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I wonder if people know...

subtlezeroub17_ESO
subtlezeroub17_ESO
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that the issues in this game aren't that bad compared to most MMO's on the market. Actually, I think Zeni is doing a fine job, actually. Most of the issues I see complained about are pretty common among mmo's and I've been playing MMO's for years.

Currently, the whole race change/name change debacle is in heat now. Actually, 20 bucks per race/name change is quite standard among successful mmo's. It's really not supposed to be a cheap decision that you can make on whim.

Sure, the game has its' faults but the game is also still young and needs more time to mature. All in all though, I say well done to ESO.
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    Also to add, I really didn't see myself playing this game at first. But honestly, this is a good game actually and is a real treat for someone who enjoys the world and lore of Tamriel and I'm having tons of fun.

    To be honest, I think a lot of the complaints are made by those who don't have much experience in the MMO world.
    Edited by subtlezeroub17_ESO on July 28, 2016 5:19PM
  • GreenhaloX
    GreenhaloX
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    I can agree with you for the most part. Yes, I think this game has been well-developed and put together and whatnot, and I have an overall good experience and fun times playing ESO, thus far (with some minor disturbances in the force now and then.) However, much of the same reoccurring issues seemingly get worsen every week during some periods following maintenance or patch. This in itself can very well get on your nerves. Granted, I have not yet played another MMO game.. (ESO is my first), but there are still a lot less than thrilled posts or voicing of some of the current or longing issues plaguing ESO.
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Also to add, I really didn't see myself playing this game. But honestly, this is a good game actually and is a real treat for someone who enjoys the world and lore of Tamriel.

    To be honest, I think a lot of the complaints are made by those who don't have much experience in the MMO world.

    So, you don't play this game? Then why are you here?

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2560+
  • Madness1
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    Yeah I agree with you, 20 bucks is actually a standard price in the MMO world. The thing is, 20 bucks is 20 bucks, even if it is standard it's still harsh considering a few bucks more and you can actually buy the game (on console you can pick it up new for around 10 bucks). Then compare the price of story content... and then I guess you see where I'm going with this.

    It's the old "cash store or expansion pack" debate that went on (and to some degree still exits) a few years back. I've always thought that things like this should be given at 5/10 bucks where expansion packs full of story, costumes, ect should be given at 60+. Looking at the market It's a debate I think people like me have lost.
    Edited by Madness1 on July 28, 2016 4:03PM
    What is the color of night?
    What is the color of the fox?
    Hail Sithis.
  • Robbmrp
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    The biggest complaints that people have with the game are the broken mechanics that take a long time to fix and the server lag. If they can get the lag under control and have consistent fixes getting done for bugs then this game has the potential to be a top MMO game.

    The fighting mechanics are really what's keeping me here. That and the beautiful non cartoony graphics. Some of the MMO's that are coming out are catering to much to the younger crowd with Pikachu style characters or Japanese Anime with girls in short mini skirts who do huge acrobatic moves with explosions and what not. I prefer ESO's graphic effects to any other game out there currently or that I've seen in previews.
    NA Server - Kildair
  • Shader_Shibes
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    Rich Lambert is that you?
  • Leon119
    Leon119
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    Also to add, I really didn't see myself playing this game. But honestly, this is a good game actually and is a real treat for someone who enjoys the world and lore of Tamriel.

    To be honest, I think a lot of the complaints are made by those who don't have much experience in the MMO world.

    So, you don't play this game? Then why are you here?

    He means he didnt think he would like enough to keep playing
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    Also to add, I really didn't see myself playing this game. But honestly, this is a good game actually and is a real treat for someone who enjoys the world and lore of Tamriel.

    To be honest, I think a lot of the complaints are made by those who don't have much experience in the MMO world.

    So, you don't play this game? Then why are you here?
    You misread my post, it's okay. :)

    I didn't, at first because of the whole launching of the game at the start and all the bad rep it got from that. Then last month I decided to give it a try and I'm having a blast! I don't know how bad the launch was but I think they've certainly redeemed themselves.
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    Madness1 wrote: »
    Yeah I agree with you, 20 bucks is actually a standard price in the MMO world. The thing is, 20 bucks is 20 bucks, even if it is standard it's still harsh considering a few bucks more and you can actually buy the game (on console you can pick it up new for around 10 bucks). Then compare the price of story content... and then I guess you see where I'm going with this.

    It's the old "cash store or expansion pack" debate that went on (and to some degree still exits) a few years back. I've always thought that things like this should be given at 5/10 bucks where expansion packs full of story, costumes, ect should be given at 60+. Looking at the market It's a debate I think people like me have lost.

    Understandable, I have yet to touch any DLC content since I'm reserving that for lvl50. But I have a feeling these aren't on the same scale as a WoW expansion pack which would be once a year or two and therefore, they are the prices they are in comparison to an ESO dlc which would be smaller yet more frequent. (I do not know the exact prices, I have subscribed)

    Anyway, ESO might have done well to just be subscription based and just have everything available. But as it is right now, it's acceptable. I
  • SolarCat02
    SolarCat02
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    My issues with the game are all the technical Xbox issues that dictate what parts of the game I cannot play.

    If those would be fixed and stay that way, I would never leave.

    The game has so many awesome, beautiful things. The scenery is gorgeous, the quests are well fleshed out, the dungeons are fun!

    But I can't visit certain areas without risking losing my character, my bars won't swap for a full minute after any load screen and I get them way more often than I should, there's lag and crashes at the absolute worst times, invisible enemies because they take 3+ minutes to load sometimes, headsets cut out randomly and won't work again without repeatedly unplugging and replugging (this was happening to half the guild yesterday so not my headset), group finder is very buggy and tempermental, the game lags extra the more quests you have in your log and achievements tied to your character to the point that the only way to play endgame effectively is to grind your way up instead of questing so you don't have all that history on your character inflating your loading times, and I dread to see the next set of bugs introduced with the Hist DLC.

    The game itself is amazing.
    The framework it's built on is very frustratingly broken, and they can't seem to figure out how to fix it.
    Why be normal when you can be better?

    Elissandra Ravenwing, Magicka Dragonknight Healer
    Lady Kalila, Stamina Templar DPS
    Stands-in-Danger, Nightblade Saptank
    Zalarah, Stamina Dragonknight DPS
  • Abeille
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    There are many MMOs with more issues, but there are also many MMOs with less issues. Right now, nothing really made me think that this game isn't worth my time or my money, although I disagree with the way a few things were done.

    Still, I think it is important that people keep pointing out what is wrong and what they disagree with in the game. People who are here since launch know that a lot of things changed due to player feedback (for better or for worse, depending on who you ask).

    It is, however, important to try to be polite and to not harass forum mods or community managers who are just trying to do their jobs. Personal attacks are a no-no.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    Abeille wrote: »
    There are many MMOs with more issues, but there are also many MMOs with less issues. Right now, nothing really made me think that this game isn't worth my time or my money, although I disagree with the way a few things were done.

    Still, I think it is important that people keep pointing out what is wrong and what they disagree with in the game. People who are here since launch know that a lot of things changed due to player feedback (for better or for worse, depending on who you ask).

    It is, however, important to try to be polite and to not harass forum mods or community managers who are just trying to do their jobs. Personal attacks are a no-no.

    Constructive critisizim is important, I agree.

    I just see all these, "omg worst game ever!" posts and I'm like...haha you are new to mmos.

    This is far from it. This game is really good and apart from well desrved complaints about technical issues. Now that is something to complaim about.

    The game can use polish, but that comes with time.
    Edited by subtlezeroub17_ESO on July 28, 2016 4:42PM
  • Lysette
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    Well, console players have a real reason to complain as long as those major issues on these platforms are not fixed - but on PC most of the game (outside of Cyrrodil) runs quite well performance-wise. I do not say, that there are no issues, but those are minor (at least to me they appear to be minor) and more kind of annoyances than real issues. It might be, if I would have longer play sessions, I would eventually run into issues, but as I am playing the game casually, there is not much bothering me performance-wise.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Im curious when a mmo stops being young?

    Also it isnt just the players that dont understand an mmo. From launch the developers have made choices and decsions and left out things that have always made me wonder if they had ever played a true mmo before.
  • Lysette
    Lysette
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    Im curious when a mmo stops being young?

    Also it isnt just the players that dont understand an mmo. From launch the developers have made choices and decsions and left out things that have always made me wonder if they had ever played a true mmo before.

    This is because ESO is not meant to be a "true MMO" - but more a kind of hybrid - and as a hybrid it is difficult to please all kind of players. So it is kind of a trial and error thing, until they will finally get to where they can truely say, this is how we can make most of our audience happy. I think at start they neglected a bit where TES games were coming from and tried to make it an MMO, but this did not work out that well, because a "true MMO" is alien to single-player RPG and especially TES fans.
    Edited by Lysette on July 28, 2016 4:55PM
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    Lysette wrote: »
    Im curious when a mmo stops being young?

    Also it isnt just the players that dont understand an mmo. From launch the developers have made choices and decsions and left out things that have always made me wonder if they had ever played a true mmo before.

    This is because ESO is not meant to be a "true MMO" - but more a kind of hybrid - and as a hybrid it is difficult to please all kind of players. So it is kind of a trial and error thing, until they will finally get to where they can truely say, this is how we can make most of our audience happy. I think at start they neglected a bit where TES games were coming from and tried to make it an MMO, but this did not work out that well, because a "true MMO" is alien to single-player RPG and especially TES fans.


    Agreed.


    It is really hard for game companies to pull off a half single player and half mmo game. This game can successfully be played alone and can be played with group type settings. Not adding in the single vs group pvp elements.

    Other mmos have tried. And failed.

    Like Wildstar online and The Division.
  • nine9six
    nine9six
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    Also to add, I really didn't see myself playing this game. But honestly, this is a good game actually and is a real treat for someone who enjoys the world and lore of Tamriel.

    To be honest, I think a lot of the complaints are made by those who don't have much experience in the MMO world.

    So, you don't play this game? Then why are you here?

    Haha not to be an ass...but he lists the reason.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    nine9six wrote: »
    Also to add, I really didn't see myself playing this game. But honestly, this is a good game actually and is a real treat for someone who enjoys the world and lore of Tamriel.

    To be honest, I think a lot of the complaints are made by those who don't have much experience in the MMO world.

    So, you don't play this game? Then why are you here?

    Haha not to be an ass...but he lists the reason.

    I think he just misread it lol. I edited the comment for clarity
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Lysette wrote: »
    Im curious when a mmo stops being young?

    Also it isnt just the players that dont understand an mmo. From launch the developers have made choices and decsions and left out things that have always made me wonder if they had ever played a true mmo before.

    This is because ESO is not meant to be a "true MMO" - but more a kind of hybrid - and as a hybrid it is difficult to please all kind of players. So it is kind of a trial and error thing, until they will finally get to where they can truely say, this is how we can make most of our audience happy. I think at start they neglected a bit where TES games were coming from and tried to make it an MMO, but this did not work out that well, because a "true MMO" is alien to single-player RPG and especially TES fans.

    And that is why most of the people who are more engaged in what you might find in an mmo find the game lacking. And those who want a single player adventure are much happier in their life in eso.

    But honestly even beyond that it isnt just content, it was/is things like a working dungeon finder. An easy to navigate auction house. Things that do not intrude on the single player adventure. But are important in a multiplayer experience. It isnt just that they didnt make a typical mmo. They failed to make multiplayer options that people would expect in any multiplayer game. Not just an mmo. At some point saying we arent a typical mmo doesnt cover their mistakes.
  • Lysette
    Lysette
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    Lysette wrote: »
    Im curious when a mmo stops being young?

    Also it isnt just the players that dont understand an mmo. From launch the developers have made choices and decsions and left out things that have always made me wonder if they had ever played a true mmo before.

    This is because ESO is not meant to be a "true MMO" - but more a kind of hybrid - and as a hybrid it is difficult to please all kind of players. So it is kind of a trial and error thing, until they will finally get to where they can truely say, this is how we can make most of our audience happy. I think at start they neglected a bit where TES games were coming from and tried to make it an MMO, but this did not work out that well, because a "true MMO" is alien to single-player RPG and especially TES fans.

    And that is why most of the people who are more engaged in what you might find in an mmo find the game lacking. And those who want a single player adventure are much happier in their life in eso.

    But honestly even beyond that it isnt just content, it was/is things like a working dungeon finder. An easy to navigate auction house. Things that do not intrude on the single player adventure. But are important in a multiplayer experience. It isnt just that they didnt make a typical mmo. They failed to make multiplayer options that people would expect in any multiplayer game. Not just an mmo. At some point saying we arent a typical mmo doesnt cover their mistakes.

    As far as an auction house goes, it is questionable, if it was such a bad idea to have trading guilds and no global auction house. I kind of like this system, because prices are not homogenized, but vary quite a bit from place to place. This offers opportunities, which you do not have with a global auction house.
  • Lysette
    Lysette
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    Lysette wrote: »
    Im curious when a mmo stops being young?

    Also it isnt just the players that dont understand an mmo. From launch the developers have made choices and decsions and left out things that have always made me wonder if they had ever played a true mmo before.

    This is because ESO is not meant to be a "true MMO" - but more a kind of hybrid - and as a hybrid it is difficult to please all kind of players. So it is kind of a trial and error thing, until they will finally get to where they can truely say, this is how we can make most of our audience happy. I think at start they neglected a bit where TES games were coming from and tried to make it an MMO, but this did not work out that well, because a "true MMO" is alien to single-player RPG and especially TES fans.


    Agreed.


    It is really hard for game companies to pull off a half single player and half mmo game. This game can successfully be played alone and can be played with group type settings. Not adding in the single vs group pvp elements.

    Other mmos have tried. And failed.

    Like Wildstar online and The Division.

    I think as well that ZOS has done pretty well with pulling this off - now with One Tamriel they even free people from having to do quests, they can do if they want to, but they can progress as well by other means (like wearing all "training" trait gear and killing mobs) - and it is more of an open world than before. This is IMO a step into the right direction and will make the game even more appealing.
    Edited by Lysette on July 28, 2016 5:39PM
  • nine9six
    nine9six
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    nine9six wrote: »
    Also to add, I really didn't see myself playing this game. But honestly, this is a good game actually and is a real treat for someone who enjoys the world and lore of Tamriel.

    To be honest, I think a lot of the complaints are made by those who don't have much experience in the MMO world.

    So, you don't play this game? Then why are you here?

    Haha not to be an ass...but he lists the reason.

    I think he just misread it lol. I edited the comment for clarity

    Ahh, okay. :)
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • jedtb16_ESO
    jedtb16_ESO
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    Also to add, I really didn't see myself playing this game. But honestly, this is a good game actually and is a real treat for someone who enjoys the world and lore of Tamriel.

    To be honest, I think a lot of the complaints are made by those who don't have much experience in the MMO world.

    So, you don't play this game? Then why are you here?
    You misread my post, it's okay. :)

    I didn't, at first because of the whole launching of the game at the start and all the bad rep it got from that. Then last month I decided to give it a try and I'm having a blast! I don't know how bad the launch was but I think they've certainly redeemed themselves.

    i played prior to the start.... and at the start. i had to queue to get on once after it went live (first day). i hit one game breaker a couple of months in - submitted a ticket in game and it was fixed. all round a positive experience.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Lysette wrote: »
    Lysette wrote: »
    Im curious when a mmo stops being young?

    Also it isnt just the players that dont understand an mmo. From launch the developers have made choices and decsions and left out things that have always made me wonder if they had ever played a true mmo before.

    This is because ESO is not meant to be a "true MMO" - but more a kind of hybrid - and as a hybrid it is difficult to please all kind of players. So it is kind of a trial and error thing, until they will finally get to where they can truely say, this is how we can make most of our audience happy. I think at start they neglected a bit where TES games were coming from and tried to make it an MMO, but this did not work out that well, because a "true MMO" is alien to single-player RPG and especially TES fans.

    And that is why most of the people who are more engaged in what you might find in an mmo find the game lacking. And those who want a single player adventure are much happier in their life in eso.

    But honestly even beyond that it isnt just content, it was/is things like a working dungeon finder. An easy to navigate auction house. Things that do not intrude on the single player adventure. But are important in a multiplayer experience. It isnt just that they didnt make a typical mmo. They failed to make multiplayer options that people would expect in any multiplayer game. Not just an mmo. At some point saying we arent a typical mmo doesnt cover their mistakes.

    As far as an auction house goes, it is questionable, if it was such a bad idea to have trading guilds and no global auction house. I kind of like this system, because prices are not homogenized, but vary quite a bit from place to place. This offers opportunities, which you do not have with a global auction house.

    I have no objection with the way the guilds run the auction house. My problem is entirely with the horrible interface to use it.
  • jedtb16_ESO
    jedtb16_ESO
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    Lysette wrote: »
    Im curious when a mmo stops being young?

    Also it isnt just the players that dont understand an mmo. From launch the developers have made choices and decsions and left out things that have always made me wonder if they had ever played a true mmo before.

    This is because ESO is not meant to be a "true MMO" - but more a kind of hybrid - and as a hybrid it is difficult to please all kind of players. So it is kind of a trial and error thing, until they will finally get to where they can truely say, this is how we can make most of our audience happy. I think at start they neglected a bit where TES games were coming from and tried to make it an MMO, but this did not work out that well, because a "true MMO" is alien to single-player RPG and especially TES fans.

    And that is why most of the people who are more engaged in what you might find in an mmo find the game lacking. And those who want a single player adventure are much happier in their life in eso.

    But honestly even beyond that it isnt just content, it was/is things like a working dungeon finder. An easy to navigate auction house. Things that do not intrude on the single player adventure. But are important in a multiplayer experience. It isnt just that they didnt make a typical mmo. They failed to make multiplayer options that people would expect in any multiplayer game. Not just an mmo. At some point saying we arent a typical mmo doesnt cover their mistakes.

    what they did was take elder scrolls and make it a multiplayer game with the option of playing it as if it were a solo game if you so choose - and that is a hard act to follow.

    and no they did not turn it into a wow clone...... thank darwin.
  • Gulkrim-mur
    Gulkrim-mur
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    Also to add, I really didn't see myself playing this game. But honestly, this is a good game actually and is a real treat for someone who enjoys the world and lore of Tamriel.

    To be honest, I think a lot of the complaints are made by those who don't have much experience in the MMO world.

    So, you don't play this game? Then why are you here?

    What lol did you even read. He didnt see himself playing eso but did does n enjoys.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Lysette wrote: »
    Im curious when a mmo stops being young?

    Also it isnt just the players that dont understand an mmo. From launch the developers have made choices and decsions and left out things that have always made me wonder if they had ever played a true mmo before.

    This is because ESO is not meant to be a "true MMO" - but more a kind of hybrid - and as a hybrid it is difficult to please all kind of players. So it is kind of a trial and error thing, until they will finally get to where they can truely say, this is how we can make most of our audience happy. I think at start they neglected a bit where TES games were coming from and tried to make it an MMO, but this did not work out that well, because a "true MMO" is alien to single-player RPG and especially TES fans.

    And that is why most of the people who are more engaged in what you might find in an mmo find the game lacking. And those who want a single player adventure are much happier in their life in eso.

    But honestly even beyond that it isnt just content, it was/is things like a working dungeon finder. An easy to navigate auction house. Things that do not intrude on the single player adventure. But are important in a multiplayer experience. It isnt just that they didnt make a typical mmo. They failed to make multiplayer options that people would expect in any multiplayer game. Not just an mmo. At some point saying we arent a typical mmo doesnt cover their mistakes.

    what they did was take elder scrolls and make it a multiplayer game with the option of playing it as if it were a solo game if you so choose - and that is a hard act to follow.

    and no they did not turn it into a wow clone...... thank darwin.

    So they made a multiplayer game with out any of the features most would expect in a multiplayer game? No they made a single player game with the option to play a mostly generic multiplayer addon. You had it backwards.
  • Osteos
    Osteos
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    Robbmrp wrote: »
    The biggest complaints that people have with the game are the broken mechanics that take a long time to fix and the server lag. If they can get the lag under control and have consistent fixes getting done for bugs then this game has the potential to be a top MMO game.

    The fighting mechanics are really what's keeping me here. That and the beautiful non cartoony graphics. Some of the MMO's that are coming out are catering to much to the younger crowd with Pikachu style characters or Japanese Anime with girls in short mini skirts who do huge acrobatic moves with explosions and what not. I prefer ESO's graphic effects to any other game out there currently or that I've seen in previews.

    This sums it up for me nicely.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Ep1kMalware
    Ep1kMalware
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    Also to add, I really didn't see myself playing this game. But honestly, this is a good game actually and is a real treat for someone who enjoys the world and lore of Tamriel.

    To be honest, I think a lot of the complaints are made by those who don't have much experience in the MMO world.

    So, you don't play this game? Then why are you here?

    I didn't see myse;f playing it either. But I ended up really enjoying the game.
  • jedtb16_ESO
    jedtb16_ESO
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    Lysette wrote: »
    Im curious when a mmo stops being young?

    Also it isnt just the players that dont understand an mmo. From launch the developers have made choices and decsions and left out things that have always made me wonder if they had ever played a true mmo before.

    This is because ESO is not meant to be a "true MMO" - but more a kind of hybrid - and as a hybrid it is difficult to please all kind of players. So it is kind of a trial and error thing, until they will finally get to where they can truely say, this is how we can make most of our audience happy. I think at start they neglected a bit where TES games were coming from and tried to make it an MMO, but this did not work out that well, because a "true MMO" is alien to single-player RPG and especially TES fans.

    And that is why most of the people who are more engaged in what you might find in an mmo find the game lacking. And those who want a single player adventure are much happier in their life in eso.

    But honestly even beyond that it isnt just content, it was/is things like a working dungeon finder. An easy to navigate auction house. Things that do not intrude on the single player adventure. But are important in a multiplayer experience. It isnt just that they didnt make a typical mmo. They failed to make multiplayer options that people would expect in any multiplayer game. Not just an mmo. At some point saying we arent a typical mmo doesnt cover their mistakes.

    what they did was take elder scrolls and make it a multiplayer game with the option of playing it as if it were a solo game if you so choose - and that is a hard act to follow.

    and no they did not turn it into a wow clone...... thank darwin.

    So they made a multiplayer game with out any of the features most would expect in a multiplayer game? No they made a single player game with the option to play a mostly generic multiplayer addon. You had it backwards.

    so what are the features that it dosn't have that you would expect in a multiplayer game? it's ok you can leave out the gold spammers and gameable auction house.

    edit to add: and not a wow clone.
    Edited by jedtb16_ESO on July 28, 2016 6:05PM
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