done.

    I must see this to believe it. Not against scrub players either. If I see a bunch of scrubs in the clip You will lose footing here. Any links you can share to this footage?
  • Bromburak
    Bromburak
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    JudahXBL wrote: »
    Bromburak wrote: »
    I have no DK experience, just want something clarified:
    is it impossible to make even a total glass cannon mDK build?
    If you completely sacrifice all survivability/sustain, can you at least get burst damage on par of other mag classes?

    No, whatever you do as mDK = no burst and outhealed.
    DKs have nothing that brings you in trouble in comparison to any other mClass.

    No matter how good you are as a player, there is nothing you can do about it.
    Decent mDK player vs. decent xClass player = no chance, the game won't let you.

    That's not true. Even when fighting high HP stamplars with Sun Shield, they can be 2-shot in optimal scenarios.

    And the optimal scenario is that HP Stamplar is afk? ;-)
  • JudahXBL
    JudahXBL
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    Bromburak wrote: »
    JudahXBL wrote: »
    Bromburak wrote: »
    I have no DK experience, just want something clarified:
    is it impossible to make even a total glass cannon mDK build?
    If you completely sacrifice all survivability/sustain, can you at least get burst damage on par of other mag classes?

    No, whatever you do as mDK = no burst and outhealed.
    DKs have nothing that brings you in trouble in comparison to any other mClass.

    No matter how good you are as a player, there is nothing you can do about it.
    Decent mDK player vs. decent xClass player = no chance, the game won't let you.

    That's not true. Even when fighting high HP stamplars with Sun Shield, they can be 2-shot in optimal scenarios.

    And the optimal scenario is that HP Stamplar is afk? ;-)

    No, they're generally freaking out because they don't have any magicka for heals or shield spam lol. Stam Temps are what I go for the most in ganking situations.
  • K4RMA
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    my 2k whips trump all
    nerf mdk
  • JudahXBL
    JudahXBL
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    JudahXBL wrote: »
    Bromburak wrote: »
    I have no DK experience, just want something clarified:
    is it impossible to make even a total glass cannon mDK build?
    If you completely sacrifice all survivability/sustain, can you at least get burst damage on par of other mag classes?

    No, whatever you do as mDK = no burst and outhealed.
    DKs have nothing that brings you in trouble in comparison to any other mClass.

    No matter how good you are as a player, there is nothing you can do about it.
    Decent mDK player vs. decent xClass player = no chance, the game won't let you.

    That's not true. Even when fighting high HP stamplars with Sun Shield, they can be 2-shot in optimal scenarios. Elegant+IA+Kena wîth Sharpened Inferno and then Stone Fist (if it hits lol), Talons, weave your light attacks to proc mag+stam drain, Structured Entropy boosted by Igneous (40%) and CP (25%) and you're talking 35k+ heavy atacks and all they can do is watch and die. They might get one heal off, but they won't be able to sustain much more than that. And if they do, 1 Soul Assault will fix that. Vanguard has gotten as high as 42k crits on players and has streamed multiple 1vX fights using the build (no Impen) and won.

    That's the only effective way a mDK can be a glass cannon, but it CAN be done.

    I must see this to believe it. Not against scrub players either. If I see a bunch of scrubs in the clip You will lose footing here. Any links you can share to this footage?

    Won't let me embed. Here's a tweaked survival vid of him hitting 23-33k on some guys without debuffs and also slotting in more defensive gear and skills.

    https://www.youtube.com/watch?v=kMrvvi_7NY8
  • JudahXBL
    JudahXBL
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    Never mind, didn't know the forums auto-embedded.
  • Psyonico
    Psyonico
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    Magic DK is lol easy mode in PvE, so it all balances out.
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    Issue with heavy attack spec is shuffle and it's easy to see coming and dodge.
  • Armitas
    Armitas
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    JudahXBL wrote: »
    Bromburak wrote: »
    I have no DK experience, just want something clarified:
    is it impossible to make even a total glass cannon mDK build?
    If you completely sacrifice all survivability/sustain, can you at least get burst damage on par of other mag classes?

    No, whatever you do as mDK = no burst and outhealed.
    DKs have nothing that brings you in trouble in comparison to any other mClass.

    No matter how good you are as a player, there is nothing you can do about it.
    Decent mDK player vs. decent xClass player = no chance, the game won't let you.

    That's not true. Even when fighting high HP stamplars with Sun Shield, they can be 2-shot in optimal scenarios. Elegant+IA+Kena wîth Sharpened Inferno and then Stone Fist (if it hits lol), Talons, weave your light attacks to proc mag+stam drain, Structured Entropy boosted by Igneous (40%) and CP (25%) and you're talking 35k+ heavy atacks and all they can do is watch and die. They might get one heal off, but they won't be able to sustain much more than that. And if they do, 1 Soul Assault will fix that. Vanguard has gotten as high as 42k crits on players and has streamed multiple 1vX fights using the build (no Impen) and won.

    That's the only effective way a mDK can be a glass cannon, but it CAN be done.
    Psyonico wrote: »
    Magic DK is lol easy mode in PvE, so it all balances out.

    Almost all of PvE is lol easy mode, but mDK probably has the most painful rotation at 5 dots and whip, 2 of which are ground dots that have to be reapplied every time the boss moves.
    Retired.
    Nord mDK
  • Moglijuana
    Moglijuana
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    JudahXBL wrote: »
    JudahXBL wrote: »
    Bromburak wrote: »
    I have no DK experience, just want something clarified:
    is it impossible to make even a total glass cannon mDK build?
    If you completely sacrifice all survivability/sustain, can you at least get burst damage on par of other mag classes?

    No, whatever you do as mDK = no burst and outhealed.
    DKs have nothing that brings you in trouble in comparison to any other mClass.

    No matter how good you are as a player, there is nothing you can do about it.
    Decent mDK player vs. decent xClass player = no chance, the game won't let you.

    That's not true. Even when fighting high HP stamplars with Sun Shield, they can be 2-shot in optimal scenarios. Elegant+IA+Kena wîth Sharpened Inferno and then Stone Fist (if it hits lol), Talons, weave your light attacks to proc mag+stam drain, Structured Entropy boosted by Igneous (40%) and CP (25%) and you're talking 35k+ heavy atacks and all they can do is watch and die. They might get one heal off, but they won't be able to sustain much more than that. And if they do, 1 Soul Assault will fix that. Vanguard has gotten as high as 42k crits on players and has streamed multiple 1vX fights using the build (no Impen) and won.

    That's the only effective way a mDK can be a glass cannon, but it CAN be done.

    I must see this to believe it. Not against scrub players either. If I see a bunch of scrubs in the clip You will lose footing here. Any links you can share to this footage?

    Won't let me embed. Here's a tweaked survival vid of him hitting 23-33k on some guys without debuffs and also slotting in more defensive gear and skills.

    https://www.youtube.com/watch?v=kMrvvi_7NY8

    I've tried this build on Ps4. For group play, yea it's fun. For small scale/solo, if you run into ANY competent player, you're screwed.
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • yodased
    yodased
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    I am not going to try and say I'm good at pvp.

    I'm not.

    That being said, I have a blast with my mDK and they have to be careful with the buffs given because I could be an absolute monster if you increased my burst capability from range.

    If I have a reliable ranged execute and just a bit more survive, I think it would be a bit unfair against lesser skilled players.

    Put me inside of a group with a dedicated healer and some stam DPS and you are having a bad day equal footing.

    The thing is people shoehorn themselves into builds and skills because they are told they don't work by other people.

    Rock is the best skill the DK has hands down. stonefist is better than any other CC in the game in my opinion because it synergizes with talons.

    igneous rock ->heavy -> wall of elements -> heavy -> talons -> bats/standard

    You have to realize that the mDK is the actual CC/annoyance class in the game, its not a burst class, its not a tank class, its build to CC you, put DOTs on you, control the area you can move in.

    The problem is the other classes can build a similar, if not as good, CC bot, but also have survive or execute burst.

    We can control the fight better than anyone, beyond measure, we just cant finish it.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
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