Look, we get it. There's not a lot of oomph, and the wow factor is somewhat mixed, but overall... yes, this is an important update. ZOS didn't need to release it, and realistically everything in Shadows of the Hist (and even the base game patch) could have been backburnered until One Tamriel which comes out in a few months.
But Update 11 /is/ an important update, and it's important for a few reasons.With that, no, not everything is perfect, and this is a small DLC, but this is a small DLC that really focused and catered on the little things. A lot of little things that people have been asking for.
- Updates - Everyone complains that ZOS never does bug pure bug fixing. "Stop making new content," some cry with seething rage into an oscillating room fan. "Focus on bug fixes! Stop content and just fix things." Guess what? They did. In fact, the majority of this patch WAS bug fixes. Improvements. Fixes. Tweaks. Yes, two new dungeons were added to the mix, but the vast majority of everything of this patch was bug fixing. Some big, simple little.
You've been asking for it for ages, and you got it. Chicken McNuggets for everyone!- Quality of Life - "The RNG system sucks. BURN THE HERETIC!" Yep, the RNG sucks. You said. I've said. The guy at the drive thru window of my local Taco Bell said it. And with Update 11, the single biggest quality of life update is... *drumroll* ....the ability to defeat the RNG. You can now trade BOP items. Yes, this seems like a minor update in the scheme of things, but this is huge. This is the kind of thing that truly incentivizes and rewards group play. Y'know, that... that thing you've been asking for. That we've all been asking for. It's here. Right now.
Loot sharing will greatly encourage more group play. More trials. More dungeons. More people getting together and doing the content that may not have done, and not having to worry quite as much at being at the mercy of the RNG. Didn't get the part you wanted? Trade for it. You're no longer limited to the loot table of yourself, but he loot table of 3 to 11 other people.
Freakin'. Huge.
Not only that, but ZOS listened to our threads, heard our complaints, and made Maelstrom always drop a weapon. And made DSA always drop a weapon. Yeah, it's taken a while, but they listened. That's important. Write that down in your copy book now.- Personalities - I don't know of many other MMOs that can allow you to change your character's behavior, walk, idle in such an easy way. Darth Lambert and Emperor Firor could have declared each personality cost 1K crowns. They didn't. They bundled them, put them together in a seriously cheap and affordable pack, tied a little ribbon on it and basically gave it out for dirt cheap. Yeah, yeah, they still cost crowns, but they made them affordable to get them out there. Small impact, but it further helps customize characters. This is a good thing.
- Costume Dyeing - Again, this a minor update but one that has a large impact to the feel of the game. It offers more customization and the ability to be a little bit more unique. You can customize how you look, feel, act and behave (especially accompanied by the new personalities) you can really go the extra mile to make your character feel unique and different from the rest of the pack. Again: huge.
- Updated Content - They took the time to go back, fix, tweak and improve the updated content. No, it's not new, but creating new content takes ages. ZOS opened up a new floodgate of existing for people to engage in, and actually have it be rewarding and end up as something other than "Hey, got 10 minutes to kill to knock out AA for leaderboards?" Scaling also sets the stage for One Tamriel, and brings everything we've had prior up to part. Fixed. And yes, it gives us insight that they want Trials to be the hard, yet also accessible. Approachable for new players, and about as fun as a trip to the dentist for those looking for a challenge. Which is good, because that drives people to WANT to get better and improve.
That's a great thing, and if you don't think it's a great thing, trust me... alcohol helps.
I can understand your concern, but I'm genuinely positive about this update. I know, I know... it's terrible, but I am.Feels like Zenimax paid OP to write that.
Mocking? No. And I don't think think appearance changes are "massively" overpriced, though I DO think renames are a bit expensive. Other MMOs charge about $10 for a rename, so I think 1,000-1,500 crowns would have been fair. I'm okay with the price of race change as, honestly, I don't want people jumping races every month to play the "flavor build of the month " game. Names don't have an impact on game services. Race changes can.But hey, if you praise mediocre content and try to shun and mock others for thinking otherwise, go ahead if it makes you feel better. Notice the OP says nothing about the massively overpriced name change and appearance changes, yet he mentions how "affordable" the personalities are.
My biggest gripe is that I feel ZOS should have offered the ability to purchase these in-game. The game lacks gold sinks, especially at the higher level. The gold sinks ESO does have (bag space, bank space, horse training) are sinks which impact new players more than anything. The higher end economy lacks a lot of gold sinks.
yet none of this update fixed anything. Instead we got more bugs. I want core mechanic fixes, lag fixes, balance fixes, loot drop fixes. Custom dyeing, cosmetics, new dungeons, name changes, racial changes none of this adds any value or longevity to the game you are just putting it on life support. People get bored eventually and move on because they do not want to deal with poor game performance. A whole guild of 80 people on ps4 quit the game because lag was horrendous. You think they are gonna back to see the new custom dyeing? lol hell no.
There's not enough core content in the game for end gamers, and there's been a massive drought since the Trials were never scaled up. I've lost almost all my friends in game, too. Mostly because people just don't want to do endless Undaunted pledges as the only real "end game content". Once Sanctum was updated, my guilds sprung back to life with people working on them. And with AA and HRC, even more of that.Ep1kMalware wrote: »lost a guild of 350+ , most have loyaly played every day since ps4 launch. I think about 4 returned a month ago. And those 4 all play never winter now.
yet none of this update fixed anything. Instead we got more bugs. I want core mechanic fixes, lag fixes, balance fixes, loot drop fixes. Custom dyeing, cosmetics, new dungeons, name changes, racial changes none of this adds any value or longevity to the game you are just putting it on life support. People get bored eventually and move on because they do not want to deal with poor game performance. A whole guild of 80 people on ps4 quit the game because lag was horrendous. You think they are gonna back to see the new custom dyeing? lol hell no.
Yeah, I forgot a few things. A lot of this sets the groundwork for (hopefully) better updates and changes in the future. Since we don't know what One Tamriel is going offer beyond the basics, I'm hoping they can really just fix a lot of the problems.Good post, didn't even mention Cyrodiil town capture either or console text chat two more things highly needed.