IxskullzxI wrote: »IxskullzxI wrote: »Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.
Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.
Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..
My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying
This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.
______
I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.
Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.
Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?
Nightblades lack survivability in exchange for the extra damage
Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.
burning embers heals for 7k and cosgts 700 magicka
IxskullzxI wrote: »IxskullzxI wrote: »Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.
Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.
Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..
My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying
This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.
______
I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.
Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.
Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?
Nightblades lack survivability in exchange for the extra damage
Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.
Yeah I don't see a lack of survivability on NB, especially with how broken stam is right now. They have our armor from volitile armor as a passive, magicka dodge, spammable cloak, cloak and ward for a heal, spammable stealth which works if you aren't sloppy, 15% all stat regen as a passive, and generates ultimate twice as fast. The only thing we have for unique survival is reflect which is penetrated by any stealth shot, some morphs of snipe go through it, your own cp mitigation lowers the reflect damage and debufss go through the reflect. I just cannot see a squishy comparison to DKs. I mean if its compared to taking a hit yeah, because most us are in heavy armor, but that has nothing to with the class.
I don't think that one week is sufficient to make broad claims about the state of mDK. I hope he is right but I won't know till I see the video.
https://www.youtube.com/watch?v=ESxyj-lfkHk IxskullzxI wrote: »IxskullzxI wrote: »Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.
Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.
Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..
My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying
This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.
______
I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.
Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.
Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?
Nightblades lack survivability in exchange for the extra damage
Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.
burning embers heals for 7k and cosgts 700 magicka
That's misleading as hell. You will get that heal from burning embers only after it has been ticking for a long time. You can not afford to wait that long before healing yourself because the stam NB is hitting you for 5K every second (and that's just the SA alone, and with you in heavy armor). Try to survive on a stamina build relying on rally, without vigor, that would be similar to burning embers.
IxskullzxI wrote: »IxskullzxI wrote: »Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.
Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.
Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..
My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying
This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.
______
I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.
Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.
Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?
Nightblades lack survivability in exchange for the extra damage
Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.
burning embers heals for 7k and cosgts 700 magicka
That's misleading as hell. You will get that heal from burning embers only after it has been ticking for a long time. You can not afford to wait that long before healing yourself because the stam NB is hitting you for 5K every second (and that's just the SA alone, and with you in heavy armor). Try to survive on a stamina build relying on rally, without vigor, that would be similar to burning embers.
If I use burning embers back to back, I heal 3-4k in PvP every cast. I have already survived and killed many on stream, healing ward is a better heal than rally and any class has access to it - I have to use the exact same on my main, a magicka nightblade
IxskullzxI wrote: »IxskullzxI wrote: »Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.
Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.
Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..
My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying
This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.
______
I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.
Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.
Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?
Nightblades lack survivability in exchange for the extra damage
Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.
burning embers heals for 7k and cosgts 700 magicka
That's misleading as hell. You will get that heal from burning embers only after it has been ticking for a long time. You can not afford to wait that long before healing yourself because the stam NB is hitting you for 5K every second (and that's just the SA alone, and with you in heavy armor). Try to survive on a stamina build relying on rally, without vigor, that would be similar to burning embers.
If I use burning embers back to back, I heal 3-4k in PvP every cast. I have already survived and killed many on stream, healing ward is a better heal than rally and any class has access to it - I have to use the exact same on my main, a magicka nightblade
Spamming embers will only keep you alive against opponents with low damage output. Show me how spamming embers makes you survive against a 5-6K weapon damage NB who fears you, removes 1/2 of your HP before it is possible to break free, and has 3 heavy damage DOTs ticking on you by the time you do. 2H axe bleed 2k/sec, poison injection 1.5k/sec, rearming trap 1k/sec(all unblockable), then come the SA/LA weave. Good luck outhealing that.
But yea, i do believe that you can make a video of embers outhealing a tank.
IxskullzxI wrote: »IxskullzxI wrote: »Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.
Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.
Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..
My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying
This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.
______
I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.
Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.
Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?
Nightblades lack survivability in exchange for the extra damage
Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.
burning embers heals for 7k and cosgts 700 magicka
That's misleading as hell. You will get that heal from burning embers only after it has been ticking for a long time. You can not afford to wait that long before healing yourself because the stam NB is hitting you for 5K every second (and that's just the SA alone, and with you in heavy armor). Try to survive on a stamina build relying on rally, without vigor, that would be similar to burning embers.
If I use burning embers back to back, I heal 3-4k in PvP every cast. I have already survived and killed many on stream, healing ward is a better heal than rally and any class has access to it - I have to use the exact same on my main, a magicka nightblade
Spamming embers will only keep you alive against opponents with low damage output. Show me how spamming embers makes you survive against a 5-6K weapon damage NB who fears you, removes 1/2 of your HP before it is possible to break free, and has 3 heavy damage DOTs ticking on you by the time you do. 2H axe bleed 2k/sec, poison injection 1.5k/sec, rearming trap 1k/sec(all unblockable), then come the SA/LA weave. Good luck outhealing that.
But yea, i do believe that you can make a video of embers outhealing a tank.
Or just cast heal ward, a real heal, the same as a magicka nightblade or sorc would - why should DK be allowed to have a class full-health heal?
IxskullzxI wrote: »IxskullzxI wrote: »Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.
Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.
Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..
My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying
This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.
______
I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.
Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.
Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?
Nightblades lack survivability in exchange for the extra damage
Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.
burning embers heals for 7k and cosgts 700 magicka
That's misleading as hell. You will get that heal from burning embers only after it has been ticking for a long time. You can not afford to wait that long before healing yourself because the stam NB is hitting you for 5K every second (and that's just the SA alone, and with you in heavy armor). Try to survive on a stamina build relying on rally, without vigor, that would be similar to burning embers.
If I use burning embers back to back, I heal 3-4k in PvP every cast. I have already survived and killed many on stream, healing ward is a better heal than rally and any class has access to it - I have to use the exact same on my main, a magicka nightblade
Spamming embers will only keep you alive against opponents with low damage output. Show me how spamming embers makes you survive against a 5-6K weapon damage NB who fears you, removes 1/2 of your HP before it is possible to break free, and has 3 heavy damage DOTs ticking on you by the time you do. 2H axe bleed 2k/sec, poison injection 1.5k/sec, rearming trap 1k/sec(all unblockable), then come the SA/LA weave. Good luck outhealing that.
But yea, i do believe that you can make a video of embers outhealing a tank.
Or just cast heal ward, a real heal, the same as a magicka nightblade or sorc would - why should DK be allowed to have a class full-health heal? You do know you are allowed to cc them too btw right, there aren't rules against that... atleast that I am aware of
And the video...https://www.youtube.com/watch?v=ESxyj-lfkHk
Ghost-Shot wrote: »IxskullzxI wrote: »IxskullzxI wrote: »Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.
Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.
Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..
My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying
This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.
______
I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.
Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.
Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?
Nightblades lack survivability in exchange for the extra damage
Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.
burning embers heals for 7k and cosgts 700 magicka
That's misleading as hell. You will get that heal from burning embers only after it has been ticking for a long time. You can not afford to wait that long before healing yourself because the stam NB is hitting you for 5K every second (and that's just the SA alone, and with you in heavy armor). Try to survive on a stamina build relying on rally, without vigor, that would be similar to burning embers.
If I use burning embers back to back, I heal 3-4k in PvP every cast. I have already survived and killed many on stream, healing ward is a better heal than rally and any class has access to it - I have to use the exact same on my main, a magicka nightblade
Spamming embers will only keep you alive against opponents with low damage output. Show me how spamming embers makes you survive against a 5-6K weapon damage NB who fears you, removes 1/2 of your HP before it is possible to break free, and has 3 heavy damage DOTs ticking on you by the time you do. 2H axe bleed 2k/sec, poison injection 1.5k/sec, rearming trap 1k/sec(all unblockable), then come the SA/LA weave. Good luck outhealing that.
But yea, i do believe that you can make a video of embers outhealing a tank.
Or just cast heal ward, a real heal, the same as a magicka nightblade or sorc would - why should DK be allowed to have a class full-health heal? You do know you are allowed to cc them too btw right, there aren't rules against that... atleast that I am aware of
We never had one, but we had one that would heal 33% of our missing health and worked great before the 50% battle spirit. Why should the class that can't escape like a night blade or sorc not have a reliable heal?
And the video...https://www.youtube.com/watch?v=ESxyj-lfkHk
5 minutes into the video.
You are solo fighting a guy with ava rank of recruit, who has 220 CP, he survives for 60 seconds, and only dies after a yellow archer shoots him with poison injection.
I think that perfectly illustrates the state the magicka DK is in. Were you on a stam NB, he would have died 5 seconds into the fight.
And the video...https://www.youtube.com/watch?v=ESxyj-lfkHk
5 minutes into the video.
You are solo fighting a guy with ava rank of recruit, who has 220 CP, he survives for 60 seconds, and only dies after a yellow archer shoots him with poison injection.
I think that perfectly illustrates the state the magicka DK is in. Were you on a stam NB, he would have died 5 seconds into the fight.
The guy is a PC EU tank with 50k health and just blocks. He is one among many in the clips, a nightblade isn't going to hit 10ks on block
IxskullzxI wrote: »IxskullzxI wrote: »Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.
Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.
Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..
My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying
This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.
______
I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.
Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.
Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?
Nightblades lack survivability in exchange for the extra damage
Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.
IxskullzxI wrote: »IxskullzxI wrote: »Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.
Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.
Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..
My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying
This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.
______
I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.
Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.
Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?
Nightblades lack survivability in exchange for the extra damage
Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.
I'm a big fan of your steams blobs and loved your frostblade build (so much fun and super effective) but you're overselling magica Dk. You might do good with it, but you'd do better witj anything else...
I've played max rank stam and magica in every class (with bis minus maelstrom, all golded) and magica Dk is by far the one lacking something most. It's pigeonholed into small group, heavy armor, s&b. It's the only class that has to really sacrifice. You can't maximise damage, sustain and survivability likely can on pretty much anything else.
IxskullzxI wrote: »The criticism you're getting for this build isn't about your ability to play the class effectively. I don't think anyone here doubts you can play the class. You're getting criticism because you claim it has HUGE damage, when anyone who has played the class for more than a week can take one look at the build and tell it doesn't do huge damage. A lot of people here have been playing the class a long time and anytime they comment about the build you jump on them like they just attacked your family and tell them that they are wrong and don't know how to play the class. Just because you 1vX'd some pve-heroes doesn't mean there isn't anything wrong with the class. Regardless, nice video.
IxskullzxI wrote: »IxskullzxI wrote: »Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.
Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.
Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..
My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying
This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.
______
I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.
Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.
Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?
Nightblades lack survivability in exchange for the extra damage
Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.IxskullzxI wrote: »IxskullzxI wrote: »Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.
Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.
Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..
My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying
This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.
______
I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.
Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.
Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?
Nightblades lack survivability in exchange for the extra damage
Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.
Make flame lash, burning embers, draw essence heals scales of max hp and then we can talk about lack or survivality on mDK( that was trolling) And for real i think Blobs was thinking about class survivality itself and vigor/rally combo isnt class survivality, stam nb dont have any way to increase that healing like templars or dk's or to have additional healing like stam sorc. Mag DK can use healing ward which is non class skill same like vigor/rally and scales of offensive resource.Dragon blood and igneous shield works almost the same since game launch but dragon blood problem isnt scaling of max hp but battle spirit reduce and igneous shield was always been mainly used for that nice healing buff, and even now on high hp dk's tank it gives shity shield. Mag dk have defensive scaling of offensive stats but he suffers from lack few other things.
Ghost-Shot wrote: »IxskullzxI wrote: »IxskullzxI wrote: »Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.
Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.
Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..
My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying
This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.
______
I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.
Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.
Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?
Nightblades lack survivability in exchange for the extra damage
Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.
burning embers heals for 7k and cosgts 700 magicka
That's misleading as hell. You will get that heal from burning embers only after it has been ticking for a long time. You can not afford to wait that long before healing yourself because the stam NB is hitting you for 5K every second (and that's just the SA alone, and with you in heavy armor). Try to survive on a stamina build relying on rally, without vigor, that would be similar to burning embers.
If I use burning embers back to back, I heal 3-4k in PvP every cast. I have already survived and killed many on stream, healing ward is a better heal than rally and any class has access to it - I have to use the exact same on my main, a magicka nightblade
Spamming embers will only keep you alive against opponents with low damage output. Show me how spamming embers makes you survive against a 5-6K weapon damage NB who fears you, removes 1/2 of your HP before it is possible to break free, and has 3 heavy damage DOTs ticking on you by the time you do. 2H axe bleed 2k/sec, poison injection 1.5k/sec, rearming trap 1k/sec(all unblockable), then come the SA/LA weave. Good luck outhealing that.
But yea, i do believe that you can make a video of embers outhealing a tank.
Or just cast heal ward, a real heal, the same as a magicka nightblade or sorc would - why should DK be allowed to have a class full-health heal? You do know you are allowed to cc them too btw right, there aren't rules against that... atleast that I am aware of
We never had one, but we had one that would heal 33% of our missing health and worked great before the 50% battle spirit. Why should the class that can't escape like a night blade or sorc not have a reliable heal?
You keep coming back to cloak - I have said HUNDREDS of times, cloak needs a nerf. I refuse to use it because it is leagues overpowered
@Blobsky
What does a 1vX video proof? Noone doubts that it is possible to kill some people in 1vX especially when you play on Haderus against roleplayers that don't heal themselves, stand in banners and hit your reflect 20 times in a row. Even if you actually win a legit 1vX, so what? The point with magicka DK isn't that you its impossible to win a 1vX, you'd just be better off on any other class most likely.
Its of course your choice to not use Cloak on a Nightblade but its just ridiculous saying that NB lacks survivability because you don't use Cloak.
Might want to take a look at this video by Sypher about his latest magicka dk 1vX video:https://www.youtube.com/watch?v=yInnJUuxZ6g
I also stand by that cloak should get nerfed
Every class has a number of overpowered skills that should be balanced, I believe DK is included in that.
Nightblade: Incap (obvious), Cloak (1 click fight escape), siphoning attacks (overpowered sustain)
Dragonknight: Burning embers (ridiculous heal and damage for under 1k magicka), wings (1 click counter to all ranged builds, even with nerfs), Battle roar (overpowered sustain), major mending should be minor mending
Templar: Purify (ridiculous survivability in pvp as well as many other effects), Jabs (obvious reasons especially on stamina), Dark flare (20k hits from stealth in appropriate builds), Major mending should be minor mending, I don't know their passives but maybe something there
Sorceror: Mines (1 click counter to close combat), Spell penetration passive (can't remember name, but leads to absurd damage), Don't get me started on shields because I know people will cry there...
IxskullzxI wrote: »IxskullzxI wrote: »Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.
Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.
Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..
My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying
This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.
______
I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.
Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.
Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?
Nightblades lack survivability in exchange for the extra damage
Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.
Yeah I don't see a lack of survivability on NB, especially with how broken stam is right now. They have our armor from volitile armor as a passive, magicka dodge, spammable cloak, cloak and ward for a heal, spammable stealth which works if you aren't sloppy, 15% all stat regen as a passive, and generates ultimate twice as fast. The only thing we have for unique survival is reflect which is penetrated by any stealth shot, some morphs of snipe go through it, your own cp mitigation lowers the reflect damage and debufss go through the reflect. I just cannot see a squishy comparison to DKs. I mean if its compared to taking a hit yeah, because most us are in heavy armor, but that has nothing to with the class.
I don't think that one week is sufficient to make broad claims about the state of mDK. I hope he is right but I won't know till I see the video.
Once again - I have stated cloak needs a nerf since beta. Ward is not a nightblade skill. The 'volatile armour passive' doesn't come with an extra 10k dot, dk has battle roar for sustain, bugs are not really a balancing issue, DK can block a mile longer.
And the video...https://www.youtube.com/watch?v=ESxyj-lfkHk
IxskullzxI wrote: »IxskullzxI wrote: »Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.
Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.
Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..
My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying
This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.
______
I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.
Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.
Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?
Nightblades lack survivability in exchange for the extra damage
Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.
IxskullzxI wrote: »IxskullzxI wrote: »Gotta love people who watched a 1vX video of a magicka dk and came to the conclusion with their expert knowledge that the class is fine and everyone who complains about them doesn't know how to play.
Gotta love people who come to a topic about some guy being happy with his mDK spec and tell him he's wrong.
Read his comments in this thread and on his YouTube video. Is is flat out telling people they're wrong when they give any sort of advice about the build. That's great that he's happy with it, but he's acting like this build is something it's not. He claims the huge damage comes from the penetration. Which, unless spell erosion is bugged, has less than any other typical light armor dk build running a sharpened weapon. So I'm not seeing the huge damage..
My whips hit 6k on players - that is equal to my surprise attack damage, and thus not lying
This half the reason why DK is so broke. His whip which hits for 6k is a product of 10% from engulfing flame, a root, a flame lash to proc that root and then a power lash. And then his NB hits the same amount of damage in 1 hit with a freaking gap closer, and a gap closer that actually works. Thats not even the NB nuke, look at the NB version of whip, surprise attack. Gives you 8% mitigation, removes 8% mitigation from your target, and does a whole lot more base damage than whip. Everything in the mDK is so contingent on an entourage of skill juggling meanwhile the NB is a Ferrari with 1 button performance.
______
I used to use reinforced for my shield because of the 75% shield armor from the CP line but I tested it and it didn't apply for the reinforced amount so I switched to impen on my shield. Not sure if it will work on nirn shield or not.
Also you may want to try Shattering Rocks instead of petrify. It gives you a second chance to proc powerlash because it applies a 50% chance to set off balance to everyone around including the person it was applied too. So if you are out numbered you can hit one guy that sets the group off balance, get a powerlash heal, hit another guy set the group off balance and get a powerlash heal and so on and so on. If there are 3 people you can basically keep something off balance at all times for a perma powerlash heal. And of course if you are in a 1v1 you can proc 2 powerlashes in 5 seconds rather than 1.
Also what are you using for a gap closer? How do you keep in melee range of sorcs or people with the hunt cancer set?
Nightblades lack survivability in exchange for the extra damage
Nightblade survivability scales with the extra damage. Make vigor/rally/shields scale purely from max HP like dragon blood/obsidian shield does, then we can talk about how increasing their damage sacrifices survivability.
@Blobsky
What does a 1vX video proof? Noone doubts that it is possible to kill some people in 1vX especially when you play on Haderus against roleplayers that don't heal themselves, stand in banners and hit your reflect 20 times in a row. Even if you actually win a legit 1vX, so what? The point with magicka DK isn't that you its impossible to win a 1vX, you'd just be better off on any other class most likely.
Its of course your choice to not use Cloak on a Nightblade but its just ridiculous saying that NB lacks survivability because you don't use Cloak.
Might want to take a look at this video by Sypher about his latest magicka dk 1vX video:https://www.youtube.com/watch?v=yInnJUuxZ6g
I also stand by that cloak should get nerfed
Every class has a number of overpowered skills that should be balanced, I believe DK is included in that.
Nightblade: Incap (obvious), Cloak (1 click fight escape), siphoning attacks (overpowered sustain)
Dragonknight: Burning embers (ridiculous heal and damage for under 1k magicka), wings (1 click counter to all ranged builds, even with nerfs), Battle roar (overpowered sustain), major mending should be minor mending
Templar: Purify (ridiculous survivability in pvp as well as many other effects), Jabs (obvious reasons especially on stamina), Dark flare (20k hits from stealth in appropriate builds), Major mending should be minor mending, I don't know their passives but maybe something there
Sorceror: Mines (1 click counter to close combat), Spell penetration passive (can't remember name, but leads to absurd damage), Don't get me started on shields because I know people will cry there...
Just from playing against them (as i do have one but don´t pvp with it) i think syphers vid on the magDK is pretty spot on. MagDK is the only class that can pose no threat to my sorc (with vamp stage3) and neither to my stamNB.
@Blobsky
What does a 1vX video proof? Noone doubts that it is possible to kill some people in 1vX especially when you play on Haderus against roleplayers that don't heal themselves, stand in banners and hit your reflect 20 times in a row. Even if you actually win a legit 1vX, so what? The point with magicka DK isn't that you its impossible to win a 1vX, you'd just be better off on any other class most likely.
Its of course your choice to not use Cloak on a Nightblade but its just ridiculous saying that NB lacks survivability because you don't use Cloak.
Might want to take a look at this video by Sypher about his latest magicka dk 1vX video:https://www.youtube.com/watch?v=yInnJUuxZ6g
Templar: Purify (ridiculous survivability in pvp as well as many other effects), Jabs (obvious reasons especially on stamina), Dark flare (20k hits from stealth in appropriate builds), Major mending should be minor mending, I don't know their passives but maybe something there
Ron_Burgundy_79 wrote: »@Blobsky
What does a 1vX video proof? Noone doubts that it is possible to kill some people in 1vX especially when you play on Haderus against roleplayers that don't heal themselves, stand in banners and hit your reflect 20 times in a row. Even if you actually win a legit 1vX, so what? The point with magicka DK isn't that you its impossible to win a 1vX, you'd just be better off on any other class most likely.
Its of course your choice to not use Cloak on a Nightblade but its just ridiculous saying that NB lacks survivability because you don't use Cloak.
Might want to take a look at this video by Sypher about his latest magicka dk 1vX video:https://www.youtube.com/watch?v=yInnJUuxZ6g
I also stand by that cloak shTemplar: Purify (ridiculous survivability in pvp as well as many other effects), Jabs (obvious reasons especially on stamina), Dark flare (20k hits from stealth in appropriate builds), Major mending should be minor mending, I don't know their passives but maybe something there@Blobsky
What does a 1vX video proof? Noone doubts that it is possible to kill some people in 1vX especially when you play on Haderus against roleplayers that don't heal themselves, stand in banners and hit your reflect 20 times in a row. Even if you actually win a legit 1vX, so what? The point with magicka DK isn't that you its impossible to win a 1vX, you'd just be better off on any other class most likely.
Its of course your choice to not use Cloak on a Nightblade but its just ridiculous saying that NB lacks survivability because you don't use Cloak.
Might want to take a look at this video by Sypher about his latest magicka dk 1vX video:https://www.youtube.com/watch?v=yInnJUuxZ6g
Templar: Purify (ridiculous survivability in pvp as well as many other effects), Jabs (obvious reasons especially on stamina), Dark flare (20k hits from stealth in appropriate builds), Major mending should be minor mending, I don't know their passives but maybe something there
Purify was nerfed. It used to cost about 1000 less magicka. It was replaced with ritual of retribution which will only purify 2 negative effects. Most templars switched to the more expensive extended ritual (purifies 5 negative effects.) The old purifying ritual also purified/removed incoming projectiles before it was "fixed" a few DLCs ago.
Jabs/Sweeps are OP? Hadn't heard that before. They already nerfed the healing off of sweeps. Jabs gives a crit boost after using them for a short period of time.
Dark flare is good for Xv1ing and ganking. That's about it. Good luck hitting a stam build running shuffle. On top of that the cast time is pathetic. Using DF is a good way to get killed.
Major mending needs nerfed to minor mending? Why? That would pigeonhole templars into running a resto staff just to access major mending. The passive says something along the lines of templars gain major mending while standing in cleansing ritual / ritual of retribution or the channeled / restoring focus. This was also nerfed when they applied major mending to these skills. Templars used to apply a ritual and a channeled focus to stack the increased healing (the bonuses weren't considered major mending at the time).
Edited* because autocorrect sucks sometimes.