Waffennacht wrote: »"Just walk away, just walk away..."
Haha, Mad Max references ...
Clearly walking away without a kill is a loss
Lol
dodgehopper_ESO wrote: »In this thread both Magicka Sorc's and Magicka DK's are here sniping at each other while Stamina classes are eating popcorn laughing their behinds off.
Magicka DK's are basically in the same spot as Magicka Sorcs though in this thread there seems to be a race towards the bottom. "I'm worse off!", "No you have a counter to one of my attacks so I'm at the bottom"....kids kids
Both classes suffer from lack of PVP Tactical Pressure when against Stamina classes in PVP who don't have to get stressed at all over quick repositioning via sprint, dodgeroll, ccbreak, & insta heals Hots with Rally, Vigor. All from one resource pool that synergizes nicely. Too nice one could say.
Again Both Magicka Sorcs's and DK's share the same problems and its not each other. Both seem to be forced into Destro staves for range damage as class abilities are quite lacking in that dept. Both have PVE great class abilities. PVP not so much.
If someone can tell me how to survive burst of an incoming Stamina class: At 28 meters shuffle,dodgeroll,rally-->Gapclose, start swinging Wrecking blow, Dawnbreaker or, Incapacitating Strike.
Both Magicka DK's and Sorcs are in trouble in close range with Stamina classes whose Stamina based skillsets provide Massive Burst by design using the faulty assumption that Ranged abilities should hit less as there's some travel times in between for melee Stamina toons.
Range means nothing if you either don't have any ranged class damage abilities (DK), or in the case of a Sorc, they do only Dot damage that's easily fully negated by HOT stamina mechanics. Except of course decent damage procs.
Missing spell: "Deadeye"
At ranged distance Magicka classes need (imo) an (anti-christ) spell of Accuracy/To-Hit with the same duration as Shuffle with a 25% better chance to hit the target > 8 meters.
Now It's a Stamina world. 2 wrongs apparently make a right.
Magicka - Pride before the fall.
1: Light Amor wearing DK Tanks were unkillable gods of permablocking, chain Talons CCing death dealling in PVP and PVE for a long time.
2: Against all that was foretold by those on PTS, Alchemist, ProxyDet, Vicious Death was allowed to all be "live" for months...Zerg killing it was told, except the Zergs used it and just shutdown competitive PVP. smh
3. Sheild stacking Sorcs and dual stacking of shields by other classes could magically negate alot of damage frustrating Stamina classes in melee range.
Stamina - "It's our time to shine."
1. Magicka shields not worth stacking plus 6 seconds of duration.
2. Perma dodge is back via Shuffle/dodgeroll - CP points, armor traits, and sets make it too easy with NO accuracy Counter, what's not to love.
3. Burst at range and melee.Snipe+Wrecking Blow+ Ult = kiss your but goodbye Magicka classes
.
TL:DR - Months from now this will still be a topic. - Reroll Stamina while /singing "let it go, let it go"... Face it Magicka is a lost cause now in the foreseeable future. OP shields were a crutch preventing mSorcs and mDK's from feeling the imbalance of not having enough defense provided by a decent stamina pool for ccbreak/ dodgeroll, sprint in PVP. Now that shields are gone, the Onion layer is peeled back, the true issue surfaces. Cannot hit half of anything and you are mostly a sitting duck. DK's are largely immoble, and Sorcs streak is useful mostly to run away...
OT:
Tactically any Vamp can negate mine damage easily by Misting over them if they choose with negligible damage. Doing this in combat takes practice of course but can be done easily. It's niche but just another tactic worth mentioning being that someone brought it up.
Well spooken. Thank you for this.
We're forgetting the true enemy.
But the hatred between Sorcs and DKs is so much older than the hate between magicka and stamina
They're ancient enemies.
Perhaps they are enemies, but they should not be. There are a lot of ways they could change this. I personally think they ought to put a 'gold bar' based upon health called 'Endurance' as a nod to previous TES games. This derived bar would be used for dodge/block/ccbreaker/sprint/crouch/etc. There is good precedent for this, even the Fallout games use Endurance in sprinting (please don't forget so did the TES games). This would allow them to normalize costs for Stamina abilities and Magicka abilities, as well as normalize Weapon/Spell Damage with each other and gear sets. The other thing I like about this suggestion is that it would promote the importance of health, and make the push into Health/Tanking more meaningful without being overwhelming. It would also mean that DPS builds, whether magicka or stamina would have roughly the same pool for these actions. Magic would be able to cast more affordable shields, and stamina would be able to utilize more affordable dodge rolls, cc breaks, etc. They would be more balanced though with respect to one another though in this instance, particularly if Magicka remains the realm of damage shields.
Or, you could simply create new skills akin to dodge rolling/sneaking/breaking CC that rely on Magicka. That way stam builds cant whine about using the same resource for both defense and offense, magicka builds cant whine about it, everyone can just go balls deep buffing up their respective magicka/stamina bar and we will see who wins out finally.
And by magicka based abilities I mean.... (1)a blink type spell (shorter than streak) that gives you a "magical ward" that has a chance to deflect(not reflect!) incoming attacks briefly (dodge, with magicka). (2)A magical camouflage spell that drains magicka as you sneak around (not invisible, exactly like crouch right now but drains magicka instead of stam). (3)And a CC break that involves magicka classes flexing their "mind muscles" to break free of physical or magical CC. Uses Magicka. (4)Block with magicka? Again, mindpower puts a sparkly magic shield animation in front of you, drains magicka and prevents magicka regen while in use. Magic blocking. Boom. (5)Sprint? Magical boot enchantment that drains magicka and lets you move a little faster. Easy.
Did I just fix the game? Oh my.
1- It is called Blur
2- It is called Cloak
3- It is called Agony
4- It is called Consuming darkness (though it's an ultimate, which is harder to get than a toggle)
5- It is called Concealed weapon. Just by sloting it and moving with invisibility/sneaking you go faster. Combine it with rapid maneuvres to get the major expedition buff.
The class you describe is called "Magicka Nightblade"
Not reallyI was describing exact parallels for current stamina-cost mechanics that everyone is forced to use. While those Nightblade abilities are sort of similar, they are not the same. I just want magicka-cost versions of the stamina cc-break/etc/etc stuff. The lore is explainable because it... well... it's magic! No one would expect a mage to bench press a horse, he'd use his mind. That kind of thing
they don't need to be the same. Replicating how stamina works in a magicka set up is pointless and raises the quiestion: why 2 resources doing the same if just one is enough?
Though I agree with some people around the forums, experiments like vigor, which is a strong HoT based on magicka shouldn't exist.
Sweetpea704 wrote: »Okay, what you need is Valkin Skoria. Then build a DOT Monster. I'm having a fantastic time with my DK right now.
having Valkin Skoria is all well and good but putting that on would lower my already low magicka recovery and my spell damage for an 8% to cause a little firework lol
Sorcerers have got shields for days and sure they have been nurfed a bit but they are still stronger then ever! almost impossible to do any damage with the shields they have,
Last time i met sorc 1 on 1 with my stamplar he tried to blink away... but i have WW ulti on my bar for stam regen so he could not escape ))Sorcerers have got shields for days and sure they have been nurfed a bit but they are still stronger then ever! almost impossible to do any damage with the shields they have,
That's a very romantic picture of a Magicka Sorc, because when you play vs. decent Players the only thing you can do as a Sorc is reacting to pressure by spamming your shields and heals. You will barely find good sorcs that gain control over a fight nowadays.
MisterBigglesworth wrote: »I have no DK experience, just want something clarified:
is it impossible to make even a total glass cannon mDK build?
If you completely sacrifice all survivability/sustain, can you at least get burst damage on par of other mag classes?
MisterBigglesworth wrote: »I have no DK experience, just want something clarified:
is it impossible to make even a total glass cannon mDK build?
If you completely sacrifice all survivability/sustain, can you at least get burst damage on par of other mag classes?
MisterBigglesworth wrote: »I have no DK experience, just want something clarified:
is it impossible to make even a total glass cannon mDK build?
If you completely sacrifice all survivability/sustain, can you at least get burst damage on par of other mag classes?
No, whatever you do as mDK = outhealed.
DKs have nothing that brings you in trouble in comparison to any other mClass.
No matter how good you are as a player, there is nothing you can do about it.
Decent mDK player vs. decent xClass player = no chance, the game won't let you.
MisterBigglesworth wrote: »I have no DK experience, just want something clarified:
is it impossible to make even a total glass cannon mDK build?
If you completely sacrifice all survivability/sustain, can you at least get burst damage on par of other mag classes?
You can make a glass cannon build but it is a real glass cannon, not like the rest.
MisterBigglesworth wrote: »I have no DK experience, just want something clarified:
is it impossible to make even a total glass cannon mDK build?
If you completely sacrifice all survivability/sustain, can you at least get burst damage on par of other mag classes?
No, whatever you do as mDK = no burst and outhealed.
DKs have nothing that brings you in trouble in comparison to any other mClass.
No matter how good you are as a player, there is nothing you can do about it.
Decent mDK player vs. decent xClass player = no chance, the game won't let you.
Sorc/NB/Temp all have parallel offense/survival/internal sustain. We have no parallel internal sustain because we have to hold our ultimates for a wombo combo because we don't have an execute, our survival is health bases and blows, and our damage is low not because of tool tip scales but because we actually have to build for survival and sustain. (helping hands is perpendicular)
Nah, you don't have to do any of this. You are just forcing yourself into this choice.
Magicka DKs are the strongest shield stackers from a magicka perspective. All good Magicka DKs I see use annulment and healing ward. They can go full offense and don't need to worry about anything.
Sure, shields are a joke compared to a DK who builds for tankiness and health. But at least you have some defense while still being offensive.
MisterBigglesworth wrote: »I have no DK experience, just want something clarified:
is it impossible to make even a total glass cannon mDK build?
If you completely sacrifice all survivability/sustain, can you at least get burst damage on par of other mag classes?
No, whatever you do as mDK = no burst and outhealed.
DKs have nothing that brings you in trouble in comparison to any other mClass.
No matter how good you are as a player, there is nothing you can do about it.
Decent mDK player vs. decent xClass player = no chance, the game won't let you.
That's not true. Even when fighting high HP stamplars with Sun Shield, they can be 2-shot in optimal scenarios. Elegant+IA+Kena wîth Sharpened Inferno and then Stone Fist (if it hits lol), Talons, weave your light attacks to proc mag+stam drain, Structured Entropy boosted by Igneous (40%) and CP (25%) and you're talking 35k+ heavy atacks and all they can do is watch and die. They might get one heal off, but they won't be able to sustain much more than that. And if they do, 1 Soul Assault will fix that. Vanguard has gotten as high as 42k crits on players and has streamed multiple 1vX fights using the build (no Impen) and won.
That's the only effective way a mDK can be a glass cannon, but it CAN be done.
MisterBigglesworth wrote: »I have no DK experience, just want something clarified:
is it impossible to make even a total glass cannon mDK build?
If you completely sacrifice all survivability/sustain, can you at least get burst damage on par of other mag classes?
No, whatever you do as mDK = no burst and outhealed.
DKs have nothing that brings you in trouble in comparison to any other mClass.
No matter how good you are as a player, there is nothing you can do about it.
Decent mDK player vs. decent xClass player = no chance, the game won't let you.
That's not true. Even when fighting high HP stamplars with Sun Shield, they can be 2-shot in optimal scenarios.
MisterBigglesworth wrote: »I have no DK experience, just want something clarified:
is it impossible to make even a total glass cannon mDK build?
If you completely sacrifice all survivability/sustain, can you at least get burst damage on par of other mag classes?
No, whatever you do as mDK = no burst and outhealed.
DKs have nothing that brings you in trouble in comparison to any other mClass.
No matter how good you are as a player, there is nothing you can do about it.
Decent mDK player vs. decent xClass player = no chance, the game won't let you.
That's not true. Even when fighting high HP stamplars with Sun Shield, they can be 2-shot in optimal scenarios.
And the optimal scenario is that HP Stamplar is afk? ;-)
DUTCH_REAPER wrote: »MisterBigglesworth wrote: »I have no DK experience, just want something clarified:
is it impossible to make even a total glass cannon mDK build?
If you completely sacrifice all survivability/sustain, can you at least get burst damage on par of other mag classes?
No, whatever you do as mDK = no burst and outhealed.
DKs have nothing that brings you in trouble in comparison to any other mClass.
No matter how good you are as a player, there is nothing you can do about it.
Decent mDK player vs. decent xClass player = no chance, the game won't let you.
That's not true. Even when fighting high HP stamplars with Sun Shield, they can be 2-shot in optimal scenarios. Elegant+IA+Kena wîth Sharpened Inferno and then Stone Fist (if it hits lol), Talons, weave your light attacks to proc mag+stam drain, Structured Entropy boosted by Igneous (40%) and CP (25%) and you're talking 35k+ heavy atacks and all they can do is watch and die. They might get one heal off, but they won't be able to sustain much more than that. And if they do, 1 Soul Assault will fix that. Vanguard has gotten as high as 42k crits on players and has streamed multiple 1vX fights using the build (no Impen) and won.
That's the only effective way a mDK can be a glass cannon, but it CAN be done.
I must see this to believe it. Not against scrub players either. If I see a bunch of scrubs in the clip You will lose footing here. Any links you can share to this footage?
https://www.youtube.com/watch?v=kMrvvi_7NY8 MisterBigglesworth wrote: »I have no DK experience, just want something clarified:
is it impossible to make even a total glass cannon mDK build?
If you completely sacrifice all survivability/sustain, can you at least get burst damage on par of other mag classes?
No, whatever you do as mDK = no burst and outhealed.
DKs have nothing that brings you in trouble in comparison to any other mClass.
No matter how good you are as a player, there is nothing you can do about it.
Decent mDK player vs. decent xClass player = no chance, the game won't let you.
That's not true. Even when fighting high HP stamplars with Sun Shield, they can be 2-shot in optimal scenarios. Elegant+IA+Kena wîth Sharpened Inferno and then Stone Fist (if it hits lol), Talons, weave your light attacks to proc mag+stam drain, Structured Entropy boosted by Igneous (40%) and CP (25%) and you're talking 35k+ heavy atacks and all they can do is watch and die. They might get one heal off, but they won't be able to sustain much more than that. And if they do, 1 Soul Assault will fix that. Vanguard has gotten as high as 42k crits on players and has streamed multiple 1vX fights using the build (no Impen) and won.
That's the only effective way a mDK can be a glass cannon, but it CAN be done.
Magic DK is lol easy mode in PvE, so it all balances out.
DUTCH_REAPER wrote: »MisterBigglesworth wrote: »I have no DK experience, just want something clarified:
is it impossible to make even a total glass cannon mDK build?
If you completely sacrifice all survivability/sustain, can you at least get burst damage on par of other mag classes?
No, whatever you do as mDK = no burst and outhealed.
DKs have nothing that brings you in trouble in comparison to any other mClass.
No matter how good you are as a player, there is nothing you can do about it.
Decent mDK player vs. decent xClass player = no chance, the game won't let you.
That's not true. Even when fighting high HP stamplars with Sun Shield, they can be 2-shot in optimal scenarios. Elegant+IA+Kena wîth Sharpened Inferno and then Stone Fist (if it hits lol), Talons, weave your light attacks to proc mag+stam drain, Structured Entropy boosted by Igneous (40%) and CP (25%) and you're talking 35k+ heavy atacks and all they can do is watch and die. They might get one heal off, but they won't be able to sustain much more than that. And if they do, 1 Soul Assault will fix that. Vanguard has gotten as high as 42k crits on players and has streamed multiple 1vX fights using the build (no Impen) and won.
That's the only effective way a mDK can be a glass cannon, but it CAN be done.
I must see this to believe it. Not against scrub players either. If I see a bunch of scrubs in the clip You will lose footing here. Any links you can share to this footage?
Won't let me embed. Here's a tweaked survival vid of him hitting 23-33k on some guys without debuffs and also slotting in more defensive gear and skills.https://www.youtube.com/watch?v=kMrvvi_7NY8