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Question about damage mitigation (PvE) ...

SirAndy
SirAndy
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One of the problems i always had (in PvE) with this character (see below) is the fact that she takes ungodly amounts of damage and i'm always having a hard time keeping her alive.

I thought pumping up my Spell Resistance and Physical Resistance along with a good amount of Health would get me to a point where i don't have to perma-spam vigor just to stay alive.
So i re-spec'd her with what i thought was a decent amount of resistance but it seems to make no difference at all.

I watch videos of other people with similar builds running the same dungeons, trials and vMA and they just breeze right through without their health bar moving much but i get one/two shotted in the exact same spots.

I certainly know how to block and dodge and i do deal a pretty decent amount of damage, the problem is that even trash mobs can take half my health with one hit.

I'm obviously missing something here. I have 3 other main characters and neither of them has any trouble with this.
confused24.gif


Here are my unbuffed stats (Just Health/Stamina food):
post-2-1470202212.png

  • Totalitarian
    Totalitarian
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    Well, in dungeons and trials, you generally have a healer providing 4k+ HPS to you :wink:

    For vMA, it's just massive DPS. They kill the mob before it can attack, then move onto the next. I wish I could do that.
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  • SirAndy
    SirAndy
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    Well, in dungeons and trials, you generally have a healer providing 4k+ HPS to you :wink:
    For vMA, it's just massive DPS. They kill the mob before it can attack, then move onto the next. I wish I could do that.
    Yeah, if i run with a group it's usually not much of an issue because the healer keeps me alive.

    However, i also like to solo group dungeons and this is the only one of my 4 mains that has a problem staying alive.

    The stats *should* give me some decent mitigation but somehow they don't.
    It's particularly bad for elemental damage, like fire. She just melts in one hit.
    unsure.gif
    Edited by SirAndy on August 3, 2016 5:47AM
  • SirAndy
    SirAndy
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    Anyone else have any bright ideas?
    idea.gif
  • Zerok
    Zerok
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    So basically you're asking for ways to solo content that was not intended to be soloable?
    Zeerok (the sneaky ruffian) - LV50 Bosmer stamblade DPS (AD)
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    Zeerokk (the AD zealot) - LV50 Altmer magblade PvP (AD)
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    Fights-With-Khajiit (the gullible faithful) - LV5 Argonian templar (EP)
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    Siggy Thorvaldsson (the charismatic baroness) - LV50 Nord stamwarden tank (DC)
  • cjthibs
    cjthibs
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    You're a glass cannon...what do you expect?

    0 points into health = squishy.
    Either deal with squish, redistribute, or slot self-heals.
  • Soleya
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    FYI, using a shadow ability (surprise attack is a commonly used one) if you have shadow barrier passive, you'll gain 5k resistance, so you'll have 23-24k resistance.
  • SirAndy
    SirAndy
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    Zerok wrote: »
    So basically you're asking for ways to solo content that was not intended to be soloable?

    I can already solo most group dungeons on my other 3 characters, so i'm not sure where you're going with this.
    This is the only one that feels squishy.

    FYI, using a shadow ability (surprise attack is a commonly used one) if you have shadow barrier passive, you'll gain 5k resistance, so you'll have 23-24k resistance.

    I'll try to boost my resistance a bit more and see where that gets me. I though 18k would be enough but maybe not.

    cjthibs wrote: »
    You're a glass cannon...what do you expect?
    0 points into health = squishy.
    Either deal with squish, redistribute, or slot self-heals.

    Not exactly a glass cannon. I can get much more stamina and weapon damage if i dial down my health and resistance.
    Been there, done that.

    I guess the take away is that 21k health and 18k resistance is generally not enough.
    What has me baffled is that my other 3 chars have a much easier time with soloing group content while having similar stats.
    dry.gif
    Edited by SirAndy on August 3, 2016 8:45PM
  • Ep1kMalware
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    SirAndy wrote: »
    One of the problems i always had (in PvE) with this character (see below) is the fact that she takes ungodly amounts of damage and i'm always having a hard time keeping her alive.

    I thought pumping up my Spell Resistance and Physical Resistance along with a good amount of Health would get me to a point where i don't have to perma-spam vigor just to stay alive.
    So i re-spec'd her with what i thought was a decent amount of resistance but it seems to make no difference at all.

    I watch videos of other people with similar builds running the same dungeons, trials and vMA and they just breeze right through without their health bar moving much but i get one/two shotted in the exact same spots.

    I certainly know how to block and dodge and i do deal a pretty decent amount of damage, the problem is that even trash mobs can take half my health with one hit.

    I'm obviously missing something here. I have 3 other main characters and neither of them has any trouble with this.
    confused24.gif


    Here are my unbuffed stats (Just Health/Stamina food):
    post-2-1470202212.png

    you want your cp setup differentlt. I'd put 60 into hard;y/ele defender, 20 into thick skinned, rest into quick recovery. That'll mitigate a ton of damage.

    for vms I dps on my bow bar mainly, and use an infused 2h sword for rally. Doesn't matter how tou setup, you could do dw for the hot from blood/craze/flurry.

    make use of dot effects such as poison injection/caltrops/carve/endless hail. poisom injection is a strong dot as well

    Also target prioritization is a big one, some adds hit harder than others and need to be killed quickly, if not immediately after they spawn. Learning to recognize charge attacks (zen made this very easy now) will save your life. Interrupt with shield bash or dodgeroll if you need to. This is where dots really shine. You can spam blocks/dodgerolls and still kill adds.

    most things in vmsa can be killed with a single heavy attack+poison injection. Many of your issues are l2p, but uncommon amongst most players. once you get used to paying attention to mobs and getring that 'sixth sense' on when to dodgeroll and heal the rest of the game becomes so easy xD. Aim foe 20k health, gl bro
    Edited by Ep1kMalware on August 3, 2016 10:40PM
  • Ep1kMalware
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    SirAndy wrote: »
    Zerok wrote: »
    So basically you're asking for ways to solo content that was not intended to be soloable?

    I can already solo most group dungeons on my other 3 characters, so i'm not sure where you're going with this.
    This is the only one that feels squishy.

    FYI, using a shadow ability (surprise attack is a commonly used one) if you have shadow barrier passive, you'll gain 5k resistance, so you'll have 23-24k resistance.

    I'll try to boost my resistance a bit more and see where that gets me. I though 18k would be enough but maybe not.

    cjthibs wrote: »
    You're a glass cannon...what do you expect?
    0 points into health = squishy.
    Either deal with squish, redistribute, or slot self-heals.

    Not exactly a glass cannon. I can get much more stamina and weapon damage if i dial down my health and resistance.
    Been there, done that.

    I guess the take away is that 21k health and 18k resistance is generally not enough.
    What has me baffled is that my other 3 chars have a much easier time with soloing group content while having similar stats.
    dry.gif

    I'vr had no issues with 7k resistance/16-17k health.
  • SirAndy
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    Interesting read, thanks for that link ...
    beerchug.gif
  • SirAndy
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    I'vr had no issues with 7k resistance/16-17k health.
    Kind of my point with this thread, my other 3 chars have similar stats but feel much less squishy.
    Of course they are different races and classes, so that isn't all apples to apples.
    idea.gif

    you want your cp setup differentlt. I'd put 60 into hard;y/ele defender, 20 into thick skinned, rest into quick recovery. That'll mitigate a ton of damage.
    for vms I dps on my bow bar mainly, and use an infused 2h sword for rally. Doesn't matter how tou setup, you could do dw for the hot from blood/craze/flurry.
    make use of dot effects such as poison injection/caltrops/carve/endless hail. poisom injection is a strong dot as well
    I admit i've neglected the DOTs when assigning my CPs for this one. I might go down that route. Thanks for the tips.
    ninja.gif

  • Leon119
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    Nothing wrong with the stats i can see. Try altering CP a bit ?
    Also block if u see a hard hit coming your way. Blocking nacked makes u take less dmg than not blocking at mitigation cap.
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