DaFatCookie wrote: »The group invited you to a Teamspeak(TS) for the communication on the boss you were the only one having troubles with her "shadow sense" ability, you don't need a maxed out cp group I've done it with a group of 200+ we used TS to communicate to get it done. I do agree with you on the part of the maze with the doors being random which i dislike since it gets me and and a mate overwhelmed by the adds when we have to go around.
DaFatCookie wrote: »With the spikes soon as Velidreth says "stop moving" just stand still since add will stop attacking as u stand on the green AOE you are given(will be right below you)you'll be safe but if you were moving as she was climbing you will get hurt and when the second time arrives look at the boss on the wall soon as she moves to get down dodge roll it.
Is her "spike phase" bugged for anyone else? First one we can Dodge but second has no visual.also the lights from atros a hard to pick up,it's like werewolves bite/feed targeting.
Tonnopesce wrote: »Is her "spike phase" bugged for anyone else? First one we can Dodge but second has no visual.also the lights from atros a hard to pick up,it's like werewolves bite/feed targeting.
I don't know if is buggy or not but is the only issue i have in this dungeon, as a tank sometimes i rolldoge and hits me for 90% of the life sometimes i block and i survive with 50% of the helathbar and sometimes is a one-shot for50+k damage i dont get it is strage.
In the madze i never had an issue, i have a strage sixt sense in there and i never found a closer door...
Tonnopesce wrote: »Is her "spike phase" bugged for anyone else? First one we can Dodge but second has no visual.also the lights from atros a hard to pick up,it's like werewolves bite/feed targeting.
I don't know if is buggy or not but is the only issue i have in this dungeon, as a tank sometimes i rolldoge and hits me for 90% of the life sometimes i block and i survive with 50% of the helathbar and sometimes is a one-shot for50+k damage i dont get it is strage.
In the madze i never had an issue, i have a strage sixt sense in there and i never found a closer door...
The maze is easy,if you have a light. The targeting for it is iffy. As for the previous comment about ultimate drain,I just keep mine empty.
Tonnopesce wrote: »
Wolfchild07 wrote: »The actual issue I have with the dungeons is the difference in difficulty between all the vet dungeons (or I guess all the normal dungeons too).
Just yesterday I queued with a group for random vet. First we got ICP. Newer dungeons being what they are, with bullet sponges galore, it took a while just to get through a few trash mobs. We knew we weren't going to get very far, so instead we decided to leave and re-queue.
2nd time we got Ruins of Marzipan. Yes, marzipan, ok? :P We gave it a go, but again it was a bit much for our group, so we just disbanded and went our separate ways.
Other games have 3 levels of difficulty for dungeons. ESO is missing the third. The harder/newer vet dungeons need to be toned down so that once you hit vet you can actually queue solo or with a group at CP 10 for random vet and be able to get through it.
Add nightmare with gold drops and ludicrous difficulty! Implement a dungeon leaderboard for extra goodies for those that achieve greatness!
Is her "spike phase" bugged for anyone else? First one we can Dodge but second has no visual.also the lights from atros a hard to pick up,it's like werewolves bite/feed targeting.
Tonnopesce wrote: »Second run in COS was super easy we had no dead till the last boss where we had some issues.
I'm not in an OP pve guild and the people with who i run the dungeons are not the best around (myself included).Wolfchild07 wrote: »The actual issue I have with the dungeons is the difference in difficulty between all the vet dungeons (or I guess all the normal dungeons too).
Just yesterday I queued with a group for random vet. First we got ICP. Newer dungeons being what they are, with bullet sponges galore, it took a while just to get through a few trash mobs. We knew we weren't going to get very far, so instead we decided to leave and re-queue.
2nd time we got Ruins of Marzipan. Yes, marzipan, ok? :P We gave it a go, but again it was a bit much for our group, so we just disbanded and went our separate ways.
Other games have 3 levels of difficulty for dungeons. ESO is missing the third. The harder/newer vet dungeons need to be toned down so that once you hit vet you can actually queue solo or with a group at CP 10 for random vet and be able to get through it.
Add nightmare with gold drops and ludicrous difficulty! Implement a dungeon leaderboard for extra goodies for those that achieve greatness!
You can't ask to nerf a NEW dungeon especially if you do it in a pug group , 50% of the people don't bother to go in youtube to check the pros video in order to learn how to do it.
But then they complain if they cant faceroll the content, you are talking of probably the only tree "hard" dungeon left in the game , please L2P
Smasherx74 wrote: »DaFatCookie wrote: »The group invited you to a Teamspeak(TS) for the communication on the boss you were the only one having troubles with her "shadow sense" ability, you don't need a maxed out cp group I've done it with a group of 200+ we used TS to communicate to get it done. I do agree with you on the part of the maze with the doors being random which i dislike since it gets me and and a mate overwhelmed by the adds when we have to go around.
Lol, I still don't understand how to avoid those ground spears...
you told me to stand in the green AOE, I did that. Someone in the zone chat said you have to roll, but I did that the first few times before you told me to stay still and wait for the spider to drop.
I haven't spent an hour on a dungeon/final TG trial boss in a long time. That's a very frustrating situation, and seeing as how that dungeon went tonight. I just can't imagine the hell im going to go through in the future with PUGs trying to get the pledge done on hardmode.
dylanjaygrobbelaarb16_ESO wrote: »Smasherx74 wrote: »DaFatCookie wrote: »The group invited you to a Teamspeak(TS) for the communication on the boss you were the only one having troubles with her "shadow sense" ability, you don't need a maxed out cp group I've done it with a group of 200+ we used TS to communicate to get it done. I do agree with you on the part of the maze with the doors being random which i dislike since it gets me and and a mate overwhelmed by the adds when we have to go around.
Lol, I still don't understand how to avoid those ground spears...
you told me to stand in the green AOE, I did that. Someone in the zone chat said you have to roll, but I did that the first few times before you told me to stay still and wait for the spider to drop.
I haven't spent an hour on a dungeon/final TG trial boss in a long time. That's a very frustrating situation, and seeing as how that dungeon went tonight. I just can't imagine the hell im going to go through in the future with PUGs trying to get the pledge done on hardmode.
since when did hardmode need to be easily completed with no ts and a pug group. all the same gear drops in blue on normal, maybe that is the place for you.
Smasherx74 wrote: »dylanjaygrobbelaarb16_ESO wrote: »Smasherx74 wrote: »DaFatCookie wrote: »The group invited you to a Teamspeak(TS) for the communication on the boss you were the only one having troubles with her "shadow sense" ability, you don't need a maxed out cp group I've done it with a group of 200+ we used TS to communicate to get it done. I do agree with you on the part of the maze with the doors being random which i dislike since it gets me and and a mate overwhelmed by the adds when we have to go around.
Lol, I still don't understand how to avoid those ground spears...
you told me to stand in the green AOE, I did that. Someone in the zone chat said you have to roll, but I did that the first few times before you told me to stay still and wait for the spider to drop.
I haven't spent an hour on a dungeon/final TG trial boss in a long time. That's a very frustrating situation, and seeing as how that dungeon went tonight. I just can't imagine the hell im going to go through in the future with PUGs trying to get the pledge done on hardmode.
since when did hardmode need to be easily completed with no ts and a pug group. all the same gear drops in blue on normal, maybe that is the place for you.
Feel superior by belittling others do we? I've already done it hardmode, with a pug, no ts. It's easy.
The 3 doors in maze are randomly closed, but with an atronach light there no problem to navigate there, even without a healer (use rearming trap, even magicka dps use it, or caltrops to slow the mobs, bow passive for move speed, rapid; many ways). What is the problem to run AND hit the map button for a sec without using minimap addon? I dont see any problem in that. Without the light (if someone died after picking it for example) its nearly impossible to get through, yes.
And the spike phase actually is ez pz:
She says "dont move a muscle", you dont move. Room goes dark, you stand still. Room goes bright again you start running whatever direction. Then, after you see a dust on ground and the sound of shaking ground (it indicates that the spike is about to arise from the point where the ground began to shake under your feet) you just use roll dodge (roll dodge ends at the edge of the radius of the spike), and that is it, 100% damage avoid.
Other than not dying with the light and practicing how to dodge spikes it is only about not getting hit by red orbs because of healing received debuff, killing adds asap because they hurt and stun, and avoid her 2 channeling abilites for a tank (the one when she rapidly strikes in a cone in front of her, and the one which she channels and one shots everyone even in block (yellow channeling lights))
It is not easy, it needs practice. But there was a time when i thought ICP was hard. Now i wonder how in the world people can struggle there when it such a lame easy dungeon.