The animation system in this game is [snip]. Any condensed macro'd weave (within 0.1 seconds) will fail more often than it succeeds.Give me an example of someone casting two abilities in under one second. You can't? Well, that's the global cooldown.for your information, you can light or heavy attack shield bash and use skill under 1 second with macros, please tell me again about the global cool down
The cooldown governs ability casts. Core mechanics, like light attacks, blocks, etc., are not affected, as you have already pointed out. Though they have their own separate cooldowns. You can't get two bashes in under a second. You can't get two light attacks in under a second. You can only combo things that have separate cooldowns.
macro's can be exactly tuned in regards to global cool downs, thus macroing couple skills with couple melee attacks can be done without wasting a micro second in between , its impossible for a human to reach the accuracy of a macro, because its tied to a machine.. if we can macro skill 1 on second 0, whilst the global cooldown is 0.8 second? 2nd skill will be fired at exactly 0.8seconds after the first attack has been initiated, human however may do still use the skill after 0.8 seconds, but until its clicked it will never and always be at exactly 0.8 seconds, it could be 0.9, 1, 1.1 seconds and so on, never as accurate as a macro
This is just flat out wrong. I don't understand how someone can be so adamant about something they do not understand. You CAN NOT macro a couple of melee attacks with a couple of skills together in microseconds.
That's not what he was saying tho. Re-read his post. He is not saying that a macro can couple attacks together in microseconds, he says a macro can couple attacks together without wasting a microsecond.
He specifically says, "macroing couple skills with couple melee attacks can be done without wasting a micro second in between." If we're talking about a COUPLE of skills and a COUPLE of melee attacks, then we're beholden to the GCD and it doesn't matter how fast you can fire a sequence off with a macro ...
<sigh>
Re-read his post again. Seriously. He explains his point in it.
If there is a 0.8 second delay before you can use ability B after using ability A, you can program a macro to use ability B exactly 0.8 seconds after ability A, without wasting a microsecond.
A human being would not be able to do this perfectly everytime. He would use ability B not 0.8 seconds after ability A, but 0.85 seconds, or 0.9 seconds, wasting time. Macro will never waste time. GCD does not come into the picture in this example.
The animation system in this game is shiite. Any condensed macro'd weave (within 0.1 seconds) will fail more often than it succeeds.Give me an example of someone casting two abilities in under one second. You can't? Well, that's the global cooldown.for your information, you can light or heavy attack shield bash and use skill under 1 second with macros, please tell me again about the global cool down
The cooldown governs ability casts. Core mechanics, like light attacks, blocks, etc., are not affected, as you have already pointed out. Though they have their own separate cooldowns. You can't get two bashes in under a second. You can't get two light attacks in under a second. You can only combo things that have separate cooldowns.
macro's can be exactly tuned in regards to global cool downs, thus macroing couple skills with couple melee attacks can be done without wasting a micro second in between , its impossible for a human to reach the accuracy of a macro, because its tied to a machine.. if we can macro skill 1 on second 0, whilst the global cooldown is 0.8 second? 2nd skill will be fired at exactly 0.8seconds after the first attack has been initiated, human however may do still use the skill after 0.8 seconds, but until its clicked it will never and always be at exactly 0.8 seconds, it could be 0.9, 1, 1.1 seconds and so on, never as accurate as a macro
This is just flat out wrong. I don't understand how someone can be so adamant about something they do not understand. You CAN NOT macro a couple of melee attacks with a couple of skills together in microseconds.
That's not what he was saying tho. Re-read his post. He is not saying that a macro can couple attacks together in microseconds, he says a macro can couple attacks together without wasting a microsecond.
He specifically says, "macroing couple skills with couple melee attacks can be done without wasting a micro second in between." If we're talking about a COUPLE of skills and a COUPLE of melee attacks, then we're beholden to the GCD and it doesn't matter how fast you can fire a sequence off with a macro ...
<sigh>
Re-read his post again. Seriously. He explains his point in it.
If there is a 0.8 second delay before you can use ability B after using ability A, you can program a macro to use ability B exactly 0.8 seconds after ability A, without wasting a microsecond.
A human being would not be able to do this perfectly everytime. He would use ability B not 0.8 seconds after ability A, but 0.85 seconds, or 0.9 seconds, wasting time. Macro will never waste time. GCD does not come into the picture in this example.
Anything you can do successfully manually can also be done successfully with a macro. The computer does not care who presses the keys - you, or a program. If you macros are failing, they are badly programmed.
Very entertaining listening to all the Macrocheaters defending macros, arguing they don't provide any advantage, and best of all, claiming they don't use them.
SwaminoNowlino wrote: »So if its macros and you're absolutely positively certain that it is macros and no matter the evidence presented you still insist that it is macros, then let me pose the following question;
Then how is everything you are talking about also present on console? Fengrush's macro slice happens on console. Getting hit with 4+ abilities in a split second happens frequently on console. Everything described in this thread also happens on console.
So then, given that information, is it more likely to be an issue with "macros" or an issue through the combination of the combat system+lag?
Evidence only supports one of those...
Programming macros is a breeze for anyone with any previous experience
vamp_emily wrote: »SwaminoNowlino wrote: »So if its macros and you're absolutely positively certain that it is macros and no matter the evidence presented you still insist that it is macros, then let me pose the following question;
Then how is everything you are talking about also present on console? Fengrush's macro slice happens on console. Getting hit with 4+ abilities in a split second happens frequently on console. Everything described in this thread also happens on console.
So then, given that information, is it more likely to be an issue with "macros" or an issue through the combination of the combat system+lag?
Evidence only supports one of those...
I'm not what you call the typical gamer, however, it doesn't take a gamer to search googlewithin a minute I found a controller that allows you to program keys for your console. This is what one of the reviews said
Programming macros is a breeze for anyone with any previous experience
Now I seen Fengrush's video and what happened to me was nothing like his "macroslice" where the the 2h was stuck in animation and waiting to execute.. then hit someone several times. When it happened to me .. there was no lag.. no stuck animation. The guy seen me and destroyed me in a split second.
If people are saying there is a cool down and it can't happen then maybe there is still cheating going on and what happen to me was a cheat.
But ya, it does look like consoles can have macro's too.
vamp_emily wrote: »SwaminoNowlino wrote: »So if its macros and you're absolutely positively certain that it is macros and no matter the evidence presented you still insist that it is macros, then let me pose the following question;
Then how is everything you are talking about also present on console? Fengrush's macro slice happens on console. Getting hit with 4+ abilities in a split second happens frequently on console. Everything described in this thread also happens on console.
So then, given that information, is it more likely to be an issue with "macros" or an issue through the combination of the combat system+lag?
Evidence only supports one of those...
I'm not what you call the typical gamer, however, it doesn't take a gamer to search googlewithin a minute I found a controller that allows you to program keys for your console. This is what one of the reviews said
Programming macros is a breeze for anyone with any previous experience
Now I seen Fengrush's video and what happened to me was nothing like his "macroslice" where the the 2h was stuck in animation and waiting to execute.. then hit someone several times. When it happened to me .. there was no lag.. no stuck animation. The guy seen me and destroyed me in a split second.
If people are saying there is a cool down and it can't happen then maybe there is still cheating going on and what happen to me was a cheat.
But ya, it does look like consoles can have macro's too.
SwaminoNowlino wrote: »I don't think you're aware of what a macro is. A controlled that lets you program buttons is the same as key binds, which is a standard feature. Microsoft sells its elite controller for $150 that lets you program paddles and add trigger stops. That's not a macro.
Can someone explain "macroslice" please?
Give me an example of someone casting two abilities in under one second. You can't? Well, that's the global cooldown.for your information, you can light or heavy attack shield bash and use skill under 1 second with macros, please tell me again about the global cool down
The cooldown governs ability casts. Core mechanics, like light attacks, blocks, etc., are not affected, as you have already pointed out. Though they have their own separate cooldowns. You can't get two bashes in under a second. You can't get two light attacks in under a second. You can only combo things that have separate cooldowns.
macro's can be exactly tuned in regards to global cool downs, thus macroing couple skills with couple melee attacks can be done without wasting a micro second in between , its impossible for a human to reach the accuracy of a macro, because its tied to a machine.. if we can macro skill 1 on second 0, whilst the global cooldown is 0.8 second? 2nd skill will be fired at exactly 0.8seconds after the first attack has been initiated, human however may do still use the skill after 0.8 seconds, but until its clicked it will never and always be at exactly 0.8 seconds, it could be 0.9, 1, 1.1 seconds and so on, never as accurate as a macro
This is just flat out wrong. I don't understand how someone can be so adamant about something they do not understand. You CAN NOT macro a couple of melee attacks with a couple of skills together in microseconds.
FFS. i can macro my keyboard to click 1 key every 0.01 second? thats 100 keys in one seconds, now tell me again macros are slow and tell me more about the "global cool down"
Anything you can do successfully manually can also be done successfully with a macro. The computer does not care who presses the keys - you, or a program. If you macros are failing, they are badly programmed.
JamieAubrey wrote: »Can't name names but was just killed from an EP NB that crit rushed me and BOOM dead in 1 skill, oh but my death recap
Light Attack
Surprise Attack
Heavy Attack
Surprise Attack
Crit Rush
Lord_Wrath wrote: »Fengrush has videos called macro slicing, sounds like this.
starkerealm wrote: »Lord_Wrath wrote: »Fengrush has videos called macro slicing, sounds like this.
After all of his vitriol, I'm kinda surprised Fengrush hasn't gotten banned yet for any number of things he's done on stream.
And can this be done on purpose, or is it just something that happens occasionally, perhaps due to lag?