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Magicka DK Build - HUGE damage | Dark Brotherhood patch

  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Blobsky wrote: »
    Sharee wrote: »
    Blobsky wrote: »
    Armitas wrote: »
    Blobsky wrote: »
    IxskullzxI wrote: »
    Erock25 wrote: »
    IxskullzxI wrote: »
    Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.

    Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.

    Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..

    My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying

    This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.

    ______
    I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.

    Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.

    Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?

    Nightblades lack survivability in exchange for the extra damage

    Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.

    burning embers heals for 7k and cosgts 700 magicka

    That's misleading as hell. You will get that heal from burning embers only after it has been ticking for a long time. You can not afford to wait that long before healing yourself because the stam NB is hitting you for 5K every second (and that's just the SA alone, and with you in heavy armor). Try to survive on a stamina build relying on rally, without vigor, that would be similar to burning embers.
  • Blobsky
    Blobsky
    ✭✭✭✭✭
    Armitas wrote: »
    Sharee wrote: »
    Blobsky wrote: »
    Armitas wrote: »
    Blobsky wrote: »
    IxskullzxI wrote: »
    Erock25 wrote: »
    IxskullzxI wrote: »
    Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.

    Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.

    Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..

    My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying

    This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.

    ______
    I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.

    Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.

    Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?

    Nightblades lack survivability in exchange for the extra damage

    Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.

    Yeah I don't see a lack of survivability on NB, especially with how broken stam is right now. They have our armor from volitile armor as a passive, magicka dodge, spammable cloak, cloak and ward for a heal, spammable stealth which works if you aren't sloppy, 15% all stat regen as a passive, and generates ultimate twice as fast. The only thing we have for unique survival is reflect which is penetrated by any stealth shot, some morphs of snipe go through it, your own cp mitigation lowers the reflect damage and debufss go through the reflect. I just cannot see a squishy comparison to DKs. I mean if its compared to taking a hit yeah, because most us are in heavy armor, but that has nothing to with the class.

    I don't think that one week is sufficient to make broad claims about the state of mDK. I hope he is right but I won't know till I see the video.

    Once again - I have stated cloak needs a nerf since beta. Ward is not a nightblade skill. The 'volatile armour passive' doesn't come with an extra 10k dot, dk has battle roar for sustain, bugs are not really a balancing issue, DK can block a mile longer.

    And the video... https://www.youtube.com/watch?v=ESxyj-lfkHk
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • Blobsky
    Blobsky
    ✭✭✭✭✭
    Sharee wrote: »
    Blobsky wrote: »
    Sharee wrote: »
    Blobsky wrote: »
    Armitas wrote: »
    Blobsky wrote: »
    IxskullzxI wrote: »
    Erock25 wrote: »
    IxskullzxI wrote: »
    Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.

    Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.

    Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..

    My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying

    This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.

    ______
    I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.

    Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.

    Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?

    Nightblades lack survivability in exchange for the extra damage

    Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.

    burning embers heals for 7k and cosgts 700 magicka

    That's misleading as hell. You will get that heal from burning embers only after it has been ticking for a long time. You can not afford to wait that long before healing yourself because the stam NB is hitting you for 5K every second (and that's just the SA alone, and with you in heavy armor). Try to survive on a stamina build relying on rally, without vigor, that would be similar to burning embers.

    If I use burning embers back to back, I heal 3-4k in PvP every cast. I have already survived and killed many on stream, healing ward is a better heal than rally and any class has access to it - I have to use the exact same on my main, a magicka nightblade
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Blobsky wrote: »
    Sharee wrote: »
    Blobsky wrote: »
    Sharee wrote: »
    Blobsky wrote: »
    Armitas wrote: »
    Blobsky wrote: »
    IxskullzxI wrote: »
    Erock25 wrote: »
    IxskullzxI wrote: »
    Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.

    Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.

    Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..

    My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying

    This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.

    ______
    I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.

    Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.

    Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?

    Nightblades lack survivability in exchange for the extra damage

    Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.

    burning embers heals for 7k and cosgts 700 magicka

    That's misleading as hell. You will get that heal from burning embers only after it has been ticking for a long time. You can not afford to wait that long before healing yourself because the stam NB is hitting you for 5K every second (and that's just the SA alone, and with you in heavy armor). Try to survive on a stamina build relying on rally, without vigor, that would be similar to burning embers.

    If I use burning embers back to back, I heal 3-4k in PvP every cast. I have already survived and killed many on stream, healing ward is a better heal than rally and any class has access to it - I have to use the exact same on my main, a magicka nightblade

    Spamming embers will only keep you alive against opponents with low damage output. Show me how spamming embers makes you survive against a 5-6K weapon damage NB who fears you, removes 1/2 of your HP before it is possible to break free, and has 3 heavy damage DOTs ticking on you by the time you do. 2H axe bleed 2k/sec, poison injection 1.5k/sec, rearming trap 1k/sec(all unblockable), then come the SA/LA weave. Good luck outhealing that.

    But yea, i do believe that you can make a video of embers outhealing a tank.
    Edited by Sharee on July 29, 2016 2:40PM
  • Blobsky
    Blobsky
    ✭✭✭✭✭
    Sharee wrote: »
    Blobsky wrote: »
    Sharee wrote: »
    Blobsky wrote: »
    Sharee wrote: »
    Blobsky wrote: »
    Armitas wrote: »
    Blobsky wrote: »
    IxskullzxI wrote: »
    Erock25 wrote: »
    IxskullzxI wrote: »
    Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.

    Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.

    Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..

    My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying

    This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.

    ______
    I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.

    Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.

    Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?

    Nightblades lack survivability in exchange for the extra damage

    Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.

    burning embers heals for 7k and cosgts 700 magicka

    That's misleading as hell. You will get that heal from burning embers only after it has been ticking for a long time. You can not afford to wait that long before healing yourself because the stam NB is hitting you for 5K every second (and that's just the SA alone, and with you in heavy armor). Try to survive on a stamina build relying on rally, without vigor, that would be similar to burning embers.

    If I use burning embers back to back, I heal 3-4k in PvP every cast. I have already survived and killed many on stream, healing ward is a better heal than rally and any class has access to it - I have to use the exact same on my main, a magicka nightblade

    Spamming embers will only keep you alive against opponents with low damage output. Show me how spamming embers makes you survive against a 5-6K weapon damage NB who fears you, removes 1/2 of your HP before it is possible to break free, and has 3 heavy damage DOTs ticking on you by the time you do. 2H axe bleed 2k/sec, poison injection 1.5k/sec, rearming trap 1k/sec(all unblockable), then come the SA/LA weave. Good luck outhealing that.

    But yea, i do believe that you can make a video of embers outhealing a tank.

    Or just cast heal ward, a real heal, the same as a magicka nightblade or sorc would - why should DK be allowed to have a class full-health heal? You do know you are allowed to cc them too btw right, there aren't rules against that... atleast that I am aware of
    Edited by Blobsky on July 29, 2016 2:42PM
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • themdogesbite
    themdogesbite
    ✭✭✭✭✭
    Nice vid blobs, looking forward to seeing the full one.
    :]
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    Blobsky wrote: »
    Sharee wrote: »
    Blobsky wrote: »
    Sharee wrote: »
    Blobsky wrote: »
    Sharee wrote: »
    Blobsky wrote: »
    Armitas wrote: »
    Blobsky wrote: »
    IxskullzxI wrote: »
    Erock25 wrote: »
    IxskullzxI wrote: »
    Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.

    Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.

    Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..

    My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying

    This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.

    ______
    I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.

    Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.

    Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?

    Nightblades lack survivability in exchange for the extra damage

    Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.

    burning embers heals for 7k and cosgts 700 magicka

    That's misleading as hell. You will get that heal from burning embers only after it has been ticking for a long time. You can not afford to wait that long before healing yourself because the stam NB is hitting you for 5K every second (and that's just the SA alone, and with you in heavy armor). Try to survive on a stamina build relying on rally, without vigor, that would be similar to burning embers.

    If I use burning embers back to back, I heal 3-4k in PvP every cast. I have already survived and killed many on stream, healing ward is a better heal than rally and any class has access to it - I have to use the exact same on my main, a magicka nightblade

    Spamming embers will only keep you alive against opponents with low damage output. Show me how spamming embers makes you survive against a 5-6K weapon damage NB who fears you, removes 1/2 of your HP before it is possible to break free, and has 3 heavy damage DOTs ticking on you by the time you do. 2H axe bleed 2k/sec, poison injection 1.5k/sec, rearming trap 1k/sec(all unblockable), then come the SA/LA weave. Good luck outhealing that.

    But yea, i do believe that you can make a video of embers outhealing a tank.

    Or just cast heal ward, a real heal, the same as a magicka nightblade or sorc would - why should DK be allowed to have a class full-health heal?

    Because this is how the class was designed. No ranged attacks, no real burst damage but was good at resource management and had the best self heal in the game.
    Because I can!
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Blobsky wrote: »
    Sharee wrote: »
    Blobsky wrote: »
    Sharee wrote: »
    Blobsky wrote: »
    Sharee wrote: »
    Blobsky wrote: »
    Armitas wrote: »
    Blobsky wrote: »
    IxskullzxI wrote: »
    Erock25 wrote: »
    IxskullzxI wrote: »
    Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.

    Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.

    Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..

    My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying

    This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.

    ______
    I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.

    Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.

    Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?

    Nightblades lack survivability in exchange for the extra damage

    Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.

    burning embers heals for 7k and cosgts 700 magicka

    That's misleading as hell. You will get that heal from burning embers only after it has been ticking for a long time. You can not afford to wait that long before healing yourself because the stam NB is hitting you for 5K every second (and that's just the SA alone, and with you in heavy armor). Try to survive on a stamina build relying on rally, without vigor, that would be similar to burning embers.

    If I use burning embers back to back, I heal 3-4k in PvP every cast. I have already survived and killed many on stream, healing ward is a better heal than rally and any class has access to it - I have to use the exact same on my main, a magicka nightblade

    Spamming embers will only keep you alive against opponents with low damage output. Show me how spamming embers makes you survive against a 5-6K weapon damage NB who fears you, removes 1/2 of your HP before it is possible to break free, and has 3 heavy damage DOTs ticking on you by the time you do. 2H axe bleed 2k/sec, poison injection 1.5k/sec, rearming trap 1k/sec(all unblockable), then come the SA/LA weave. Good luck outhealing that.

    But yea, i do believe that you can make a video of embers outhealing a tank.

    Or just cast heal ward, a real heal, the same as a magicka nightblade or sorc would - why should DK be allowed to have a class full-health heal? You do know you are allowed to cc them too btw right, there aren't rules against that... atleast that I am aware of

    We never had one, but we had one that would heal 33% of our missing health and worked great before the 50% battle spirit. Why should the class that can't escape like a night blade or sorc not have a reliable heal?
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Blobsky wrote: »

    5 minutes into the video.

    You are solo fighting a guy with ava rank of recruit, who has 220 CP, he survives for 60 seconds, and only dies after a yellow archer shoots him with poison injection.

    I think that perfectly illustrates the state the magicka DK is in. Were you on a stam NB, he would have died 5 seconds into the fight.
  • Blobsky
    Blobsky
    ✭✭✭✭✭
    Ghost-Shot wrote: »
    Blobsky wrote: »
    Sharee wrote: »
    Blobsky wrote: »
    Sharee wrote: »
    Blobsky wrote: »
    Sharee wrote: »
    Blobsky wrote: »
    Armitas wrote: »
    Blobsky wrote: »
    IxskullzxI wrote: »
    Erock25 wrote: »
    IxskullzxI wrote: »
    Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.

    Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.

    Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..

    My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying

    This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.

    ______
    I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.

    Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.

    Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?

    Nightblades lack survivability in exchange for the extra damage

    Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.

    burning embers heals for 7k and cosgts 700 magicka

    That's misleading as hell. You will get that heal from burning embers only after it has been ticking for a long time. You can not afford to wait that long before healing yourself because the stam NB is hitting you for 5K every second (and that's just the SA alone, and with you in heavy armor). Try to survive on a stamina build relying on rally, without vigor, that would be similar to burning embers.

    If I use burning embers back to back, I heal 3-4k in PvP every cast. I have already survived and killed many on stream, healing ward is a better heal than rally and any class has access to it - I have to use the exact same on my main, a magicka nightblade

    Spamming embers will only keep you alive against opponents with low damage output. Show me how spamming embers makes you survive against a 5-6K weapon damage NB who fears you, removes 1/2 of your HP before it is possible to break free, and has 3 heavy damage DOTs ticking on you by the time you do. 2H axe bleed 2k/sec, poison injection 1.5k/sec, rearming trap 1k/sec(all unblockable), then come the SA/LA weave. Good luck outhealing that.

    But yea, i do believe that you can make a video of embers outhealing a tank.

    Or just cast heal ward, a real heal, the same as a magicka nightblade or sorc would - why should DK be allowed to have a class full-health heal? You do know you are allowed to cc them too btw right, there aren't rules against that... atleast that I am aware of

    We never had one, but we had one that would heal 33% of our missing health and worked great before the 50% battle spirit. Why should the class that can't escape like a night blade or sorc not have a reliable heal?

    You keep coming back to cloak - I have said HUNDREDS of times, cloak needs a nerf. I refuse to use it because it is leagues overpowered
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • Blobsky
    Blobsky
    ✭✭✭✭✭
    Sharee wrote: »
    Blobsky wrote: »

    5 minutes into the video.

    You are solo fighting a guy with ava rank of recruit, who has 220 CP, he survives for 60 seconds, and only dies after a yellow archer shoots him with poison injection.

    I think that perfectly illustrates the state the magicka DK is in. Were you on a stam NB, he would have died 5 seconds into the fight.

    The guy is a PC EU tank with 50k health and just blocks. He is one among many in the clips, a nightblade isn't going to hit 10ks on block
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • IxskullzxI
    IxskullzxI
    ✭✭✭✭
    The criticism you're getting for this build isn't about your ability to play the class effectively. I don't think anyone here doubts you can play the class. You're getting criticism because you claim it has HUGE damage, when anyone who has played the class for more than a week can take one look at the build and tell it doesn't do huge damage. A lot of people here have been playing the class a long time and anytime they comment about the build you jump on them like they just attacked your family and tell them that they are wrong and don't know how to play the class. Just because you 1vX'd some pve-heroes doesn't mean there isn't anything wrong with the class. Regardless, nice video.
    #HowDoYouLikeYourDK?
  • Brrrofski
    Brrrofski
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    ✭✭✭✭
    I'm a big fan of your steams blobs and loved your frostblade build (so much fun and super effective) but you're overselling magica Dk. You might do good with it, but you'd do better witj anything else...

    I've played max rank stam and magica in every class (with bis minus maelstrom, all golded) and magica Dk is by far the one lacking something most. It's pigeonholed into small group, heavy armor, s&b. It's the only class that has to really sacrifice. You can't maximise damage, sustain and survivability likely can on pretty much anything else.
  • caeliusstarbreaker
    caeliusstarbreaker
    ✭✭✭✭✭
    Good video bud, but I still think the huge damage claim is a bit much. Other than that solid work.
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Blobsky wrote: »
    Sharee wrote: »
    Blobsky wrote: »

    5 minutes into the video.

    You are solo fighting a guy with ava rank of recruit, who has 220 CP, he survives for 60 seconds, and only dies after a yellow archer shoots him with poison injection.

    I think that perfectly illustrates the state the magicka DK is in. Were you on a stam NB, he would have died 5 seconds into the fight.

    The guy is a PC EU tank with 50k health and just blocks. He is one among many in the clips, a nightblade isn't going to hit 10ks on block

    Fair enough. But he still wouldn't survive for 60 seconds against a stam NB. After 2 or max 3 fears he would be out of stamina for blocking - and he has to break the fear, unlike fossilize, because fear does not break on damage and 4.5 second duration means death.
  • juhasman
    juhasman
    ✭✭✭✭
    Sharee wrote: »
    Blobsky wrote: »
    Armitas wrote: »
    Blobsky wrote: »
    IxskullzxI wrote: »
    Erock25 wrote: »
    IxskullzxI wrote: »
    Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.

    Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.

    Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..

    My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying

    This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.

    ______
    I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.

    Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.

    Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?

    Nightblades lack survivability in exchange for the extra damage

    Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.
    Sharee wrote: »
    Blobsky wrote: »
    Armitas wrote: »
    Blobsky wrote: »
    IxskullzxI wrote: »
    Erock25 wrote: »
    IxskullzxI wrote: »
    Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.

    Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.

    Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..

    My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying

    This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.

    ______
    I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.

    Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.

    Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?

    Nightblades lack survivability in exchange for the extra damage

    Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.

    Make flame lash, burning embers, draw essence heals scales of max hp and then we can talk about lack or survivality on mDK :wink: ( that was trolling) And for real i think Blobs was thinking about class survivality itself and vigor/rally combo isnt class survivality, stam nb dont have any way to increase that healing like templars or dk's or to have additional healing like stam sorc. Mag DK can use healing ward which is non class skill same like vigor/rally and scales of offensive resource.Dragon blood and igneous shield works almost the same since game launch but dragon blood problem isnt scaling of max hp but battle spirit reduce and igneous shield was always been mainly used for that nice healing buff, and even now on high hp dk's tank it gives shity shield. Mag dk have defensive scaling of offensive stats but he suffers from lack few other things.
    Edited by juhasman on July 29, 2016 3:12PM
  • Blobsky
    Blobsky
    ✭✭✭✭✭
    Brrrofski wrote: »
    I'm a big fan of your steams blobs and loved your frostblade build (so much fun and super effective) but you're overselling magica Dk. You might do good with it, but you'd do better witj anything else...

    I've played max rank stam and magica in every class (with bis minus maelstrom, all golded) and magica Dk is by far the one lacking something most. It's pigeonholed into small group, heavy armor, s&b. It's the only class that has to really sacrifice. You can't maximise damage, sustain and survivability likely can on pretty much anything else.

    I use light armour not heavy armour, I think it is absolutely fine survivability which allows far more time to apply dots and turn pressure, which is essential in 1vX... But I understand some people dislike the class
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • Blobsky
    Blobsky
    ✭✭✭✭✭
    IxskullzxI wrote: »
    The criticism you're getting for this build isn't about your ability to play the class effectively. I don't think anyone here doubts you can play the class. You're getting criticism because you claim it has HUGE damage, when anyone who has played the class for more than a week can take one look at the build and tell it doesn't do huge damage. A lot of people here have been playing the class a long time and anytime they comment about the build you jump on them like they just attacked your family and tell them that they are wrong and don't know how to play the class. Just because you 1vX'd some pve-heroes doesn't mean there isn't anything wrong with the class. Regardless, nice video.

    I don't claim to know the class better than them at all - In fact, the opposite. I am not even playing the class as a DK, I am playing it as a nightblade aka healward to tank etc... This has more dots and more tankability for similar damage as a magicka Nightblade in my opinion, and I think there are VERY few in game have played a magicka nightblade as long as me...
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • Blobsky
    Blobsky
    ✭✭✭✭✭
    juhasman wrote: »
    Sharee wrote: »
    Blobsky wrote: »
    Armitas wrote: »
    Blobsky wrote: »
    IxskullzxI wrote: »
    Erock25 wrote: »
    IxskullzxI wrote: »
    Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.

    Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.

    Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..

    My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying

    This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.

    ______
    I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.

    Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.

    Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?

    Nightblades lack survivability in exchange for the extra damage

    Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.
    Sharee wrote: »
    Blobsky wrote: »
    Armitas wrote: »
    Blobsky wrote: »
    IxskullzxI wrote: »
    Erock25 wrote: »
    IxskullzxI wrote: »
    Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.

    Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.

    Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..

    My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying

    This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.

    ______
    I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.

    Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.

    Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?

    Nightblades lack survivability in exchange for the extra damage

    Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.

    Make flame lash, burning embers, draw essence heals scales of max hp and then we can talk about lack or survivality on mDK :wink: ( that was trolling) And for real i think Blobs was thinking about class survivality itself and vigor/rally combo isnt class survivality, stam nb dont have any way to increase that healing like templars or dk's or to have additional healing like stam sorc. Mag DK can use healing ward which is non class skill same like vigor/rally and scales of offensive resource.Dragon blood and igneous shield works almost the same since game launch but dragon blood problem isnt scaling of max hp but battle spirit reduce and igneous shield was always been mainly used for that nice healing buff, and even now on high hp dk's tank it gives shity shield. Mag dk have defensive scaling of offensive stats but he suffers from lack few other things.

    Very well said
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Blobsky wrote: »
    Ghost-Shot wrote: »
    Blobsky wrote: »
    Sharee wrote: »
    Blobsky wrote: »
    Sharee wrote: »
    Blobsky wrote: »
    Sharee wrote: »
    Blobsky wrote: »
    Armitas wrote: »
    Blobsky wrote: »
    IxskullzxI wrote: »
    Erock25 wrote: »
    IxskullzxI wrote: »
    Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.

    Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.

    Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..

    My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying

    This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.

    ______
    I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.

    Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.

    Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?

    Nightblades lack survivability in exchange for the extra damage

    Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.

    burning embers heals for 7k and cosgts 700 magicka

    That's misleading as hell. You will get that heal from burning embers only after it has been ticking for a long time. You can not afford to wait that long before healing yourself because the stam NB is hitting you for 5K every second (and that's just the SA alone, and with you in heavy armor). Try to survive on a stamina build relying on rally, without vigor, that would be similar to burning embers.

    If I use burning embers back to back, I heal 3-4k in PvP every cast. I have already survived and killed many on stream, healing ward is a better heal than rally and any class has access to it - I have to use the exact same on my main, a magicka nightblade

    Spamming embers will only keep you alive against opponents with low damage output. Show me how spamming embers makes you survive against a 5-6K weapon damage NB who fears you, removes 1/2 of your HP before it is possible to break free, and has 3 heavy damage DOTs ticking on you by the time you do. 2H axe bleed 2k/sec, poison injection 1.5k/sec, rearming trap 1k/sec(all unblockable), then come the SA/LA weave. Good luck outhealing that.

    But yea, i do believe that you can make a video of embers outhealing a tank.

    Or just cast heal ward, a real heal, the same as a magicka nightblade or sorc would - why should DK be allowed to have a class full-health heal? You do know you are allowed to cc them too btw right, there aren't rules against that... atleast that I am aware of

    We never had one, but we had one that would heal 33% of our missing health and worked great before the 50% battle spirit. Why should the class that can't escape like a night blade or sorc not have a reliable heal?

    You keep coming back to cloak - I have said HUNDREDS of times, cloak needs a nerf. I refuse to use it because it is leagues overpowered

    It's more than just cloak, you have shades as an escape as well.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Blobsky wrote: »
    Sanct16 wrote: »
    @Blobsky

    What does a 1vX video proof? Noone doubts that it is possible to kill some people in 1vX especially when you play on Haderus against roleplayers that don't heal themselves, stand in banners and hit your reflect 20 times in a row. Even if you actually win a legit 1vX, so what? The point with magicka DK isn't that you its impossible to win a 1vX, you'd just be better off on any other class most likely.

    Its of course your choice to not use Cloak on a Nightblade but its just ridiculous saying that NB lacks survivability because you don't use Cloak.

    Might want to take a look at this video by Sypher about his latest magicka dk 1vX video:
    https://www.youtube.com/watch?v=yInnJUuxZ6g

    I also stand by that cloak should get nerfed

    Every class has a number of overpowered skills that should be balanced, I believe DK is included in that.

    Nightblade: Incap (obvious), Cloak (1 click fight escape), siphoning attacks (overpowered sustain)
    Dragonknight: Burning embers (ridiculous heal and damage for under 1k magicka), wings (1 click counter to all ranged builds, even with nerfs), Battle roar (overpowered sustain), major mending should be minor mending
    Templar: Purify (ridiculous survivability in pvp as well as many other effects), Jabs (obvious reasons especially on stamina), Dark flare (20k hits from stealth in appropriate builds), Major mending should be minor mending, I don't know their passives but maybe something there
    Sorceror: Mines (1 click counter to close combat), Spell penetration passive (can't remember name, but leads to absurd damage), Don't get me started on shields because I know people will cry there...

    Meh. Blobs. Why do you do this.

    Why do you comment on classes you´ve obviously not played to the extend where you´re having proper knowledge to actually comment on them.
    Sorcs have no spellpenetration passive - period. They have a spelldmg passive that for most builds provides between 4 to 8% extra spelldmg compared to every other class (not templars actually bc those can buff themselves with minor + major spelldmg).
    Shields - well i´m currently playing against them on a stamNB and with them as a magica sorcs. They might still be OP against magDK but imo any other class should be in a position to break a sorcerer in the current state of pvp if they´re not a tankbuild. I think currently shields are balanced - while sorc selfhealing is underpowered compared to every other class for pvp.


    Just from playing against them (as i do have one but don´t pvp with it) i think syphers vid on the magDK is pretty spot on. MagDK is the only class that can pose no threat to my sorc (with vamp stage3) and neither to my stamNB.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Sanct16
    Sanct16
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    ✭✭
    Ok, so since magicka Dk is so strong, which class is worse than magicka DK?
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    Blobsky wrote: »
    Armitas wrote: »
    Sharee wrote: »
    Blobsky wrote: »
    Armitas wrote: »
    Blobsky wrote: »
    IxskullzxI wrote: »
    Erock25 wrote: »
    IxskullzxI wrote: »
    Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.

    Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.

    Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..

    My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying

    This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.

    ______
    I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.

    Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.

    Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?

    Nightblades lack survivability in exchange for the extra damage

    Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.

    Yeah I don't see a lack of survivability on NB, especially with how broken stam is right now. They have our armor from volitile armor as a passive, magicka dodge, spammable cloak, cloak and ward for a heal, spammable stealth which works if you aren't sloppy, 15% all stat regen as a passive, and generates ultimate twice as fast. The only thing we have for unique survival is reflect which is penetrated by any stealth shot, some morphs of snipe go through it, your own cp mitigation lowers the reflect damage and debufss go through the reflect. I just cannot see a squishy comparison to DKs. I mean if its compared to taking a hit yeah, because most us are in heavy armor, but that has nothing to with the class.

    I don't think that one week is sufficient to make broad claims about the state of mDK. I hope he is right but I won't know till I see the video.

    Once again - I have stated cloak needs a nerf since beta. Ward is not a nightblade skill. The 'volatile armour passive' doesn't come with an extra 10k dot, dk has battle roar for sustain, bugs are not really a balancing issue, DK can block a mile longer.

    And the video... https://www.youtube.com/watch?v=ESxyj-lfkHk

    Briefly, what kind of nerf do you mean? If we are talking about any type of nerf that lowered their survivability it will never happen. Stealth has been dumb in every MMO since the rogue began, in the 3 mmos i have played long term they were the biggest population and the biggest bread winner. Stealth will never change in any significant way.

    Ill have to check the video a bit later but in any case thank you for trying to support the mDK community, it needs all the hope it can get.
    Edited by Armitas on July 29, 2016 5:41PM
    Retired.
    Nord mDK
  • juhasman
    juhasman
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    Sharee wrote: »
    Blobsky wrote: »
    Armitas wrote: »
    Blobsky wrote: »
    IxskullzxI wrote: »
    Erock25 wrote: »
    IxskullzxI wrote: »
    Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.

    Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.

    Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..

    My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying

    This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.

    ______
    I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.

    Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.

    Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?

    Nightblades lack survivability in exchange for the extra damage

    Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.
    Sharee wrote: »
    Blobsky wrote: »
    Armitas wrote: »
    Blobsky wrote: »
    IxskullzxI wrote: »
    Erock25 wrote: »
    IxskullzxI wrote: »
    Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.

    Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.

    Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..

    My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying

    This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.

    ______
    I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.

    Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.

    Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?

    Nightblades lack survivability in exchange for the extra damage

    Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.

    Make flame lash, burning embers, draw essence heals scales of max hp and then we can talk about lack or survivality on mDK :wink:
    Blobsky wrote: »
    Sanct16 wrote: »
    @Blobsky

    What does a 1vX video proof? Noone doubts that it is possible to kill some people in 1vX especially when you play on Haderus against roleplayers that don't heal themselves, stand in banners and hit your reflect 20 times in a row. Even if you actually win a legit 1vX, so what? The point with magicka DK isn't that you its impossible to win a 1vX, you'd just be better off on any other class most likely.

    Its of course your choice to not use Cloak on a Nightblade but its just ridiculous saying that NB lacks survivability because you don't use Cloak.

    Might want to take a look at this video by Sypher about his latest magicka dk 1vX video:
    https://www.youtube.com/watch?v=yInnJUuxZ6g

    I also stand by that cloak should get nerfed

    Every class has a number of overpowered skills that should be balanced, I believe DK is included in that.

    Nightblade: Incap (obvious), Cloak (1 click fight escape), siphoning attacks (overpowered sustain)
    Dragonknight: Burning embers (ridiculous heal and damage for under 1k magicka), wings (1 click counter to all ranged builds, even with nerfs), Battle roar (overpowered sustain), major mending should be minor mending
    Templar: Purify (ridiculous survivability in pvp as well as many other effects), Jabs (obvious reasons especially on stamina), Dark flare (20k hits from stealth in appropriate builds), Major mending should be minor mending, I don't know their passives but maybe something there
    Sorceror: Mines (1 click counter to close combat), Spell penetration passive (can't remember name, but leads to absurd damage), Don't get me started on shields because I know people will cry there...

    I agree almost in every case but You maded mistake with sorc. He doesnt have any class penetration. No minor or major penetrations and no passives increasing penetration. The reason why sorcs can make huge bursts is because base dmg of crystal and curse are high but both skills are not spammable.I would love to see lowering curse dmg but adding major breach buff to it. Crystal need to proc to be instant cast cheap and very high dmg and curse blows after 3,5 sec so it's not crystal/curse spamfest. About mines I agree 30 seconds is too long and gives huge adventage agaisnt melee attackers. Nerfing mines duration or/and damage combined with slight nerf of sorc shield value could bring more ballace to the class then nerfing shields duration by over 2-3 times depends of morph.
    Edited by juhasman on July 29, 2016 4:14PM
  • forzajuve212
    forzajuve212
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    Nice video blobs, I have a few suggestions though as a mag dk that has played for about 1 year with the class (never was a release mag dk unfortunately, I started playing around/after 1.6) that you may want to try. I think your variants to the standard magdk (lots of bastion points, high pen) are really cool and unique but I find the build a bit lacking for a few reasons.

    First, your max magicka pool is way too low to get high damage, with kags willpower magnus you can pull 40k max mag easy, vs the 35k you have in your video. Secondly, I think you're passing up on way too much open world surivability without mist form. You pass up on so much mobility, suitability, and kiting without this and I don't think the trade for engulfing flames is worth it. Without mist form, I can't tell you how many times i would have been stomped over because of no dk mobility, snares, and running out of stam. Although engulfing is great, it's too situational and most times in a 1vX when you are getting beat down on all sides you cannot afford to waste time applying a damage buff while you're being feared and hit hard with WB and SA. Thirdly, although the sustain from seducers is nice I think you are trading too much max magicka and spell damage from kags. For instance, on my mag dk I run 5 heavy kags open world (5 light if i want more damage/sustain) and pull about 40k max magicka and 2k spell damage unbuffed, vs your 2.2k spell and only 35k max mag. I'd suggest dropping seducers and playing around with kags, you may end up liking it more.

    Also one more thing, I've played both with and without resto and I must disagree with some other folks here and say I do really like resto staff for mag dk, albeit only on a heavy armor build. The reason being, resto heavy attack plus heavy armor passives give you 4500 max magicka back, which is crucial to sustain. As a mag dk who has played both light and heavy, I'd suggest to you to run double sword board on light armor but resto and harness on heavy armor to alleviate magicka sustain issues.

    Anyways, this is just my initial reaction, I'm glad you are playing as a mag dk and trying to make the best of the inherent weaknesses of the class. Best of luck to you and I hope you stick with it, it's a really fun setup and definitely unique from other builds in the game.
  • Ishammael
    Ishammael
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    It's a good video, as I thought it would be. It's good because you're a good player.

    I challenge you this: rank each class and spec in order of strength. What is worse than mDK in this game currently? Nothing stam, for sure. MTemplar? Hell no. mNB? Your call on that since you've played it a ton. mSorc? I might hear an argument for it... But I think the even small amount of mobility from BE and negate push it over the top. mDK is rock bottom.
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    Derra wrote: »

    Just from playing against them (as i do have one but don´t pvp with it) i think syphers vid on the magDK is pretty spot on. MagDK is the only class that can pose no threat to my sorc (with vamp stage3) and neither to my stamNB.

    Could you give me a link to that video through forum mail? Don't embed it here because it will disrupt the thread.
    Retired.
    Nord mDK
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    Blobsky wrote: »
    Sanct16 wrote: »
    @Blobsky

    What does a 1vX video proof? Noone doubts that it is possible to kill some people in 1vX especially when you play on Haderus against roleplayers that don't heal themselves, stand in banners and hit your reflect 20 times in a row. Even if you actually win a legit 1vX, so what? The point with magicka DK isn't that you its impossible to win a 1vX, you'd just be better off on any other class most likely.

    Its of course your choice to not use Cloak on a Nightblade but its just ridiculous saying that NB lacks survivability because you don't use Cloak.

    Might want to take a look at this video by Sypher about his latest magicka dk 1vX video:
    https://www.youtube.com/watch?v=yInnJUuxZ6g

    Templar: Purify (ridiculous survivability in pvp as well as many other effects), Jabs (obvious reasons especially on stamina), Dark flare (20k hits from stealth in appropriate builds), Major mending should be minor mending, I don't know their passives but maybe something there

    :D:D:D:D

    Templars are OP if you compare them to the other magic classes, but I would argue that magplars are on par with all 4 stam classes.

    Purify was nerfed. It used to cost about 1000 less magicka. It was replaced with ritual of retribution which will only purify 2 negative effects. Most templars switched to the more expensive extended ritual (purifies 5 negative effects.) The old purifying ritual also purified/removed incoming projectiles before it was "fixed" a few DLCs ago.

    Jabs/Sweeps are OP? Hadn't heard that before. They already nerfed the healing off of sweeps. Jabs gives a crit boost after using them for a short period of time.

    Dark flare is good for Xv1ing and ganking. That's about it. Good luck hitting a stam build running shuffle. On top of that the cast time is pathetic. Using DF is a good way to get killed.

    Major mending needs nerfed to minor mending? Why? That would pigeonhole templars into running a resto staff just to access major mending. The passive says something along the lines of templars gain major mending while standing in cleansing ritual / ritual of retribution or the channeled / restoring focus. This was also nerfed when they applied major mending to these skills. Templars used to apply a ritual and a channeled focus to stack the increased healing (the bonuses weren't considered major mending at the time).

    I apologize for hijacking the thread. Nerf radiant all you want (would kill templar DPS in PVE), but please leave sweeps/jabs, extended ritual, and major mending alone.

    Edited* because autocorrect sucks sometimes.
    Edited by Ron_Burgundy_79 on July 29, 2016 6:20PM
  • juhasman
    juhasman
    ✭✭✭✭
    Blobsky wrote: »
    Sanct16 wrote: »
    @Blobsky

    What does a 1vX video proof? Noone doubts that it is possible to kill some people in 1vX especially when you play on Haderus against roleplayers that don't heal themselves, stand in banners and hit your reflect 20 times in a row. Even if you actually win a legit 1vX, so what? The point with magicka DK isn't that you its impossible to win a 1vX, you'd just be better off on any other class most likely.

    Its of course your choice to not use Cloak on a Nightblade but its just ridiculous saying that NB lacks survivability because you don't use Cloak.

    Might want to take a look at this video by Sypher about his latest magicka dk 1vX video:
    https://www.youtube.com/watch?v=yInnJUuxZ6g

    I also stand by that cloak shTemplar: Purify (ridiculous survivability in pvp as well as many other effects), Jabs (obvious reasons especially on stamina), Dark flare (20k hits from stealth in appropriate builds), Major mending should be minor mending, I don't know their passives but maybe something there
    Blobsky wrote: »
    Sanct16 wrote: »
    @Blobsky

    What does a 1vX video proof? Noone doubts that it is possible to kill some people in 1vX especially when you play on Haderus against roleplayers that don't heal themselves, stand in banners and hit your reflect 20 times in a row. Even if you actually win a legit 1vX, so what? The point with magicka DK isn't that you its impossible to win a 1vX, you'd just be better off on any other class most likely.

    Its of course your choice to not use Cloak on a Nightblade but its just ridiculous saying that NB lacks survivability because you don't use Cloak.

    Might want to take a look at this video by Sypher about his latest magicka dk 1vX video:
    https://www.youtube.com/watch?v=yInnJUuxZ6g

    Templar: Purify (ridiculous survivability in pvp as well as many other effects), Jabs (obvious reasons especially on stamina), Dark flare (20k hits from stealth in appropriate builds), Major mending should be minor mending, I don't know their passives but maybe something there

    :D:D:D:D

    Purify was nerfed. It used to cost about 1000 less magicka. It was replaced with ritual of retribution which will only purify 2 negative effects. Most templars switched to the more expensive extended ritual (purifies 5 negative effects.) The old purifying ritual also purified/removed incoming projectiles before it was "fixed" a few DLCs ago.

    Jabs/Sweeps are OP? Hadn't heard that before. They already nerfed the healing off of sweeps. Jabs gives a crit boost after using them for a short period of time.

    Dark flare is good for Xv1ing and ganking. That's about it. Good luck hitting a stam build running shuffle. On top of that the cast time is pathetic. Using DF is a good way to get killed.

    Major mending needs nerfed to minor mending? Why? That would pigeonhole templars into running a resto staff just to access major mending. The passive says something along the lines of templars gain major mending while standing in cleansing ritual / ritual of retribution or the channeled / restoring focus. This was also nerfed when they applied major mending to these skills. Templars used to apply a ritual and a channeled focus to stack the increased healing (the bonuses weren't considered major mending at the time).

    Edited* because autocorrect sucks sometimes.

    Even with higher cost extended ritual still gives too much. Cleanse 5 (!!!!!) negative effects with 1 cicking of the button. It takes sometimes 3 seconds to apply that number of effects and he can purge it instant. Very ballanced. Also it applies aoe HoT healing , major mending as long as You stay inside and 4 seconds after leaving and snares enemeis inside it by 30% That skill should have cost increased by over 3-4k not 1k if You want to keep current bonuses. In fact none class should have major mending in the game. It results huge overheals and having acces to healing larger then enemie dmg without spending eny cp's into healing when enemie spends cp's into dmg. And You can also spend all cp's into dmg boost and still have huge heals. That's stupid even on PvE where i can overheal everything as healer with dps cp's setup. Also seriously You think that without major mending templars would be forced to run resto staff? With BoL i dont think so. You would just need to play smarter.

    About dark flare You shoudl try sometimes combo inner light+dark flare+javelin+RD. It'll not always work but when it works it's instant kill. And for roll dodgers use flare+meteor+RD.
  • Vanzen
    Vanzen
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    what exactly is the fuss about ?

    You are playing quite well vs some average low lvl players in some long and boring fights.

    If it was not you, nobody would be watching and and even less comenting this.

    Abslotuly not convinced by your build.
    Edited by Vanzen on July 29, 2016 6:33PM
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