Maintenance for the week of January 19:
• PC/Mac: No maintenance – January 19
• NA megaservers for patch maintenance – January 21, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for patch maintenance – January 21, 9:00 UTC (4:00AM EST) - 15:00 UTC (10:00AM EST)
The maintenance is complete, and the PTS is now back online and patch 11.3.1 is available.
Public Dungeon Boss Respawns
"Hey, waiting for boss to respawn?"
"Yeah, I've been here for 10 mins."
"I know, It's ridiculous. I can't believe this game has been out for 2 years and they still haven't fixed this."
"Yup, it sucks."
That conversation (based on a real one I had today in-game) pretty much sums it up. I see no reason why boss respawns should be as long as they are. I know people used to farm them in the past, but I'm pretty sure that was fixed by having a cooldown on loot. But I'm also pretty sure that boss respawns were shorter back then too. Did they remove the loot cooldown in favor of a longer respawn? That makes no sense because they just makes other players have to wait around for respawns if they want to complete the dungeon.
TL:DR - Please reduce public dungeon respawn times, but I guess keep (or re-institute?) boss loot cooldown to prevent loot farming. Thanks.