Damage in PvP

  • KenaPKK
    KenaPKK
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    Higher resource pools with lower recovery. That's a brilliant difference.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Derra
    Derra
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    All these ppl glorifying azura make me scratch my head.

    Why would anyone claim sustain is finite on azura? Has any of you played a marksman/vicious build there? Sustain for any stam build is an absolute nonissue.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • KenaPKK
    KenaPKK
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    Derra wrote: »
    All these ppl glorifying azura make me scratch my head.

    Why would anyone claim sustain is finite on azura? Has any of you played a marksman/vicious build there? Sustain for any stam build is an absolute nonissue.

    Better than an alchemist + viper build not having sustain issues.

    "Infinite sustain" builds still exist, but they still don't have CP-level sustain. They still require resource management skill. Their damage is also in better check.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Lokey0024
    Lokey0024
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    Derra wrote: »
    All these ppl glorifying azura make me scratch my head.

    Why would anyone claim sustain is finite on azura? Has any of you played a marksman/vicious build there? Sustain for any stam build is an absolute nonissue.

    The skill cap for Azuras is higher. It might not seem like it because of the nubcakes running around, but run into a properly built class and you're in for a fight.
    Alot of over the top dmg builds dont work because they cant be sustained thru CP. Fights become more chess instead of rock,paper scissors. Really is alot of fun, and the low amounts of latency make the combat system shine.

  • Saint_Bud
    Saint_Bud
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    The DPS gap in this game becomes to large. Once there was softcaps to Balance this. Now people can go full damage and will substain it.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • Aquanova
    Aquanova
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    I do not think damage is OP in pvp at all. Almost all of my deaths are from being hit by 2 or more players.

    The 1v1are drawn out quite nicely and usually end when someone messes up.

    This is the closest I've seen pvp damage balanced since pre 1.5.
    I don't think there's any need for adjustments at this point.
    Edited by Aquanova on July 25, 2016 1:18PM
    NA/PC
  • CapuchinSeven
    CapuchinSeven
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    TTK is very low in this game, TOR reached a point with me as well where I just got tired of the instant kill games. Run in, kill three people in 20 seconds, die run back.
  • NeillMcAttack
    NeillMcAttack
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    I read a LOT of what is being said around here recently and with my experiences in game I completely agree with @Sypher and everyone that claims something needs to change. But I don't feel it's as complicated as we all are making it out to be.

    In my humble opinion I feel that the best way to deal with the ridiculous power creep and insane sustain is actually a fairly simple re-scaling of how mitigation works in this game. With the way power creep has taken form, with the way CP's affect it, and the way abilities scale causing their strength to spiral out of control, this situation seems to have been inevitable. But why has mitigation never really changed???!

    The way I see it. "Squishy" DPS, "Full" healers, and even tanks being viable for all three of these roles is down to mitigation being virtually the same accross the board. And this is why you need to go full damage. If FULL DPS and FULL viable healers had zero armor, and penetration actually went into the negatives ,further increasing burst damage, roles in PvP would be required, because, and I find it strange I haven't seen this mentioned, but burst is actually the hard counter to sustain.

    So by re-scaling mitigation to a greater effect we kind of actually end up with a similar yet less restrictive form of soft caps. High bursty builds would of course be very strong again, but only until they attempt to burst the wrong target or get controlled, then they should be practically insta-gibbed without the right support.

    But what about tanky DPS'rs, this makes them even more viable? It's kind of simple really and comes down to Armor passives. Why do we give our full mages spell resistance? If they instead recieved the appropriate amounts penetration, which should be essential for dealing damage as mitigation becomes a much greater factor in it then tanks would be just that, friggin tanks!! This even buffs the crap out of the defending trait when done correctly. Which again, should be borderline essential for effective tanks to sustain through the new levels of burst.

    So what do we think?? @Wrobel

    This even makes tanks more essential in PvE because right now, with the pretty standard 60 and 60 in hardy and (the other one can't think right now) all one has to do to tank in PvE is slot inner fire and sustain through it, outside of VSO and VMOL of course. Oh, it even buffs the sorc healer as they would be the least susceptible to burst. It almost feels like it's what the game needs right now.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • Armitas
    Armitas
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    KenaPKK wrote: »

    See you all in Azura's. :) PvP feels sooooo much better there. Sustain isn't infinite, damage is more moderate, no one is unkillable, my sorc shields even feel fine. In my honest opinion, it's where all serious PvPers should be.

    ^ It's absolutely amazing on Azuras (non CP campaign). My mDK feels so alive there. People are using hybrid sets. I dueled a sorc yesterday using that set that summons blade cloak blades and it was a great build, it worked, he thrived in his own unique build! Azuras is an oasis. It is Shangri La.

    Everything is sooooo muuuuuch better without CP.
    Edited by Armitas on August 1, 2016 11:39AM
    Retired.
    Nord mDK
  • Derra
    Derra
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    KenaPKK wrote: »
    Derra wrote: »
    All these ppl glorifying azura make me scratch my head.

    Why would anyone claim sustain is finite on azura? Has any of you played a marksman/vicious build there? Sustain for any stam build is an absolute nonissue.

    Better than an alchemist + viper build not having sustain issues.

    "Infinite sustain" builds still exist, but they still don't have CP-level sustain. They still require resource management skill. Their damage is also in better check.

    Which in the end only results in less vaible set options leading to more predictable fights as people simply don´t have anything to choose from.

    Lokey0024 wrote: »
    Derra wrote: »
    All these ppl glorifying azura make me scratch my head.

    Why would anyone claim sustain is finite on azura? Has any of you played a marksman/vicious build there? Sustain for any stam build is an absolute nonissue.

    The skill cap for Azuras is higher. It might not seem like it because of the nubcakes running around, but run into a properly built class and you're in for a fight.
    Alot of over the top dmg builds dont work because they cant be sustained thru CP. Fights become more chess instead of rock,paper scissors. Really is alot of fun, and the low amounts of latency make the combat system shine.

    If i run into someone with a proper build in azura it´s a draw - period. I´m not running out of resources and he won´t either (except if ppl use resource poisons in this case the build less relying less on magica wins).
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Lokey0024
    Lokey0024
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    [/quote]If i run into someone with a proper build in azura it´s a draw - period. I´m not running out of resources and he won´t either (except if ppl use resource poisons in this case the build less relying less on magica wins).[/quote]

    Sounds like you over compensate for sustain unless you are just running on an underwhelming class.

    Magplars are mortal on Azuras, NB fights are actually skillfull instead of trying to recover from stupid damage and healing reduction, skill spammers run out of juice quick. Its nice change of pace.
    Edited by Lokey0024 on August 1, 2016 1:54PM
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