pmn100b16_ESO wrote: »Here's how EP does Cropsford on Azura EU:
I really don't know why EP on TF (NA, PC) continues to stack multiple raids on each other. I'm starting to think that this is really the only way you can accomplish anything. I understand why you do it and I truly understand the mechanics of the game, but come on guys, the quality of life in ESO and the level of fun you can have is truly not dependent on size. Even players in your own faction want you to split up more. Just remember, if creating lag is your objective you are winning.
We had a some really good fights on the 28th hope they keep coming.
July 28, 2016 video clip
Crispen_Longbow wrote: »danielpatrickkeaneub17_ESO wrote: »So let me ask you (or anyone who wishes to respond): Specifically within the context of ESO PVP, what criteria have to be met before an organized group of players becomes a Zerg? Is it sheer numbers? Variety of skills/abilities used? Degree of coordination? When the servers start to lag? Or just when your group gets wiped?
I've been in a group of 12 well-coordinated players and been called out as a Zerg... But ESO allows grouping of up to 24. I've seen stacks of groups all run in at once to sack a keep, but claim they are playing "loose" and therefore are not Zerging.
What definition do you operate under?
A Zerg on these forums is any group larger than your group, or if you are away from your group, any group of 2.
Guys and Gals,
This has been well documented in the Book of Armaments on Proper Group Size. Lets consult the book of Armaments Chapter Two Versus 9 Through 21.
And Saint Attila raised his hands up high, saying, "O Lord, bless this GROUP SIZE, that with it thou mayst blow thine enemies to tiny bits, in thy mercy." And the Lord did grin. And the people did feast upon the lambs, and sloths, and carp, and anchovies, and orangutans, and breakfast cereals, and fruit bats, and large chu...
Brother Maynard: Skip a bit, Brother...
Cleric: And the Lord spake, saying, "First thou shalt Make a Group. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then thy GROUP is complete and shall be released towards thy foe, who, being naughty in My sight, shall snuff it.
I really don't know why EP on TF (NA, PC) continues to stack multiple raids on each other.


Zerg happens. Contrary to popular belief, everyone does it.I really don't know why EP on TF (NA, PC) continues to stack multiple raids on each other.
Good thing AD never does it, right?
Oh wait...
For bonus points, that second one I was one lone EP that got chased off the BRK wall (after it got flipped) and all the the way to the resource. Both have in excess of 24 players.
Edit: This was also Oceanic prime time, not US prime time, although lately that's still resulted in 3 bars for some factions.
Sallington wrote: »pmn100b16_ESO wrote: »Here's how EP does Cropsford on Azura EU:
Looks like half of the squad they brought to Bruma Monday night on TF NA.
So let me ask you (or anyone who wishes to respond): Specifically within the context of ESO PVP, what criteria have to be met before an organized group of players becomes a Zerg? Is it sheer numbers? Variety of skills/abilities used? Degree of coordination? When the servers start to lag? Or just when your group gets wiped?
I've been in a group of 12 well-coordinated players and been called out as a Zerg... But ESO allows grouping of up to 24. I've seen stacks of groups all run in at once to sack a keep, but claim they are playing "loose" and therefore are not Zerging.
What definition do you operate under?
A zergbad complaining about other zergbads, ha. Let me retort:
"I really don't know why Dominion Knights run full 24 man raids, I'm starting to think that this is really the only way anyone in that guild can accomplish anything. I understand why you do it and I truly understand the mechanics of the game, but come on guys, the quality of life in ESO and the level of fun you can have is truly not dependent on size."
Glass houses and all that.
So let me ask you (or anyone who wishes to respond): Specifically within the context of ESO PVP, what criteria have to be met before an organized group of players becomes a Zerg? Is it sheer numbers? Variety of skills/abilities used? Degree of coordination? When the servers start to lag? Or just when your group gets wiped?
I've been in a group of 12 well-coordinated players and been called out as a Zerg... But ESO allows grouping of up to 24. I've seen stacks of groups all run in at once to sack a keep, but claim they are playing "loose" and therefore are not Zerging.
What definition do you operate under?
your terminology is flawed. Zerg has a negative connotation while you are asking what an organized group calls themselves. An organized group is simply that. Organized. A zerg however is a mass of players with no clear leadership or purpose. While they all may share a common goal they operate independently. Organized play is by nature organized with a clear purpose and leadership. You can have 5 raids, each raid with 24 players, all working together to meet the same goal. Typically we call this coordination. It's easy to wipe groups that are not organized. We do it all the time. We know the groups we fight and which groups are more challenging. The fact of the matter is at some point attrition takes over and it becomes a numbers game because ZOS introduced AOE caps. I think we all can agree that without AOE caps there would be no need for more than 12 or 16 players in any group. But since AOE caps exist, attrition is only limited by the number of bodies you have at your disposal to through at an organized group.
you may continue to use the term zerg. That's your choice. You can continue to think in small numbers, that's also you choice. But you seriously have missed the concept that sold this game, because of the limits you place on yourself and the derogatory comments you through at organized players.
If you look at the title of this thread you will find i used the word "herd" that was intentional as not to offend my fellow TF players by calling them a zerg. If you are offended by the post you can choose to not read it or respond.
So let me ask you (or anyone who wishes to respond): Specifically within the context of ESO PVP, what criteria have to be met before an organized group of players becomes a Zerg? Is it sheer numbers? Variety of skills/abilities used? Degree of coordination? When the servers start to lag? Or just when your group gets wiped?
I've been in a group of 12 well-coordinated players and been called out as a Zerg... But ESO allows grouping of up to 24. I've seen stacks of groups all run in at once to sack a keep, but claim they are playing "loose" and therefore are not Zerging.
What definition do you operate under?
your terminology is flawed. Zerg has a negative connotation while you are asking what an organized group calls themselves. An organized group is simply that. Organized. A zerg however is a mass of players with no clear leadership or purpose. While they all may share a common goal they operate independently. Organized play is by nature organized with a clear purpose and leadership. You can have 5 raids, each raid with 24 players, all working together to meet the same goal. Typically we call this coordination. It's easy to wipe groups that are not organized. We do it all the time. We know the groups we fight and which groups are more challenging. The fact of the matter is at some point attrition takes over and it becomes a numbers game because ZOS introduced AOE caps. I think we all can agree that without AOE caps there would be no need for more than 12 or 16 players in any group. But since AOE caps exist, attrition is only limited by the number of bodies you have at your disposal to through at an organized group.
you may continue to use the term zerg. That's your choice. You can continue to think in small numbers, that's also you choice. But you seriously have missed the concept that sold this game, because of the limits you place on yourself and the derogatory comments you through at organized players.
If you look at the title of this thread you will find i used the word "herd" that was intentional as not to offend my fellow TF players by calling them a zerg. If you are offended by the post you can choose to not read it or respond.
So let me get this straight, you start a forum post looking down on guilds that stack multiple raids. Then you say you are open to running 5 raids as long as they are "Coordinated." I am confused cause the level of hypocrisy here is so apparent I find it hard to believe this isn't some sort of troll post... Or is it?
So let me ask you (or anyone who wishes to respond): Specifically within the context of ESO PVP, what criteria have to be met before an organized group of players becomes a Zerg? Is it sheer numbers? Variety of skills/abilities used? Degree of coordination? When the servers start to lag? Or just when your group gets wiped?
I've been in a group of 12 well-coordinated players and been called out as a Zerg... But ESO allows grouping of up to 24. I've seen stacks of groups all run in at once to sack a keep, but claim they are playing "loose" and therefore are not Zerging.
What definition do you operate under?
your terminology is flawed. Zerg has a negative connotation while you are asking what an organized group calls themselves. An organized group is simply that. Organized. A zerg however is a mass of players with no clear leadership or purpose. While they all may share a common goal they operate independently. Organized play is by nature organized with a clear purpose and leadership. You can have 5 raids, each raid with 24 players, all working together to meet the same goal. Typically we call this coordination. It's easy to wipe groups that are not organized. We do it all the time. We know the groups we fight and which groups are more challenging. The fact of the matter is at some point attrition takes over and it becomes a numbers game because ZOS introduced AOE caps. I think we all can agree that without AOE caps there would be no need for more than 12 or 16 players in any group. But since AOE caps exist, attrition is only limited by the number of bodies you have at your disposal to through at an organized group.
you may continue to use the term zerg. That's your choice. You can continue to think in small numbers, that's also you choice. But you seriously have missed the concept that sold this game, because of the limits you place on yourself and the derogatory comments you through at organized players.
If you look at the title of this thread you will find i used the word "herd" that was intentional as not to offend my fellow TF players by calling them a zerg. If you are offended by the post you can choose to not read it or respond.
So let me get this straight, you start a forum post looking down on guilds that stack multiple raids. Then you say you are open to running 5 raids as long as they are "Coordinated." I am confused cause the level of hypocrisy here is so apparent I find it hard to believe this isn't some sort of troll post... Or is it?
Ara_Valleria wrote: »So let me ask you (or anyone who wishes to respond): Specifically within the context of ESO PVP, what criteria have to be met before an organized group of players becomes a Zerg? Is it sheer numbers? Variety of skills/abilities used? Degree of coordination? When the servers start to lag? Or just when your group gets wiped?
I've been in a group of 12 well-coordinated players and been called out as a Zerg... But ESO allows grouping of up to 24. I've seen stacks of groups all run in at once to sack a keep, but claim they are playing "loose" and therefore are not Zerging.
What definition do you operate under?
your terminology is flawed. Zerg has a negative connotation while you are asking what an organized group calls themselves. An organized group is simply that. Organized. A zerg however is a mass of players with no clear leadership or purpose. While they all may share a common goal they operate independently. Organized play is by nature organized with a clear purpose and leadership. You can have 5 raids, each raid with 24 players, all working together to meet the same goal. Typically we call this coordination. It's easy to wipe groups that are not organized. We do it all the time. We know the groups we fight and which groups are more challenging. The fact of the matter is at some point attrition takes over and it becomes a numbers game because ZOS introduced AOE caps. I think we all can agree that without AOE caps there would be no need for more than 12 or 16 players in any group. But since AOE caps exist, attrition is only limited by the number of bodies you have at your disposal to through at an organized group.
you may continue to use the term zerg. That's your choice. You can continue to think in small numbers, that's also you choice. But you seriously have missed the concept that sold this game, because of the limits you place on yourself and the derogatory comments you through at organized players.
If you look at the title of this thread you will find i used the word "herd" that was intentional as not to offend my fellow TF players by calling them a zerg. If you are offended by the post you can choose to not read it or respond.
So let me get this straight, you start a forum post looking down on guilds that stack multiple raids. Then you say you are open to running 5 raids as long as they are "Coordinated." I am confused cause the level of hypocrisy here is so apparent I find it hard to believe this isn't some sort of troll post... Or is it?
@Anazasi
"You know you're a true zerglord when even Pact Militia thinks your group is too big."
- M.L.K
rfennell_ESO wrote: »So let me ask you (or anyone who wishes to respond): Specifically within the context of ESO PVP, what criteria have to be met before an organized group of players becomes a Zerg? Is it sheer numbers? Variety of skills/abilities used? Degree of coordination? When the servers start to lag? Or just when your group gets wiped?
I've been in a group of 12 well-coordinated players and been called out as a Zerg... But ESO allows grouping of up to 24. I've seen stacks of groups all run in at once to sack a keep, but claim they are playing "loose" and therefore are not Zerging.
What definition do you operate under?
your terminology is flawed. Zerg has a negative connotation while you are asking what an organized group calls themselves. An organized group is simply that. Organized. A zerg however is a mass of players with no clear leadership or purpose. While they all may share a common goal they operate independently. Organized play is by nature organized with a clear purpose and leadership. You can have 5 raids, each raid with 24 players, all working together to meet the same goal. Typically we call this coordination. It's easy to wipe groups that are not organized. We do it all the time. We know the groups we fight and which groups are more challenging. The fact of the matter is at some point attrition takes over and it becomes a numbers game because ZOS introduced AOE caps. I think we all can agree that without AOE caps there would be no need for more than 12 or 16 players in any group. But since AOE caps exist, attrition is only limited by the number of bodies you have at your disposal to through at an organized group.
you may continue to use the term zerg. That's your choice. You can continue to think in small numbers, that's also you choice. But you seriously have missed the concept that sold this game, because of the limits you place on yourself and the derogatory comments you through at organized players.
If you look at the title of this thread you will find i used the word "herd" that was intentional as not to offend my fellow TF players by calling them a zerg. If you are offended by the post you can choose to not read it or respond.
So let me get this straight, you start a forum post looking down on guilds that stack multiple raids. Then you say you are open to running 5 raids as long as they are "Coordinated." I am confused cause the level of hypocrisy here is so apparent I find it hard to believe this isn't some sort of troll post... Or is it?
Heh do you play on PC NA TF?
Because, regardless of all the zerg connotations being thrown about... what the OP said about that group of EP in particular isn't the norm of zerging. It's more than 2 full raids hitting resources, literally. It's basically the source of lag on TF now.
Ara_Valleria wrote: »So let me ask you (or anyone who wishes to respond): Specifically within the context of ESO PVP, what criteria have to be met before an organized group of players becomes a Zerg? Is it sheer numbers? Variety of skills/abilities used? Degree of coordination? When the servers start to lag? Or just when your group gets wiped?
I've been in a group of 12 well-coordinated players and been called out as a Zerg... But ESO allows grouping of up to 24. I've seen stacks of groups all run in at once to sack a keep, but claim they are playing "loose" and therefore are not Zerging.
What definition do you operate under?
your terminology is flawed. Zerg has a negative connotation while you are asking what an organized group calls themselves. An organized group is simply that. Organized. A zerg however is a mass of players with no clear leadership or purpose. While they all may share a common goal they operate independently. Organized play is by nature organized with a clear purpose and leadership. You can have 5 raids, each raid with 24 players, all working together to meet the same goal. Typically we call this coordination. It's easy to wipe groups that are not organized. We do it all the time. We know the groups we fight and which groups are more challenging. The fact of the matter is at some point attrition takes over and it becomes a numbers game because ZOS introduced AOE caps. I think we all can agree that without AOE caps there would be no need for more than 12 or 16 players in any group. But since AOE caps exist, attrition is only limited by the number of bodies you have at your disposal to through at an organized group.
you may continue to use the term zerg. That's your choice. You can continue to think in small numbers, that's also you choice. But you seriously have missed the concept that sold this game, because of the limits you place on yourself and the derogatory comments you through at organized players.
If you look at the title of this thread you will find i used the word "herd" that was intentional as not to offend my fellow TF players by calling them a zerg. If you are offended by the post you can choose to not read it or respond.
So let me get this straight, you start a forum post looking down on guilds that stack multiple raids. Then you say you are open to running 5 raids as long as they are "Coordinated." I am confused cause the level of hypocrisy here is so apparent I find it hard to believe this isn't some sort of troll post... Or is it?
@Anazasi
"You know you're a true zerglord when even Pact Militia thinks your group is too big."
- M.L.K
I never said his zerg was too big or anything. I have no intrest in nor would I ever lecture someone on zergs xD I don't do it and that is exactly why the OP is so hypocritical here.