subtlezeroub17_ESO wrote: »Also to add, I really didn't see myself playing this game. But honestly, this is a good game actually and is a real treat for someone who enjoys the world and lore of Tamriel.
To be honest, I think a lot of the complaints are made by those who don't have much experience in the MMO world.
Enemy-of-Coldharbour wrote: »subtlezeroub17_ESO wrote: »Also to add, I really didn't see myself playing this game. But honestly, this is a good game actually and is a real treat for someone who enjoys the world and lore of Tamriel.
To be honest, I think a lot of the complaints are made by those who don't have much experience in the MMO world.
So, you don't play this game? Then why are you here?
You misread my post, it's okay.Enemy-of-Coldharbour wrote: »subtlezeroub17_ESO wrote: »Also to add, I really didn't see myself playing this game. But honestly, this is a good game actually and is a real treat for someone who enjoys the world and lore of Tamriel.
To be honest, I think a lot of the complaints are made by those who don't have much experience in the MMO world.
So, you don't play this game? Then why are you here?
Yeah I agree with you, 20 bucks is actually a standard price in the MMO world. The thing is, 20 bucks is 20 bucks, even if it is standard it's still harsh considering a few bucks more and you can actually buy the game (on console you can pick it up new for around 10 bucks). Then compare the price of story content... and then I guess you see where I'm going with this.
It's the old "cash store or expansion pack" debate that went on (and to some degree still exits) a few years back. I've always thought that things like this should be given at 5/10 bucks where expansion packs full of story, costumes, ect should be given at 60+. Looking at the market It's a debate I think people like me have lost.
There are many MMOs with more issues, but there are also many MMOs with less issues. Right now, nothing really made me think that this game isn't worth my time or my money, although I disagree with the way a few things were done.
Still, I think it is important that people keep pointing out what is wrong and what they disagree with in the game. People who are here since launch know that a lot of things changed due to player feedback (for better or for worse, depending on who you ask).
It is, however, important to try to be polite and to not harass forum mods or community managers who are just trying to do their jobs. Personal attacks are a no-no.
vyndral13preub18_ESO wrote: »Im curious when a mmo stops being young?
Also it isnt just the players that dont understand an mmo. From launch the developers have made choices and decsions and left out things that have always made me wonder if they had ever played a true mmo before.
vyndral13preub18_ESO wrote: »Im curious when a mmo stops being young?
Also it isnt just the players that dont understand an mmo. From launch the developers have made choices and decsions and left out things that have always made me wonder if they had ever played a true mmo before.
This is because ESO is not meant to be a "true MMO" - but more a kind of hybrid - and as a hybrid it is difficult to please all kind of players. So it is kind of a trial and error thing, until they will finally get to where they can truely say, this is how we can make most of our audience happy. I think at start they neglected a bit where TES games were coming from and tried to make it an MMO, but this did not work out that well, because a "true MMO" is alien to single-player RPG and especially TES fans.
Enemy-of-Coldharbour wrote: »subtlezeroub17_ESO wrote: »Also to add, I really didn't see myself playing this game. But honestly, this is a good game actually and is a real treat for someone who enjoys the world and lore of Tamriel.
To be honest, I think a lot of the complaints are made by those who don't have much experience in the MMO world.
So, you don't play this game? Then why are you here?
Enemy-of-Coldharbour wrote: »subtlezeroub17_ESO wrote: »Also to add, I really didn't see myself playing this game. But honestly, this is a good game actually and is a real treat for someone who enjoys the world and lore of Tamriel.
To be honest, I think a lot of the complaints are made by those who don't have much experience in the MMO world.
So, you don't play this game? Then why are you here?
Haha not to be an ass...but he lists the reason.
vyndral13preub18_ESO wrote: »Im curious when a mmo stops being young?
Also it isnt just the players that dont understand an mmo. From launch the developers have made choices and decsions and left out things that have always made me wonder if they had ever played a true mmo before.
This is because ESO is not meant to be a "true MMO" - but more a kind of hybrid - and as a hybrid it is difficult to please all kind of players. So it is kind of a trial and error thing, until they will finally get to where they can truely say, this is how we can make most of our audience happy. I think at start they neglected a bit where TES games were coming from and tried to make it an MMO, but this did not work out that well, because a "true MMO" is alien to single-player RPG and especially TES fans.
vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »Im curious when a mmo stops being young?
Also it isnt just the players that dont understand an mmo. From launch the developers have made choices and decsions and left out things that have always made me wonder if they had ever played a true mmo before.
This is because ESO is not meant to be a "true MMO" - but more a kind of hybrid - and as a hybrid it is difficult to please all kind of players. So it is kind of a trial and error thing, until they will finally get to where they can truely say, this is how we can make most of our audience happy. I think at start they neglected a bit where TES games were coming from and tried to make it an MMO, but this did not work out that well, because a "true MMO" is alien to single-player RPG and especially TES fans.
And that is why most of the people who are more engaged in what you might find in an mmo find the game lacking. And those who want a single player adventure are much happier in their life in eso.
But honestly even beyond that it isnt just content, it was/is things like a working dungeon finder. An easy to navigate auction house. Things that do not intrude on the single player adventure. But are important in a multiplayer experience. It isnt just that they didnt make a typical mmo. They failed to make multiplayer options that people would expect in any multiplayer game. Not just an mmo. At some point saying we arent a typical mmo doesnt cover their mistakes.
subtlezeroub17_ESO wrote: »vyndral13preub18_ESO wrote: »Im curious when a mmo stops being young?
Also it isnt just the players that dont understand an mmo. From launch the developers have made choices and decsions and left out things that have always made me wonder if they had ever played a true mmo before.
This is because ESO is not meant to be a "true MMO" - but more a kind of hybrid - and as a hybrid it is difficult to please all kind of players. So it is kind of a trial and error thing, until they will finally get to where they can truely say, this is how we can make most of our audience happy. I think at start they neglected a bit where TES games were coming from and tried to make it an MMO, but this did not work out that well, because a "true MMO" is alien to single-player RPG and especially TES fans.
Agreed.
It is really hard for game companies to pull off a half single player and half mmo game. This game can successfully be played alone and can be played with group type settings. Not adding in the single vs group pvp elements.
Other mmos have tried. And failed.
Like Wildstar online and The Division.
subtlezeroub17_ESO wrote: »Enemy-of-Coldharbour wrote: »subtlezeroub17_ESO wrote: »Also to add, I really didn't see myself playing this game. But honestly, this is a good game actually and is a real treat for someone who enjoys the world and lore of Tamriel.
To be honest, I think a lot of the complaints are made by those who don't have much experience in the MMO world.
So, you don't play this game? Then why are you here?
Haha not to be an ass...but he lists the reason.
I think he just misread it lol. I edited the comment for clarity
subtlezeroub17_ESO wrote: »You misread my post, it's okay.Enemy-of-Coldharbour wrote: »subtlezeroub17_ESO wrote: »Also to add, I really didn't see myself playing this game. But honestly, this is a good game actually and is a real treat for someone who enjoys the world and lore of Tamriel.
To be honest, I think a lot of the complaints are made by those who don't have much experience in the MMO world.
So, you don't play this game? Then why are you here?
I didn't, at first because of the whole launching of the game at the start and all the bad rep it got from that. Then last month I decided to give it a try and I'm having a blast! I don't know how bad the launch was but I think they've certainly redeemed themselves.
vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »Im curious when a mmo stops being young?
Also it isnt just the players that dont understand an mmo. From launch the developers have made choices and decsions and left out things that have always made me wonder if they had ever played a true mmo before.
This is because ESO is not meant to be a "true MMO" - but more a kind of hybrid - and as a hybrid it is difficult to please all kind of players. So it is kind of a trial and error thing, until they will finally get to where they can truely say, this is how we can make most of our audience happy. I think at start they neglected a bit where TES games were coming from and tried to make it an MMO, but this did not work out that well, because a "true MMO" is alien to single-player RPG and especially TES fans.
And that is why most of the people who are more engaged in what you might find in an mmo find the game lacking. And those who want a single player adventure are much happier in their life in eso.
But honestly even beyond that it isnt just content, it was/is things like a working dungeon finder. An easy to navigate auction house. Things that do not intrude on the single player adventure. But are important in a multiplayer experience. It isnt just that they didnt make a typical mmo. They failed to make multiplayer options that people would expect in any multiplayer game. Not just an mmo. At some point saying we arent a typical mmo doesnt cover their mistakes.
As far as an auction house goes, it is questionable, if it was such a bad idea to have trading guilds and no global auction house. I kind of like this system, because prices are not homogenized, but vary quite a bit from place to place. This offers opportunities, which you do not have with a global auction house.
vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »Im curious when a mmo stops being young?
Also it isnt just the players that dont understand an mmo. From launch the developers have made choices and decsions and left out things that have always made me wonder if they had ever played a true mmo before.
This is because ESO is not meant to be a "true MMO" - but more a kind of hybrid - and as a hybrid it is difficult to please all kind of players. So it is kind of a trial and error thing, until they will finally get to where they can truely say, this is how we can make most of our audience happy. I think at start they neglected a bit where TES games were coming from and tried to make it an MMO, but this did not work out that well, because a "true MMO" is alien to single-player RPG and especially TES fans.
And that is why most of the people who are more engaged in what you might find in an mmo find the game lacking. And those who want a single player adventure are much happier in their life in eso.
But honestly even beyond that it isnt just content, it was/is things like a working dungeon finder. An easy to navigate auction house. Things that do not intrude on the single player adventure. But are important in a multiplayer experience. It isnt just that they didnt make a typical mmo. They failed to make multiplayer options that people would expect in any multiplayer game. Not just an mmo. At some point saying we arent a typical mmo doesnt cover their mistakes.
Enemy-of-Coldharbour wrote: »subtlezeroub17_ESO wrote: »Also to add, I really didn't see myself playing this game. But honestly, this is a good game actually and is a real treat for someone who enjoys the world and lore of Tamriel.
To be honest, I think a lot of the complaints are made by those who don't have much experience in the MMO world.
So, you don't play this game? Then why are you here?
jedtb16_ESO wrote: »vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »Im curious when a mmo stops being young?
Also it isnt just the players that dont understand an mmo. From launch the developers have made choices and decsions and left out things that have always made me wonder if they had ever played a true mmo before.
This is because ESO is not meant to be a "true MMO" - but more a kind of hybrid - and as a hybrid it is difficult to please all kind of players. So it is kind of a trial and error thing, until they will finally get to where they can truely say, this is how we can make most of our audience happy. I think at start they neglected a bit where TES games were coming from and tried to make it an MMO, but this did not work out that well, because a "true MMO" is alien to single-player RPG and especially TES fans.
And that is why most of the people who are more engaged in what you might find in an mmo find the game lacking. And those who want a single player adventure are much happier in their life in eso.
But honestly even beyond that it isnt just content, it was/is things like a working dungeon finder. An easy to navigate auction house. Things that do not intrude on the single player adventure. But are important in a multiplayer experience. It isnt just that they didnt make a typical mmo. They failed to make multiplayer options that people would expect in any multiplayer game. Not just an mmo. At some point saying we arent a typical mmo doesnt cover their mistakes.
what they did was take elder scrolls and make it a multiplayer game with the option of playing it as if it were a solo game if you so choose - and that is a hard act to follow.
and no they did not turn it into a wow clone...... thank darwin.
The biggest complaints that people have with the game are the broken mechanics that take a long time to fix and the server lag. If they can get the lag under control and have consistent fixes getting done for bugs then this game has the potential to be a top MMO game.
The fighting mechanics are really what's keeping me here. That and the beautiful non cartoony graphics. Some of the MMO's that are coming out are catering to much to the younger crowd with Pikachu style characters or Japanese Anime with girls in short mini skirts who do huge acrobatic moves with explosions and what not. I prefer ESO's graphic effects to any other game out there currently or that I've seen in previews.
Enemy-of-Coldharbour wrote: »subtlezeroub17_ESO wrote: »Also to add, I really didn't see myself playing this game. But honestly, this is a good game actually and is a real treat for someone who enjoys the world and lore of Tamriel.
To be honest, I think a lot of the complaints are made by those who don't have much experience in the MMO world.
So, you don't play this game? Then why are you here?
vyndral13preub18_ESO wrote: »jedtb16_ESO wrote: »vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »Im curious when a mmo stops being young?
Also it isnt just the players that dont understand an mmo. From launch the developers have made choices and decsions and left out things that have always made me wonder if they had ever played a true mmo before.
This is because ESO is not meant to be a "true MMO" - but more a kind of hybrid - and as a hybrid it is difficult to please all kind of players. So it is kind of a trial and error thing, until they will finally get to where they can truely say, this is how we can make most of our audience happy. I think at start they neglected a bit where TES games were coming from and tried to make it an MMO, but this did not work out that well, because a "true MMO" is alien to single-player RPG and especially TES fans.
And that is why most of the people who are more engaged in what you might find in an mmo find the game lacking. And those who want a single player adventure are much happier in their life in eso.
But honestly even beyond that it isnt just content, it was/is things like a working dungeon finder. An easy to navigate auction house. Things that do not intrude on the single player adventure. But are important in a multiplayer experience. It isnt just that they didnt make a typical mmo. They failed to make multiplayer options that people would expect in any multiplayer game. Not just an mmo. At some point saying we arent a typical mmo doesnt cover their mistakes.
what they did was take elder scrolls and make it a multiplayer game with the option of playing it as if it were a solo game if you so choose - and that is a hard act to follow.
and no they did not turn it into a wow clone...... thank darwin.
So they made a multiplayer game with out any of the features most would expect in a multiplayer game? No they made a single player game with the option to play a mostly generic multiplayer addon. You had it backwards.