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What the heck did they do to recovery??? (please revert the changes)

  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    I don't really mind the additive correction, but what REALLY grinds my gears is the delay on Stamina regen after you stop sprinting or crouching.

    Hate it.
  • Actually_Goku
    Actually_Goku
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    So in the last two updates, we've had a cost increase to abilities and a nerf to regen...

    Why though? Does it matter if it was as intended? It's not fun. If I wanted to do more light and heavy attacking and have longer fights I'd play Skyrim! This is no fun, my Imperial Stamplar is inadvertently gimped with this change.

    #bufffun
  • AllPlayAndNoWork
    AllPlayAndNoWork
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    My sap tank's regen went from 1400 to 1900........ Don't touch anything pls :D
  • Dracane
    Dracane
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    Dracane wrote: »
    Xeven wrote: »
    Alcast wrote: »
    Destruent wrote: »
    Kalante wrote: »
    Man there is no love for stamina. Stamina regen is low.... 'deal with it'..... Meanwhile magicka players have thread pages crying about their magicka regen being low too with a lot of support.

    It's the same for magicka and Stamina. The main answer in the other thread is the same. They fixed a bug and that's it. Usually people cry about bugs not being fixed, now ZOS fixes a bug and everyone cries again...i don't get it.

    Oh wow they only discovered an obvious bug like this 2 years after release? lol

    They wanted to nerf regeneration and so they used this as an excuse

    its a BUGFIX not a nerf.

    Why are ppl so stubborn.

    It is a nerf. The regen formula has been the same for well over a year. Anyone who believes it was an unintended bug needs to have their head examined, and I expect more from you.

    Wrobel and crew decided to nerf regen. We saw cost increases and resource poisons in DB. Now we are seeing a direct adjustments to the regen formula itself.

    Stahp.

    This. It has always been this way.
    It's just the same with the hardened ward "fix" last year. They claimed, hardened ward did not gain its 33% (even though it did) after that patch, it was 4k stronger.

    They call things a bug or unintended, to buff or nerf it. Why are you guys so naive ? Don't let them blind you.
    Regen etc. used to be multiplicative forever. Do you REALLY believe that they just discovered this a week ago ? Come on, nobody can be so naive. It was a nerf

    one of those rare chances in hell I agree with you :smile:

    *-* maybe we become friends now.
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    Auri-El is my lord,
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  • Lumenn
    Lumenn
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    Runefang wrote: »
    Surely the bug vs nerf argument is just a red herring?

    Isn't the issue that all play testing was done with this "bug" in place and therefore the content is appropriately adjusted to expect the higher regen numbers?

    Unless of course they're plugging numbers into spreadsheets to determine an expected outcome rather than actually playing the game.

    Of all the arguments on this thread this makes the most sense. If all content was balanced with this (bug/intended) in effect then it's corrected/nerfed ..../boggle. It's like biking a 1mile race to get a "set" time then telling you to walk it in that set time... I'm on console so hasn't hit yet. Hopefully it won't be that bad.
  • UltimaJoe777
    UltimaJoe777
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    Xeven wrote: »
    Anyone who believes it was an unintended bug needs to have their head examined, and I expect more from you.

    I could say the same about people trying to call this a nerf.

    A bug is a bug, and all bugs must be fixed, regardless of what that means. Anyone that wants a bug that does this sort of stuff to stay is actually a bug abuser, which is exploiting.
    Edited by UltimaJoe777 on August 5, 2016 9:03PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • GreenSoup2HoT
    GreenSoup2HoT
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    This is one of the best changes this game has received in a long time! How often do you win a fight because your opponent ran out of stamina and was unable to CC-break? NEVER!.. well a very very low percentage.

    It's about time you had to sacrifice damage for sustain or vice-versa. The amount of players using Food buffs with Full damage builds in pvp without a care in the world for sustain was way to high. At least now if you play it smart, you may be able to win a sustained fight against these builds since they have very low regen. Bash those Dark Deals, force stamina builds to roll-dodge, cc every 6 seconds, these are the game-play elements i missed in Cryodill.

    I bet any money everyone's going to go running to Enginee Guardian / Black Rose and various other sustained set's. Willows Path is fixed now that its additive to lmao.

    All that's left now is to nerf the Unchained Passive. It's completely over-powered in pvp. I play stamina, i know.
    PS4 NA DC
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