stickybodyfluid wrote: »DRXHarbinger wrote: »stickybodyfluid wrote: »Minute_Waltz wrote: »So what Im trying to say is, if we are keeping the probability the same, current system is better than token.
You aren't understanding. I would do 10 runs if I was guaranteed a sharpened inferno staff rather than have a 1/8 chance. I just want a pathway that actually leads to something rather than playing the odds.
Bahahahahahahahaha 10 runs!!! Try 500 and then you can go in the inferno trait raffle. Pft 10 runs...you make me laugh. Even the noobiest of noobs would grind it out for that.
It was a hypothetical scenario, buddy. So running it 500 times makes you a good player? You are only worthy of an upgrade after 500 runs? Also, what is your point? If you are able to beat vMA 10 times why don't you deserve a reward? What more does it prove if you can beat it 18 million times other than the fact that you can grind repetitive content for hours on end? I've already got my flawless run, I've got top 100 all-time, can I have a tangible reward now? All I am trying to say is that I would rather put in a lot of hours knowing that there will be a payoff. Why is this so hard for people to understand?
stickybodyfluid wrote: »Minute_Waltz wrote: »500 runs means 99.75% chance one will get at least one inferno sharpen, so yeah @stickybodyfluid there is your guarantee, treat that as your new token system and just assume 500 runs will get you your inferno sharpen, go and run it and let us know how you go.
Don't forget you will:
1. most likely get it before 500 runs
2. a lot of good weapons for stam classes along the way.
Now tell me if this is better than a token system where you run 500 times to guarentee a weapon?
WHAT ARE YOU TRYING TO SAY? Where did I state that it should be a 500 run token system? That is stupid. Dude you can post as much about probability as you like but it doesn't change the fact that the current system of RNG is terrible and usually doesn't lead to rewards unless you are willing to put in HUNDREDS of runs.
Why is this so hard to understand?
Why do they have to keep the probability the same if they put a token system in? Would it be so bad if somebody got a guaranteed sharpened inferno staff after running the arena 10 times? 10 hours for a piece of gear isn't enough?
Minute_Waltz wrote: »stickybodyfluid wrote: »Minute_Waltz wrote: »So what Im trying to say is, if we are keeping the probability the same, current system is better than token.
You aren't understanding. I would do 10 runs if I was guaranteed a sharpened inferno staff rather than have a 1/8 chance. I just want a pathway that actually leads to something rather than playing the odds.
Ok, but would you do 300 runs for it? because that's the current probability of "guaranteed" inferno sharpen drop. (Its actually 98% chance with 300 runs)
If you are asking for 10 run per token, like I said before, you are essentially asking for an increase in drop rate. If you are asking for 300 runs per token, then you are worse off because of 299 weapons you could have received.
DRXHarbinger wrote: »stickybodyfluid wrote: »DRXHarbinger wrote: »stickybodyfluid wrote: »Minute_Waltz wrote: »So what Im trying to say is, if we are keeping the probability the same, current system is better than token.
You aren't understanding. I would do 10 runs if I was guaranteed a sharpened inferno staff rather than have a 1/8 chance. I just want a pathway that actually leads to something rather than playing the odds.
Bahahahahahahahaha 10 runs!!! Try 500 and then you can go in the inferno trait raffle. Pft 10 runs...you make me laugh. Even the noobiest of noobs would grind it out for that.
It was a hypothetical scenario, buddy. So running it 500 times makes you a good player? You are only worthy of an upgrade after 500 runs? Also, what is your point? If you are able to beat vMA 10 times why don't you deserve a reward? What more does it prove if you can beat it 18 million times other than the fact that you can grind repetitive content for hours on end? I've already got my flawless run, I've got top 100 all-time, can I have a tangible reward now? All I am trying to say is that I would rather put in a lot of hours knowing that there will be a payoff. Why is this so hard for people to understand?
No it means nothing. This is old content now and we've all put in stupid hours to grind what we want...it took me 7 months for an inferno so no IMHO you cannot have now 10 measly runs for what you want. It's just plain unfair. You're getting guaranteed weapons now so get on with it. You've got it so fair and easy it doesn't deserve to be any other way.
Next it'll be 10 sanctum runs for a jewelery set, 10 runs of MoL for whatever you want and oh wait now there is nothing left to do in the game...
stickybodyfluid wrote: »stickybodyfluid wrote: »Minute_Waltz wrote: »500 runs means 99.75% chance one will get at least one inferno sharpen, so yeah @stickybodyfluid there is your guarantee, treat that as your new token system and just assume 500 runs will get you your inferno sharpen, go and run it and let us know how you go.
Don't forget you will:
1. most likely get it before 500 runs
2. a lot of good weapons for stam classes along the way.
Now tell me if this is better than a token system where you run 500 times to guarentee a weapon?
WHAT ARE YOU TRYING TO SAY? Where did I state that it should be a 500 run token system? That is stupid. Dude you can post as much about probability as you like but it doesn't change the fact that the current system of RNG is terrible and usually doesn't lead to rewards unless you are willing to put in HUNDREDS of runs.
Why is this so hard to understand?
Why do they have to keep the probability the same if they put a token system in? Would it be so bad if somebody got a guaranteed sharpened inferno staff after running the arena 10 times? 10 hours for a piece of gear isn't enough?Minute_Waltz wrote: »stickybodyfluid wrote: »Minute_Waltz wrote: »So what Im trying to say is, if we are keeping the probability the same, current system is better than token.
You aren't understanding. I would do 10 runs if I was guaranteed a sharpened inferno staff rather than have a 1/8 chance. I just want a pathway that actually leads to something rather than playing the odds.
Ok, but would you do 300 runs for it? because that's the current probability of "guaranteed" inferno sharpen drop. (Its actually 98% chance with 300 runs)
If you are asking for 10 run per token, like I said before, you are essentially asking for an increase in drop rate. If you are asking for 300 runs per token, then you are worse off because of 299 weapons you could have received.
You just aren't getting it. 10 tokens for a weapon might be an increase in drop chance but that isn't evenDRXHarbinger wrote: »stickybodyfluid wrote: »DRXHarbinger wrote: »stickybodyfluid wrote: »Minute_Waltz wrote: »So what Im trying to say is, if we are keeping the probability the same, current system is better than token.
You aren't understanding. I would do 10 runs if I was guaranteed a sharpened inferno staff rather than have a 1/8 chance. I just want a pathway that actually leads to something rather than playing the odds.
Bahahahahahahahaha 10 runs!!! Try 500 and then you can go in the inferno trait raffle. Pft 10 runs...you make me laugh. Even the noobiest of noobs would grind it out for that.
It was a hypothetical scenario, buddy. So running it 500 times makes you a good player? You are only worthy of an upgrade after 500 runs? Also, what is your point? If you are able to beat vMA 10 times why don't you deserve a reward? What more does it prove if you can beat it 18 million times other than the fact that you can grind repetitive content for hours on end? I've already got my flawless run, I've got top 100 all-time, can I have a tangible reward now? All I am trying to say is that I would rather put in a lot of hours knowing that there will be a payoff. Why is this so hard for people to understand?
No it means nothing. This is old content now and we've all put in stupid hours to grind what we want...it took me 7 months for an inferno so no IMHO you cannot have now 10 measly runs for what you want. It's just plain unfair. You're getting guaranteed weapons now so get on with it. You've got it so fair and easy it doesn't deserve to be any other way.
Next it'll be 10 sanctum runs for a jewelery set, 10 runs of MoL for whatever you want and oh wait now there is nothing left to do in the game...
Just because you had to spend 7 months and countless hours grinding a single piece of content doesn't mean that should exclude others that either don't want to spend this ungodly amount of time running vMA (seriously? I have to spend 7 months playing this game before I can have BiS gear?) or don't even have the time to run it that many times from participating in end-game content and performing at the highest level. There has to be a balance between grind and accessibility and right now the balance is way off. But that doesn't mean that ZOS shouldn't fix the problem just because some people were around for the bad times. The game will never improve that way.
DRXHarbinger wrote: »stickybodyfluid wrote: »DRXHarbinger wrote: »stickybodyfluid wrote: »Minute_Waltz wrote: »So what Im trying to say is, if we are keeping the probability the same, current system is better than token.
You aren't understanding. I would do 10 runs if I was guaranteed a sharpened inferno staff rather than have a 1/8 chance. I just want a pathway that actually leads to something rather than playing the odds.
Bahahahahahahahaha 10 runs!!! Try 500 and then you can go in the inferno trait raffle. Pft 10 runs...you make me laugh. Even the noobiest of noobs would grind it out for that.
It was a hypothetical scenario, buddy. So running it 500 times makes you a good player? You are only worthy of an upgrade after 500 runs? Also, what is your point? If you are able to beat vMA 10 times why don't you deserve a reward? What more does it prove if you can beat it 18 million times other than the fact that you can grind repetitive content for hours on end? I've already got my flawless run, I've got top 100 all-time, can I have a tangible reward now? All I am trying to say is that I would rather put in a lot of hours knowing that there will be a payoff. Why is this so hard for people to understand?
No it means nothing. This is old content now and we've all put in stupid hours to grind what we want...it took me 7 months for an inferno so no IMHO you cannot have now 10 measly runs for what you want. It's just plain unfair. You're getting guaranteed weapons now so get on with it. You've got it so fair and easy it doesn't deserve to be any other way.
Next it'll be 10 sanctum runs for a jewelery set, 10 runs of MoL for whatever you want and oh wait now there is nothing left to do in the game...
Sell Vma weapons for AP. I can pay even 1kk AP, thank you.
Why did you feel the need to make another thread when the forum already has about 5 with the exact same title?
Didnt bother reading your post as I could probably type it out word for word myself.
Geting boring now.
DRXHarbinger wrote: »stickybodyfluid wrote: »stickybodyfluid wrote: »Minute_Waltz wrote: »500 runs means 99.75% chance one will get at least one inferno sharpen, so yeah @stickybodyfluid there is your guarantee, treat that as your new token system and just assume 500 runs will get you your inferno sharpen, go and run it and let us know how you go.
Don't forget you will:
1. most likely get it before 500 runs
2. a lot of good weapons for stam classes along the way.
Now tell me if this is better than a token system where you run 500 times to guarentee a weapon?
WHAT ARE YOU TRYING TO SAY? Where did I state that it should be a 500 run token system? That is stupid. Dude you can post as much about probability as you like but it doesn't change the fact that the current system of RNG is terrible and usually doesn't lead to rewards unless you are willing to put in HUNDREDS of runs.
Why is this so hard to understand?
Why do they have to keep the probability the same if they put a token system in? Would it be so bad if somebody got a guaranteed sharpened inferno staff after running the arena 10 times? 10 hours for a piece of gear isn't enough?Minute_Waltz wrote: »stickybodyfluid wrote: »Minute_Waltz wrote: »So what Im trying to say is, if we are keeping the probability the same, current system is better than token.
You aren't understanding. I would do 10 runs if I was guaranteed a sharpened inferno staff rather than have a 1/8 chance. I just want a pathway that actually leads to something rather than playing the odds.
Ok, but would you do 300 runs for it? because that's the current probability of "guaranteed" inferno sharpen drop. (Its actually 98% chance with 300 runs)
If you are asking for 10 run per token, like I said before, you are essentially asking for an increase in drop rate. If you are asking for 300 runs per token, then you are worse off because of 299 weapons you could have received.
You just aren't getting it. 10 tokens for a weapon might be an increase in drop chance but that isn't evenDRXHarbinger wrote: »stickybodyfluid wrote: »DRXHarbinger wrote: »stickybodyfluid wrote: »Minute_Waltz wrote: »So what Im trying to say is, if we are keeping the probability the same, current system is better than token.
You aren't understanding. I would do 10 runs if I was guaranteed a sharpened inferno staff rather than have a 1/8 chance. I just want a pathway that actually leads to something rather than playing the odds.
Bahahahahahahahaha 10 runs!!! Try 500 and then you can go in the inferno trait raffle. Pft 10 runs...you make me laugh. Even the noobiest of noobs would grind it out for that.
It was a hypothetical scenario, buddy. So running it 500 times makes you a good player? You are only worthy of an upgrade after 500 runs? Also, what is your point? If you are able to beat vMA 10 times why don't you deserve a reward? What more does it prove if you can beat it 18 million times other than the fact that you can grind repetitive content for hours on end? I've already got my flawless run, I've got top 100 all-time, can I have a tangible reward now? All I am trying to say is that I would rather put in a lot of hours knowing that there will be a payoff. Why is this so hard for people to understand?
No it means nothing. This is old content now and we've all put in stupid hours to grind what we want...it took me 7 months for an inferno so no IMHO you cannot have now 10 measly runs for what you want. It's just plain unfair. You're getting guaranteed weapons now so get on with it. You've got it so fair and easy it doesn't deserve to be any other way.
Next it'll be 10 sanctum runs for a jewelery set, 10 runs of MoL for whatever you want and oh wait now there is nothing left to do in the game...
Just because you had to spend 7 months and countless hours grinding a single piece of content doesn't mean that should exclude others that either don't want to spend this ungodly amount of time running vMA (seriously? I have to spend 7 months playing this game before I can have BiS gear?) or don't even have the time to run it that many times from participating in end-game content and performing at the highest level. There has to be a balance between grind and accessibility and right now the balance is way off. But that doesn't mean that ZOS shouldn't fix the problem just because some people were around for the bad times. The game will never improve that way.
The game will never improve beating it 10 times on a sorc just overloading the last boss. You should know that now having guaranteed drops in vet dungeons for set items. Trials. And now Vdsa and vma is a first for this game all due to QQing. Someone I play with got the sharp inferno on thier first run 6 months ago and they are still an awful player. The weapons only help a fraction of the amount.
In fact they need to start making bis gear harder to get..not by grinding but by harder content. Like vet trials on hardmode only and hardmode vet dungeons done in a certain time. That'll separate the good from the sweaty. Anyone can spend hours and hours at something but by no means will it get them anywhere
Minute_Waltz wrote: »stickybodyfluid wrote: »Minute_Waltz wrote: »Oh god.. not this again.. how about lets have a system where you do one run and you get all 84 vma weapons dropped for you?
No wait, then people would complain it takes too much space/time to clear them out.
I would accept a system where it would take 5-10 runs per weapon you would like. Meaning I would still have to do over 50 runs.
But it always has to be one extreme or the other, right?
Stop being an idiot. 1/96 is not a reasonable drop-rate for something that takes most people an hour to complete.
If they made a token system where 96 runs = 1 weapon of your choice, would you take it over the current system? I wouldn't.
TotallyNotVos wrote: »Minute_Waltz wrote: »stickybodyfluid wrote: »Minute_Waltz wrote: »Oh god.. not this again.. how about lets have a system where you do one run and you get all 84 vma weapons dropped for you?
No wait, then people would complain it takes too much space/time to clear them out.
I would accept a system where it would take 5-10 runs per weapon you would like. Meaning I would still have to do over 50 runs.
But it always has to be one extreme or the other, right?
Stop being an idiot. 1/96 is not a reasonable drop-rate for something that takes most people an hour to complete.
If they made a token system where 96 runs = 1 weapon of your choice, would you take it over the current system? I wouldn't.
At this point i would, over 96 runs and do not have the weapon i need
bob.ellisonb16_ESO wrote: »Tokens = fun game-play
RNG = frustrating game-play
It's really that *** simple.
We asked them too they won't do it because they think their fine.Zos made traits worst than they were before and they wonder why everyone hates getting anything else.NoMoreChillies wrote: »cant ZOS just buff the traits nobody likes?
stickybodyfluid wrote: ». I have 1 sharpened weapon, a restoration staff.
Minute_Waltz wrote: »bob.ellisonb16_ESO wrote: »Tokens = fun game-play
RNG = frustrating game-play
It's really that *** simple.
100 runs per token per weapon = fun game play
1 random weapon out of possible of 84 from chest per run = frustrating game-play
Yeah its that simple people. Id rather get nothing at all so I can run it 100 times knowing I will get it in the end. Actually I'll take 1000 runs per token. Lets make it happen?
Wreuntzylla wrote: »stickybodyfluid wrote: ». I have 1 sharpened weapon, a restoration staff.HAHAHAHAHAHAHAHAHA, ZoS trolling you!
I agree. We have Tel Var stones for the IC, why not another currency for (v)MA?
To all those, who say "It's unfair, because it took me x runs to get my stuff...": Monster set pieces are being sold in Cyrodiil now, things are changing. If you wouldn't push it too hard trying to be always on top, maybe you'll enjoy this game more and actually have some fun on the way.
bob.ellisonb16_ESO wrote: »Tokens = fun game-play
RNG = frustrating game-play
It's really that *** simple.
Chilla_Deluxe wrote: »Just a question, after how many runs(average) did people do to get their first 2h sharpened(battle axe/greatsword or maul). Im on 50 runs post-DB and 6 weeklys with none yet?
Minute_Waltz wrote: »TotallyNotVos wrote: »Minute_Waltz wrote: »stickybodyfluid wrote: »Minute_Waltz wrote: »Oh god.. not this again.. how about lets have a system where you do one run and you get all 84 vma weapons dropped for you?
No wait, then people would complain it takes too much space/time to clear them out.
I would accept a system where it would take 5-10 runs per weapon you would like. Meaning I would still have to do over 50 runs.
But it always has to be one extreme or the other, right?
Stop being an idiot. 1/96 is not a reasonable drop-rate for something that takes most people an hour to complete.
If they made a token system where 96 runs = 1 weapon of your choice, would you take it over the current system? I wouldn't.
At this point i would, over 96 runs and do not have the weapon i need
Out of curiosity, what useful weapons have you received in your 96+ runs?
Also I agree the previous drop rate was poor in vma, I was referring to 96 runs with 100% drop rate, it is mathematically better than a 96 runs per token system.
Chilla_Deluxe wrote: »Just a question, after how many runs(average) did people do to get their first 2h sharpened(battle axe/greatsword or maul). Im on 50 runs post-DB and 6 weeklys with none yet?